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At the end of {{mission|Turn the Tide}}, players also have to choose to either [[Federation-aligned|align with the Federation]] or [[Klingon-aligned|the Klingon Empire]]. Jem'Hadar characters will retain their [[UI]] as well as their exclusive costumes. However, they cannot build their own [[fleet starbase]]s and will instead be able to join [[fleet]]s and teams, as well as visit social hubs of their chosen ally. |
At the end of {{mission|Turn the Tide}}, players also have to choose to either [[Federation-aligned|align with the Federation]] or [[Klingon-aligned|the Klingon Empire]]. Jem'Hadar characters will retain their [[UI]] as well as their exclusive costumes. However, they cannot build their own [[fleet starbase]]s and will instead be able to join [[fleet]]s and teams, as well as visit social hubs of their chosen ally. |
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β | ===Classes=== |
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:''[[Profession|See main article: Profession]]'' |
:''[[Profession|See main article: Profession]]'' |
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In [[Star Trek Online]] when creating a character, players must choose which permanent [[Career path|career path]] they wish their character to adopt. Players are able to currently choose from the three careers below. Each profession has its own advantages (and, of course, disadvantages) in the game play of Star Trek Online. |
In [[Star Trek Online]] when creating a character, players must choose which permanent [[Career path|career path]] they wish their character to adopt. Players are able to currently choose from the three careers below. Each profession has its own advantages (and, of course, disadvantages) in the game play of Star Trek Online. |