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Fleet Space Weapons are Ship Weapons with special innate qualities and/or modifiers that are available for requisition through the Fleet Starbase, Fleet Station K-13 and Fleet Colony World. They are purchased at Ultra Rare quality, but can be upgraded like standard Weapons.

Modifiers[]

Modifier Description
[Dmg] +3% Damage
[Acc] +10% Accuracy
[CrtD] +20% Critical Severity
[CrtH] +2% Critical Chance
[Proc] See each section below

Types[]

Starbase[]

Advanced Fleet Space Weapons[]

Advanced Space Weapons are Ultra Rare weapons. They are standard space weapons, but are obtained already at Ultra Rare quality; other weapons need to be upgraded to reach that level. These weapons have a [Dmg]x3 plus an additional modifier.

These space weapons are available from a Fleet Starbase with an Industrial Fabricator at Tier II. They each cost 10,000 Fleet Credits 10,000 . The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8,500. Items in this store are listed in alphabetical order in-game, but are listed by type in the table below for sorting purposes.

Each weapon below is available with up to four modifier options, which can all be re-engineered:

  • [Acc] [Dmg]x3 (excluding mine launchers)
  • [Acc]x2 [Dmg]x2 (excluding torpedo and mine launchers)
  • [CrtD] [Dmg]x3
  • [CrtH] [Dmg]x3

Elite Fleet Starbase Space Weapons[]

Elite Fleet Phaser weapons represent the latest in Federation technology. This weapon is linked into the ship's Shield systems and designed to convert any additional energy from weapon discharge into Shield energy. Elite Fleet Disruptor weapons represent the latest in KDF technology. Discharging this weapon has a chance to weaken the target's Shield systems, causing their Shields to suffer additional damage from all attacks for a short period of time.

Elite Space Weapons also come at Ultra Rare quality; they can be upgraded further through the Gear Upgrade System. Compared to the Advanced Space Weapons, they exchange a [Dmg] modifier for a [Proc] modifier, gaining a passive ability: the Phasers can restore Ship Shield strength when firing the weapon, while the Disruptors can weaken enemy targets' Shields.

The Phaser weapons are exclusively available from Federation Fleet Starbases with an Industrial Fabricator at Tier V, while the Disruptor weapons are exclusively available from KDF Fleet Starbases with an Industrial Fabricator at Tier V. They each cost 14,000 Fleet Credits 12,500 . The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 9,100.

Each weapon below is available with four modifier options:

  • [Acc] [Dmg]x2 [Proc]
  • [Acc]x2 [Dmg] [Proc]
  • [CrtD] [Dmg]x2 [Proc]
  • [CrtH] [Dmg]x2 [Proc]

All modifiers except the [Proc] can be re-engineered.

2.5% chance to disable a random subsystem for 5 sec
2.5% Chance: +325 Shield Regeneration on a successful attack.
To Target: 2.5% Chance: -10 All Damage Resistance for 15 sec
2.5% Chance: Increases damage to the target's shields by 25% for 10 seconds.
Icon Weapon Type Icon Weapon Type
[Elite Fleet Phaser Beam Array Mk XII]
[Elite Fleet Disruptor Beam Array Mk XII]
[Elite Fleet Dual Phaser Beam Bank Mk XII]
[Elite Fleet Dual Disruptor Beam Bank Mk XII]
[Elite Fleet Phaser Dual Cannons Mk XII]
[Elite Fleet Disruptor Dual Cannons Mk XII]
[Elite Fleet Phaser Dual Heavy Cannons Mk XII]
[Elite Fleet Disruptor Dual Heavy Cannons Mk XII]
[Elite Fleet Phaser Cannon Mk XII]
[Elite Fleet Disruptor Cannon Mk XII]
[Elite Restorative Fleet Phaser Turret Mk XII]
[Elite Fleet Disruptor Turret Mk XII]

Station K-13[]

Advanced Fleet 23rd Century Space Weapons[]

Advanced Fleet 23rd Century Space Weapons are available from a Fleet Station K-13 with an Retrofit Engineering at Tier II. They each cost 10,000 Fleet Credits 10,000 . The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 8,500.

