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A Vo'devwl Support Carrier with deployed Ning'tao support frigates and To'Duj fighter squadrons

To'Duj Fighter Squadrons are a type of Hangar Pet for Klingon Defense Force characters and their allies, including Klingon Empire-aligned Romulan Republic and Dominion characters.

As a standard-issue hangar pet, they are always available for purchase and can be equipped on any vessel capable of launching hangar pets. Slotted hangar pets will add a launch ability: Launch To'Duj Fighter Squadron icon (Klingon).png Launch To'Duj Fighter Squadron.

Contents

Hangar overviewEdit

Name Squad Energy type Projectile Abilities
  To'Duj Fighter Squadron 3/6   Disruptor   Photon  N/A
  Advanced To'Duj Fighter Squadron 3/6   Disruptor   Quantum  N/A
  Elite To'Duj Fighter Squadron 3/6   Disruptor   Quantum  Cannons: Rapid Fire I

An interceptor craft designed for quick strikes against their targets, the Empire uses the To'Duj in battles across the quadrant. It is fast, maneuverable, and armed with disruptor cannons and torpedo launchers. It is the standard fighter assigned to KDF vessels and starbases, and are comparable to Starfleet's Peregrine Fighters, the Dominion's Jem'Hadar Fighters, and the Romulan Republic's own Scorpion Fighters. Unlike their standard counterparts, each To'Duj fighter launched is actually a single entity that appears to be a Squadron of six fighters. As each hangar bay can deploy six squadrons, each hangar bay is ultimately responsible for up to 36 fighters.

Wings of standard-issue (rare) To'Duj Fighter Squadrons come pre-loaded as part of the standard equipment of the following vessels:

PetsEdit

Hangar - To'Duj Fighter Squadron
Rare Hangar Bay
Character Bind On Pickup
Fighter Squadron gear:
* Disruptor Pulse Cannon
* Micro Photon Torpedoes
Values do not reflect skills or other modifiers

Launch To'Duj Fighter Squadron
Launches Squadrons of To'Duj Fighters
Launches a wings of three level __ Squadrons of To'Duj fighters. Each hangar supports 2 deployed wings at any given time.
40 sec recharge
Value: 0  
- AVAILABLE: Available for purchase from the Hangar section of the Requisition Starship Equipment vendor found on most hubs for 25,355  .

CapabilitiesEdit

  • Capacity: Launches 3 at a time, and can support up to 6 per hangar.
  • Base cooldown: 40 sec recharge

Hangar - Advanced To'Duj Fighter Squadron
Very Rare Hangar Bay
Character Bind On Pickup
Fighter Squadron gear:
* Disruptor Pulse Cannon
* Dual Disruptor Cannons
* Quantum Torpedoes
Values do not reflect skills or other modifiers

Launch Advanced To'Duj Fighter Squadron
Launch Squadrons of Advanced To'Duj Fighters
Launches a wing of three level __ Squadrons of Advanced To'Duj fighters. Each hangar supports 2 deployed wings at any given time.
40 sec recharge
Value: 0  
- AVAILABLE: Available for purchase from the Hangar Pets section of the Dilithium Store for 30,250  . The cost can be lowered to 25,712   provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

CapabilitiesEdit

  • Capacity: Launches 3 at a time, and can support up to 6 per hangar.
  • Base cooldown: 40 sec recharge

Hangar - Elite To'Duj Fighter Squadron
Ultra Rare Hangar Bay
Character Bind On Pickup
Fighter Squadron gear:
* Disruptor Turret
* Dual Disruptor Cannons
* Quantum Torpedoes
* Rapid Fire I
Values do not reflect skills or other modifiers

Launch Elite To'Duj Fighter Squadrons
Launch Squadrons of Elite To'Duj Fighters
Launches a wing of three level __ Squadrons of Elite To'Duj fighters. Each hangar supports 2 deployed wings at any given time.
40 sec recharge
Value: 0  
- AVAILABLE: Available for purchase from the Hangar Pets section of the Fleet Space Supplies officer onboard a Fleet Starbase with a Tier V Communications Array for 45,000   and 100,000  . The Dilithium cost can be lowered to 38,250   provided the player has access to a Fleet Dilithium Mine with all Fleet Project Dilithium Discounts unlocked.

CapabilitiesEdit

  • Capacity: Launches 3 at a time, and can support up to 6 per hangar.
  • Base cooldown: 40 sec recharge


Playable versionEdit

 
To'Duj fighters in squadron formation.

A playable Small Craft version of this hangar pet, the To'Duj Fighter (in standard and not squadron form) is available for Klingon-aligned characters.

ModifiersEdit

Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.

  • Innate
    • All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
    • Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
  • Subsystem
    • Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
  • Skill Tree
    • Skill Nodes
    • Unlocks
      •   5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
      •   5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
  • Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
    •   Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
  • Duty Officers
    • Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
    • Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
    • Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.

See alsoEdit

v · d · e
Hangar Pets
  Starfleet
  Klingon Defense Force
  Romulan Republic
  Dominion
  Cross-Faction
See main page: Hangar pet