Federation Type 2 Phaser (Stun)

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Federation Type 2 Phaser
Common Ground Weapon
Bind On Pickup
Values do not reflect skills or other modifiers

Beam Setting
Phaser Damage
31 Phaser Damage x2 (85 DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Stun Beam Setting
Expose Attack
Stuns Target
__ Phaser Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
6 sec recharge
Value: 2,501 Energy credit icon.png
Federation Type 2 Phaser (Stun) icon.png
Common icon.png

Type 2 Federation Phaser - circa 2265. This classic phaser from the past has a secondary fire mode that holds targets.

Phaser ground weapons have a chance to stun targets. This weapon is unique in that its beam is blue, and will always vaporise its target when killed.

Values given are for a player at level 50.

Obtaining[edit | edit source]

A [Federation Type 2 Phaser] is a scaling mission reward from the Devidian Front final mission “Night of the Comet”. Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.

Common versions can also randomly drop from missions set in the TOS era.

Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Federation Type 2 Phaser (Stun) does not come with modifiers suffixes, as other weapons normally do.

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.

Gallery[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]

Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons