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The '''Endeavor System''' is composed of two parts: Universal Endeavors which are game-wide challenges, and Personal Endeavors which are account-specific challenges. Challenges include playing specific [[mission]]s, dealing a specific [[damage]] type and completing [[Research and Development|R&D]] tasks. Completion awards prize boxes and progress towards passive skill perks.
 
The '''Endeavor System''' is composed of two parts: Universal Endeavors which are game-wide challenges, and Personal Endeavors which are account-specific challenges. Challenges include playing specific [[mission]]s, dealing a specific [[damage]] type and completing [[Research and Development|R&D]] tasks. Completion awards prize boxes and progress towards passive skill perks.
   
Universal Endeavors were added in the [[Season Thirteen: Escalation#Season 13.5|Season 13.5 Update]], while Personal Endeavors along with Perks were added with the [[Age of Discovery#Part 2 (Mirror of Discovery)|Mirror of Discovery Update]] for PC players. Console players received Personal Endeavors with the April 2nd, 2019 patch.
+
Universal Endeavors were added in the [[Season Thirteen: Escalation#Season 13.5|Season 13.5 Update]], while Personal Endeavors along with Perks were added with the [[Age of Discovery#Part 2 (Mirror of Discovery)|Mirror of Discovery Update]] for PC players and expanded with the [[Release notes/20210210|February 10, 2021 patch]]. Console players received Personal Endeavors with the April 2nd, 2019 patch.
   
 
==Universal Endeavors==
 
==Universal Endeavors==
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==Perks==
 
==Perks==
 
[[File:Personal endeavor perk screen.PNG|thumb|The Perk Screen]]
 
[[File:Personal endeavor perk screen.PNG|thumb|The Perk Screen]]
All players receive one free perk point upon reaching level 60, or were awarded one upon release of the system. After getting 20,000 Endeavor XP, a new Perk Point becomes available. Players can then spend these Perk Points on account-wide bonuses that apply to all characters equally. There are 30 categories in total - 14 Ground, 16 Space - and each category can have 15 points spent on it, for a total of 450 points. When spending a Perk Point, the system randomly pulls three categories from the above to choose from, except those that are already maxed out.
+
All players receive one free perk point upon reaching level 60, or were awarded one upon release of the system. After getting 20,000 Endeavor XP, a new Perk Point becomes available. Players can then spend these Perk Points on account-wide bonuses that apply to all characters equally. There are 30 categories in total - 14 Ground, 16 Space - and each category can have 20 points spent on it, for a total of 600 points. When spending a Perk Point, the system randomly pulls three categories from the above to choose from, except those that are already maxed out.
   
 
The entries below link to a related [[Skill]] in the game, though it should be noted that for perks that give a percentage boost, they do not boost skill directly and do not all boost them by the equivalent amount. For example, the '''Hull Regeneration (Space)''' perk gives +4% per node, which is equivalent to +4 {{skill|Damage Control}} skill, while the '''Max Hull (Space)''' perk gives +1% per node, which is equivalent to +3.(3) {{skill|Hull Capacity}} skill. Other entries are not as directly linked to skills, eg. the {{skill|Weapon Criticals}} ground skill boosts both [[Critical Hit|Critical]] Chance and Severity, but those are separate perks. Visit the linked skill pages to compare their benefits.
 
The entries below link to a related [[Skill]] in the game, though it should be noted that for perks that give a percentage boost, they do not boost skill directly and do not all boost them by the equivalent amount. For example, the '''Hull Regeneration (Space)''' perk gives +4% per node, which is equivalent to +4 {{skill|Damage Control}} skill, while the '''Max Hull (Space)''' perk gives +1% per node, which is equivalent to +3.(3) {{skill|Hull Capacity}} skill. Other entries are not as directly linked to skills, eg. the {{skill|Weapon Criticals}} ground skill boosts both [[Critical Hit|Critical]] Chance and Severity, but those are separate perks. Visit the linked skill pages to compare their benefits.
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! width="40%" | Name !! width="5%" | Boost !! width="5%" | Max
 
! width="40%" | Name !! width="5%" | Boost !! width="5%" | Max
 
|-
 
|-
| [[Skill: Willpower|Control Resist (Ground)]] || +2 || +30
+
| [[Skill: Willpower|Control Resist (Ground)]] || +2 || +40
| [[Skill: Control Expertise|Control Resist (Space)]] || +2 || +30
+
| [[Skill: Control Expertise|Control Resist (Space)]] || +2 || +40
 
|-
 
|-
| [[Skill: Weapon Criticals|Critical Chance (Ground)]] || +0.5% || +7.5%
+
| [[Skill: Weapon Criticals|Critical Chance (Ground)]] || +0.5% || +10%
| [[Skill: Weapon Specialization|Critical Chance (Space)]] || +0.5% || +7.5%
+
| [[Skill: Weapon Specialization|Critical Chance (Space)]] || +0.5% || +10%
 
|-
 
|-
| [[Skill: Weapon Criticals|Critical Severity (Ground)]] || +2% || +30%
+
| [[Skill: Weapon Criticals|Critical Severity (Ground)]] || +2% || +40%
| [[Skill: Weapon Amplification|Critical Severity (Space)]] || +2% || +30%
+
| [[Skill: Weapon Amplification|Critical Severity (Space)]] || +2% || +40%
 
|-
 
|-
| [[Skill: Armor Expert|Damage Resist Alpha (Ground)]]<ref name="Alpha">Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage.</ref> || +1 || +15
+
| [[Skill: Armor Expert|Damage Resist Alpha (Ground)]]<ref name="Alpha">Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage.</ref> || +1 || +20
| [[Skill: Hull Plating|Damage Resist Alpha (Space)]]<ref name="Alpha" /> || +1 || +15
+
| [[Skill: Hull Plating|Damage Resist Alpha (Space)]]<ref name="Alpha" /> || +1 || +20
 
|-
 
|-
| [[Skill: Armor Expert|Damage Resist Beta (Ground)]]<ref name="Beta">Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage.</ref> || +1 || +15
+
| [[Skill: Armor Expert|Damage Resist Beta (Ground)]]<ref name="Beta">Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage.</ref> || +1 || +20
| [[Skill: Hull Plating|Damage Resist Beta (Space)]]<ref name="Beta" /> || +1 || +15
+
| [[Skill: Hull Plating|Damage Resist Beta (Space)]]<ref name="Beta" /> || +1 || +20
 
|-
 
|-
| [[Skill: Armor Expert|Damage Resist Gamma (Ground)]]<ref name="Gamma">Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage.</ref> || +1 || +15
+
| [[Skill: Armor Expert|Damage Resist Gamma (Ground)]]<ref name="Gamma">Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage.</ref> || +1 || +20
| [[Skill: Hull Plating|Damage Resist Gamma (Space)]]<ref name="Gamma" /> || +1 || +15
+
| [[Skill: Hull Plating|Damage Resist Gamma (Space)]]<ref name="Gamma" /> || +1 || +20
 
|-
 
|-
| [[Skill: Regeneration|Health Regeneration (Ground)]] || +4% || +60%
+
| [[Skill: Regeneration|Health Regeneration (Ground)]] || +4% || +80%
| [[Skill: Damage Control|Hull Regeneration (Space)]] || +4% || +60%
+
| [[Skill: Damage Control|Hull Regeneration (Space)]] || +4% || +80%
 
|-
 
|-
| [[Skill: Endurance Training|Max Health (Ground)]] || +1% || +15%
+
| [[Skill: Endurance Training|Max Health (Ground)]] || +1% || +20%
| [[Skill: Hull Capacity|Max Hull (Space)]] || +1% || +15%
+
| [[Skill: Hull Capacity|Max Hull (Space)]] || +1% || +20%
 
|-
 
|-
| [[Skill: Personal Shield Resilience|Shield Hardness (Ground)]] || +1% || +15%
+
| [[Skill: Personal Shield Resilience|Shield Hardness (Ground)]] || +1% || +20%
| [[Skill: Shield Hardness|Shield Hardness (Space)]] || +1% || +15%
+
| [[Skill: Shield Hardness|Shield Hardness (Space)]] || +1% || +20%
 
|-
 
|-
| [[Skill: Personal Shields Expert|Max Shields (Ground)]] || +1% || +15%
+
| [[Skill: Personal Shields Expert|Max Shields (Ground)]] || +1% || +20%
| [[Skill: Shield Capacity|Max Shields (Space)]] || +1% || +15%
+
| [[Skill: Shield Capacity|Max Shields (Space)]] || +1% || +20%
 
|-
 
|-
| [[Skill: Weapon Proficiency|Ranged Weapon Damage (Ground)]] || +4% || +60%
+
| [[Skill: Weapon Proficiency|Ranged Weapon Damage (Ground)]] || +4% || +80%
| [[Skill: Energy Weapon Training|Energy Weapon Damage (Space)]] || +2% || +30%
+
| [[Skill: Energy Weapon Training|Energy Weapon Damage (Space)]] || +2% || +40%
 
|-
 
|-
| [[Skill: Weapon Proficiency|Melee Weapon Damage (Ground)]] || +4% || +60%
+
| [[Skill: Weapon Proficiency|Melee Weapon Damage (Ground)]] || +4% || +80%
| [[Skill: Projectile Weapon Training|Projectile Weapon Damage (Space)]] || +2% || +30%
+
| [[Skill: Projectile Weapon Training|Projectile Weapon Damage (Space)]] || +2% || +40%
 
|-
 
|-
| [[Skill: Kit Performance|Kit Performance (Ground)]] || +4 || +60
+
| [[Skill: Kit Performance|Kit Performance (Ground)]] || +4 || +80
| [[Skill: Exotic Particle Generator|Exotic Damage (Space)]] || +2% || +30%
+
| [[Skill: Exotic Particle Generator|Exotic Damage (Space)]] || +2% || +40%
 
|-
 
|-
| Sprint Speed (Ground) || +1% || +15
+
| Sprint Speed (Ground) || +1% || +20
| [[Skill: Impulse Expertise|Impulse Speed (Space)]] || +2% || +30%
+
| [[Skill: Impulse Expertise|Impulse Speed (Space)]] || +2% || +40%
 
|-
 
|-
 
| colspan="3" rowspan="2" | &nbsp;
 
| colspan="3" rowspan="2" | &nbsp;
| [[Skill: Impulse Expertise|Turn Rate (Space)]] || +1% || +15%
+
| [[Skill: Impulse Expertise|Turn Rate (Space)]] || +1% || +20%
 
|-
 
|-
| [[Skill: Drain Expertise|Drain Resist (Space)]] || +2 || +30
+
| [[Skill: Drain Expertise|Drain Resist (Space)]] || +2 || +40
 
|}
 
|}
 
<references />
 
<references />
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==Notes==
 
==Notes==
 
* While an Endeavor assignment is account wide, the progress bar cannot be filled by a combined effort of multiple characters on the same account. Once the assignment is completed, the reward pack will be automatically given to the character that finished the task. However, any boxed rewards from Endeavors can be traded between characters on an account, should they wish to do so.
 
