Elachi Qulash Frigate is a type of Cross-Faction Hangar Pet.
It is unlocked with the purchase of the Elachi Sheshar Dreadnought Cruiser and one of the following Elachi starships:
Elachi Qulash Frigate is exclusive to the Elachi vessels capable of launching hangar pets:
Slotted hangar pets will add a launch ability: Launch Elachi Qulash Frigate.
Hangar overview[]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
Elachi Qulash Frigate | 1/2 | Elachi Disruptor | Elachi Subspace | Torpedo: Spread I • Cannon: Rapid Fire I • Subspace Jump • Elusive Target | |
Advanced Elachi Qulash Frigate | 1/2 | Elachi Disruptor | Elachi Subspace | Torpedo: Spread II • Cannon: Rapid Fire II • Subspace Jump • Elusive Target | |
Elite Elachi Qulash Frigate | 1/2 | Elachi Disruptor | Elachi Subspace | Torpedo: Spread II • Cannon: Rapid Fire II • Subspace Jump • Elusive Target • Evade Target Lock I |
Standard-issue (rare) Elachi Qulash Frigate does not come pre-loaded as part of any Elachi vessels' standard equipment; they must be purchased once unlocked.
Pets[]
* Fore Elachi Dual Cannon
* Fore Elachi Dual Heavy Cannon
* Fore Elachi Torpedo Launcher
* Aft Elachi Turret
* Elusive Target
* Torpedo: Spread I
* Cannon: Rapid Fire I
* Sub-space Jump
- Launches a level 61 Elachi Qulash Frigate. Each Hangar supports 2 deployed ships at any given time.
- RESTRICTION: Elachi Sheshar Intel Dreadnought Cruiser (T6), Elachi Sheshar Command Dreadnought Cruiser (T6)
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 .
Capabilities[]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
- Abilities:
- Torpedo: Spread
- Cannon: Rapid Fire
- Elusive Target - Allows the Qulash Frigate to quickly outmaneuver foes that get too close.
- Subspace Jump - Allows the Qulash Frigate to teleport 5km behind their current target.
* Fore Elachi Dual Cannon
* Fore Elachi Daul Heavy Cannon
* Fore Elachi Torpedo Launcher
* Aft Elachi Turret
* Elusive Target
* Torpedo: Spread II
* Cannon: Rapid Fire II
* Sub-space Jump
- Launches a level 61 Advanced Elachi Qulash Frigate. Each Hangar supports 2 deployed ships at any given time.
- RESTRICTION: Elachi Sheshar Intel Dreadnought Cruiser (T6), Elachi Sheshar Command Dreadnought Cruiser (T6)
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 . The cost can be lowered to 25,712 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
- Abilities:
- Torpedo: Spread
- Cannon: Rapid Fire
- Elusive Target - Allows the Qulash Frigate to quickly outmaneuver foes that get too close.
- Subspace Jump - Allows the Qulash Frigate to teleport 5km behind their current target.
* Fore Elachi Dual Cannon
* Fore Elachi Daul Heavy Cannon
* Fore Elachi Torpedo Launcher
* Aft Elachi Turret
* Elusive Target
* Torpedo: Spread II
* Cannon: Rapid Fire II
* Sub-space Jump
* Evade Target Lock I
- Launches a level 61 Elite Elachi Qulash Frigate. Each Hangar supports 2 deployed ships at any given time.
- RESTRICTION: Elachi Sheshar Intel Dreadnought Cruiser (T6), Elachi Sheshar Command Dreadnought Cruiser (T6)
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 and 100,000 . The Dilithium cost can be lowered to 38,250 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
- Abilities:
- Torpedo: Spread
- Cannon: Rapid Fire
- Elusive Target - Allows the Qulash Frigate to quickly outmaneuver foes that get too close.
- Subspace Jump - Allows the Qulash Frigate to teleport 5km behind their current target.
- Evade Target Lock I
Playable version[]
A playable version of this hangar pet, the Elachi Qulash Frigate is available for characters of all factions.
Modifiers[]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
- Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
- Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
- Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated
- Wing Commander: +100% Rank Up XP for all Hangar pets
- Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating
- Starship Trait
- Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
- Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
- Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
- Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
- Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
- Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
- Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
- Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
- Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
- Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
- Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
- Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
- Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
- Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).
- Team Synergy: Activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies within 10km (inlcuding Hangar pets).
- Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
- Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Attack Pattern Beta
- Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
- Focused Assault
- Endothermic Inhibitor Beam
- Structural Integrity Collapse
- Destabilizing Resonance Beam
- Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
- Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
- High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- Sensor Suspension Burst (active ability): Team-Wide Placate and Critical Hit Buff for Pets, Reset Hangar Bay Recharge Time
- Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
Hangar Pets
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Romulan Republic | ||||
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- These hangar pets are restricted to Romulan Republic-exclusive ships. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Kaleh • Kelvin Timeline Scorpion • Scorpion - Scorpion Squadron • Snakehead Squadron • Suliban Veil |
• Craeul • Malem Support • Romulan Drone Ship | ||
Very Rare | • Adv. Kaleh • Adv. Kelvin Timeline Scorpion • Adv. Scorpion • Adv. Snakehead Squadron • Adv. Suliban Veil |
• Adv. Craeul • Adv. Malem Support • Advanced Romulan Drone Ship | ||
Ultra Rare | • Elite Kaleh • Elite Kelvin Timeline Scorpion • Elite Scorpion - Elite Scorpion Squadron • Elite Snakehead Squadron • Elite Suliban Veil |
• Elite Craeul • Elite Malem Support • Elite Romulan Drone Ship |
Dominion | ||||
---|---|---|---|---|
- All Dominion hangar pets are Cross-Faction. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Jem'Hadar - Jem’Hadar Squadron |
• Jem'Hadar Attack Ship • Jem'Hadar Support • Jem'Hadar Vanguard Gunboats | ||
Very Rare | • Adv. Jem'Hadar - Adv. Jem'Hadar Squadron |
• Adv. Jem'Hadar Attack Ship • Adv. Jem'Hadar Support • Adv. Jem'Hadar Vanguard Gunboats | ||
Ultra Rare | • Elite Jem'Hadar - Elite Jem'Hadar Squadron |
• Elite Jem'Hadar Attack Ship • Elite Jem'Hadar Support • Elite Jem'Hadar Vanguard Gunboats |
See main page: Hangar pet |
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