Star Trek Online Wiki
This article is about Hangar Pets. For playable shuttles & fighters, see Small Craft.
To'Duj Fighter

The Klingon To'Duj Fighter

Peregrine Fighter

The Federation Peregrine Fighter

Hangar Pets are small, lightweight vessels that can be deployed from ships with Hangar Bays (such as Carriers, Strike Wing Escorts, Flight Deck Carriers and Dreadnoughts).

Most are extremely agile and can easily outmaneuver any playable vessel. Hangar pets may specialize in direct damage firepower support, repairing the mothership or weakening/disabling enemies. Most direct damage dealing pets have 20km attack range, which is the double of 10km range of most directed energy and projectile starship-mounted weapons. Additionally, while attacking the pets do not prevent the launching starship from using full impulse, thus making it possible to easily outmaneuver even the most agile escort-type foes that have no hangar pets of their own, by keeping them at a distance with their full impulse being disabled under attack.

Due to their weak shields and hull however most hangar pets are easily destroyed - although due to their number they can inflict damage if not dealt with on time. Hangar pets are most easily destroyed by using AoE BOff abilities such as Cannon: Scatter Volley or Beams: Fire at Will.

While they cannot be individually controlled, players can dispatch orders and commands to the wings of hangar pets through the use of carrier commands. Carrier commands are a built-in set of 4 abilities available on any ship capable of deploying hangar pets.

Auto launch can be enabled by right-clicking the icon that launches hangar pets. This will add a green frame and "Autofiring!" text on the launch ability. However, initial launch will have be to manually activated, after which ability becomes automated by deploying new pets when possible.

Overview[]

Squad size refers to the number of hangar pets deployed per wing. Each hangar bay can support up to two deployed wings at the same time.

Carrier commands[]

Hangar Craft User Interface

Hangar Craft User Interface.

Carrier commands allow a player to control hangar pets in space. When activated they set the combat of all hangar pets that are currently summoned to either aggressive or defensive, and can make them move out to the currently selected target or back to the player's ship. Carrier commands are not used to summon or unsummon hangar pets (although selecting any command other than "Recall" will launch again any pet that had redocked to the player's ship after spawning).

There are four commands that can be given to hangar pets:

(Sends your craft to attack your currently-selected target)
(Sends your craft to escort your currently-selected ally)
(Orders your craft to intercept incoming mines, torpedoes, and small craft)
(Orders your craft to return to the hangar and regenerate)

Ranks[]

Hangar Pets gain Ranks while active. There are a total of five ranks; each rank-up will improve their performance over time. Each launched fighter gains ranks separately. Ranks are slowly gained based upon the time they spend in combat without dying. Reaching Rank 5 requires a total of 5 minutes of active Combat time, with lower ranks being more quickly achieved than those at the high end.

Each time a hangar pet achieves the next Rank, it gains the following stat buffs:

  • 25% Hull Heal
  • +5/10/15/20/25% (depending on the rank) Maximum Hull Capacity
    • Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
    • Runabouts, Delta Flyers and all Frigate hangar pets will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
  • +2/4/6/8/10% (depending on the rank) Damage Bonus
    • non-damaging hangar pets will instead gain other unique bonuses:
      • Tachyon Drones will drain -10 more shields per tick, per Rank
      • Shield Repair Drones will repair 10% more shields per tick, per Rank
      • Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP

Weaponry[]

Hangar pets come with a variety of weapon loadouts, which are listed below. Some utilize beam weapons, others cannons, and a select few mix both types of energy weapons (e.g. Elachi Oschu Shuttles); the energy type generally matches the type used by starships of their faction. Several higher-quality hangar pets gain more weapons above the baseline version, though some do not, instead gaining more abilities.

Many hangar pets feature a torpedo launcher, or gain one at those higher qualities, and a select few have mine launchers. Note that it is generally advised to avoid using hangar pets with torpedo launchers on a build utilizing Concentrate Firepower, as the pets will often take the buff for themselves and have much lower damage potential than a player. Some hangar pets list that they have "Micro" Beams or Torpedo Launchers, but this wording appears to be cosmetic; they function similar or identically to standard beam arrays and torpedo launchers.

Frigates have the largest assortment of weapons, while several support hangar pets have no weapons at all. Squadron pets are actually a single entity that appears to be multiple fighters, and have a large combined weapon loadout to give this appearance, eg. the Tactical Flyer Squadrons have six omni-directional beam arrays in each "group". These differences are purely cosmetic.

One particular quirk about hangar pets, most prevalent at Rare quality, is that very few are equipped with Single Cannons (such as the Plesh Brek Frigates), but rather most have a slightly different kind of weapon known as Pulse Cannons instead. Pulse Cannons are exclusive to hangar pets, so the exact stats of these weapons such as their base damage are not known, but they appear to be a 180-degree weapon very similar to a Single Cannon. For most hangar pets, the higher-quality version replaces any Pulse Cannons with Turrets, though exceptions exist, including Armored Marauding Force shuttles, Bleth Choas Fighters, Orion Interceptors, Stalker Fighters, and S'Kul Fighters. There are no hangar pets as of this writing with both a Pulse Cannon and a Turret.

Prior to the March 4th, 2021 patch, Pulse Cannons were affected by a severe bug that made them deal more damage than Dual Cannons when under the effect of Cannons: Scatter Volley, which was most often caused by the trait Superior Area Denial. Since that patch they appear to behave the same as Single Cannons. As such, in the Available hangar pets section below, Pulse Cannons are indicated with a Single Cannon icon.

Procurement[]

You must own a Carrier, Dreadnought, Strike Wing Escort, Flight Deck Carrier or Multi-Mission Science Vessel in order to use hangar pets. Every new starship with hangar bay comes pre-fitted with a full set of hangar pets. All standard issue hangar pets on new ships are of Rare quality. Prior to May 2012, Uncommon hangar pets existed that were bind on equip. Those later became the Rare version currently available.

  • Very Rare fighters can be purchased through the Dilithium Store for 30,250 . For characters that are members of any Fleet - depending on the level of your Fleet Dilithium Mine, the cost can be lowered to 25,712 . Most are found in the "Hangar Pets" section, with the exception of Advanced Jem'Hadar Fighters and Advanced Jem'Hadar Attack Ship which are found in the "Special Items and Boxes" section.
  • Most if not all Ultra Rare faction-specific and cross-faction fighters, excluding a few noted exceptions such as Elite Obelisk Swarmers, can be purchased from your Fleet Starbase for 100,000 Fleet Credits and 45,000 after upgrading the Communication Array to Tier V. Depending on the level of your Fleet Dilithium Mine, the cost can be lowered to 38,250 and 100,000 Fleet Credits. Your fleet requires Starbase Science Personal Requisition Provisions to purchase.
  • Universal Rare, Very Rare and Ultra Rare Obelisk Swarmers can be purchased from your Fleet Spire after upgrading your Spire Research Facilities to Tier I, II and III respectively. Depending on the level of your Fleet Dilithium Mine, the cost can be lowered to 38,250 and 100,000 Fleet Credits at Elite quality. Ship-locked Rare, Very Rare Obelisk Swarmers are obtained from the Obelisk Carrier (and its Advanced variant), and “Sphere of Influence” respectively.

Available hangar pets[]

  • Attack: Armed, with either no abilities or only self-enhancing abilities.
  • Support: Unarmed, provides buffs or heals to friendly ships.
  • Debuff: Unarmed. hampers opponents by debuffing / reducing their capabilities.
  • Multirole: A combination between Attack, Support and / or Debuff roles.
  • Raider: Capable of boarding hostile ships OR stealing resources (energy drains / siphons not included).
  • Frigate: Powerful independent ships, heavily armed with multiple abilities and very small squad size (only one per wing); much higher hull point than fighters.
  • Note that as mentioned above, Pulse Cannons are indicated with the same icon as Single Cannons.


