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Fleet Secondary Deflectors are Secondary Deflectors with special modifiers that are available for requisition through the Fleet Research Lab and Fleet Colony World. They are purchased at Ultra Rare quality, but can be upgraded like a standard Deflector.

Strategic Secondary Deflector variants are outfitted with a modifier that boost either Accuracy, Defense or Energy Weapon Damage, which are only available from the Fleet Research Lab.
The Colony World Secondary Deflector variants are outfitted with a modifier that boost either Hull Capacity, Shield Capacity or Projectile Weapon Damage, which are only available from the Fleet Colony World.

They are otherwise identical to standard Secondary Deflectors.

As with all Fleet Holdings, you can get yourself invited to a different fleet's Research Lab or Colony World that is already upgraded to Tier III if your own fleet is lacking that particular upgrade.

Strategic Secondary Deflectors[]

Strategic Secondary Deflectors function the same as standard secondary deflectors, but are some of the only ones obtainable already at Ultra Rare quality; most other secondary deflectors need to be upgraded to reach that level. The difference lies in their available mods (see below)

These secondary deflectors are available from a Fleet Research Lab, with different modifiers available at different tiers (see below). They each cost 10,000 Fleet Credits 7,300Refined dilithium icon. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 6,205Refined dilithium icon.

Modifier combination options[]

  • Research Lab Research Facilities Tier I is required to purchase the [Def] secondary deflectors.
  • Research Lab Research Facilities Tier II is required to purchase the [Acc] secondary deflectors.
  • Research Lab Research Facilities Tier III is required to purchase the [EnDmg] secondary deflectors.

Each Strategic Secondary Deflector has:

  • One of [Acc], [Def], or [EnDmg]
  • One of [SA +Dmg], [SA +Heal], or [-Recharge] ([SA -Def] and [+Chance] are not available)
  • Two standard modifiers (of which [CtrlX] can appear twice, but the others cannot)

Thus there are a total of 396 options: 3 (Inhibiting/Deteriorating/Resonating) × 3 ([Acc]/[Def]/[EnDmg]) × 44

Store options[]

