Marauding Force is a type of KDF Hangar Pet. They are obtained and unlocked with the purchase of the Orion Marauder Flight Deck Carrier.
They can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch Marauding Force.
Hangar overview[]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
Marauding Force | 2/4 | Disruptor | N/A | Boarding Party | |
Reinforced Marauding Force | 2/4 | Disruptor | N/A | Boarding Party • Reinforced Hull | |
Armored Marauding Force | 2/4 | Disruptor | N/A | Boarding Party • Armored Hull |
Two wings of standard-issue (rare) Marauding Force come pre-loaded as part of the standard equipment of the Orion Marauder Flight Deck Carrier
Pets[]
Hangar - Marauding Force
Rare Hangar Bay
Character Bind On Pickup
Brigadier General
Shuttle gear:* Disruptor Pulse Cannons
* Marauding Force Boarding Party
Values do not reflect skills or other modifiers
Launch Marauding Force
Launch Marauding Force
- Launches a wing of 2 level __ Marauding Force Shuttles. Each hangar supports 2 deployed wings at any given time:
- * Increase the current recharge timers of the target's Weapons by 3 Seconds
- * 50% chance: Increase the current recharge timers of the target's Tactical, Engineering, or Science abilities by 3 Seconds
- 1 min recharge
- UNLOCK: Orion Marauder Flight Deck Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 .
Capabilities[]
- Capacity: Launches 2 at a time, and can support up to 4 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
- Disruptor Pulse Cannons
- Abilities:
- Marauding Force Boarding Party - Unlike Boarding Party, the Marauding Force is beamed to the enemy target, and the shuttle is not lost. After the Marauding Force has completed its mission, they will return to the shuttle and prepare for another raid. Each shuttle can deploy Marauding Force approximately every 90 seconds. The Marauding Force is capable of continuous boarding missions until the shuttle is destroyed, but it must get in close range. If the Marauding Force gets in range and boards the enemy vessel, it can disable subsystems and increase the recharge time of enemy Bridge Officer abilities.
Hangar - Reinforced Marauding Force
Very Rare Hangar Bay
Bind On Pickup
Shuttle gear:* Disruptor Pulse Cannons
* Marauding Force Boarding Party
* Reinforced Hull
Values do not reflect skills or other modifiers
Launch Reinforced Marauding Force
Launches Marauding Force
- Launches a wing of 2 level 61 Armored Marauding Force Shuttles. Each hangar supports 2 deployed wings at any given time:
- * Increase the current recharge timers of the target's Weapons by 3 seconds
- * 50% chance: Increase the current recharge timers of the target's Tactical, Engineering, or Science abilities by 3 seconds
- 1 min recharge
- UNLOCK: Orion Marauder Flight Deck Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 . The cost can be lowered to 25,712 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 2 at a time, and can support up to 4 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
- Disruptor Pulse Cannons
- Abilities:
- Marauding Force Boarding Party - Unlike Boarding Party, the Marauding Force is beamed to the enemy target, and the shuttle is not lost. After the Marauding Force has completed its mission, they will return to the shuttle and prepare for another raid. Each shuttle can deploy Marauding Force approximately every 90 seconds. The Marauding Force is capable of continuous boarding missions until the shuttle is destroyed, but it must get in close range. If the Marauding Force gets in range and boards the enemy vessel, it can disable subsystems and increase the recharge time of enemy Bridge Officer abilities.
Hangar - Armored Marauding Force
Ultra Rare Hangar Bay
Bind On Pickup
Shuttle gear:* Disruptor Pulse Cannons
* Marauding Force Boarding Party
* Armored Hull
Values do not reflect skills or other modifiers
Launch Armored Marauding Force
Launches Marauding Force
- Launches a wing of 2 level 61 Armored Marauding Force Shuttles. Each hangar supports 2 deployed wings at any given time:
- * Increase the current recharge timers of the target's Weapons by 3 seconds
- * 50% chance: Increase the current recharge timers of the target's Tactical, Engineering, or Science abilities by 3 seconds
- 1 min recharge
- UNLOCK: Orion Marauder Flight Deck Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 and 100,000 . The Dilithium cost can be lowered to 38,250 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 2 at a time, and can support up to 4 per hangar.
- Base cooldown: 60 sec recharge
- Weapons:
- Disruptor Pulse Cannons
- Abilities:
- Marauding Force Boarding Party - Unlike Boarding Party, the Marauding Force is beamed to the enemy target, and the shuttle is not lost. After the Marauding Force has completed its mission, they will return to the shuttle and prepare for another raid. Each shuttle can deploy Marauding Force approximately every 90 seconds. The Marauding Force is capable of continuous boarding missions until the shuttle is destroyed, but it must get in close range. If the Marauding Force gets in range and boards the enemy vessel, it can disable subsystems and increase the recharge time of enemy Bridge Officer abilities.
Playable version[]
No playable version of the Marauding Force currently exists in-game.
Modifiers[]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
- Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
- Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
- Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated
- Wing Commander: +100% Rank Up XP for all Hangar pets
- Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating
- Starship Trait
- Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
- Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
- Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
- Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
- Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
- Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
- Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
- Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
- Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
- Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
- Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
- Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
- Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
- Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).
- Team Synergy: Activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies within 10km (inlcuding Hangar pets).
- Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
- Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Attack Pattern Beta
- Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
- Focused Assault
- Endothermic Inhibitor Beam
- Structural Integrity Collapse
- Destabilizing Resonance Beam
- Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
- Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
- High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- Sensor Suspension Burst (active ability): Team-Wide Placate and Critical Hit Buff for Pets, Reset Hangar Bay Recharge Time
- Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
Hangar Pets
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Romulan Republic | ||||
---|---|---|---|---|
- These hangar pets are restricted to Romulan Republic-exclusive ships. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Kaleh • Kelvin Timeline Scorpion • Scorpion - Scorpion Squadron • Snakehead Squadron • Suliban Veil |
• Craeul • Malem Support • Romulan Drone Ship | ||
Very Rare | • Adv. Kaleh • Adv. Kelvin Timeline Scorpion • Adv. Scorpion • Adv. Snakehead Squadron • Adv. Suliban Veil |
• Adv. Craeul • Adv. Malem Support • Advanced Romulan Drone Ship | ||
Ultra Rare | • Elite Kaleh • Elite Kelvin Timeline Scorpion • Elite Scorpion - Elite Scorpion Squadron • Elite Snakehead Squadron • Elite Suliban Veil |
• Elite Craeul • Elite Malem Support • Elite Romulan Drone Ship |
Dominion | ||||
---|---|---|---|---|
- All Dominion hangar pets are Cross-Faction. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Jem'Hadar - Jem’Hadar Squadron |
• Jem'Hadar Attack Ship • Jem'Hadar Support • Jem'Hadar Vanguard Gunboats | ||
Very Rare | • Adv. Jem'Hadar - Adv. Jem'Hadar Squadron |
• Adv. Jem'Hadar Attack Ship • Adv. Jem'Hadar Support • Adv. Jem'Hadar Vanguard Gunboats | ||
Ultra Rare | • Elite Jem'Hadar - Elite Jem'Hadar Squadron |
• Elite Jem'Hadar Attack Ship • Elite Jem'Hadar Support • Elite Jem'Hadar Vanguard Gunboats |
See main page: Hangar pet |
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