Hangar - Shuk-din Frigate
Shuk-din Frigate is a type of Cross-Faction Hangar Pet.
It is obtained and unlocked with the purchase of the Tzenkethi Tzen-tar Dreadnought Carrier. It can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability:
Launch Shuk-din Frigate.
Hangar overview[edit | edit source]
Name | Squad | Energy type | Projectile | Abilities | |
---|---|---|---|---|---|
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Shuk-din Frigate | 1/2 | ![]() ![]() ![]() |
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Lock Trajectory (Brief) • Cannon: Rapid Fire I • Tactical Team I |
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Advanced Shuk-din Frigate | 1/2 | ![]() ![]() ![]() |
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Lock Trajectory (Brief) • Cannon: Rapid Fire II • Tactical Team II |
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Elite Shuk-din Frigate | 1/2 | ![]() ![]() ![]() |
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Lock Trajectory (Brief) • Cannon: Rapid Fire III • Tactical Team III |
One wing of standard-issue (rare) Shuk-din Frigate comes pre-loaded as part of the standard equipment of the Tzenkethi Tzen-tar Dreadnought Carrier.
Pets[edit | edit source]
* Diffusive Tetryon Dual Cannon
* Diffusive Tetryon Dual Heavy Cannon
* Diffusive Tetryon Turret
* Tetryon Energy Torpedoes
* Lock Trajectory (Brief)
* Cannon: Rapid Fire I
* Tactical Team I
- Launches a level __ Shuk-din Frigate. Each hangar supports 2 deployed ships at any given time.
- 40 sec recharge
- UNLOCK: Tzenkethi Tzen-tar Dreadnought Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355
.
Capabilities[edit source]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Abilities:
- Lock Trajectory
- Cannon Rapid Fire I · II · III
- Tactical Team I · II · III
* Diffusive Tetryon Dual Cannon
* Diffusive Tetryon Dual Heavy Cannon
* Diffusive Tetryon Turret
* Tetryon Energy Torpedoes
* Lock Trajectory (Brief)
* Cannon: Rapid Fire II
* Tactical Team II
- Launches a level __ Advanced Shuk-din Frigate. Each hangar supports 2 deployed ships at any given time.
- 40 sec recharge
- UNLOCK: Tzenkethi Tzen-tar Dreadnought Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Dilithium Store for 30,250
. The cost can be lowered to 25,712
provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[edit source]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Abilities:
- Lock Trajectory
- Cannon Rapid Fire I · II · III
- Tactical Team I · II · III
* Diffusive Tetryon Dual Cannon
* Diffusive Tetryon Dual Heavy Cannon
* Diffusive Tetryon Turret
* Tetryon Energy Torpedoes
* Lock Trajectory (Brief)
* Cannon: Rapid Fire III
* Tactical Team III
- Launches a level __ Elite Shuk-din Frigate. Each hangar supports 2 deployed ships at any given time.
- 40 sec recharge
- UNLOCK: Tzenkethi Tzen-tar Dreadnought Carrier
- - AVAILABLE: Once unlocked, this pet becomes available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000
and 100,000
. The Dilithium cost can be lowered to 38,250
provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.
Capabilities[edit source]
- Capacity: Launches 1 at a time, and can support up to 2 per hangar.
- Base cooldown: 40 sec recharge
- Weapons:
- Abilities:
- Lock Trajectory
- Cannon Rapid Fire I · II · III
- Tactical Team I · II · III
Playable version[edit | edit source]
A playable version of this hangar pet, the Tzenkethi Shuk-din Escort, is available for all players.
Modifiers[edit source]
Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.
- Innate
- All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
- Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
- Subsystem
- Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
- Skill Tree
- Skill Nodes
Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.
Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.
Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.
- Unlocks
- Skill Nodes
- Personal Space Traits
Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after damage is first negated
Wing Commander: +100% Rank Up XP for all Hangar pets
- Starship Trait
Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.
Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.
Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.
Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.
Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.
Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).
Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.
Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.
Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.
Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.
Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.
Scramble Fighters: Instant Hull Heal; a short duration buff that renders them immune to all damage, and a boost to damage dealt.
Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.
Unified Engineering: Activating any Command bridge officer ability or Auxiliary to Structural will grant your team and Hangar pets a buff to hull capacity, regeneration, flight speed, and turn rate for a short duration.
Voth Carrier Synergies: Grant Aceton Mode for Hangar pets on use of Tac abilities, grant Immunity shield on use of Eng abilities.
- Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
- Duty Officers
- Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
- Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
- Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.
- Bridge Officer abilities
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
Attack Pattern Beta
Attack Pattern Omega: In combination with Conn Officer DOff which applies a team wide effect.
Focused Assault
Endothermic Inhibitor Beam
Structural Integrity Collapse
Destabilizing Resonance Beam
Concentrate Firepower: Torpedoes will deal extra damage, get free Torpedo: High Yield I and get their torpedo cooldowns reset.
Overwhelm Emitters: Attacking a target under the effect of this ability will heal the shields of Hangar pets.
- Following abilities grant either a direct damage increase to Hangar pets or indirect through target's resistance debuff:
- Gear
Console - Universal - Swarmer Matrix: +30% Turn Speed, Flight Speed, and Damage for your Hangar pets and Targetable Torpedoes.
- Enhanced Carrier Synergy (3-piece set bonus from the Ancient Obelisk Technology Set): Activating any Emergency Power ability causes Hangar pets to activate a weaker version of the same power.
High-Energy Communications Network (active ability): +1 Rank to all your Hangar pets
- 3-part and 4-part set bonus from the Iconian Resistance Starship Technologies set: Damage increase and additional effects to team.
- weapon proc: Disruptor, Corrosive Plasma or Coalition Disruptor: chance to lower the target's damage resistance so pets can deal higher damage.
See also[edit | edit source]
- NPC: Shuk-din Frigate