Dual Nanopulse Mek'leths

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Dual Nanopulse Mek'leths icon.png
Rare icon.png
Dual Nanopulse Mek'leths Mk XI [CrtD] [CrtH]
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Quickening Strike
Quick Physical Damage Attack
+50% Bonus Plasma Damage whenever you attack a target other than your previous target
60 Plasma Damage (50% Shield Penetration)
+2% Critical Chance
+20% Critical Severity
Overpowering Strike
Strong Physical Damage Attack
+50% Bonus Plasma Damage whenever you attack a target other than your previous target
77.5 Plasma Damage (80% Shield Penetration)
+2% Critical Chance
+20% Critical Severity
Value: 0 Energy credit icon.png

Dual Nanopulse Mek'leths is a melee nanopulse ground weapon that deals Plasma Damage. It is obtainable from “The Khitomer Discord”. It has a Discovery-era design and is the weapon of Mek'leth puqloD whom the player fights in the episode.

Overview[edit | edit source]

Nanopulse mek'leths are vicious in close combat, a pair of them all the more. These were won in battle against a Son of None, and the stories they could tell would be full of carnage. They are modified to be exceptionally effective against fresh opponents, so they will deal the most damage when allowed to taste different blood with each swing.

Quickening Strike

A quick, accurate strike that carries its momentum into the next strike.

Affects Foe (1 max)
2.2 meter range; 90 degree cone
+50% Bonus Plasma Damage whenever you attack a target other than your previous target
62.9 Plasma Damage (50% Shield Penetration)
+2% Critical Chance
+20% Critical Severity
Overpowering Strike

A strong heavy-handed strike that lands with more penetration than a normal strike at the cost of slowing momentum.

Affects Foe (1 max)
2.2 meter range; 90 degree cone
+50% Bonus Plasma Damage whenever you attack a target other than your previous target
81.1 Plasma Damage (80% Shield Penetration)
+2% Critical Chance
+20% Critical Severity
Dual Nanopulse Mek'leths

A strong close-quarters finishing attack that delivers with all of your momentum, if your target is dispatched it leads to a second wind of rejuvenation.

Affects Foe (1 max)
2.2 meter range; 90 degree cone
+50% Bonus Plasma Damage whenever you attack a target other than your previous target
99.4 Plasma Damage (80% Shield Penetration)
+2% Critical Chance
+20% Critical Severity

Note[edit | edit source]

  • While the tooltip for the Dual Nanopulse Mek'leths states that this weapon deals Physical Damage, this is incorrect. Much like other Nanopulse weapons, only Plasma Damage is dealt. The tooltips also incorrectly reference the momentum mechanic from the Furiadon Fangs, which are not found on this weapon.

See also[edit | edit source]


Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons