Obelisk Swarmers are a type of Hangar Pet for characters of any faction.
Ship-locked Rare Obelisk Swarmers can only be obtained from the standard equipment of an Obelisk Carrier or its Advanced variant, and ship-locked Very Rare (Advanced) Obelisk Swarmers are obtained from the mission “Sphere of Influence”. Both of these variants are exclusive to these vessels:
Universal Rare, Very Rare and Ultra Rare (Elite) Obelisk Swarmers can be purchased from a Fleet Spire with Spire Research Facilities upgraded to Tier I, II and III respectively, and can be equipped on any vessel capable of launching hangar pets.
Slotted hangar pets will add a launch ability: Launch Obelisk Swarmers.
Hangar overview[]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
Obelisk Swarmers | 3/6 | Antiproton | Transphasic | Antiproton Defense Array • Focused Antiproton Array • Beams: Overload I | |
Advanced Obelisk Swarmers | 3/6 | Antiproton | Transphasic | Antiproton Defense Array • Focused Antiproton Array • Beams: Overload II | |
Elite Obelisk Swarmers | 3/6 | Antiproton | Transphasic | Antiproton Defense Array • Focused Antiproton Array • Beams: Overload III |
Obelisk swarmers are ancient craft, constructed and used by the Solanae as defensive armaments. They are unmanned drones that quickly close with their targets, harassing them with powerful Antiproton beam attacks and Transphasic torpedoes in close-quarters combat.
Prior to Season Eight: The Sphere, Rare and Very Rare (Advanced) Obelisk Swarmers could only be obtained from an Obelisk Carrier or the Featured episode "Sphere of Influence" respectively. These Obelisk Swarmers are ship-locked, and are exclusive to any Obelisk Carrier. With the Season 8 update and the addition of the Fleet Spire Fleet Holding, unlocked "Universal" versions of these pets became available for use. All variants are still available in-game.
Two wings of standard-issue, Obelisk ship-locked (rare) Obelisk Swarmers come pre-loaded as part of the standard equipment of the following vessels:
Pets[]
* Focused Antiproton Array
* Transphasic Torpedo
* Antiproton Defense Array
* Beam Array Overload I
- Launches a wing of three level __ Obelisk Swarmers. Each hangar supports 2 deployed wings at any given time.
- 40 sec recharge
- - AVAILABLE: Available for purchase from the Spire Hangar Pets section of the Space Equipment Vendor onboard a Fleet Spire with Tier I Spire Research Facilities for 11,250 and 25,000 . The Dilithium cost can be lowered to 9,562 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Ship-locked Obelisk Swarmers, exclusive to Obelisk Carriers, can only be obtained from the standard equipment of an Obelisk Carrier or Advanced Obelisk Carrier.
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- [Antiproton Beam Array] (Focused)
- [Antiproton Beam Array] (Defense)
- [Transphasic Torpedo Launcher]
* Focused Antiproton Array
* Transphasic Torpedo
* Advanced Antiproton Defense Array
* Beam Array Overload II
- Launches a wing of three level __ Advanced Obelisk Swarmers. Each hangar supports 2 deployed wings at any given time.
- 40 sec recharge
- - AVAILABLE: Available for purchase from the Spire Hangar Pets section of the Space Equipment Vendor onboard a Fleet Spire with Tier II Spire Research Facilities for 22,500 and 50,000 . The Dilithium cost can be lowered to 19,125 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Ship-locked Advanced Obelisk Swarmers, exclusive to Obelisk Carriers, can only be obtained from the Featured Episode "Sphere of Influence" in the Solanae Dyson Sphere story arc.
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- [Antiproton Beam Array] (Focused)
- [Antiproton Beam Array] (Defense)
- [Transphasic Torpedo Launcher]
* Focused Antiproton Array
* Transphasic Torpedo
* Elite Antiproton Defense Array
* Beam Array Overload III
- Launches a wing of three level __ Elite Obelisk Swarmers. Each hangar supports 2 deployed wings at any given time.
- 40 sec recharge
- - AVAILABLE: Available for purchase from the Spire Hangar Pets section of the Space Equipment Vendor onboard a Fleet Spire with Tier III Spire Research Facilities for 45,000 and 100,000 . The Dilithium cost can be lowered to 38,250 provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[]
- Capacity: Launches 3 at a time, and can support up to 6 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- [Antiproton Beam Array] (Focused)
- [Antiproton Beam Array] (Defense)
- [Transphasic Torpedo Launcher]
Special weapons[]
Focused Antiproton Arrays[]
All variants of Obelisk Swarmers come equipped with unique Focused Antiproton Arrays. They appear virtually identical to regular Antiproton beam arrays. No player facing stats exist for this directed energy weapon.
Antiproton Defense Array[]
All variants of Obelisk Swarmers come equipped with an unique Antiproton Defense Array. This attack will fire an attack with enhanced accuracy at the nearest foe to itself that deals comparable damage to a normal Antiproton Beam attack.[1]
For higher quality variants of this pet, the ability rank is greater and provides the following bonuses:
- A Standard Antiproton Defense Array will fire every 6 seconds
- An Advanced Antiproton Defense Array will fire every 4 seconds
- An Elite Antiproton Defense Array fires every 2 seconds
Playable version[]
No playable version of the Obelisk Swarmer currently exists in-game.
Modifiers[]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
- Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
- Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
- Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
- Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after the damage is first negated
- Wing Commander: +100% Rank Up XP for all Hangar pets
- Independent Wingmate: The first Hangar pet launched permanently gains: +200% Bonus Damage and +200 Damage Resistance Rating
- Starship Trait
- Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
- Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
- Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
- Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
- Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
- Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
- Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
- Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
- Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
- Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
- Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
- Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
- Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
- Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).
- Team Synergy: Activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies within 10km (inlcuding Hangar pets).
- Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
- Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Attack Pattern Beta
- Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
- Focused Assault
- Endothermic Inhibitor Beam
- Structural Integrity Collapse
- Destabilizing Resonance Beam
- Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
- Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
- High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- Sensor Suspension Burst (active ability): Team-Wide Placate and Critical Hit Buff for Pets, Reset Hangar Bay Recharge Time
- Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
Notes[]
- Descriptions for these pets may state that some variants of the Obelisk Swarmers come equipped with Antiproton turrets, but this is not the case and can be considered a typo.
- With the December 5, 2013 patch, the following fix was made for these pets:
- Fixed a description error on Elite Obelisk Swarmers (Hangar Pets) that indicated they have Attack Pattern Beta. They do not possess this ability.
See also[]
- NPC: Swarmer
Hangar Pets
|
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Romulan Republic | ||||
---|---|---|---|---|
- These hangar pets are restricted to Romulan Republic-exclusive ships. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Kaleh • Kelvin Timeline Scorpion • Scorpion - Scorpion Squadron • Snakehead Squadron • Suliban Veil |
• Craeul • Malem Support • Romulan Drone Ship | ||
Very Rare | • Adv. Kaleh • Adv. Kelvin Timeline Scorpion • Adv. Scorpion • Adv. Snakehead Squadron • Adv. Suliban Veil |
• Adv. Craeul • Adv. Malem Support • Advanced Romulan Drone Ship | ||
Ultra Rare | • Elite Kaleh • Elite Kelvin Timeline Scorpion • Elite Scorpion - Elite Scorpion Squadron • Elite Snakehead Squadron • Elite Suliban Veil |
• Elite Craeul • Elite Malem Support • Elite Romulan Drone Ship |
Dominion | ||||
---|---|---|---|---|
- All Dominion hangar pets are Cross-Faction. | ||||
Rarity | Shuttles | Fighters | Drones | Frigates |
Rare | • Jem'Hadar - Jem’Hadar Squadron |
• Jem'Hadar Attack Ship • Jem'Hadar Support • Jem'Hadar Vanguard Gunboats | ||
Very Rare | • Adv. Jem'Hadar - Adv. Jem'Hadar Squadron |
• Adv. Jem'Hadar Attack Ship • Adv. Jem'Hadar Support • Adv. Jem'Hadar Vanguard Gunboats | ||
Ultra Rare | • Elite Jem'Hadar - Elite Jem'Hadar Squadron |
• Elite Jem'Hadar Attack Ship • Elite Jem'Hadar Support • Elite Jem'Hadar Vanguard Gunboats |
See main page: Hangar pet |
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