This is a community-created page listing tips and strategies for completing Personal Endeavors. It is a work in progress, constantly being updated.
General tips[ | ]
- Having your weapons at a higher Mark level will greatly increase the damage they deal, to help with damage and kill endeavors.
- The mission “Home” can be used to complete a number of personal endeavors.
- The first section is immediate space combat, where you can complete:
- Deal damage (Space)
- Destroy Hur'q Frigates
- Hull Healing (Space)
- Shield Healing (Space)
- While the ground section, Frontier Medicine, has a large number of Hur'q enemies allowing you to complete these endeavors:
- All Deal damage (Ground)
- Defeat Captains (Ground)
- Defeat Hur'q Attendants (Ground)
- Healing (Ground)
- Shield Healing (Ground)
- If you have multiple characters, complete the space portion and get to "Frontier Medicine" on one character for easy access to the ground portion for those endeavors. Beam out before completing "Frontier Medicine".
- The first section is immediate space combat, where you can complete:
Endeavor-specific tips[ | ]
Deal damage (Ground)[ | ]
- For the physical damage endeavor, a number of kit modules will help you deal physical damage faster than melee tactics. See Damage type (ground) § Physical damage for details.
- Locations:
- As mentioned above, the "Frontier Medicine" section of the mission “Home” is an excellent place.
- Adventure zones, such as Nimbus III, the Voth Battlezone and Kobali Prime
Deal damage (Space)[ | ]
- For the Kinetic damage endeavor, grab your best kinetic torpedo and use Torpedo Spread, which cannot miss.
- For the Physical damage endeavor, you will need to grab some special weapons or abilities. See Damage type (space) § Physical for a list. This is a prime candidate for rerolls.
- Remember that shields absorb 75% of incoming Kinetic and Physical damage. “Crystalline Catastrophe” has many unshielded targets.
- Locations:
- Patrols
- Adventure zones, such as the Undine Battlezone, Badlands Battlezone or Tzenkethi Battlezone.
- Fast space TFOs such as “Crystalline Catastrophe” and “The Cure Found”.
Defeat foes (Ground)[ | ]
- Borg: Borg TFOs ( “Cure Applied”, “Infected: Manus”, “Into the Hive”, “Khitomer in Stasis”, or “Where Angels Fear to Tread”) or the Borg Invasion of Defera zone in the Defera sector. (The TFO “Infected: Manus” is very unreliable and its suggested you avoid this TFO for this endeavor, often Borg killed here the game wont count for the endeavor or doesn't count consistently.)
- Captains: “Home” (ground portion), “Mycelial Realm” (last island), Nimbus III (Stronghold area; Mature Sand Scorpion in The Desert or various bosses). The TFO “Storm Chasers” allows players to complete the endeavor with ease - each Guardian counts for such, while the final Guardian regularly releases Plasma Energy Bolts that are also considered Captain-level 'enemies'. During the Q's Winter Wonderland event, in the Mission: Cones of Conduct progressive waves of Borg snowmen spawn multiple captains, and you can complete the endeavor very quickly.
- Dewan Arthropods: “Partisans” (Arena portion, do not deactivate Scorpion generator), Nimbus III
- Gorn on Nimbus: Nimbus III
- Hur'q Attendants: “Storm Clouds Gather” “Home”
- Terran Empire: “Ragnarok”, “Para Pacem”, “Illusion of Communication” (ground portion), “Operation Wolf”
- Tholians: Nukara Prime
- Tzenkethi: “Of Signs and Portents” (ground portion; 60+ possible)
- Undine: “Undine Infiltration” (This endeavor is currently disabled)
- Vaadwaur: Kobali Prime
- Voth: Voth Battlezone
Defeat foes (Space)[ | ]
- Borg: Borg TFOs ( “The Cure Found”, “Infected: The Conduit”) or “Red Alert: Borg” when available), Borg Deep Space Encounters
- Destructible torpedoes: First and second part of "Scylla and Charybdis", “Carraya System Patrol”, “Crystalline Catastrophe” fragments, “Operation Riposte” missiles, “Sentinels”, Undine Battlezone
- Dreadnoughts: “Dranuur Gauntlet” or “Peril Over Pahvo” on Normal (for ease of completion), “Hive Onslaught”, “Infected: The Conduit” (Borg Gateway, Tactical Cube), Undine Battlezone (when 5+ players are on a single point, Planetkillers do not count), Badlands Battlezone (each fortress has one dreadnought with it when appear), “Strike at Seedea (Seedea System Patrol)” (Two Dreadnoughts during final segment of patrol). Recommended to reroll this one if limited on time.
- Herald: Herald TFOs ( “Herald Sphere”, “Gateway to Gre'thor”), “Blood of Ancients” (first part), “Broken Circle”, “Midnight” (Sol System segment)
- Hur'q: “The Search”, “Home”, Gamma Quadrant Battlezone
- Terran Empire: Terran TFOs ( “Counterpoint”), Badlands Battlezone
- Tholian: “Archer System Patrol” (Tholian Web Nodes count towards completion, making this one particularly easy)
- Tzenkethi: Tzenkethi TFOs ( “Tzenkethi Front”, “Gravity Kills”), Tzenkethi Battlezone
- Undine: Undine TFOs ( “Undine Assault”), “Surface Tension”, Undine Battlezone
- Voth: Solanae Dyson Sphere (2nd Zone)
Complete TFOs[ | ]
TFO Personal Endeavors are probably your best use of Reroll Tokens, as the time and effort required depends on your teammates, and the willingness of players to queue for the TFO in the first place.
- Borg TFOs: The quickest Borg TFO is likely “The Cure Found”, though “Infected: The Conduit” and “Khitomer Vortex” is also frequently run by other players and can go quickly. “Into the Hive” is also a candidate (ground). Other ground Borg TFOs can be more difficult as well as time-consuming, and should be avoided.
- Iconian TFOs: The quickest and easiest Iconian TFOs would be “Bug Hunt”, “Brotherhood of the Sword” (ground) and “Gateway to Gre'thor” (space).
- Lukari TFOs: There are no quick and easy Lukari TFOs, though one should especially avoid “Gravity Kills” for its length and difficulty.
- Competitive Wargames TFOs: “Binary Circuit” is the quickest and easiest of the Competitive TFOs, though its 10-person requirement and absence from the Random TFO system means it and all the other Competitive TFOs will have much longer public queue times.
Miscellaneous[ | ]
- Gain Salvage: Adventure zones and Patrols
- Harvest Materials (Ground): “Sphere of Influence” - 2 in the spawn area, beam out and return for them to respawn, “Diplomatic Orders” - on Federation side, 2 on Vulcan and 4 during the P'Jem ground portion.
- Harvest Materials (Space): “Archer System Patrol” (3), “Carraya System Patrol” (2), “Fluid Dynamics”, “Japori System Patrol” (3), “Jouret System Patrol” (3), “Diplomatic Orders” - 6 on Federation side. “Mine Enemy” (4), collect them and beam out if necessary, ignore the moons.
- Healing (Ground): Nukara Prime. Bring an Engineering Kit Module - Medical Generator and stand in the acid pools, or even temporarily deactivate your EV suit. Alternatively you can stand in insect swarms almost anywhere on New Romulus where you can also bring a Bridge Officer.
- Shield Healing (Ground): Nukara Prime. Same as above, but with an Engineering Kit Module - Shield Generator. Note that shield heals will not count when your health is full, so you may again want to temporarily deactivate your EV suit to lower your health at times. Alternatively you can stand in insect swarms almost anywhere on New Romulus where you can also bring a Bridge Officer.
- Hull Healing (Space): Adventure zones and Patrols - unequip your ship's shield. Note that Damage Control mod/skill will slow progress for this, as hull regen does not count toward hull healing. "Midnight" after fighting the first wave of Iconian ships during "Our Final Hour" portion of the episode, do not hail the U.S.S. Cleveland right away. you can use your hull heals on it as much as you want and it takes constant hull damage.
- Shield Healing (Space): Adventure zones and Patrols. Note that Shield Regeneration mod/skill will slow progress for this, as shield regen does not count toward shield healing.
- For Hull/Shield Healing, Non-Linear Progression from Temporal Operative Specialization can speed up both if engaged in combat while in Reverse.
- Win GPL playing Dabo: Any Dabo table, e.g. Deep Space 9, Drozana Station