Fleet Space Shields are Ship Shields with special modifiers that are available for requisition through the Fleet Starbase and Fleet Colony World. They are purchased at Ultra Rare quality, but can be upgraded like standard shields.
Modifiers[]
Modifier |
Description
|
[Cap] |
Increases Maximum Capacity by 10%
|
[ResA] |
Reduces Phaser Damage by 15% Reduces Polaron Damage by 15% Reduces Tetryon Damage by 15%
|
[ResB] |
Reduces Disruptor Damage by 15% Reduces Plasma Damage by 15% Reduces Antiproton Damage by 15%
|
[Reg] |
Increases Shield Regeneration by 10%
|
[Adapt] |
When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. You can only have a maximum of 10 charges of resistance to each damage type at any given time.
|
Starbase[]
Advanced Fleet Space Shields[]
Advanced Fleet Resilient Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
Value: __

Advanced Fleet Covariant Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
Value: __

Advanced Fleet Regenerative Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
Value: __

Advanced Space Shields are Ultra Rare ship shields. They are similar to standard ship shields, but are some of the only ones obtainable already at Ultra Rare quality; other ship shields need to be upgraded to reach that level. These ship shields have 4 modifiers.
These shields are available from a Fleet Starbase with a Communications Array at Tier II. They each cost 10,000
10,000
. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8500
.
Icon |
Ship Shield Type |
Modifiers
|
|
[Advanced Fleet Resilient Shield Array Mk XII]
|
[Cap]x3 [Reg] [Cap]x3 [ResA] [Cap]x3 [ResB]
|
|
[Advanced Fleet Covariant Shield Array Mk XII]
|
|
[Advanced Fleet Regenerative Shield Array Mk XII]
|
Elite Fleet Space Shields[]
Elite Fleet Adaptive Resilient Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. You can only have a maximum of 10 charges of resistance to each damage type at any given time.
Value: __

Elite Fleet Adaptive Covariant Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. You can only have a maximum of 10 charges of resistance to each damage type at any given time.
Value: __

Elite Fleet Adaptive Regenerative Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. You can only have a maximum of 10 charges of resistance to each damage type at any given time.
Value: __

Elite Space Shields are Ultra Rare deflectors. Compared to Advanced Space Shields, they exchange 1 [Cap] modifier for a [Adapt] one, gaining a passive ability which can increase the Shield's resistance to incoming damage types.
Fleet Adaptive Shields use the latest technology to automatically resequence in response to attacks, gradually increasing the resistance of the shields against incoming damage.
When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. You can only have a maximum of 10 charges of resistance to each damage type at any given time.
These shields are available from a Fleet Starbase with a Communications Array at Tier IV. They each cost 14,000
15,000
. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 12,750
.
Icon |
Ship Shield Type |
Modifiers
|
|
[Elite Fleet Adaptive Resilient Shield Array Mk XII]
|
[Cap]x2 [Reg] [Adapt] [Cap]x2 [ResA] [Adapt] [Cap]x2 [ResB] [Adapt]
|
|
[Elite Fleet Adaptive Covariant Shield Array Mk XII]
|
|
[Elite Fleet Adaptive Regenerative Shield Array Mk XII]
|
Colony World[]
Elite Fleet Channeling Space Shields[]
Elite Fleet Channeling Resilient Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
Value: __

Elite Fleet Channeling Covariant Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
Value: __

Elite Fleet Channeling Regenerative Shield Array
Ultra Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
____ Maximum Shield Capacity
- (10% Bleedthrough)
____ Shield Regeneration every 6 seconds
Value: __

Elite Space Channeling Shields are Ultra Rare shields. Like the Elite Starbase shields, they have 2 [Cap] modifiers, and then two special modifiers:
- [ResAll], which reduces All Energy Damage to Shields by 10%
- [EngCD], [SciCD], or [TacCD], which increase your Starship Engineering/Science/Tactical Readiness based on your current Shield Capacity Percentage.
These shields are available from a Fleet Colony World with Renewable Energy at Tier II. They each cost 14,000
15,000
. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 12,750
.
Icon |
Ship Shield Type |
Modifier options
|
|
[Elite Fleet Channeling Resilient Shield Array Mk XII]
|
[Cap]x2 [ResAll] [SciCD] [Cap]x2 [ResAll] [TacCD] [Cap]x2 [EngCD] [ResAll]
|
|
[Elite Fleet Channeling Covariant Shield Array Mk XII]
|
|
[Elite Fleet Channeling Regenerative Shield Array Mk XII]
|
List of Fleet holdings
|
Image |
Name (Added) |
Departments |
Tiers |
Purchasable item category |
Location
|
 |
Starbase (July 12, 2012) |
Military Engineering Science |
5 |
Ship Weapons, Deflectors, Engines, Shields, Elite Carrier Pets; Ground Weapons, Body Armor, Personal Shields, Skill Boosts, Operational Assets |
Aldebaran  & Archanis Sectors
|
 |
Embassy (November 13, 2012) |
Recruitment Diplomacy |
3 |
Weapon Signature Nullifiers and Amplifiers Romulan Kit Frames and Modules, Consumables, DOff Assignment Slots Romulan Bridge Officers and Duty Officers |
New Romulus
|
 |
Dilithium Mine (June 20, 2013) |
Development Trade |
3 |
Fleet Warp Cores, Fleet Singularity Cores and Miner DOffs Advanced Engineering Armor Consoles/Advanced Engineering RCS Consoles |
Bajor Sector
|
 |
Spire (November 12, 2013) |
Research Operations |
3 |
Fleet Plasma-Integrated Warp Cores, Fleet Thoron-Infused Singularity Cores Advanced Tactical Vulnerability Consoles, Spire Hangar Pets, Voth duty officers Spire Experimental and Prototype Kit Frames and Modules |
Solanae Dyson Sphere
|
 |
Research Lab (July 16, 2015) |
Research Development |
3 |
Versatile Kit Frames and Profession-Specific Modules Strategic Secondary Deflectors, Particle Focuser Science Consoles Additional slots for traits and R&D projects, Krenim BOffs and DOffs |
Alsuran Sector
|
 |
K-13 (October 25, 2016) |
Xenotech Retrofit |
3 |
23rd Century Ground Weapons, Space Weapons 23rd Century BOffs, DOffs, Training Manuals, Kit Modules Trait Enhancements, Xenotech Engineering Consoles |
Draconis Sector
|
 |
Colony World (October 3, 2017) |
Morale Infrastructure Renewable Energy |
5 |
Lukari & Kentari Themed Ground Weapons, Personal Shields, Armor, Space Weapons Protomatter Matrix Infuser Tactical Consoles; Protomatter Warp Cores, Singularity Cores Deflectors, Secondary Deflectors, and Engines; Channeling Ship Shields Lukari/Kentari Boffs, Kit Frames, Kit Modules & Training Manuals |
Dranuur System
|