House Mo'Kai Raiders are a type of Hangar Pet for Klingon Defense Force characters and their allies, including Klingon-aligned Romulan Republic and Dominion characters.
They are obtained and unlocked with the purchase of the Sarcophagus Dreadnought Carrier, and can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch House Mo'Kai Raiders.
Hangar overview[]
Name | Squad | Energy type | Projectile | Abilities | |
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House Mo'Kai Raiders | 3/6 | Sensor-Linked Disruptor | N/A | Fly Her Apart I • Destabilized Warp Core I • Reclaimable Materials I | |
Advanced House Mo'Kai Raiders | 3/6 | Sensor-Linked Disruptor | N/A | Fly Her Apart II • Destabilized Warp Core II • Reclaimable Materials II | |
Elite House Mo'Kai Raiders | 3/6 | Sensor-Linked Disruptor | N/A | Fly Her Apart III • Destabilized Warp Core III • Reclaimable Materials III |
The Klingon House Mo'Kai raider first saw use during the Federation-Klingon War of 2256-2257. They are visually similar to House Mo'Kai fighters, differing only in their armaments. These shuttlecraft feature era-appropriate disruptor visuals to match the DSC Klingon aesthetic.
House Mo'kai raiders are light, fast fighter craft that quickly close in on their target and harass them with a Disruptor beam attack at close range. They are built exclusively to harry foes, and not intended to survive conflicts. Instead, to compensate for their glorious deaths in battle, their relaunch timers are faster than other Fighters (20 seconds vs. a normal 40 seconds for most fighter pets). These fighter craft are so dedicated to their cause that they are incapable of benefiting from any and all sources of Hull Restoration (but in some reason can be healed by Trait: Scramble Fighters restore), nor can they gain ranks like normal Hangar pets.
Note: Despite using the term "Raider" these pets are Fighters, not Frigates.
Two wings of standard-issue (rare) House Mo'Kai Raiders come pre-loaded as part of the Sarcophagus Dreadnought Carrier's standard equipment.
Pets[]
* Sensor-Linked Disruptor Dual Beam Bank
* Sensor-Linked Disruptor Beam Array
* Destabilized Warp Core I
* Fly Her Apart I
* Reclaimable Materials I
- Launches a wing of three level __ House Mo'Kai Raiders. Each hangar supports 2 deployed pairs at any given time.
- 20 sec recharge
- UNLOCK: Sarcophagus Dreadnought Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 .
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 20 sec recharge
* Sensor-Linked Disruptor Dual Beam Bank
* Sensor-Linked Disruptor Beam Array
* Destabilized Warp Core II
* Fly Her Apart II
* Reclaimable Materials II
- Launches a wing of three level __ Advanced House Mo'Kai Raiders. Each hangar supports 2 deployed pairs at any given time.
- 20 sec recharge
- UNLOCK: Sarcophagus Dreadnought Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 . The cost can be lowered to 25,712 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 20 sec recharge
* Sensor-Linked Disruptor Dual Beam Bank
* Sensor-Linked Disruptor Beam Array
* Destabilized Warp Core III
* Fly Her Apart III
* Reclaimable Materials III
- Launches a wing of three level __ Elite House Mo'Kai Raiders. Each hangar supports 2 deployed pairs at any given time.
- 20 sec recharge
- UNLOCK: Sarcophagus Dreadnought Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 and 100,000 . The Dilithium cost can be lowered to 38,250 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 20 sec recharge
Special abilities[]
Destabilized Warp Core[]
House Mo'Kai Raiders come equipped with the active ability Destabilized Warp Core (also named Purposefully Destabilized Warp Core in promotional materials). Their Warp Cores have been intentionally destabilized, which will result in a Warp Core Breach upon their death.
It appears to be virtually identical to the effects produced by the Miracle Worker ability Destabilize Warp Core, though this variant of the ability will always activate on itself upon death of a House Mo'Kai Raider. With each pet variant, the ability gains another rank, buffing the active bonus.
Reclaimable Materials[]
House Mo'Kai Raiders come equipped with the active ability Reclaimable Materials (also named Provide Shield Materials in promotional material, and Reclaimable Raider Materials in-game). When House Mo'Kai Raiders are destroyed, the remnants of their wreckage are appropriated by the Carrier as a barrier, granting Temporary Hit Points to the carrier that launched them. With each pet variant, the ability gains another rank, presumably buffing the active bonus. Ship get 2 000 THp per one destroyed House Mo'Kai Raider with no cap on THp, only time buff.
Playable version[]
No playable version of the House Mo'Kai Raider currently exists in-game.
Modifiers[]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
- Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
- Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
- Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated
- Wing Commander: +100% Rank Up XP for all Hangar pets
- Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating
- Starship Trait
- Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
- Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
- Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
- Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
- Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
- Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
- Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
- Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
- Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
- Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
- Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
- Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
- Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
- Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).
- Team Synergy: Activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies within 10km (inlcuding Hangar pets).
- Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
- Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Attack Pattern Beta
- Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
- Focused Assault
- Endothermic Inhibitor Beam
- Structural Integrity Collapse
- Destabilizing Resonance Beam
- Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
- Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
- High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- Sensor Suspension Burst (active ability): Team-Wide Placate and Critical Hit Buff for Pets, Reset Hangar Bay Recharge Time
- Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
Notes[]
- With a patch on January 25, 2018, House Mo'Kai Raiders were given Sensor-linked Disruptor beam weapons.
External link[]
- Klingon raider at Memory Alpha, the Star Trek Wiki.
Hangar Pets
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Romulan Republic | ||||
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- These hangar pets are restricted to Romulan Republic-exclusive ships. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Kaleh • Kelvin Timeline Scorpion • Scorpion - Scorpion Squadron • Snakehead Squadron • Suliban Veil |
• Craeul • Malem Support • Romulan Drone Ship | ||
Very Rare | • Adv. Kaleh • Adv. Kelvin Timeline Scorpion • Adv. Scorpion • Adv. Snakehead Squadron • Adv. Suliban Veil |
• Adv. Craeul • Adv. Malem Support • Advanced Romulan Drone Ship | ||
Ultra Rare | • Elite Kaleh • Elite Kelvin Timeline Scorpion • Elite Scorpion - Elite Scorpion Squadron • Elite Snakehead Squadron • Elite Suliban Veil |
• Elite Craeul • Elite Malem Support • Elite Romulan Drone Ship |
Dominion | ||||
---|---|---|---|---|
- All Dominion hangar pets are Cross-Faction. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Jem'Hadar - Jem’Hadar Squadron |
• Jem'Hadar Attack Ship • Jem'Hadar Support • Jem'Hadar Vanguard Gunboats | ||
Very Rare | • Adv. Jem'Hadar - Adv. Jem'Hadar Squadron |
• Adv. Jem'Hadar Attack Ship • Adv. Jem'Hadar Support • Adv. Jem'Hadar Vanguard Gunboats | ||
Ultra Rare | • Elite Jem'Hadar - Elite Jem'Hadar Squadron |
• Elite Jem'Hadar Attack Ship • Elite Jem'Hadar Support • Elite Jem'Hadar Vanguard Gunboats |
See main page: Hangar pet |
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