Jem'Hadar Vanguard Gunboats are a type of Hangar Pet for Dominion characters, as well as characters of any other faction.
Base quality versions are obtained with the purchase of the following Jem'Hadar Vanguard vessels:
They are unlocked with the purchase of any of the following ships:
- Jem'Hadar Dreadnought Carrier (T5) or Jem'Hadar Dreadnought Carrier (T6)
- Jem'Hadar Vanguard Carrier
- Jem'Hadar Vanguard Dreadnought Cruiser
- Jem'Hadar Vanguard Support Carrier
- Fleet Jem'Hadar Vanguard Support Carrier
- Legendary Jem'Hadar Vanguard Pilot Attack Ship
Jem'Hadar Vanguard Gunboats are exclusive to Jem'Hadar Carriers with two hangar bays and the Jem'Hadar Vanguard Dreadnought Cruiser. Slotted hangar pets will add a launch ability: Launch Jem'Hadar Vanguard Gunboat.
Hangar overview[]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
Jem'Hadar Vanguard Gunboats | 1/2 | Polaron | Quantum | Beams: Fire at Will I • Attack Pattern Lambda I • Evasive Burst I • Ramming Speed | |
Advanced Jem'Hadar Vanguard Gunboats | 1/2 | Polaron | Quantum | Beams: Fire at Will II • Attack Pattern Lambda II • Evasive Burst I • Ramming Speed | |
Elite Jem'Hadar Vanguard Gunboats | 1/2 | Polaron | Quantum | Beams: Fire at Will III • Attack Pattern Lambda III • Evasive Burst II • Ramming Speed |
The Jem'Hadar Vanguard Gunboat was designed as the workhorse of the Odo's new Dominion fleet and can be seen as the successor to the still in-use Jem'Hadar attack ship. Powerful and armed to the teeth with Dominion weaponry, they are more than capable enough to take on the forces of the Hur'q.
Standard-issue (rare) Jem'Hadar Vanguard Gunboats come pre-loaded as part of the standard equipment of the following vessels:
Pets[]
* Polaron Dual Beam Bank
* Polaron Beam Array
* Polaron Beam Array
* Quantum Torpedoes
* Beams: Fire at Will I
* Attack Pattern: Lambda I
* Evasive Burst I (Brief increase to Flight Speed, Turn Rate, and Defense)
* Chance to initiate Ramming Speed when below 50% Health
- Launches a level __ Jem'Hadar Vanguard Gunboat. Each hangar supports 2 deployed ships at any given time.
- 40 sec recharge
- UNLOCK: Jem'Hadar Vanguard Dreadnought Cruiser, Jem'Hadar Vanguard Carrier
- RESTRICTION:
Jem'Hadar Dreadnought Carrier, Jem'Hadar Dreadnought Carrier (T5-U), Jem'Hadar Dreadnought Carrier (T6), Jem'Hadar Vanguard Dreadnought Cruiser (T6), Jem'Hadar Vanguard Carrier (T6), Jem'Hadar Vanguard Support Carrier (T6), Fleet Jem'Hadar Vanguard Support Carrier (T6)
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 .
Capabilities[]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
* Polaron Dual Beam Bank
* Polaron Beam Array
* Polaron Beam Array
* Quantum Torpedoes
* Beams: Fire at Will II
* Attack Pattern: Lambda II
* Evasive Burst II (Brief increase to Flight Speed, Turn Rate, and Defense)
* Chance to initiate Ramming Speed when below 50% Health
- Launches a level __ Advanced Jem'Hadar Vanguard Gunboat. Each hangar supports 2 deployed ships at any given time.
- 40 sec recharge
- UNLOCK: Jem'Hadar Vanguard Dreadnought Cruiser, Jem'Hadar Vanguard Carrier
- RESTRICTION:
Jem'Hadar Dreadnought Carrier, Jem'Hadar Dreadnought Carrier (T5-U), Jem'Hadar Dreadnought Carrier (T6), Jem'Hadar Vanguard Dreadnought Cruiser (T6), Jem'Hadar Vanguard Carrier (T6), Jem'Hadar Vanguard Support Carrier (T6), Fleet Jem'Hadar Vanguard Support Carrier (T6)
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 . The cost can be lowered to 25,712 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
* Polaron Dual Beam Bank
* Polaron Beam Array
* Polaron Beam Array
* Quantum Torpedoes
* Beams: Fire at Will III
* Attack Pattern: Lambda III
* Evasive Burst III (Brief increase to Flight Speed, Turn Rate, and Defense)
* Chance to initiate Ramming Speed when below 50% Health
- Launches a level __ Elite Jem'Hadar Vanguard Gunboat. Each hangar supports 2 deployed ships at any given time.
