Hangar - Shield Repair Units

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Shield Repair Units are a type of Federation Hangar Pet. They are always available for purchase and can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch Shield Repair Units icon (Federation).png Launch Shield Repair Units.

Hangar overview[edit | edit source]

Name Squad Energy type Projectile Abilities
Faction FED25.png Shield Repair Units 2/4 N/A N/A  Shield Heal Repair Beam • Weak Hull
Faction FED25.png Reinforced Shield Repair Units 2/4 N/A N/A  Shield Heal Repair Beam • Reinforced Hull
Faction FED25.png Armored Shield Repair Units 2/4 N/A N/A  Shield Heal Repair Beam • Armored Hull

Shield Repair Units will orbit you or an allied ship and repair shields when they are damaged. These Units have no attack powers.

Pets[edit | edit source]

Hangar - Shield Repair Units icon.png
Rare icon.png
Hangar - Shield Repair Units
Rare Hangar Bay
Character Bind On Pickup
SRU gear:
* Shield Heal Repair Beam
* Weak Hull
Values do not reflect skills or other modifiers

Launch Shield Repair Units
Launch Shield Repair Units
Launches a pair of level __ Shield Repair Units. Each hangar supports 2 deployed pairs at any given time.
1 min 20 sec recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355 Energy credit icon.png.

Capabilities[edit source]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 1 min 20 sec recharge

Hangar - Shield Repair Units icon.png
Very rare icon.png
Hangar - Reinforced Shield Repair Units
Very Rare Hangar Bay
Character Bind On Pickup
SRU gear:
* Shield Heal Repair Beam
* Reinforced Hull
Values do not reflect skills or other modifiers

Launch Reinforced Shield Repair Units
Launch Reinforced Shield Repair Units
Launches a pair of level __ Reinforced Shield Repair Units. Each hangar supports 2 deployed pairs at any given time.
1 min 20 sec recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar Pets section of the Dilithium Store for 30,250 Refined dilithium icon.png. The cost can be lowered to 25,712 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 1 min 20 sec recharge

Hangar - Shield Repair Units icon.png
Ultra rare icon.png
Hangar - Armored Shield Repair Units
Ultra Rare Hangar Bay
Character Bind On Pickup
SRU gear:
* Shield Heal Repair Beam
* Armored Hull
Values do not reflect skills or other modifiers

Launch Armored Shield Repair Units
Launch Armored Shield Repair Units
Launches a pair of level __ Armored Shield Repair Units. Each hangar supports 2 deployed pairs at any given time.
1 min 20 sec recharge
Value: 0 Energy credit icon.png
- AVAILABLE: Available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000 Refined dilithium icon.png and 100,000 Fleet Credits. The Dilithium cost can be lowered to 38,250 Refined dilithium icon.png provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

Capabilities[edit source]

  • Capacity: Launches 2 at a time, and can support up to 4 per hangar.
  • Base cooldown: 1 min 20 sec recharge


Playable version[edit | edit source]

No playable version of the Shield Repair Units currently exists in-game.

Modifiers[edit source]

Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.

  • Innate
    • All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
    • Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
  • Subsystem
    • Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
  • Skill Tree
    • Skill Nodes
    • Unlocks
      • Adm eng fed.png 5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
      • Adm tac fed.png 5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
  • Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
    • Mastery passive quick deployment tac fed.png Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
  • Duty Officers
    • Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
    • Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
    • Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
v · d · e
Hangar Pets
Faction FED25.png Starfleet
Faction KDF.png Klingon Defense Force
Faction Romulan Republic.png Romulan Republic
Faction Dominion.png Dominion
Faction Khitomer.png Cross-Faction
See main page: Hangar pet