- __ Disruptor Damage x3 (___ DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
- +4% Critical Chance
- +10% Critical Severity
Dual Nanopulse Disruptor Pistols is a ground weapon that deals Disruptor Damage and Radiation Damage. It is obtainable from “The Centre Cannot Hold”. It has enhanced melee capabilities which deal Plasma Damage.
It has a Discovery-era design and is the weapon of Hickmey puqloD whom the player fights in the episode.
Overview[]
Sweep pistols have a secondary fire mode that shoots a net of bolts that damage several enemies in front of you. Disruptor ground weapons have a chance to reduce the target's damage resistance. Claimed in battle from a Son of None, this pair of pistols have been modified with nanopulse plasma bayonets, enhancing their melee capabilities and changing the damage type they deal.
- Dual Bolt Setting
Dual Pistol Bolt is a standard attack that inflicts energy damage. Fires multiple bolts at a single target.
- (0.75 max)
- Targets Foe; Affects Foe
- 25 meter range
- 0.38 sec activate
- 42.5 Disruptor Damage x3 (113.2 DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
- +2% Critical Chance
- +20% Critical Severity
- 2.5% chance 5.1 Radiation Damage per sec for 15 sec in a 10m radius
Skills that affect this ability:
- Weapon Proficiency (Improves Ground Weapons)
- Combat Specialist (Improves Ground Weapons and Unarmed Attacks)
- Bolt Spray
Bolt Spray shoots a net of bolts that damages several enemies in a cone. This attack can Expose Targets.
- (1.5 max)
- Targets Foe; Affects Foe (5 max)
- 15 meter range; 25 degree cone
- 0.38 sec activate
- 5 sec recharge
- 32.7 Disruptor Damage x3 (23.8 DPS)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
- +2% Critical Chance
- +20% Critical Severity
- 2.5% chance 5.1 Radiation Damage per sec for 15 sec in a 10m radius
Skills that affect this ability:
- Weapon Proficiency (Improves Ground Weapons)
- Combat Specialist (Improves Ground Weapons and Unarmed Attacks)
- Dual Nanopulse Pistol Blades
- Targets Foe
- 2.44 meter range
- 0.27 sec activate
- 38.3 Plasma Damage over 30 sec
- +2% Critical Chance
- +20% Critical Severity
Ground Weapons
| ||||||
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Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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