Role Fighter Squad Weapon Abilities
32c. Federation Shuttlecraft
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}}  • Structural Integrity Manipulator I
Advanced 3/6 {{{vr_torp}}}  • Structural Integrity Manipulator II
Elite 3/6 {{{ur_torp}}}  • Structural Integrity Manipulator III
Aeon Timeships
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 N/A
Advanced 3/6 Subatomic Disruptor
Elite 3/6 Subatomic Disruptor • Torpedo: High Yield II
Caitian Support Frigate
- RESTRICTION: Any Full Carrier
Frigate Normal 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I
Advanced 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters ISuppression Barrage III
Elite 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters IISuppression Barrage IIISensor Scan I
Callisto Light Escorts
- RESTRICTION: Carrier [T6], Fleet Carrier [T6]
Frigate Normal 1/2 Torpedo: Spread I • Cannons: Scatter Volley II
Advanced 1/2 Torpedo: Spread II • Cannons: Scatter Volley III
Elite 1/2 Torpedo: Spread III • Cannons: Scatter Volley III • Lock Trajectory I
Cestus Frigates
- RESTRICTION: Universe Temporal Heavy Dreadnought Cruiser
Frigate Normal 1/2 Beams: Fire at Will I • Channeled Deconstruction • Torpedo: High Yield I • Emergency Power to Weapons I
Advanced 1/2 Beams: Fire at Will II • Channeled Deconstruction • Torpedo: High Yield II • Emergency Power to Weapons III
Elite 1/2 Beams: Fire at Will II • Channeled Deconstruction • Torpedo: High Yield II • Emergency Power to Weapons III
Class C Shuttlecraft
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}} Beams: Overload I
Advanced 3/6 {{{vr_torp}}} Beams: Overload II • Aceton Beam I
Elite 3/6 {{{ur_torp}}} Beams: Overload III • Aceton Beam III
Class F Shuttles
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 N/A Emergency Power to Shields I
Advanced 3/6 Emergency Power to Shields II • Beams: Overload I
Elite 3/6 Emergency Power to Shields III • Beams: Overload II
Danube Runabouts
- RESTRICTION: {{{Infobox.who}}}
Multirole Normal 2/4 Tractor Beam I
Advanced 2/4 Tractor Beam II
Elite 2/4 Tractor Beam III • Eject Tetryon Plasma
Delta Flyers
- RESTRICTION: {{{Infobox.who}}}
Multirole Normal 2/4 Tachyon Beam I
Advanced 2/4 Tachyon Beam II
Elite 2/4 Tachyon Beam III
Kelvin Timeline Assault Drone
- RESTRICTION: Kelvin Timeline Intel Dreadnought Cruiser [T6]
Attack Normal 3/6 Ramming Speed
Advanced 3/6 Ramming Speed • Torpedo: Spread I
Elite 3/6 Ramming Speed • Torpedo: Spread I • Beams: Fire at Will I
Peregrine Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 N/A
Advanced 3/6 N/A
Elite 3/6 Cannons: Rapid Fire I
Shield Repair Units
- RESTRICTION: {{{Infobox.who}}}
Support Normal 2/4 {{{r_energy}}}{{{r_torp}}} Shield Heal Repair Beam • Weak Hull
Advanced 2/4 {{{vr_energy}}}{{{vr_torp}}} Shield Heal Repair Beam • Reinforced Hull
Elite 2/4 {{{ur_energy}}}{{{ur_torp}}} Shield Heal Repair Beam • Armored Hull
Stalker Fighter Squadron
- RESTRICTION: Any Caitian Carrier
Attack Normal 3/6 Thoron Pulse • Hull Signature Masked
Advanced 3/6 Thoron Pulse • Hull Signature Masked • Antiproton Sweep
Elite 3/6 Thoron Pulse • Hull Signature Masked • Antiproton Sweep • Battle Cloak
Stalker Fighters
- RESTRICTION: Any Caitian Carrier
Multirole Normal 3/6 Thoron Pulse • Hull Signature Masked
Advanced 3/6 Thoron Pulse • Hull Signature Masked • Antiproton Sweep
Elite 3/6 Thoron Pulse • Hull Signature Masked • Antiproton Sweep • Battle Cloak
Tactical Flyer Squadrons
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}} Emergency Power to Weapons I
Advanced 3/6 {{{vr_torp}}} Emergency Power to Weapons II
Elite 3/6 {{{ur_torp}}} Emergency Power to Weapons III • Directed Energy Modulation II
Tellarite Adamant Fighters
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6  • Reflective Hull I
Advanced 3/6  • Reflective Hull II
Elite 3/6  • Reflective Hull III
Type 8 Shuttles
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 N/A N/A
Advanced 3/6 N/A Polarize Hull I
Elite 3/6 Polarize Hull I