Tier I Options   Tier II Options   Tier III Options
Mod 1 Mod 2 Mod 3 Mod 4 Mod 1 Mod 2 Mod 3 Mod 4 Mod 1 Mod 2 Mod 3 Mod 4
[CtrlX]x2 [Def] [SA +Dmg] [CtrlX]x2 [Acc] [SA +Dmg] [CtrlX]x2 [EnDmg] [SA +Dmg]
[CtrlX] [Def] [SA +Dmg] [ShCap] [CtrlX] [Acc] [SA +Dmg] [ShCap] [CtrlX] [EnDmg] [SA +Dmg] [ShCap]
[CtrlX] [Def] [DrainX] [SA +Dmg] [CtrlX] [Acc] [DrainX] [SA +Dmg] [CtrlX] [EnDmg] [DrainX] [SA +Dmg]
[CtrlX] [Def] [EPG] [SA +Dmg] [CtrlX] [Acc] [EPG] [SA +Dmg] [CtrlX] [EnDmg] [EPG] [SA +Dmg]
[CtrlX] [Def] [SA +Dmg] [ShdHeal] [CtrlX] [Acc] [SA +Dmg] [ShdHeal] [CtrlX] [EnDmg] [SA +Dmg] [ShdHeal]
[CtrlX] [Def] [HullCap] [SA +Dmg] [CtrlX] [Acc] [HullCap] [SA +Dmg] [CtrlX] [EnDmg] [HullCap] [SA +Dmg]
[Def] [DrainX] [SA +Dmg] [ShCap] [Acc] [DrainX] [SA +Dmg] [ShCap] [EnDmg] [DrainX] [SA +Dmg] [ShCap]
[Def] [SA +Dmg] [ShCap] [ShdHeal] [Acc] [SA +Dmg] [ShCap] [ShdHeal] [EnDmg] [SA +Dmg] [ShCap] [ShdHeal]
[Def] [HullCap] [SA +Dmg] [ShCap] [Acc] [HullCap] [SA +Dmg] [ShCap] [EnDmg] [HullCap] [SA +Dmg] [ShCap]
[Def] [DrainX] [EPG] [SA +Dmg] [Acc] [DrainX] [EPG] [SA +Dmg] [EnDmg] [DrainX] [EPG] [SA +Dmg]
[Def] [DrainX] [SA +Dmg] [ShdHeal] [Acc] [DrainX] [SA +Dmg] [ShdHeal] [EnDmg] [DrainX] [SA +Dmg] [ShdHeal]
[Def] [DrainX] [HullCap] [SA +Dmg] [Acc] [DrainX] [HullCap] [SA +Dmg] [EnDmg] [DrainX] [HullCap] [SA +Dmg]
[Def] [EPG] [SA +Dmg] [ShdHeal] [Acc] [EPG] [SA +Dmg] [ShdHeal] [EnDmg] [EPG] [SA +Dmg] [ShdHeal]
[Def] [EPG] [HullCap] [SA +Dmg] [Acc] [EPG] [HullCap] [SA +Dmg] [EnDmg] [EPG] [HullCap] [SA +Dmg]
[Def] [HullCap] [SA +Dmg] [ShdHeal] [Acc] [HullCap] [SA +Dmg] [ShdHeal] [EnDmg] [HullCap] [SA +Dmg] [ShdHeal]
[-Recharge] [CtrlX]x2 [Def] [-Recharge] [CtrlX]x2 [Acc] [-Recharge] [CtrlX]x2 [EnDmg]
[-Recharge] [CtrlX] [Def] [ShCap] [-Recharge] [CtrlX] [Acc] [ShCap] [-Recharge] [CtrlX] [EnDmg] [ShCap]
[-Recharge] [CtrlX] [Def] [EPG] [-Recharge] [CtrlX] [Acc] [EPG] [-Recharge] [CtrlX] [EnDmg] [EPG]
[-Recharge] [CtrlX] [Def] [ShdHeal] [-Recharge] [CtrlX] [Acc] [ShdHeal] [-Recharge] [CtrlX] [EnDmg] [ShdHeal]
[-Recharge] [CtrlX] [Def] [HullCap] [-Recharge] [CtrlX] [Acc] [HullCap] [-Recharge] [CtrlX] [EnDmg] [HullCap]
[-Recharge] [Def] [DrainX] [ShCap] [-Recharge] [Acc] [DrainX] [ShCap] [-Recharge] [EnDmg] [DrainX] [ShCap]
[-Recharge] [Def] [EPG] [ShCap] [-Recharge] [Acc] [EPG] [ShCap] [-Recharge] [EnDmg] [EPG] [ShCap]