* While an Endeavor assignment is account wide, the progress bar cannot be filled by a combined effort of multiple characters on the same account. Once the assignment is completed, the reward pack will be automatically given to the character that finished the task. However, any boxed rewards from Endeavors can be traded between characters on an account, should they wish to do so.
* If a player takes part in the [[Klingon Recruitment|Klingon Recruitment]] event and completes certain tasks for said character, they can earn up to +10% bonus XP for each Endeavor completed, either by the Recruit character or by all characters on an account, depending upon their current progress.
+
* If a player takes part in the [[Klingon Recruitment]] event and completes certain tasks for said character, they can earn up to +10% bonus XP for each Endeavor completed, either by the Recruit character or by all characters on an account, depending upon their current progress.
  +
*Completing the first 10 Perk points worth of Endeavor XP on a Klingon Recruitment character is worth approximately 2x more Perk Points per year than the later rewards offer (5% and 10% account-wide bonuses). In theory, using a new Klingon Recruit every 17 days to complete Endeavors would net 40 more perk points per year than a regular character, and 20 more perk points per year than an account with the 10% Klingon Recruit bonus.
  +
  +
* Without any bonuses:
  +
** Doing Universal Endeavors nets 1200 Endeavor XP per week (400 x 3).
  +
** Doing daily Endeavors nets 11,850 Endeavor XP per day, or 82,950 per week.
  +
** The maximum Endeavor XP per week is 84,150.
  +
** The maximum Endeavor XP per 365-day year (52 weeks + 1 day) is 4,387,650.
  +
  +
* This equates to (without any bonuses and after rounding):
  +
** 219 Perk Points per year.
  +
** 4.2 Perk Points per week.
  +
** 0.6 Perk Points per day.
  +
**1 extra perk point every 955 days from rounding.
  +
*Earning all 600 Perk Points would take 999 days, or just under 2 years and 9 months, without any bonuses.
   
 
[[Category:Endeavor system]]
 
[[Category:Endeavor system]]

Revision as of 22:48, 28 February 2021

Personal endeavor endeavor screen

The Endeavor Screen

The Endeavor System is composed of two parts: Universal Endeavors which are game-wide challenges, and Personal Endeavors which are account-specific challenges. Challenges include playing specific missions, dealing a specific damage type and completing R&D tasks. Completion awards prize boxes and progress towards passive skill perks.

Universal Endeavors were added in the Season 13.5 Update, while Personal Endeavors along with Perks were added with the Mirror of Discovery Update for PC players and expanded with the February 10, 2021 patch. Console players received Personal Endeavors with the April 2nd, 2019 patch.

Universal Endeavors

Endeavor System

UI element for an active Endeavor

The Universal Endeavor System is a limited-time challenge based reward system for endgame players (level 60+) in Star Trek Online. Every two to three days (Resets on Monday, Wednesday, Friday) at 17:00 UTC, a new task is distributed server-wide and any in-progress/uncompleted tasks will expire. These challenges range from completing R&D tasks or missions, to dealing damage to enemies with a specific energy type. Upon completion, a small amount of Expertise and Experience Points are awarded along with an [Universal Endeavor Prize Pack] as well as 400 Endeavor XP.

For a list of all known Universal Endeavors, please see the Universal Endeavor List.

Personal Endeavors

Personal Endeavor System

UI element for active Personal Endeavors

The Personal Endeavor System, much like the Universal Endeavors, are random tasks for Level 60 or higher characters. Every day at 10:00 UTC three randomly assigned tasks are granted of various difficulties - one being easy, one being medium, and one being hard. Unlike Universal Endeavors, these ones are unique for everybody instead of being one game-wide endeavor. Completing Personal Endeavors rewards Endeavor XP and [Personal Endeavor Prize Packs] based on the appropriate difficulty.

Completing an Easy Personal Endeavor will give 650 Endeavor XP and an uncommon Prize Pack. Completing a Medium Personal Endeavor will give 3,200 Endeavor XP and a rare Prize Pack. Completing a Hard Personal Endeavor will give 8,000 Endeavor XP and a very rare Prize Pack.

For a list of known Personal Endeavors, please see the Personal Endeavor List. For tips on how to complete a specific Personal Endeavor objective, please see the Personal Endeavor tips page.

Perks

Personal endeavor perk screen

The Perk Screen

All players receive one free perk point upon reaching level 60, or were awarded one upon release of the system. After getting 20,000 Endeavor XP, a new Perk Point becomes available. Players can then spend these Perk Points on account-wide bonuses that apply to all characters equally. There are 30 categories in total - 14 Ground, 16 Space - and each category can have 20 points spent on it, for a total of 600 points. When spending a Perk Point, the system randomly pulls three categories from the above to choose from, except those that are already maxed out.