Role Fighter Squad Weapon Abilities
B'Rel Birds-of-Prey
- RESTRICTION: Any Vo'Quv Carrier
Frigate Normal 1/2 Cannons: Rapid Fire I • Torpedo: High Yield I • Battle Cloak
Advanced 1/2 Cannons: Rapid Fire II • Torpedo: High Yield II • Battle Cloak
Elite 1/2 Cannons: Rapid Fire III • Torpedo: High Yield III • Battle Cloak
baSro' Frigates
- RESTRICTION: Durgath Temporal Heavy Dreadnought Battlecruiser
Frigate Normal 1/2 Beams: Fire at Will I • Channeled Deconstruction • Torpedo: High Yield I • Emergency Power to Weapons I
Advanced 1/2 Beams: Fire at Will II • Channeled Deconstruction • Torpedo: High Yield II • Emergency Power to Weapons III
Elite 1/2 Beams: Fire at Will II • Channeled Deconstruction • Torpedo: High Yield II • Emergency Power to Weapons III
DuQwl' Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 Lock Trajectory I
Advanced 3/6 Lock Trajectory I • Cannons: Rapid Fire I
Elite 3/6 Lock Trajectory I • Cannons: Rapid Fire II
Gorn Heavy Fighters
- RESTRICTION: Khaimas Multi-Mission Reconnaissance Vessel, Ahgamas Multi-Mission Surveillance Vessel, Ihgomas Multi-Mission Strategic Vessel
Attack Normal 2/4 Tractor Beam I
Advanced 2/4 Tractor Beam I
Elite 2/4 Tractor Beam I • Torpedo: Spread II
House Mo'Kai Fighters
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}} Beams: Overload I
Advanced 3/6 {{{vr_torp}}} Beams: Overload II • Aceton Beam I
Elite 3/6 {{{ur_torp}}} Beams: Overload III • Aceton Beam III
House Mo'Kai Raiders
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}} Fly Her Apart I • Destabilized Warp Core I • Reclaimable Materials I
Advanced 3/6 {{{vr_torp}}} Fly Her Apart II • Destabilized Warp Core II • Reclaimable Materials II
Elite 3/6 {{{ur_torp}}} Fly Her Apart III • Destabilized Warp Core III • Reclaimable Materials III
Marauding Force
- RESTRICTION: {{{Infobox.who}}}
Raider Normal 2/4 {{{r_torp}}} Boarding Party
Advanced 2/4 {{{vr_torp}}} Boarding Party • Reinforced Hull
Elite 2/4 {{{ur_torp}}} Boarding Party • Armored Hull
Nausicaan Stinger Fighters
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 N/A
Advanced 3/6 Torpedo: High Yield I
Elite 3/6 Torpedo: High Yield II • Emergency Power to Weapons I
Ning'tao Support Frigate
- RESTRICTION: Any Full Carrier
Frigate Normal 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Cloak
Advanced 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters ISuppression Barrage IIICloak
Elite 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters IISuppression Barrage IIISensor Scan ICloak
Orion Cutpurse Fighters
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6  • Reflective Hull I
Advanced 3/6  • Reflective Hull II
Elite 3/6  • Reflective Hull III
Orion Interceptors
- RESTRICTION: {{{Infobox.who}}}
Multirole Normal 3/6 {{{r_torp}}} Wep/Eng Drain Beam • Hyper Impulse Engines
Advanced 3/6 Wep/Eng Drain Beam • Hyper Impulse Engines
Elite 3/6 Wep/Eng Drain Beam • Hyper Impulse Engines • Tractor Beam I
Orion Slavers
- RESTRICTION: {{{Infobox.who}}}
Multirole Normal 3/6 Steals: , Common Commodities
Advanced 3/6 Steals: , Common Commodities, Contraband
Elite 3/6 Steals: , Common Commodities, Contraband, Rare Commodities, Prisoner DOffs
Power Siphon Drones
- RESTRICTION: {{{Infobox.who}}}
Debuff Normal 3/6 {{{r_energy}}}{{{r_torp}}} Power Drain • no shields
Advanced 3/6 {{{vr_energy}}}{{{vr_torp}}} Power Drain • Deflector Shields
Elite 3/6 {{{ur_energy}}}{{{ur_torp}}} Power Drain and Aux Transfer • Deflector Shields
Rozhenko Timeships
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 N/A
Advanced 3/6 Subatomic Disruptor
Elite 3/6 Subatomic Disruptor • Torpedo: High Yield II
Shield Repair Shuttles
- RESTRICTION: {{{Infobox.who}}}
Support Normal 2/4 {{{r_energy}}}{{{r_torp}}} Shield Heal Repair Beam
Advanced 2/4 {{{vr_energy}}}{{{vr_torp}}} Shield Heal Repair Beam • Reinforced Hull
Elite 2/4 {{{ur_energy}}}{{{ur_torp}}} Shield Heal Repair Beam • Armored Hull
Tachyon Drones
- RESTRICTION: {{{Infobox.who}}}
Debuff Normal 2/4 {{{r_energy}}}{{{r_torp}}} Cycling Tachyon Beam • no shields
Advanced 2/4 {{{vr_energy}}}{{{vr_torp}}} Cycling Tachyon Beam • Deflector Shields
Elite 2/4 {{{ur_torp}}} Cycling Tachyon Beam • Deflector Shields
Tactical Attack Fighter Squadrons
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}} Emergency Power to Weapons I
Advanced 3/6 {{{vr_torp}}} Emergency Power to Weapons II
Elite 3/6 {{{ur_torp}}} Emergency Power to Weapons III • Directed Energy Modulation II
To'Duj Fighter Squadron
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 N/A
Advanced 3/6 N/A
Elite 3/6 Cannons: Rapid Fire I
To'Duj Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 N/A
Advanced 3/6 N/A
Elite 3/6 Cannons: Rapid Fire I

Role Fighter Squad Weapon Abilities
Craeul Frigates
- RESTRICTION: Valkis Temporal Heavy Dreadnought Warbird
Frigate Normal 1/2 Beams: Fire at Will I • Channeled Deconstruction • Torpedo: High Yield I • Emergency Power to Weapons I
Advanced 1/2 Beams: Fire at Will II • Channeled Deconstruction • Torpedo: High Yield II • Emergency Power to Weapons III
Elite 1/2 Beams: Fire at Will II • Channeled Deconstruction • Torpedo: High Yield II • Emergency Power to Weapons III
Kaleh Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 Lock Trajectory I
Advanced 3/6 Lock Trajectory I • Cannons: Rapid Fire I
Elite 3/6 Lock Trajectory I • Cannons: Rapid Fire II
Kelvin Timeline Scorpion Fighters
- RESTRICTION: Kelvin Timeline T'laru Intel Carrier Warbird (T6)
attack Normal 3/6 Reroute Reserves to Weapons I
Advanced 3/6 Reroute Reserves to Weapons I
Elite 3/6 Reroute Reserves to Weapons I • Beams: Fire at Will I
Malem Support Frigate
- RESTRICTION: Any Full Carrier or Scimitar Dreadnought Warbird
Frigate Normal 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Cloak
Advanced 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters ISuppression Barrage IIICloak
Elite 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters IISuppression Barrage IIISensor Scan ICloak
Romulan Drone Ship
- RESTRICTION: Any Dreadnought Warbird, Kelvin Timeline T'Laru Intel Carrier Warbird [T6], or Support Carrier Warbird [T6]
Frigate Normal 1/2 Beams: Overload I • Beams: Fire at Will I • Emergency Power to Shields I • Multi-Spectral Emitters • Tri-Phasic Emitters
Advanced 1/2 Beams: Overload II • Beams: Fire at Will II • Emergency Power to Shields II • Multi-Spectral Emitters • Tri-Phasic Emitters • Multi-Spectral Emitter - Sensor Distortion I
Elite 1/2 Beams: Overload III • Beams: Fire at Will III • Emergency Power to Shields III • Multi-Spectral Emitters • Tri-Phasic Emitters • Multi-Spectral Emitter - Sensor Distortion II
Scorpion Fighter Squadron
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 N/A
{{{vr_energy}}}{{{vr_torp}}} {{{vr_ability}}}
Elite 3/6 Torpedo: High Yield I
Scorpion Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 N/A
Advanced 3/6 N/A
Elite 3/6 Torpedo: High Yield I
Snakehead Fighter Squadron
- RESTRICTION: {{{Infobox.who}}}
fighter Normal 3/6 Cannon: Scatter Volley I
Advanced 3/6 Cannon: Scatter Volley I • Torpedo: High Yield I
Elite 3/6 Cannon: Scatter Volley I • Torpedo: High Yield I
Suliban Veil Fighters
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6  • Reflective Hull I
Advanced 3/6  • Reflective Hull II
Elite 3/6  • Reflective Hull III

Role Fighter Squad Weapon Abilities
Breen
Bleth Choas Fighters
- RESTRICTION: Breen Sarr Theln Carrier (T6), Breen Rezreth Dreadnought Cruiser (T6)
Attack Normal 3/6 Evade Target Lock I
Advanced 3/6 Evade Target Lock II
Elite 3/6 Evade Target Lock III • Tachyon Beam I
Plesh Brek Frigate
- RESTRICTION: Breen Sarr Theln Carrier (T6), Breen Rezreth Dreadnought Cruiser (T6)
Frigate Normal 1/2 Tachyon Beam I • Cannons: Rapid Fire I • Torpedo: Spread I • Raider Flanking
Advanced 1/2 Tachyon Beam I • Cannons: Rapid Fire II • Torpedo: Spread II • Raider Flanking
Elite 1/2 Tachyon Beam I • Cannons: Rapid Fire II • Torpedo: Spread II • Raider Flanking • Breen Energy Dissipator
Cardassian
Yukawa Frigates
- RESTRICTION: {{{Infobox.who}}}
Frigate Normal 1/2 Torpedo: Spread I • Suppressive Armaments I
Advanced 1/2 Torpedo: Spread II • Suppressive Armaments I
Elite 1/2 Torpedo: Spread III • Suppressive Armaments I • Subnucleonic Carrier Wave I
Elachi
Elachi Oschu Shuttles
- RESTRICTION: Elachi Sheshar Intel Dreadnought Cruiser (T6), Elachi Sheshar Command Dreadnought Cruiser (T6)
Attack Normal 2/4 Torpedo: High Yield I • Elusive Target
Advanced 2/4 Torpedo: High Yield II • Beams: Overload I • Elusive Target
Elite 2/4 Torpedo: High Yield III • Beams: Overload II • Elusive Target
Elachi Qulash Frigate
- RESTRICTION: Elachi Sheshar Intel Dreadnought Cruiser (T6), Elachi Sheshar Command Dreadnought Cruiser (T6)
Frigate Normal 1/2 Torpedo: Spread I • Cannon: Rapid Fire I • Subspace Jump • Elusive Target
Advanced 1/2 Torpedo: Spread II • Cannon: Rapid Fire II • Subspace Jump • Elusive Target
Elite 1/2 Torpedo: Spread II • Cannon: Rapid Fire II • Subspace Jump • Elusive Target • Evade Target Lock I
Fek'Ihri
Fer'Jai Frigates
- RESTRICTION: Any Kar'Fi Battle Carrier or Fe'rang Dreadnought Carrier
frigate Normal 1/2 Cannons: Rapid Fire I • Torpedo: High Yield I • Aceton Beam I • Enhanced Impulse Engines
Advanced 1/2 Cannons: Rapid Fire II • Torpedo: High Yield II • Aceton Beam I • Enhanced Impulse Engines
Elite 1/2 Cannons: Rapid Fire III • Torpedo: High Yield III • Aceton Beam I • Enhanced Impulse Engines
Lost Souls of Gre'thor
- RESTRICTION: Any Fek'Ihri Carrier
attack Normal 3/6 Ferocious Charge
Advanced 3/6 Ferocious Charge • Psionic Shockwave
Elite 3/6 Ferocious Charge • Superior Psionic Shockwave
S'Kul Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 {{{r_torp}}} Ramming Speed I
Advanced 3/6 {{{vr_torp}}} Ramming Speed II
Elite 3/6 {{{ur_torp}}} Ramming Speed III
Herald
Baltim Raider
- RESTRICTION: Herald Vonph Dreadnought Carrier (T6), Herald Quas Flight Deck Carrier (T6)
Frigate Normal 1/2 Beams: Fire at Will I • Torpedo: High Yield I • Raider Flanking
Advanced 1/2 Beams: Fire at Will I • Torpedo: High Yield II • Raider Flanking • Ambush Gateway
Elite 1/2 Beams: Fire at Will II • Torpedo: High Yield III • Raider Flanking • Ambush Gateway
Mir Fighters
- RESTRICTION: Herald Vonph Dreadnought Carrier [T6], Herald Quas Flight Deck Carrier [T6]
attack Normal 3/6 N/A Impact
Advanced 3/6 N/A Impact • Beams: Overload I
Elite 3/6 Impact • Beams: Overload II
Hur'q
Hur'q Swarmer Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 {{{r_torp}}}  • Evasive Burst I
Advanced 3/6 {{{vr_torp}}}  • Evasive Burst II • Focused Assault I
Elite 3/6 {{{ur_torp}}}  • Evasive Burst III • Focused Assault II
Jem'Hadar
Jem'Hadar Attack Ship
- RESTRICTION: Jem'Hadar Dreadnought Carriers or Jem'Hadar Support Carriers
frigate Normal 1/2 Cannons: Rapid Fire I • Antiproton Sweep • Beams: Overload I • Ramming Speed
Advanced 1/2 Cannons: Rapid Fire II • Antiproton Sweep • Beams: Overload I • Ramming Speed
Elite 1/2 Cannons: Rapid Fire III • Antiproton Sweep • Beams: Overload II • Ramming Speed
Jem'Hadar Fighter Squadron
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 {{{r_torp}}} Directed Energy Modulation I
Advanced 3/6 {{{vr_torp}}} Directed Energy Modulation II
Elite 3/6 {{{ur_torp}}} Directed Energy Modulation III • Cannons: Rapid Fire I
Jem'Hadar Fighters
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 {{{r_torp}}} Directed Energy Modulation I
Advanced 3/6 {{{vr_torp}}} Directed Energy Modulation II
Elite 3/6 {{{ur_torp}}} Directed Energy Modulation III • Cannons: Rapid Fire I
Jem'Hadar Support Frigate
- RESTRICTION: Any Full Carrier
Frigate Normal 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I
Advanced 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters ISuppression Barrage III
Elite 1/2 Scattering Field I • Beams: Fire at Will I • Polarize Hull II • Viral Matrix I • Transfer Shield Strength I • Hazard Emitters IISuppression Barrage IIISensor Scan I
Jem'Hadar Vanguard Gunboats
- RESTRICTION: Jem'Hadar Dreadnought Carrier, Jem'Hadar Dreadnought Carrier (T5-U), Jem'Hadar Dreadnought Carrier (T6), Jem'Hadar Vanguard Dreadnought Cruiser (T6), Jem'Hadar Vanguard Carrier (T6), Jem'Hadar Vanguard Support Carrier (T6), Fleet Jem'Hadar Vanguard Support Carrier (T6)
frigate Normal 1/2 Beams: Fire at Will I • Attack Pattern Lambda I • Evasive Burst I • Ramming Speed
Advanced 1/2 Beams: Fire at Will II • Attack Pattern Lambda II • Evasive Burst I • Ramming Speed
Elite 1/2 Beams: Fire at Will III • Attack Pattern Lambda III • Evasive Burst II • Ramming Speed
Khitomer Alliance
Alliance Fighter Squadrons
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}} Focused Assault I
Advanced 3/6 {{{vr_torp}}} Focused Assault II
Elite 3/6 {{{ur_torp}}} Focused Assault III
Krenim
Krenim Heavy Raiders
- RESTRICTION: Krenim Annorax Science Dreadnought (T6)
Frigate Normal 1/2 Energy Weapons: Surgical Strikes I • Torpedo: High Yield I • Viral Matrix I
Advanced 1/2 Energy Weapons: Surgical Strikes II • Torpedo: High Yield II • Viral Matrix II • Aceton Beam I
Elite 1/2 Energy Weapons: Surgical Strikes II • Torpedo: High Yield III • Viral Matrix II • Aceton Beam II
Solanae
Obelisk Swarmers
- RESTRICTION: {{{Infobox.who}}}
attack Normal 3/6 Antiproton Defense Array • Focused Antiproton Array • Beams: Overload I
Advanced 3/6 Antiproton Defense Array • Focused Antiproton Array • Beams: Overload II
Elite 3/6 Antiproton Defense Array • Focused Antiproton Array • Beams: Overload III
Son'a
Son'a Assault Fighters
- RESTRICTION: Son'a Collector Science Dreadnought [T6]
Multirole Normal 3/6 {{{r_torp}}}  • Son'a Energy Siphon I • Thermolytic Absorption I
Advanced 3/6 {{{vr_torp}}}  • Son'a Energy Siphon II • Thermolytic Absorption II
Elite 3/6 {{{ur_torp}}}  • Son'a Energy Siphon III • Thermolytic Absorption III
Sphere Builders
Sphere Builder Arehbes Frigate
- RESTRICTION: Sphere Builder Denuos Dreadnought Carrier (T6), Sphere Builder Edoulg Science Vessel (T6)
Frigate Normal 1/2 Rapid Decay I • Channeled Deconstruction I • Torpedo: Spread I
Advanced 1/2 Rapid Decay I • Channeled Deconstruction I • Torpedo: Spread II • Beams: Fire at Will I
Elite 1/2 Rapid Decay I • Channeled Deconstruction I • Torpedo: Spread II • Beams: Fire at Will II
Sphere Builder Heavy Fighters
- RESTRICTION: Sphere Builder Denuos Dreadnought Carrier (T6), Sphere Builder Edoulg Science Vessel (T6)
Multirole Normal 2/4 Beams: Overload I • Channeled Deconstruction I
Advanced 2/4 Beams: Overload II • Channeled Deconstruction I • Torpedo: High Yield I
Elite 2/4 Beams: Overload II • Channeled Deconstruction I • Torpedo: High Yield II
Temporal
Epoch Fighters
- RESTRICTION: Temporal Multi-Mission Science Vessel (T6), Temporal Dreadnought Cruiser (T6)
Attack Normal 3/6 N/A
Advanced 3/6 Channeled Deconstruction I
Elite 3/6 Channeled Deconstruction I • Beams: Fire at Will I
Terran Empire
Mirror Universe Shuttlecraft
- RESTRICTION: {{{Infobox.who}}}
Attack Normal 3/6 {{{r_torp}}} Beams: Overload I
Advanced 3/6 {{{vr_torp}}} Beams: Overload II • Tractor Beam I
Elite 3/6 {{{ur_torp}}} Beams: Overload III • Tractor Beam III
Terran Empire Frigates
- RESTRICTION: Styx Terran Dreadnought Cruiser (T6)
Frigate Normal 1/2 Beams: Fire at Will I • Agony Ray I
Advanced 1/2 Beams: Fire at Will II • Agony Ray II • Attack Pattern Beta I
Elite 1/2 Beams: Fire at Will III • Agony Ray III • Attack Pattern Beta III • Suppression Barrage III
Tholian
Tholian Mesh Weavers
- RESTRICTION: Tholian Carrier or Tholian Dreadnought Cruiser
attack Normal 1/2 Beams: Fire at Will I • Attack Pattern Beta I • Evasive Maneuvers I • Supports Recluse Tetryon Grid
Advanced 1/2 Beams: Fire at Will II • Attack Pattern Beta II • Evasive Maneuvers I • Supports Recluse Tetryon Grid
Elite 1/2 Beams: Fire at Will III • Attack Pattern Beta III • Evasive Maneuvers I • Supports Recluse Tetryon Grid
Tholian Widow Fighters
- RESTRICTION: Tholian Carrier or Dreadnought Cruiser
attack Normal 3/6 Supports Recluse Tetryon Grid
Advanced 3/6 Supports Recluse Tetryon Grid
Elite 3/6 Supports Recluse Tetryon Grid • Beams: Fire at Will I
Tzenkethi
Shuk-din Frigate
- RESTRICTION: {{{Infobox.who}}}
frigate Normal 1/2 Lock Trajectory (Brief) • Cannon: Rapid Fire I • Tactical Team I
Advanced 1/2 Lock Trajectory (Brief) • Cannon: Rapid Fire II • Tactical Team II
Elite 1/2 Lock Trajectory (Brief) • Cannon: Rapid Fire III • Tactical Team III
V'ger
Digital Construct Drones
- RESTRICTION: {{{Infobox.who}}}
Frigate Normal 1/2 {{{r_energy}}}{{{r_torp}}} {{{r_ability}}}
Advanced 1/2 {{{vr_energy}}}{{{vr_torp}}} {{{vr_ability}}}
Elite 1/2 {{{ur_energy}}}{{{ur_torp}}} {{{ur_ability}}}
Vorgon
Vorgon Echentis Frigate
- RESTRICTION: Vorgon Ryn'kodan Carrier [T6], Vorgon Ytijara Dreadnought Cruiser [T6]
Attack Normal 1/2 Mines: Dispersal Pattern Alpha I • Suppression Barrage I
Advanced 1/2 Mines: Dispersal Pattern Alpha II • Suppression Barrage II
Elite 1/2 Mines: Dispersal Pattern Alpha III • Suppression Barrage III
Voth
Voth Heavy Fighters
- RESTRICTION: Any Voth Starship
Attack Normal 2/4 Emergency Power to Shields I • Emergency Power to Weapons I
Advanced 2/4 Emergency Power to Shields II • Emergency Power to Weapons II • Beams: Overload I
Elite 2/4 Emergency Power to Shields III • Emergency Power to Weapons III • Beams: Overload II
Xindi
Xindi-Aquatic Mobulai Frigates
- RESTRICTION: Any Xindi Carrier or Xindi Dreadnought Cruiser
attack Normal 1/2 Mines: Dispersal Pattern Alpha I • Cascade Resonance Burst I
Advanced 1/2 Mines: Dispersal Pattern Alpha II • Cascade Resonance Burst II
Elite 1/2 Mines: Dispersal Pattern Alpha III • Cascade Resonance Burst III
Xindi-Insectoid Castroi Fighters
- RESTRICTION: Any Xindi Carrier, Xindi Dreadnought Cruiser, or Xindi Strike Wing Escort
attack Normal 3/6 Emergency Power to Shields I • Beams: Fire at Will I
Advanced 3/6 Emergency Power to Shields II • Beams: Fire at Will II
Elite 3/6 Emergency Power to Shields III • Beams: Fire at Will III
Xindi-Primate Nusuti Heavy Fighters
- RESTRICTION: Any Xindi Carrier, Xindi Dreadnought Cruiser, or Xindi Strike Wing Escort
attack Normal 2/4 Beams: Fire at Will I • Jam Sensors I • Torpedo: Spread I
Advanced 2/4 Beams: Fire at Will II • Jam Sensors II • Torpedo: Spread II
Elite 2/4 Beams: Fire at Will III • Jam Sensors III • Torpedo: Spread III

