Overview[ | ]
Deployable space devices are rare ship devices, consumables or not, obtained through Duty Officer Assignments or from equipping an item which can deploy devices, with or without the help of a skill.
Deployable space devices, which stay in a fixed location after launch, can be:
- Torpedo Platforms (consumable item)
- Satellite Turrets (consumable item)
- Cloaked Tractor Beam Mines (weapon cast)
- Mines (weapon cast)
- ..
Deployable space devices which move to the enemy target (at low speed but with high destructive power) after launch, can be:
- Heavy Tricobalt Device (weapon+ability cast)
- Heavy Plasma Torpedo (weapon+ability cast)
- Transphasic Cluster Device (weapon cast)
The moving deployable devices are not torpedoes even if they are launched by a torpedo launcher.
Using a consumable device, it deploys a level X+1 satellite turret or torpedo platform that will remain in a fixed position for 300 seconds and target nearby hostiles with a specific Damage type.
- X = the level of player
- If the player is level 35 the Satellite Turret/Torpedo Platform will be 36.
If another player, level 50, will try to sell/trade Satellites/Platforms level 51, to a player level 35, the 35 level player will see the items as level 36. The item auto - Scales the level.
Availability / Vendors[ | ]
The consumable devices can stack up to 20 pieces.
Satellites and Platforms can be obtained from:
Assignment: Assemble from Prototype - Federation version which requires the Prototype Plans.
Assignment: Purchase Prototype - Klingon version which does not require Prototype Plans but the assignment costs 50,000 to receive a stack with 10 or 20 pieces/charges. (depends on the success of the assignment)
This item cannot be purchased from an npc vendor.
They can be traded, mailed, sold, or bought from the Exchange system.
List of Satellite Turrets[ | ]
So far there are 6 Satellite Turrets (deployable devices) in game, same types as the normal beam arrays.
List of Torpedo Platforms[ | ]
So far there are 6 Torpedo Platforms (deployable devices) in game, same types as the normal torpedo launchers.
[Device - Tricobalt Torpedo Platform] |
List of Deployable Mines (weapon cast) - immobile[ | ]
There are 6 mine types in game available to players, same types as the normal torpedoes.
[Photon Mines]
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[Quantum Mines]
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[Plasma Mines]
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[Transphasic Mines]
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[Chroniton Mines]
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[Tricobalt Mines]
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List of Miscellaneous Deployable Devices (weapon cast) - immobile[ | ]
This mine is not for attack, it is only for slowing/debuff or power drain from enemy ships. It is more like an invisible trap for enemies.
[Cloaked Tractor Beam Mines]
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List of Mobile Deployable Devices (weapon+ability cast)[ | ]
Plasma Torpedoes and Tricobalt Torpedoes have a distinctive feature — when fired by a bridge officer with the "Torpedo: High Yield" skill, instead of firing multiple standard torpedoes as all of the other launchers do, they fire one single "Heavy Plasma Torpedo" or "Heavy Tricobalt Device" that does massive damage on hitting the target. These mobile devices, however, travel much slower than a standard torpedo, and are destructible.
[Heavy Tricobalt Device] |
[Transphasic Cluster]
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- For the Tricobalt Torpedo Launcher, there is a more powerful version, [Tricobalt Mobile Device Launcher Mk XII [CrtD] [CrthH] [Borg]] which costs 1 Mark XII Requisition. A Mark XII Requisition is obtained in exchange of a Prototype Borg Salvage. Once a player reaches 45 level, will receive 1 free Prototype Borg Salvage after visiting a NPC on DS-9 station. This is a good chance to get this end-game weapon at 45 level without doing a STF run. It has a high cooldown (1 min) which can be lower on some conditions, but can create a Hvy Tricobalt Device III from High Yield III which, if it hits the target, has the most destructive power in game.
- For the Plasma Torpedo Launcher there is no enhanced item version in game. With Torpedo: High Yield the mobile device's title name Heavy Plasma Torpedo will remain as normal name even with High Yield III. However the damage should be higher with the higher High Yield level (unconfirmed).
The Heavy Plasma Torpedo can apply DoT (Damage over Time) effect.[1]
- [Breen Transphasic Cluster Torpedo] is not affected by High Yield ability, the created device (cluster with 12 mines) is not upgrading to level I, II or III.
- The mobile devices hit with a kinetic damage and a specific damage. These damage types can be improved with Tactical Consoles.
Fire Power - Satellites and Platforms[ | ]
A small but useful fire support .
