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Experimental Protomatter-Laced Sheller Mk XII
Very Rare Experimental Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Experimental Protomatter-Laced Sheller
Kinetic/Radiation Damage, Increased based on Forward Angle
360' targeting arc
to foe: At least ____ Damage
(50% Kinetic Damage / 50% Radiation Damage)
Up to 50% Increased Base Damage based on your Firing Angle (+0% directly Aft, +50% directly Fore)
to self: -10 Weapon Power while this weapon is firing
3 sec recharge
Value: __

The Experimental Protomatter-Laced Sheller is an Experimental Weapon for starships originally of Tzenkethi design. The protomatter-laced payload it delivers is split between Kinetic and Radiation Damage. While capable of firing in a full 360' arc, this weapon was specifically designed by the Tzenkethi to be more accurate and deadly when firing on foes in your forward targeting arc. As such, it gains a scaling base damage bonus based on your targeting angle, maxing out if you are directly facing the target.

It is obtainable from the Tzenkethi Shuk-din Escort, and can be equipped on any starship capable of utilizing Experimental Weapons.

Gear Upgrade[]

Experimental Weapons can be upgraded using the Beam Weapons Tech Upgrades, Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. It will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtX] +2% Critical Chance
+10% Critical Severity
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage



v · d · e
Starship Energy weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy weapons
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Proton    
 
Other
         
Cosmetics Energy Weapons (different visuals)
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons.
Phaser
Disruptor
Plasma
Hybrid Energy Weapons (two standard procs)
Disruptor
-based
Plasma
-based
Tetryon
-based
Polaron
-based
Elite Fleet Energy Weapons (standard + extra proc)
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Special Energy Weapons (standard + extra proc)
Phaser
-based
Disruptor
-based
Plasma
-based
   
     
Tetryon
-based
Antoproton
-based
 
       
Special Energy Weapons (non-standard proc[s])
Phaser
-based
 
   
Phaser
-based
Disruptor
-based
Disruptor
-based
Plasma
-based
Plasma
-based
Plasma
-based
&
Tetryon
-based
 
Tetryon
-based
Polaron
-based
Polaron
-based
Antiproton
-based
Antiproton
-based
See also Fleet Space Weapons23rd Century Space WeaponsSets
v · d · e
Starship Projectile Weapons
Projectile Type → Torpedo Mine Cluster Torpedo
& Missile
↓ Damage Type Sub-type
Kinetic Chroniton
Photon
 
Plasma
 
Quantum
 
Transphasic
Tricobalt
None
Pure Kinetic
Kinetic + Radiation
Kinetic subtype varies, see above
Energy
Energy damage type varies
   
Other
Physical, etc.
 
Starship Experimental Weapons
v · d · e
Build Type →
↓ Damage Type
Standalone With matching console
Proton
Electrical
Kinetic
Physical
Radiation
Fire