[-Recharge] [Def] [ShCap] [ShdHeal] [-Recharge] [Acc] [ShCap] [ShdHeal] [-Recharge] [EnDmg] [ShCap] [ShdHeal]
[-Recharge] [Def] [HullCap] [ShCap] [-Recharge] [Acc] [HullCap] [ShCap] [-Recharge] [EnDmg] [HullCap] [ShCap]
[-Recharge] [Def] [DrainX] [EPG] [-Recharge] [Acc] [DrainX] [EPG] [-Recharge] [EnDmg] [DrainX] [EPG]
[-Recharge] [Def] [DrainX] [ShdHeal] [-Recharge] [Acc] [DrainX] [ShdHeal] [-Recharge] [EnDmg] [DrainX] [ShdHeal]
[-Recharge] [Def] [DrainX] [HullCap] [-Recharge] [Acc] [DrainX] [HullCap] [-Recharge] [EnDmg] [DrainX] [HullCap]
[-Recharge] [Def] [EPG] [ShdHeal] [-Recharge] [Acc] [EPG] [ShdHeal] [-Recharge] [EnDmg] [EPG] [ShdHeal]
[-Recharge] [Def] [EPG] [HullCap] [-Recharge] [Acc] [EPG] [HullCap] [-Recharge] [EnDmg] [EPG] [HullCap]
[-Recharge] [Def] [HullCap] [ShdHeal] [-Recharge] [Acc] [HullCap] [ShdHeal] [-Recharge] [EnDmg] [HullCap] [ShdHeal]
[CtrlX]x2 [Def] [SA +Heal] [CtrlX]x2 [Acc] [SA +Heal] [CtrlX]x2 [EnDmg] [SA +Heal]
[CtrlX] [Def] [DrainX] [SA +Heal] [CtrlX] [Acc] [DrainX] [SA +Heal] [CtrlX] [EnDmg] [DrainX] [SA +Heal]
[CtrlX] [Def] [EPG] [SA +Heal] [CtrlX] [Acc] [EPG] [SA +Heal] [CtrlX] [EnDmg] [EPG] [SA +Heal]
[CtrlX] [Def] [SA +Heal] [ShdHeal] [CtrlX] [Acc] [SA +Heal] [ShdHeal] [CtrlX] [EnDmg] [SA +Heal] [ShdHeal]
[CtrlX] [Def] [HullCap] [SA +Heal] [CtrlX] [Acc] [HullCap] [SA +Heal] [CtrlX] [EnDmg] [HullCap] [SA +Heal]
[Def] [DrainX] [SA +Heal] [ShCap] [Acc] [DrainX] [SA +Heal] [ShCap] [EnDmg] [DrainX] [SA +Heal] [ShCap]
[Def] [SA +Heal] [ShCap] [ShdHeal] [Acc] [SA +Heal] [ShCap] [ShdHeal] [EnDmg] [SA +Heal] [ShCap] [ShdHeal]
[Def] [HullCap] [SA +Heal] [ShCap] [Acc] [HullCap] [SA +Heal] [ShCap] [EnDmg] [HullCap] [SA +Heal] [ShCap]
[Def] [DrainX] [EPG] [SA +Heal] [Acc] [DrainX] [EPG] [SA +Heal] [EnDmg] [DrainX] [EPG] [SA +Heal]
[Def] [DrainX] [SA +Heal] [ShdHeal] [Acc] [DrainX] [SA +Heal] [ShdHeal] [EnDmg] [DrainX] [SA +Heal] [ShdHeal]
[Def] [DrainX] [HullCap] [SA +Heal] [Acc] [DrainX] [HullCap] [SA +Heal] [EnDmg] [DrainX] [HullCap] [SA +Heal]
[Def] [EPG] [SA +Heal] [ShdHeal] [Acc] [EPG] [SA +Heal] [ShdHeal] [EnDmg] [EPG] [SA +Heal] [ShdHeal]
[Def] [EPG] [HullCap] [SA +Heal] [Acc] [EPG] [HullCap] [SA +Heal] [EnDmg] [EPG] [HullCap] [SA +Heal]
[Def] [HullCap] [SA +Heal] [ShdHeal] [Acc] [HullCap] [SA +Heal] [ShdHeal] [EnDmg] [HullCap] [SA +Heal] [ShdHeal]

