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Full Auto Rifles are a type of Ground Weapon. Their primary fire method shoots a burst of three bolts of energy at a target up to 30 meters away.

Their secondary fire sprays a volley of bolts in a narrow, 20 meter long cone in front of the wielder. Each shot carries a chance of exposing the targets hit.

Compared to an Assault Minigun, a similar weapon, a Full Auto Rifle will have a higher DPS for a given Mark and rarity, but the Assault Minigun's secondary attack is more versatile, striking targets more often and from further away, providing a higher chance of exposing enemies per usage. They are second only to Pulsewave Assault weapons in highest possible DPS, but their damage also does not decrease with range. An Ultra Rare version with a [CrtH] and [Dmg] x3 Version can be acquired on the first playthrough of The plausibility of the Possible.

Full Auto Rifle Types[]

Full Auto Rifle
Damage Types Icon Effect
Phaser Phaser Full Auto Rifle icon.pngCommon icon.png 2.5% chance: +2 Stun and -50% Runspeed
Disruptor Disruptor Full Auto Rifle icon.pngCommon icon.png 2.5% chance: -10 All Damage resistance for 10 sec
Plasma Plasma Full Auto Rifle icon.pngCommon icon.png 2.5% chance: __ Plasma Damage
Polaron Polaron Full Auto Rifle icon.pngCommon icon.png 2.5% Chance: Weapons Malfunction for 5 sec
Tetryon Tetryon Full Auto Rifle icon.pngCommon icon.png 2.5% chance: -__ All Shields
Antiproton Antiproton Full Auto Rifle icon.pngCommon icon.png +20 Critical Severity Bonus

Special Weapons[]

There are currently 3 special Full Auto Rifles available.

Modifiers[]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[]

Uncommon Full Auto Rifles will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Skills[]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Armor[]

Icon Armor Effects
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength

Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons
v · d · e
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles