- +50% Bonus Plasma Damage whenever you attack a target other than your previous target
- __ Plasma Damage (50% Shield Penetration)
- +2% Critical Chance
- +20% Critical Severity
Dual Nanopulse Mek'leths is a melee nanopulse ground weapon that deals Plasma Damage. It is obtainable from “The Khitomer Discord”. It has a Discovery-era design and is the weapon of Mek'leth puqloD whom the player fights in the episode.
Overview[]
Nanopulse mek'leths are vicious in close combat, a pair of them all the more. These were won in battle against a Son of None, and the stories they could tell would be full of carnage. They are modified to be exceptionally effective against fresh opponents, so they will deal the most damage when allowed to taste different blood with each swing.
- Quickening Strike
A quick, accurate strike that carries its momentum into the next strike.
- Affects Foe (1 max)
- 2.2 meter range; 90 degree cone
- +50% Bonus Plasma Damage whenever you attack a target other than your previous target
- 62.9 Plasma Damage (50% Shield Penetration)
- +2% Critical Chance
- +20% Critical Severity
- Overpowering Strike
A strong heavy-handed strike that lands with more penetration than a normal strike at the cost of slowing momentum.
- Affects Foe (1 max)
- 2.2 meter range; 90 degree cone
- +50% Bonus Plasma Damage whenever you attack a target other than your previous target
- 81.1 Plasma Damage (80% Shield Penetration)
- +2% Critical Chance
- +20% Critical Severity
- Dual Nanopulse Mek'leths
A strong close-quarters finishing attack that delivers with all of your momentum, if your target is dispatched it leads to a second wind of rejuvenation.
- Affects Foe (1 max)
- 2.2 meter range; 90 degree cone
- +50% Bonus Plasma Damage whenever you attack a target other than your previous target
- 99.4 Plasma Damage (80% Shield Penetration)
- +2% Critical Chance
- +20% Critical Severity
Note[]
- While the tooltip for the Dual Nanopulse Mek'leths states that this weapon deals Physical Damage, this is incorrect. Much like other Nanopulse weapons, only Plasma Damage is dealt. The tooltips also incorrectly reference the momentum mechanic from the Furiadon Fangs, which are not found on this weapon.
- Most effective if used by a Klingon.
See also[]
Ground Weapons
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Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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