Ground Weapons School
The Ground Weapons School is one of the seven schools of Research and Development introduced in Season 9.5 as part of the crafting revamp. This school allows players to craft components, which they can then use to craft weapons for their characters and crew.
Ground weapons[edit | edit source]
Ground Weapons School items | ||||||
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Item | Energy Types | |||||
Blast Assault | ||||||
Compression Pistol | ||||||
Dual Pistols | ||||||
Full Auto Rifle | ||||||
High Density Rifle | ||||||
Minigun Assault | ||||||
Pulsewave Assault | ||||||
Sniper Rifle | ||||||
Split Beam Rifle | ||||||
Stun Pistol | ||||||
Wide Beam Pistol | ||||||
Components Needed | ||||||
Mark II | 1x ![]() ![]() ![]() ![]() | |||||
Mark IV | 1x ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Mark VI | 1x ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Mark VIII | 1x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Mark X | 1x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Mark XI | 2x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Mark XII | 2x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Special items[edit | edit source]
Special Items | |||
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Item | Components Needed | Minimum Crafting Level | |
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TR-116B Sniper Rifle | 4x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
15 |
Duty Officers[edit | edit source]
The above special items can be crafted by any of the below duty officers:
Consumables[edit | edit source]
Consumables | ||||
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Item | Components Needed | Minimum Crafting Level | Notes | |
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Nanoenergy Cell - Anti-Coagulant | 5x ![]() ![]() ![]() ![]() |
5 | Crafting recipe obtained from completing “Second Wave” |
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Nanoenergy Cell - Kinetic Capacitor | 5x ![]() ![]() ![]() ![]() |
5 | Crafting recipe obtained from completing “Second Wave” |
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Nanoenergy Cell - Tachyon Rider | 5x ![]() ![]() ![]() ![]() |
5 | Crafting recipe obtained from completing “Second Wave” |
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Large Weakness Finder | 8x ![]() ![]() ![]() ![]() |
10 | |
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Large Hypo (x5) | 4x ![]() ![]() ![]() ![]() |
5 | |
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Large power Cell (x5) | 4x ![]() ![]() ![]() ![]() |
5 | |
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Large Shield Charge (x5) | 4x ![]() ![]() ![]() ![]() |
5 |
Tech upgrades[edit | edit source]
Tech Upgrades | |||
---|---|---|---|
Item | Components Needed | Minimum Crafting Level | |
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Superior Ground Gear Experimental Tech Upgrade | 2x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
15 |
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Superior Ground Gear Tech Upgrade | 1x ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
15 |
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Improved Ground Gear Tech Upgrade | 1x ![]() ![]() ![]() ![]() ![]() ![]() |
10 |
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Basic Ground Gear Tech Upgrade | 1x ![]() ![]() ![]() ![]() ![]() ![]() |
5 |
Research and Development Schools | ||||||||||||
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Beams | Cannons | Engineering | Ground Weapons | Kits and Modules | Projectiles | Science | Shields | Officer Training | Special Projects | Aegis | ||
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