Fleet Ground Armors are Ground Armors that are available for requisition through the Fleet Starbase.
Modifiers[ | ]
Modifier | Description |
---|---|
[ResAll] | +X Kinetic Damage Resistance +X All Energy Damage Resistance |
[HPP] | Gives a 5% chance to Heal +X Hit Points when receiving damage for 5 minutes |
[HP] | +X Maximum Hit Points |
[PhaDis] | +X Phaser Damage Resistance +X Disruptor Damage Resistance |
[PlaTet] | +X Plasma Damage Resistance +X Tetryon Damage Resistance |
[PolAp] | +X Polaron Damage Resistance +X Antiproton Damage Resistance |
[PhaDis] | +X Phaser Damage Resistance +X Disruptor Damage Resistance |
[RegHP] | +X Health Regeneration |
[RegSH] | +X Shield Regeneration ever 4 sec |
[CrtD] | +80% Critical Severity |
[CrtH] | +10% Critical Chance |
[Ene] | +10% All Energy Damage |
[PhysD] | +20% Physical Damage |
[Nanite] | Medical Nanite Generator Only available for Elite Fleet armors |
Types[ | ]
Advanced Fleet Ground Armors[ | ]
Advanced Ground Armors are Ultra Rare armors. They are similar to standard ground armors, but are some of the only ones obtainable already at Ultra Rare quality; other armors need to be upgraded to reach that level. These armors have a [ResAll] plus one or two additional modifiers.
These ground armors are available from a Fleet Starbase with an Industrial Fabricator at Tier I. They each cost 10,000 3,188 .
Advanced Energy Dampening Armor[ | ]
Icon | Ground Armor Type | Modifiers |
---|---|---|
[Advanced Fleet Energy Dampening Armor Mk XII] | [ResAll]x2 [HPP] [ResAll]x2 [HP] [ResAll]x2 [PhaDis] [ResAll]x2 [PlaTet] [ResAll]x2 [PolAp] [ResAll]x2 [RegHP] [ResAll]x2 [RegSH] | |
[Advanced Fleet Polyalloy Weave Armor Mk XII] | [ResAll]x2 [HPP] [ResAll]x2 [HP] [ResAll]x2 [PhaDis] [ResAll]x2 [PlaTet] [ResAll]x2 [PolAp] [ResAll]x2 [RegHP] [ResAll]x2 [RegSH] | |
[Advanced Fleet Recoil Compensating Armor Mk XII] | [ResAll]x2 [HPP] [CrtD] [ResAll]x2 [HP] [CrtD] [ResAll]x2 [PhaDis] [CrtD] [ResAll]x2 [PlaTet] [CrtD] [ResAll]x2 [PolAp] [CrtD] [ResAll]x2 [RegHP] [CrtD] [ResAll]x2 [RegSH] [CrtD] | |
[Advanced Fleet Integrated Targeting Armor Mk XII] | [ResAll]x2 [HPP] [CrtH] [ResAll]x2 [HP] [CrtH] [ResAll]x2 [PhaDis] [CrtH] [ResAll]x2 [PlaTet] [CrtH] [ResAll]x2 [PolAp] [CrtH] [ResAll]x2 [RegHP] [CrtH] [ResAll]x2 [RegSH] [CrtH] | |
[Advanced Fleet Energy Harness Armor Mk XII] | [ResAll]x2 [HPP] [Ene] [ResAll]x2 [HP] [Ene] [ResAll]x2 [PhaDis] [Ene] [ResAll]x2 [PlaTet] [Ene] [ResAll]x2 [PolAp] [Ene] [ResAll]x2 [RegHP] [Ene] [ResAll]x2 [RegSH] [Ene] | |
[Advanced Fleet Physical Augmentation Armor Mk XII] | [ResAll]x2 [HPP] [PhysD] [ResAll]x2 [HP] [PhysD] [ResAll]x2 [PhaDis] [PhysD] [ResAll]x2 [PlaTet] [PhysD] [ResAll]x2 [PolAp] [PhysD] [ResAll]x2 [RegHP] [PhysD] [ResAll]x2 [RegSH] [PhysD] |
Elite Fleet Ground Armors[ | ]
Elite Armors are Ultra Rare armors. Compared to Advanced Armors, they lose a [ResAll] modifier, but gain a passive ability which can automatically heal the wearer at low health.
This Elite Armor is equipped with a unique Medical Nanite Generator, which automatically provides healing to the wearer when they are critically injured. This can only occur once every 3 minutes.
Grant Medical Nanite Generator - Scan If the wearer is below 50% Health he or she receives: +252.6 Hit Points Removes all expose effects.
These ground armors are available from a Fleet Starbase with an Industrial Fabricator at Tier III. They each cost 14,000 4,250 .
Icon | Ground Armor Type | Modifiers |
---|---|---|
[Elite Fleet Polyalloy Weave Armor Mk XII] | [ResAll] [HP] [Nanite] [ResAll] [PlaTet] [Nanite] [ResAll] [RegHP] [Nanite] [ResAll] [RegSH] [Nanite] [ResAll] [HPP] [Nanite] [ResAll] [PhaDis] [Nanite] [ResAll] [PolAp] [Nanite] | |
[Elite Fleet Energy Dampening Armor Mk XII] | [ResAll] [PolAp] [Nanite] [ResAll] [PlaTet] [Nanite] [ResAll] [RegSH] [Nanite] [ResAll] [PhaDis] [Nanite] [ResAll] [HP] [Nanite] [ResAll] [HPP] [Nanite] [ResAll] [RegHP] [Nanite] |