Difference between revisions of "Engineering Kit Module - Fuse Armor"

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{{icon|{{PAGENAME}}||common}}
 
{{icon|{{PAGENAME}}||common}}
 
{{infobox
 
{{infobox
| name = Mechanic Kit Module - Fuse Armor
+
| name = Engineering Kit Module - Fuse Armor
 
| rarity =
 
| rarity =
 
| type = Kit Module
 
| type = Kit Module
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| equiplimit =
 
| equiplimit =
 
| unique = no
 
| unique = no
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| who = Engineering Officer
| ttext = {{MechMod}} Mechanic Kit Module
 
 
| normalized = yes
 
| normalized = yes
 
| head1 = Fuse Armor
 
| head1 = Fuse Armor
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| unit = EC
 
| unit = EC
 
}}
 
}}
'''{{PAGENAME}}''' is a [[Kit|Kit Module]] which can only be used by [[Career path#Engineering|Engineering players]]. It can be equipped in any ''Mechanic'', ''Engineering'' or ''Universal'' slot on an {{color|yellow|Engineering Kit}}.
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'''{{PAGENAME}}''' is a [[Kit|Kit Module]] which can only be used by [[Career path#Engineering|Engineering players]].
   
 
==Game Description==
 
==Game Description==

Latest revision as of 17:37, 3 November 2016

Engineering Kit Module - Fuse Armor icon.png
Common icon.png
Engineering Kit Module - Fuse Armor
Kit Module
Account Bind On Equip
Engineering Officer
Values do not reflect skills or other modifiers

Fuse Armor
Expose Attack
Slow, Root, Hold, +Electrical DoT
-66% Runspeed for __ sec, then:
+2 Root for __ sec, then:
+2 Stun for __ sec
____ Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
Value: Energy credit icon.png

Engineering Kit Module - Fuse Armor is a Kit Module which can only be used by Engineering players.

Game Description[edit | edit source]

Special Ability: Fuse Armor icon (Federation).png Fuse Armor

Sends an electrical charge to the target gradually fusing its armor, resulting in slow electrical DoT and an increasing movement penalty. Slows, then roots, and then holds the target. Electrical damage completely bypasses shields and the DoT lasts the entire duration of the Fuse Armor. Applies resistance to additional movement debuffs once it expires.