- 40 sec recharge
- UNLOCK: Jem'Hadar Vanguard Dreadnought Cruiser, Jem'Hadar Vanguard Carrier
- RESTRICTION:
Jem'Hadar Dreadnought Carrier, Jem'Hadar Dreadnought Carrier (T5-U), Jem'Hadar Dreadnought Carrier (T6), Jem'Hadar Vanguard Dreadnought Cruiser (T6), Jem'Hadar Vanguard Carrier (T6), Jem'Hadar Vanguard Support Carrier (T6), Fleet Jem'Hadar Vanguard Support Carrier (T6)
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 and 100,000 . The Dilithium cost can be lowered to 38,250 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
Special abilities[]
Evasive Burst[]
Vanguard Gunboats come equipped with a unique active ability named Evasive Burst. Visually and perhaps mechanically, it appears identical to the player ability Evasive Maneuvers. It provides a brief increase to Flight Speed, Turn Rate, and Defense for the pet. For higher quality variants of this pet, the ability rank is greater, buffing the active bonuses. No player facing stats exist for this ability.
Playable version[]
There is a playable version of the Vanguard Gunboat that currently exists in-game.
Modifiers[]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
- Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
- Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
- Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated
- Wing Commander: +100% Rank Up XP for all Hangar pets
- Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating
- Starship Trait
- Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
- Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
- Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
- Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
- Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
- Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
- Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
- Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
- Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
- Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
- Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
- Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
- Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
- Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).
- Team Synergy: Activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies within 10km (inlcuding Hangar pets).
- Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
- Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Attack Pattern Beta
- Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
- Focused Assault
- Endothermic Inhibitor Beam
- Structural Integrity Collapse
- Destabilizing Resonance Beam
- Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
- Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
- High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- Sensor Suspension Burst (active ability): Team-Wide Placate and Critical Hit Buff for Pets, Reset Hangar Bay Recharge Time
- Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
Notes[]
- Although all versions of the Vanguard Gunboats list them as having Attack Pattern Lambda (Further reinforced as the playable version is a Pilot ship with access to said ability), Vanguard Gunboats do not have this ability.
- Similarly they do not have the ability "Ramming Speed"
- Additionally, the pets seem to have an undocumented ability in the form of Beams: Overload I/II/III (upgrading with each pet variant) in addition to Beams: Fire at Will. Upon selecting a target while Carrier Command: Attack active, they will always prefer and instantly activate Beams: Overload
- Unlike Jem'Hadar Fighters and Fighter Squadrons as well as Support Frigates, Vanguard Gunboats upon launch are stuck in "Attack" carrier order, and cannot be put under Escort nor Intercept modes. This prevents them from receiving Active Roster Officer bonuses. Clicking individual orders or general orders that effect both hangar bays might show as they are in effect, but upon clicking intercept, gunboats will not get into formation with carrier, will not move out to defend target upon clicking escort mode, nor will they ever dock.
Hangar Pets
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Romulan Republic | ||||
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- These hangar pets are restricted to Romulan Republic-exclusive ships. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Kaleh • Kelvin Timeline Scorpion • Scorpion - Scorpion Squadron • Snakehead Squadron • Suliban Veil |
• Craeul • Malem Support • Romulan Drone Ship | ||
Very Rare | • Adv. Kaleh • Adv. Kelvin Timeline Scorpion • Adv. Scorpion • Adv. Snakehead Squadron • Adv. Suliban Veil |
• Adv. Craeul • Adv. Malem Support • Advanced Romulan Drone Ship | ||
Ultra Rare | • Elite Kaleh • Elite Kelvin Timeline Scorpion • Elite Scorpion - Elite Scorpion Squadron • Elite Snakehead Squadron • Elite Suliban Veil |
• Elite Craeul • Elite Malem Support • Elite Romulan Drone Ship |
Dominion | ||||
---|---|---|---|---|
- All Dominion hangar pets are Cross-Faction. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Jem'Hadar - Jem’Hadar Squadron |
• Jem'Hadar Attack Ship • Jem'Hadar Support • Jem'Hadar Vanguard Gunboats | ||
Very Rare | • Adv. Jem'Hadar - Adv. Jem'Hadar Squadron |
• Adv. Jem'Hadar Attack Ship • Adv. Jem'Hadar Support • Adv. Jem'Hadar Vanguard Gunboats | ||
Ultra Rare | • Elite Jem'Hadar - Elite Jem'Hadar Squadron |
• Elite Jem'Hadar Attack Ship • Elite Jem'Hadar Support • Elite Jem'Hadar Vanguard Gunboats |
See main page: Hangar pet |
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