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Marauding Force is a type of KDF Hangar Pet. They are obtained and unlocked with the purchase of the Faction KDF.png Orion Marauder Flight Deck Carrier.

They can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch Marauding Force icon (Klingon).png Launch Marauding Force.

Hangar overview[]

Name Squad Energy type Projectile Abilities
Faction KDF.png Marauding Force 2/4 Disruptor Cannon icon.png Disruptor N/A  Boarding Party
Faction KDF.png Reinforced Marauding Force 2/4 Disruptor Cannon icon.png Disruptor N/A  Boarding Party • Reinforced Hull
Faction KDF.png Armored Marauding Force 2/4 Disruptor Cannon icon.png Disruptor N/A  Boarding Party • Armored Hull

Two wings of standard-issue (rare) Marauding Force come pre-loaded as part of the standard equipment of the Faction KDF.png Orion Marauder Flight Deck Carrier

Pets[]

Hangar - Marauding Force icon.png
Rare icon.png
Hangar - Marauding Force
Rare Hangar Bay
Character Bind On Pickup
Brigadier General
Shuttle gear:
* Disruptor Pulse Cannons
* Marauding Force Boarding Party
Values do not reflect skills or other modifiers

Launch Marauding Force
Launch Marauding Force
Launches a wing of 2 level __ Marauding Force Shuttles. Each hangar supports 2 deployed wings at any given time:
* Increase the current recharge timers of the target's Weapons by 3 Seconds
* 50% chance: Increase the current recharge timers of the target's Tactical, Engineering, or Science abilities by 3 Seconds
1 min recharge
Value: 0 Energy credit icon.png

- UNLOCK: Orion Marauder Flight Deck Carrier

- AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 Energy credit icon.png.

Capabilities[]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 60 sec recharge
  • Weapons:
    • Disruptor Pulse Cannons
  • Abilities:
    • Marauding Force Boarding Party - Unlike Boarding Party, the Marauding Force is beamed to the enemy target, and the shuttle is not lost. After the Marauding Force has completed its mission, they will return to the shuttle and prepare for another raid. Each shuttle can deploy Marauding Force approximately every 90 seconds. The Marauding Force is capable of continuous boarding missions until the shuttle is destroyed, but it must get in close range. If the Marauding Force gets in range and boards the enemy vessel, it can disable subsystems and increase the recharge time of enemy Bridge Officer abilities.

Hangar - Marauding Force icon.png
Very rare icon.png
Hangar - Reinforced Marauding Force
Very Rare Hangar Bay
Bind On Pickup
Shuttle gear:
* Disruptor Pulse Cannons
* Marauding Force Boarding Party
* Reinforced Hull
Values do not reflect skills or other modifiers

Launch Reinforced Marauding Force
Launches Marauding Force
Launches a wing of 2 level 61 Armored Marauding Force Shuttles. Each hangar supports 2 deployed wings at any given time:
* Increase the current recharge timers of the target's Weapons by 3 seconds
* 50% chance: Increase the current recharge timers of the target's Tactical, Engineering, or Science abilities by 3 seconds
1 min recharge
Value: 30,250 Refined dilithium icon.png

- UNLOCK: Orion Marauder Flight Deck Carrier

- AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 Refined dilithium icon.png. The cost can be lowered to 25,712 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 60 sec recharge
  • Weapons:
    • Disruptor Pulse Cannons
  • Abilities:
    • Marauding Force Boarding Party - Unlike Boarding Party, the Marauding Force is beamed to the enemy target, and the shuttle is not lost. After the Marauding Force has completed its mission, they will return to the shuttle and prepare for another raid. Each shuttle can deploy Marauding Force approximately every 90 seconds. The Marauding Force is capable of continuous boarding missions until the shuttle is destroyed, but it must get in close range. If the Marauding Force gets in range and boards the enemy vessel, it can disable subsystems and increase the recharge time of enemy Bridge Officer abilities.

Hangar - Marauding Force icon.png
Ultra rare icon.png
Hangar - Armored Marauding Force
Ultra Rare Hangar Bay
Bind On Pickup
Shuttle gear:
* Disruptor Pulse Cannons
* Marauding Force Boarding Party
* Armored Hull
Values do not reflect skills or other modifiers

Launch Armored Marauding Force
Launches Marauding Force
Launches a wing of 2 level 61 Armored Marauding Force Shuttles. Each hangar supports 2 deployed wings at any given time:
* Increase the current recharge timers of the target's Weapons by 3 seconds
* 50% chance: Increase the current recharge timers of the target's Tactical, Engineering, or Science abilities by 3 seconds
1 min recharge
Value: Fleet Credits Refined dilithium icon.png

- UNLOCK: Orion Marauder Flight Deck Carrier

- AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 Refined dilithium icon.png and 100,000 Fleet Credits. The Dilithium cost can be lowered to 38,250 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 60 sec recharge
  • Weapons:
    • Disruptor Pulse Cannons
  • Abilities:
    • Marauding Force Boarding Party - Unlike Boarding Party, the Marauding Force is beamed to the enemy target, and the shuttle is not lost. After the Marauding Force has completed its mission, they will return to the shuttle and prepare for another raid. Each shuttle can deploy Marauding Force approximately every 90 seconds. The Marauding Force is capable of continuous boarding missions until the shuttle is destroyed, but it must get in close range. If the Marauding Force gets in range and boards the enemy vessel, it can disable subsystems and increase the recharge time of enemy Bridge Officer abilities.


Playable version[]

No playable version of the Marauding Force currently exists in-game.

Modifiers[]

Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.

  • Innate
    • All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
    • Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
  • Subsystem
    • Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
  • Skill Tree
    • Skill Nodes
    • Unlocks
      • Adm eng fed.png 5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
      • Adm tac fed.png 5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
  • Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
    • Mastery passive quick deployment tac fed.png Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
  • Duty Officers
    • Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
    • Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
    • Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
v · d · e
Hangar Pets
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Faction Khitomer.png Cross-Faction
See main page: Hangar pet