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− | ==Overview== |
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+ | '''Experience points''', along with [[expertise]] {{Exp}}, are granted by playing almost any content of ''[[Star Trek Online]]'', e.g., defeating NPC or player enemies, completing [[List of missions|missions]]/[[assignments]], and so on. Experience points are comparable to those of other [[MMORPG]]s in that their accumulation causes the player to level up, i.e., increase in [[rank]]. |
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− | Over the course of a characters career in [[Star Trek Online]] they will earn skill points. Skill points are directly related to your current [[rank]] and are required to be earned and spent if the player wishes their character to receive a promotion. They are comparable to "experience" used in other [[MMORPG]]s however unlike experience they are not automatically assigned and the player must do it manually by spending the points on their skills. |
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+ | Experience points are no longer used as "currency" spent in the player's [[skill|skill tree]] (comparable to a talent tree). Instead, gaining enough Experience points to level up will earn you Space Points and Ground Points, which are then used to improve and individualize your character. |
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− | [[Cryptic]] has stated that players will be allowed to reset their spent points and allowed to redistribute them as they see fit however the system is not implemented yet. In MMORPGs this practice is commonly known as ''respecing'' or a ''respec''. The official word as to when it will be implemented is "soon". |
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+ | It will take 366,000 {{SP}} to progress a character to level 50, after which no Space or Ground points are earned as you gain level. With the level 51, [[Captain Specialization]] system is unlocked, earning you one Specialization Point each time you fill the XP bar. |
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− | ==Skill Points== |
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− | Skill points are player-only points that advance your character and ship. They can also affect your bridge officers however affect them as whole rather than individually like the bridge officer points do. Skill points are acquired by completing missions in both [[PvE]] and [[PvP]]. They can also be accrued more slowly by killing players and NPCs of the opposite [[faction]]. |
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+ | Tier 5-U and Tier 6 [[playable starship]]s can improve its [[Starship Mastery]] levels by earning Experience points for every defeated NPC or player enemies in space combat. With the release of [[Season Eighteen: Awakening]], [[Patrol]]s in the Patrol UI reward triple Experience Points. |
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− | These points must be gathered in bulk before they can be spent. At Ensign, Warrior and Lieutenant levels your skills cost 100 skill points to be able to go up one level, to a maximum of nine. For example, if a player earns 32 skill points for completing a [[mission]] and they have zero points to begin with, then they will need to earn another 68 points before they can improve on their skills. This base value of 100 increases with rank and not all ranks skills cost 100 points to improve. |
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+ | {{ranktable}} |
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− | The skills window for both player skill points and [[bridge officer]] points are viewable and spendable in game by pressing the '''K''' key on the keyboard. |
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+ | ==Specialization XP and beyond== |
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+ | From Level 50 on, character individualization is shifted from the skill tree to the [[Reputation system]] and the [[Captain Specialization]], with the latter system using Specialization Points, awarded at each level from 51 to 65. After reaching Level 65 (being the current level cap), Experience Points are called ''Specialization Experience'', and can be earned indefinitely. Every 159,100 Specialization XP grants one additional Specialization Point, using the Experience Point bar to show the character's progression. |
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+ | Once all Specializations have been purchased any surplus points earned are converted into [[dilithium]] ore {{ore}}. More detail on the [[Captain_Specialization#Surplus_Specialization_Points|Captain Specialization]] main page |
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− | When a player reaches the skill point cap any rewards that were personal skill points are automatically converted into bridge officer skill points by the game. |
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− | ==Also See== |
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− | [[Bridge_officers#Points|Bridge Officer skill points]] |
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+ | == Note == |
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+ | * According to [http://www.arcgames.com/en/forums/startrekonline/#/discussion/1001696/what-does-8-sk-bounus-do this forum post], for each skill point you receive in-game the game server internally records 100 to make sure that small bonuses accumulate correctly. |
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+ | [[Category:Skills|*]] |
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[[Category:Game play]] |
[[Category:Game play]] |
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[[Category:Glossary]] |
[[Category:Glossary]] |
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+ | [[de:Erfahrungspunkt]] |
Latest revision as of 03:39, 29 September 2019
Experience points, along with expertise , are granted by playing almost any content of Star Trek Online, e.g., defeating NPC or player enemies, completing missions/assignments, and so on. Experience points are comparable to those of other MMORPGs in that their accumulation causes the player to level up, i.e., increase in rank.
Experience points are no longer used as "currency" spent in the player's skill tree (comparable to a talent tree). Instead, gaining enough Experience points to level up will earn you Space Points and Ground Points, which are then used to improve and individualize your character.
It will take 366,000 to progress a character to level 50, after which no Space or Ground points are earned as you gain level. With the level 51, Captain Specialization system is unlocked, earning you one Specialization Point each time you fill the XP bar.
Tier 5-U and Tier 6 playable starships can improve its Starship Mastery levels by earning Experience points for every defeated NPC or player enemies in space combat. With the release of Season Eighteen: Awakening, Patrols in the Patrol UI reward triple Experience Points.
Levels | Starship Tier | Gear Mark | Rank | Rank | Rank | Rank | Rank [1] | Experience points |
---|---|---|---|---|---|---|---|---|
0 | Tier 1 | Standard Issue | Cadet | Lieutenant Junior Grade | Warrior | Citizen | Fifth | 0 |
1 | Tier 1 Tier 6[2] Tier 4[3] |
Mark I-II | Lieutenant | Fourth | 6,500 | |||
10 | Tier 2 | Mark III-IV | Lieutenant Commander | Centurion | Third | 33,500 | ||
20 | Tier 3 | Mark V-VI | Commander | Subcommander | Second | 93,500 | ||
30 | Tier 4 | Mark VII-VIII | Captain | Commander | First | 173,500 | ||
40 | Tier 5 | Mark IX-X | Rear Admiral, Lower Half | Brigadier General | Subadmiral I | Master First | 263,500 | |
45 | Mark XI-XII | Rear Admiral, Upper Half | Major General | Subadmiral II | Senior First | 313,500 | ||
50 | Tier 5-U Tier 6 |
Mark XIII-XIV | Vice Admiral | Lieutenant General | Vice Admiral | Elite First | 366,000 | |
55 | Admiral | General | Admiral | Revered First | 428,500 | |||
60 | Mark XV | Fleet Admiral | Dahar Master | Fleet Admiral | Honored First | 491,000 | ||
65 | 578,500 | |||||||
Spec.[4] | 155,872[4] |
- ↑ Jem'Hadar captains begin at level 60. NPCs and Bridge Officers use these rank names, and they appear in the rank progression reward list.
- ↑ Since Rise of Discovery, All Tier 6 ships have become Scaling ships and are now available to all players after finishing their faction's tutorial.
- ↑ The Prototype Walker Light Exploration Cruiser, Kobayashi Maru Freighter, and Tong'Duj Freighter are all Tier 4 level scaling starships
- ↑ Each subsequent specialization level after reaching level 65.
Specialization XP and beyond[ | ]
From Level 50 on, character individualization is shifted from the skill tree to the Reputation system and the Captain Specialization, with the latter system using Specialization Points, awarded at each level from 51 to 65. After reaching Level 65 (being the current level cap), Experience Points are called Specialization Experience, and can be earned indefinitely. Every 159,100 Specialization XP grants one additional Specialization Point, using the Experience Point bar to show the character's progression.
Once all Specializations have been purchased any surplus points earned are converted into dilithium ore . More detail on the Captain Specialization main page
Note[ | ]
- According to this forum post, for each skill point you receive in-game the game server internally records 100 to make sure that small bonuses accumulate correctly.