Sortable order[]

In this table, the mods have been reordered by rarity, with the standard mods occupying the first two spots, the Very Rare mod occupying the third, and the Strategic-only mod occupying the forth. [CtrlX]x2 was split into two separate [CtrlX] for sorting purposes.

Uncommon Mod Rare Mod Very Rare Mod Stratetic Mod
[CtrlX] [CtrlX] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[CtrlX] [ShCap] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[CtrlX] [DrainX] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[CtrlX] [EPG] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[CtrlX] [ShdHeal] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[CtrlX] [HullCap] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[DrainX] [ShCap] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[ShCap] [ShdHeal] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[HullCap] [ShCap] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[DrainX] [EPG] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[DrainX] [ShdHeal] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[DrainX] [HullCap] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[EPG] [ShdHeal] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[EPG] [HullCap] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[HullCap] [ShdHeal] [SA +Dmg] [Acc] / [Def] / [EnDmg]
[CtrlX] [CtrlX] [-Recharge] [Acc] / [Def] / [EnDmg]
[CtrlX] [ShCap] [-Recharge] [Acc] / [Def] / [EnDmg]
[CtrlX] [EPG] [-Recharge] [Acc] / [Def] / [EnDmg]
[CtrlX] [ShdHeal] [-Recharge] [Acc] / [Def] / [EnDmg]
[CtrlX] [HullCap] [-Recharge] [Acc] / [Def] / [EnDmg]
[DrainX] [ShCap] [-Recharge] [Acc] / [Def] / [EnDmg]
[EPG] [ShCap] [-Recharge] [Acc] / [Def] / [EnDmg]
[ShCap] [ShdHeal] [-Recharge] [Acc] / [Def] / [EnDmg]
[HullCap] [ShCap] [-Recharge] [Acc] / [Def] / [EnDmg]
[DrainX] [EPG] [-Recharge] [Acc] / [Def] / [EnDmg]
[DrainX] [ShdHeal] [-Recharge] [Acc] / [Def] / [EnDmg]
[DrainX] [HullCap] [-Recharge] [Acc] / [Def] / [EnDmg]
[EPG] [ShdHeal] [-Recharge] [Acc] / [Def] / [EnDmg]
[EPG] [HullCap] [-Recharge] [Acc] / [Def] / [EnDmg]
[HullCap] [ShdHeal] [-Recharge] [Acc] / [Def] / [EnDmg]
[CtrlX] [CtrlX] [SA +Heal] [Acc] / [Def] / [EnDmg]
[CtrlX] [DrainX] [SA +Heal] [Acc] / [Def] / [EnDmg]
[CtrlX] [EPG] [SA +Heal] [Acc] / [Def] / [EnDmg]
[CtrlX] [ShdHeal] [SA +Heal] [Acc] / [Def] / [EnDmg]
[CtrlX] [HullCap] [SA +Heal] [Acc] / [Def] / [EnDmg]
[DrainX] [ShCap] [SA +Heal] [Acc] / [Def] / [EnDmg]
[ShCap] [ShdHeal] [SA +Heal] [Acc] / [Def] / [EnDmg]
[HullCap] [ShCap] [SA +Heal] [Acc] / [Def] / [EnDmg]
[DrainX] [EPG] [SA +Heal] [Acc] / [Def] / [EnDmg]
[DrainX] [ShdHeal] [SA +Heal] [Acc] / [Def] / [EnDmg]
[DrainX] [HullCap] [SA +Heal] [Acc] / [Def] / [EnDmg]
[EPG] [ShdHeal] [SA +Heal] [Acc] / [Def] / [EnDmg]
[EPG] [HullCap] [SA +Heal] [Acc] / [Def] / [EnDmg]
[HullCap] [ShdHeal] [SA +Heal] [Acc] / [Def] / [EnDmg]

Colony World Secondary Deflectors[]

The Colony World Secondary Deflectors follow the same format as the Strategic Secondary Deflectors, but with three different modifiers:

[ProjDmg], which boosts Projectile Weapon Damage
[HullCap], which boosts Starship Hull Capacity
[ShCap], which boosts Starship Shield Capacity

Each Colony World Secondary Deflector has:

  • One of [ProjDmg], [HullCap], or [ShCap]
  • One of [SA +Dmg], [SA +Heal], [SA -Def] or [+Chance] ([-Recharge] is not available) plus two standard modifiers (of which [CtrlX] can appear twice, but the others cannot), in these four possible combinations:
    • [CtrlX]x2 [SA -Def]
    • [CtrlX] [EPG] [SA +Dmg]
    • [HullCap] [ShdHeal] [SA +Heal]
    • [+Chance] [CtrlX] [DrainX]

Thus there are a total of 36 options: 3 (Inhibiting/Deteriorating/Resonating) × 3 ([ProjDmg]/[HullCap]/[ShCap]) × 4

These secondary deflectors are available from a Fleet Colony World with Renewable Energy at Tier III. They each cost 10,000 Fleet Credits 7,300Refined dilithium icon. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 6,205Refined dilithium icon.

Store options[]

Note: the second mod combination listed below is listed twice at each interval, making the store appear to have 45 options when it truly only has 36.'