These weapons come at Ultra Rare quality; they can be upgraded further through the Gear Upgrade System. Each weapon below is available with up to four modifier options, which can all be re-engineered:

  • [Dmg]x3 [Acc]
  • [Dmg]x2 [Acc]x2 (excluding the torpedo launchers)
  • [Dmg]x3 [CrtD]
  • [Dmg]x3 [CrtH]

Colony World[]

Elite Fleet Dranuur Space Weapons[]

Elite Fleet Dranuur Weapons represent the union of Lukari and Kentari design philosophy. The design has the capability of releasing restorative protomatter into the ship's systems, Restoring Shields and Hull based on your Critical Severity.

Elite Fleet Dranuur Energy Weapons also come at Ultra Rare quality; they can be upgraded further through the Gear Upgrade System. They come with a [Proc] modifier that grants the following passive ability:

2.5% Chance:
  • Restores X Shield Regeneration (Increased by Crit Severity)
  • Restores Y Hit Points (Increased by Crit Severity)

Where:

X equals 2.4375*(Critical Severity+150), eg. at 50% critical severity it will be 2.4375*200=487.5
Y equals 3.08(6)*(Critical Severity+150), eg. at 50% critical severity it will be 3.08(6)*200=617.3

The [Proc] does not function on the Mine Launchers as of April 15th, 2018.

The projectile weapons are available from a Fleet Colony World with Colony Infrastructure Tier IV. They each cost 10,000 Fleet Credits 10,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 9,150. They come in the standard 6 types of projectiles (except Transphasic mines),

The energy weapons are available from a Fleet Colony World with Colony Infrastructure Tier V. They each cost 14,000 Fleet Credits 15,000. The Dilithium Store Discounts from the Fleet Dilithium Mine apply to these purchases; with Dilithium Store Discount III, the Dilithium cost is reduced to 12,750. They come in the standard 6 types of weapon and energy damage types, and with the following four modifier options, which also applies to the projectile weapons with one exception:

  • [Dmg]x3 [Proc]
  • [Acc]x3 [Proc] (excluding mine launchers)
  • [CrtD]x3 [Proc]
  • [CrtH]x3 [Proc]

Thus, there are a total of 144 options available for purchase for the energy weapons, and 39 for the projectile weapons. All modifiers except the [Proc] can be re-engineered.

List of Fleet holdings
Image Name (Added) Departments Tiers Purchasable item category Location
Starbase
(July 12, 2012)
Military
Engineering
Science
5 Ship Weapons, Deflectors, Engines, Shields, Elite Hangar Pets;
Ground Weapons, Body Armor, Personal Shields, Skill Boosts, Operational Assets
Aldebaran Sector
Archanis Sector
Embassy
(November 13, 2012)
Recruitment
Diplomacy
3 Weapon Signature Nullifiers and Amplifiers
Romulan Kit Frames and Modules, Consumables, DOff Assignment Slots
Embassy Bridge Officers and Duty Officers
New Romulus
Dilithium Mine
(June 20, 2013)
Development
Trade
3 Fleet Warp Cores, Fleet Singularity Cores and Miner DOffs
Advanced Engineering Armor Consoles/Advanced Engineering RCS Consoles
Bajor Sector
Spire
(November 12, 2013)
Research
Operations
3 Fleet Plasma-Integrated Warp Cores, Fleet Thoron-Infused Singularity Cores
Advanced Tactical Vulnerability Consoles, Spire Hangar Pets, Voth duty officers
Spire Experimental and Prototype Kit Frames and Modules
Solanae Dyson Sphere
Research Lab
(July 16, 2015)
Research
Development
3 Versatile Kit Frames and Profession-Specific Modules
Strategic Secondary Deflectors, Particle Focuser Science Consoles
Additional slots for traits and R&D projects, Krenim BOffs and DOffs
Alsuran Sector
K-13
(October 25, 2016)
Xenotech
Retrofit
3 23rd Century Ground Weapons, Space Weapons
23rd Century BOffs, DOffs, Training Manuals, Kit Modules
Trait Enhancements, Xenotech Engineering Consoles
Draconis Sector
Colony World
(October 3, 2017)
Morale
Infrastructure
Renewable Energy
5 Lukari & Kentari Themed Ground Weapons, Personal Shields, Armor, Space Weapons
Protomatter Matrix Infuser Tactical Consoles; Protomatter Warp Cores, Singularity Cores
Deflectors, Secondary Deflectors, and Engines; Channeling Ship Shields
Lukari/Kentari Boffs, Doffs, Kit Frames, Kit Modules & Training Manuals
Dranuur System
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