The entries below link to a related Skill in the game, though it should be noted that for perks that give a percentage boost, they do not boost skill directly and do not all boost them by the equivalent amount. For example, the Hull Regeneration (Space) perk gives +4% per node, which is equivalent to +4 Damage Control skill, while the Max Hull (Space) perk gives +1% per node, which is equivalent to +3.(3) Hull Capacity skill. Other entries are not as directly linked to skills, eg. the Weapon Criticals ground skill boosts both Critical Chance and Severity, but those are separate perks. Visit the linked skill pages to compare their benefits.

Ground Space
Name Boost Max Name Boost Max
Control Resist (Ground) +2 +40 Control Resist (Space) +2 +40
Critical Chance (Ground) +0.5% +10% Critical Chance (Space) +0.5% +10%
Critical Severity (Ground) +2% +40% Critical Severity (Space) +2% +40%
Damage Resist Alpha (Ground)[1] +1 +20 Damage Resist Alpha (Space)[1] +1 +20
Damage Resist Beta (Ground)[2] +1 +20 Damage Resist Beta (Space)[2] +1 +20
Damage Resist Gamma (Ground)[3] +1 +20 Damage Resist Gamma (Space)[3] +1 +20
Health Regeneration (Ground) +4% +80% Hull Regeneration (Space) +4% +80%
Max Health (Ground) +1% +20% Max Hull (Space) +1% +20%
Shield Hardness (Ground) +1% +20% Shield Hardness (Space) +1% +20%
Max Shields (Ground) +1% +20% Max Shields (Space) +1% +20%
Ranged Weapon Damage (Ground) +4% +80% Energy Weapon Damage (Space) +2% +40%
Melee Weapon Damage (Ground) +4% +80% Projectile Weapon Damage (Space) +2% +40%
Kit Performance (Ground) +4 +80 Exotic Damage (Space) +2% +40%
Sprint Speed (Ground) +1% +20 Impulse Speed (Space) +2% +40%
  Turn Rate (Space) +1% +20%
Drain Resist (Space) +2 +40
  1. 1.0 1.1 Damage Resist Alpha: Plasma, Phaser, Proton, Psionic and Cold damage.
  2. 2.0 2.1 Damage Resist Beta: Disruptor, Polaron, Physical, Radiation and Fire damage.
  3. 3.0 3.1 Damage Resist Gamma: Antiproton, Tetryon, Kinetic, Electric and Toxic damage.


Notes

  • While an Endeavor assignment is account wide, the progress bar cannot be filled by a combined effort of multiple characters on the same account. Once the assignment is completed, the reward pack will be automatically given to the character that finished the task. However, any boxed rewards from Endeavors can be traded between characters on an account, should they wish to do so.
  • If a player takes part in the Klingon Recruitment event and completes certain tasks for said character, they can earn up to +10% bonus XP for each Endeavor completed, either by the Recruit character or by all characters on an account, depending upon their current progress.
  • Completing the first 10 Perk points worth of Endeavor XP on a Klingon Recruitment character is worth approximately 2x more Perk Points per year than the later rewards offer (5% and 10% account-wide bonuses). In theory, using a new Klingon Recruit every 17 days to complete Endeavors would net 40 more perk points per year than a regular character, and 20 more perk points per year than an account with the 10% Klingon Recruit bonus.
  • Without any bonuses:
    • Doing Universal Endeavors nets 1200 Endeavor XP per week (400 x 3).
    • Doing daily Endeavors nets 11,850 Endeavor XP per day, or 82,950 per week.
    • The maximum Endeavor XP per week is 84,150.
    • The maximum Endeavor XP per 365-day year (52 weeks + 1 day) is 4,387,650.
  • This equates to (without any bonuses and after rounding):
    • 219 Perk Points per year.
    • 4.2 Perk Points per week.
    • 0.6 Perk Points per day.
    • 1 extra perk point every 955 days from rounding.
  • Earning all 600 Perk Points would take 999 days, or just under 2 years and 9 months, without any bonuses.