[ProjDmg] Options   [HullCap]† Options   [ShCap]† Options
Mod 1 Mod 2 Mod 3 Mod 4 Mod 1 Mod 2 Mod 3 Mod 4 Mod 1 Mod 2 Mod 3 Mod 4
[CtrlX]x2 [ProjDmg] [SA -Def] [CtrlX]x2 [HullCap]† [SA -Def] [ShCap]† [CtrlX]x2 [SA -Def]
[CtrlX] [ProjDmg] [EPG] [SA +Dmg] [CtrlX] [HullCap]† [EPG] [SA +Dmg] [ShCap]† [CtrlX] [EPG] [SA +Dmg]
[ProjDmg] [HullCap]† [SA +Heal] [ShdHeal] [HullCap]x2† [SA +Heal] [ShdHeal] [ShCap]† [HullCap]† [SA +Heal] [ShdHeal]
[+Chance] [CtrlX] [DrainX] [ProjDmg] [+Chance] [CtrlX] [HullCap]† [DrainX] [+Chance] [ShCap]† [CtrlX] [DrainX]
† Note: The special mods ([ProjDmg], [HullCap], and [ShCap]) give 40% the amount of boost that Secondary Deflector mods normally give. Thus, if you get eg. a Colony Secondary Deflector with one of the mods being the [HullCap] above (+5.3) and the other mod being the standard [HullCap] mod (+8.8), it will say [HullCap]x2 but you will actually be receiving an amount of Starship Hull Capacity skill that is not double either value, but the sum of those two separate kinds (+14.1). The same applies for [ShCap] should you re-engineer the item.
List of Fleet holdings
Image Name (Added) Departments Tiers Purchasable item category Location
Fleet Starbases Starbase
(July 12, 2012)
Military
Engineering
Science
5 Ship Weapons, Deflectors, Engines, Shields, Elite Hangar Pets;
Ground Weapons, Body Armor, Personal Shields, Skill Boosts, Operational Assets
Aldebaran Sector Faction Federation
Archanis Sector Faction Klingon
Fleet Embassy interior Embassy
(November 13, 2012)
Recruitment
Diplomacy
3 Weapon Signature Nullifiers and Amplifiers
Romulan Kit Frames and Modules, Consumables, DOff Assignment Slots
Embassy Bridge Officers and Duty Officers
New Romulus
Fleet Dilithium Mine Dilithium Mine
(June 20, 2013)
Development
Trade
3 Fleet Warp Cores, Fleet Singularity Cores and Miner DOffs
Advanced Engineering Armor Consoles/Advanced Engineering RCS Consoles
Bajor Sector
Fleet Spire Spire
(November 12, 2013)
Research
Operations
3 Fleet Plasma-Integrated Warp Cores, Fleet Thoron-Infused Singularity Cores
Advanced Tactical Vulnerability Consoles, Spire Hangar Pets, Voth duty officers
Spire Experimental and Prototype Kit Frames and Modules
Solanae Dyson Sphere
Fleet Research Lab Research Lab
(July 16, 2015)
Research
Development
3 Versatile Kit Frames and Profession-Specific Modules
Strategic Secondary Deflectors, Particle Focuser Science Consoles
Additional slots for traits and R&D projects, Krenim BOffs and DOffs
Alsuran Sector
K-13 K-13
(October 25, 2016)
Xenotech
Retrofit
3 23rd Century Ground Weapons, Space Weapons
23rd Century BOffs, DOffs, Training Manuals, Kit Modules
Trait Enhancements, Xenotech Engineering Consoles
Draconis Sector
DranuurColony Colony World
(October 3, 2017)
Morale
Infrastructure
Renewable Energy
5 Lukari & Kentari Themed Ground Weapons, Personal Shields, Armor, Space Weapons
Protomatter Matrix Infuser Tactical Consoles; Protomatter Warp Cores, Singularity Cores
Deflectors, Secondary Deflectors, and Engines; Channeling Ship Shields
Lukari/Kentari Boffs, Doffs, Kit Frames, Kit Modules & Training Manuals
Dranuur System
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