Satellite Turrets and Torpedo Platforms do specific Damage type to a target and are not affected by player's skills or abilities improvments. Not sure if the energy bonus for each damage type applies or not.
- For a level 51 Satellite compared with an enemy ship, same rank or same turret, the damage is very small (each hit on target will deal 10 HP damage with a critical chance of 22 HP) but can be a good help when you need to destroy a strong ship (for example an I.R.W. ship or a D'deridex battlecruiser), even in Elite Mode gameplay.
Usage / Tips - Satellites and Platforms[ | ]
After the related assignments are finished, Satellite Turrets and Torpedo Platforms will auto-equip on Device Slots on your ship and a new skill icon will be created on your ship's space skills interface.
If it's not there it means that all the slots are filled with other devices and will go into normal bag/inventory.
The device has no shields and for a level 51 item, a Hull of 3721 HP.
Once you have deployed (clicked on the icon skill) the Turret in space, the turret will move closer to the enemy or choose a good spot if you are within 10km agro/fire range.
If you have more than one Deployable Device type (Satellites/Platforms) or items in a stack, note that you can launch only one. So you can't launch a phaser satellite with an additional plasma or tetryon satellite or a Photon Torpedo Platform.
Does not share the same cooldown with Ability: Fleet Support and both can be used in combination.
The cooldown to launch a new satellite/platform is 300 seconds (5 min.).
Even if the satellite/platform is destroyed in the first seconds, the timer keeps counting down until 0. If the device is not destroyed, it will vanish after 5 minutes. When the cooldown is over you can launch a new device.
Survivability tips for Satellite Turrets and Torpedo Platforms[ | ]
Despite the name "Heavy", a satellite has only 3721 HP (level 51) with no shields and can easily be destroyed. Each hit it receives, will directly be to the Hull.
The Satellite Turrets or Torpedo Platforms have no AI (Artificial Intelligence) to avoid being targeted or evade hits, nor auto-buffing. Making the maximum usage of the turret means having it "alive" as long as possible and not allowing it to be targeted.
How can we do this? By chosing the best time to launch it.
P.v.E[ | ]
Excellent
An excellent moment to deploy a Satellite or Platform is when you are alone and have to destroy a strong ship-boss, like a I.R.W ship or Daedrix Battleship, even in Elite Mode gameplay, but only in 1v1, and only after you started to fire and got the Aggro on your ship first. This will help you to destroy the ship-boss and finish the Episodes faster.
Good
A good moment to launch a Satellite or Platform is when you are in a party and doing an event like Fight in War Zones, Borg Alert, mirror or even STFs when the scene battle is like 4v5 or 6 and the team have already started to fire for some time and got aggro.
Escort ships in P.v.E, in Elite Mode are really a pain and hit very hard. A good chance to destroy an escort ship (ie; Mogai Escort) in elite mode faster is to use a satellite turret.
Bad
The worst moment to launch a satellite/platform is when you are alone or in party and you/party are out-numbered like 1v4 or 4v9.
Example: When you patrol a system or are doing an episode but you have to destroy some ships which are grouped and very close to each other, your satellite turret will get targeted and destroyed very quickly without a chance for it to do much - if any - damage.
P.v.P[ | ]
Excellent
An excellent moment to deploy a satellite/platform in PVP is when you are alone and you are in pvp Capture and Hold event and you have to hold a position. Deploy a lot of mines in front of you and the turret behind you. On arriving the enemy player (1v1 by chance) will target you first, as usual.
Good
A good moment to launch a Satellite or Platform in PVP is when you are in a party and doing Capture and hold or arena with an epic crowded battle and everyone is launching everything that can shoot and kill. In crowded scenes, players will usually target enemy players and not look for deployed devices.
Bad
The worst moment to launch a turret in PVP same as in PVE is when you are alone or in party and you/party are out-numbered like 1v4 or 4v9. Your satellite turret will be targeted and destroyed very quickly without a chance to do much - if any - damage.
Or when you are close to an enemy base filled with a lot of turrets by default as defense system.
Another worst case scenario is when you are fighting against a Multi-Vector Advanced Escort ship alone or in party. The Advanced Escort is capable of multi-vector assault mode which allows the ship to separate into 3 sections. The player can only use one section and the other 2 will become 2 extra enemies fighting against you and targeting the deployed devices too.
It's not really a bad moment to deploy additional help, but in the last case your turret/platform will quickly and easily be destroyed and have no chance to do any significant damage.
Notes[ | ]
- The Satellite Turrets and Torpedo Platforms are no longer bind-on-equip for the KDF players.