Federation Runabouts are a type of Hangar Pet for Starfleet characters and their allies, including Federation-aligned Romulan Republic and Dominion characters.
It is a collective name for two visual variants of hangar pet: Danube and Yellowstone Runabouts.
As a standard-issue hangar pet, they are always available for purchase and can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability:
Hangar overview[ | ]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
Danube Runabouts | 2/4 | Phaser | Photon | Tractor Beam I | |
Advanced Danube Runabouts | 2/4 | Phaser | Chroniton | Tractor Beam II | |
Yellowstone Runabouts | 2/4 | Phaser | Chroniton | Tractor Beam III • Eject Tetryon Plasma |
Smaller than a starship but larger than a shuttlecraft, Runabouts are typically assigned to space stations or starships as auxiliary craft. They utilize modular compartments, allowing them to be reconfigured to many roles such as combat, exploration or even courier assignments. Often used as a tug or for other rescue operations, Runabouts come standard with a Tractor Beam.
The Danube-class Runabout first entered service in 2368. This hangar pet variant represents the Danube in a Mk II configuration, utilizing a mounted mission module.
The Yellowstone-class Runabout is a 25th Century refit of the Danube. It utilizes an advanced Tetryon-Plasma impulse drive system, which allows for the ejection of a debilitating cloud of Tetryon-Plasma behind the Runabout.
Wings of standard-issue (rare) Danube Runabouts come pre-loaded as part of the standard equipment of most Starfleet vessels with hangar bays (i.e. Vesta Multi-Mission Surveillance Explorer). Yellowstone Runabouts do not come pre-loaded as part of any Starfleet vessels' standard equipment.
Pets[ | ]
* Phaser Array
* Micro Photon Torpedoes
* Tractor Beam I
- Launches a pair of level __ Danube Runabouts. Each hangar supports 2 deployed pairs at any given time.
- 1 min recharge
- - AVAILABLE: Available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 .
Capabilities[]
- Capacity: Launches 2 at a time, and can support up to 4 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
* Phaser Array
* Chroniton Torpedoes
* Tractor Beam II
- Launches a pair of level __ Advanced Danube Runabouts. Each hangar supports 2 deployed pairs at any given time.
- 1 min recharge
- - AVAILABLE: Available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 . The cost can be lowered to 25,712 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 2 at a time, and can support up to 4 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
* Phaser Array
* Chroniton Torpedoes
* Tractor Beam III
* Eject Tetryon Warp Plasma
- Launches a pair of level __ Yellowstone Runabouts. Each hangar supports 2 deployed pairs at any given time.
- 1 min recharge
- - AVAILABLE: Available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 and 100,000 . The Dilithium cost can be lowered to 38,250 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 2 at a time, and can support up to 4 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
Playable versions[ | ]
A playable version of this hangar pet, the Danube Class Runabout, is available for Starfleet-aligned characters.
A playable version of this hangar pet, the Yellowstone Class Runabout, is available for Starfleet-aligned characters.
Modifiers[]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
- Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
- Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
- Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated
- Wing Commander: +100% Rank Up XP for all Hangar pets
- Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating
- Starship Trait
- Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
- Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
- Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
- Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
- Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
- Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
- Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
- Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
- Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
- Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
- Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
- Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
- Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
- Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).
- Team Synergy: Activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies within 10km (inlcuding Hangar pets).
- Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
- Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Attack Pattern Beta
- Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
- Focused Assault
- Endothermic Inhibitor Beam
- Structural Integrity Collapse
- Destabilizing Resonance Beam
- Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
- Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
- High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- Sensor Suspension Burst (active ability): Team-Wide Placate and Critical Hit Buff for Pets, Reset Hangar Bay Recharge Time
- Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
Notes[ | ]
- This set of hangar pets is one of three sets in-game with different visual variants at different qualities. The others are the Starfleet Type 8, and Type 10 shuttlecraft, and the Klingon B'rel, B'Rotlh, and Qaw'Dun-class Birds-of-Prey.
See also[ | ]
- Non-combat space pets: [Danube Runabout], [Miniaturized Danube Runabout], [Yellowstone Runabout]
- NPC: Federation Shuttlecraft (Mob)
External links[ | ]
- Runabout at Memory Alpha, the Star Trek Wiki.
- Danube class at Memory Alpha, the Star Trek Wiki.
- Yellowstone class at Memory Alpha, the Star Trek Wiki.
Hangar Pets
|
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Romulan Republic | ||||
---|---|---|---|---|
- These hangar pets are restricted to Romulan Republic-exclusive ships. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Kaleh • Kelvin Timeline Scorpion • Scorpion - Scorpion Squadron • Snakehead Squadron • Suliban Veil |
• Craeul • Malem Support • Romulan Drone Ship | ||
Very Rare | • Adv. Kaleh • Adv. Kelvin Timeline Scorpion • Adv. Scorpion • Adv. Snakehead Squadron • Adv. Suliban Veil |
• Adv. Craeul • Adv. Malem Support • Advanced Romulan Drone Ship | ||
Ultra Rare | • Elite Kaleh • Elite Kelvin Timeline Scorpion • Elite Scorpion - Elite Scorpion Squadron • Elite Snakehead Squadron • Elite Suliban Veil |
• Elite Craeul • Elite Malem Support • Elite Romulan Drone Ship |
Dominion | ||||
---|---|---|---|---|
- All Dominion hangar pets are Cross-Faction. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Jem'Hadar - Jem’Hadar Squadron |
• Jem'Hadar Attack Ship • Jem'Hadar Support • Jem'Hadar Vanguard Gunboats | ||
Very Rare | • Adv. Jem'Hadar - Adv. Jem'Hadar Squadron |
• Adv. Jem'Hadar Attack Ship • Adv. Jem'Hadar Support • Adv. Jem'Hadar Vanguard Gunboats | ||
Ultra Rare | • Elite Jem'Hadar - Elite Jem'Hadar Squadron |
• Elite Jem'Hadar Attack Ship • Elite Jem'Hadar Support • Elite Jem'Hadar Vanguard Gunboats |
See main page: Hangar pet |
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