Modifiers[]

Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below.

  • Innate
    • All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.
    • Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.
  • Subsystem
    • Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again; if Auxiliary subsystem is knocked offline, the Hangar will not operate.
  • Skill Tree
    • Skill Nodes
    • Unlocks
      • 5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.
      • 5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.
  • Starship Mastery (Carriers, Flight Deck Carriers, Flight Deck Raptors)
    • Quick Deployment: 20% recharge time reduction to launching Carrier pet crafts; +50% Rank Up XP for all Hangar Pets.
  • Duty Officers
    • Flight Deck Officer: Reduces the time to recharge Hangar Bay abilities after use.
    • Flight Deck Officer: Increases the accuracy of any carrier pet launched from your Hangar bays while they are in Intercept mode.
    • Flight Deck Officer: Increases the damage of any carrier pet launched from your Hangar bays while they are in Escort mode.

See Also[]

External links[]


v · d · e
Hangar Pets     
Starfleet
Rarity Shuttles Fighters Drones Frigates
Rare 32c. Federation
Class C
Class F
Danube
Delta Flyer
Mirror Universe
Type 8
Tactical Flyer Squadrons
Tellarite Adamant
Aeon Timeships
Peregrine
Stalker
  - Stalker Squadron
Shield Repair Units
Kelvin Timeline Assault Drone
Callisto Light Escorts
Cestus
Caitian Support
Very Rare Adv. 32c. Federation
Adv. Class C
Adv. Class F
Adv. Danube
Adv. Delta Flyer
Adv. Mirror Universe
Type 10
Adv. Tactical Flyer Squadrons
Adv. Tellarite Adamant
Adv. Aeon Timeships
Adv. Peregrine
Adv. Stalker
  - Advanced Stalker Squadron
Re. Shield Repair Units
Adv. Kelvin Timeline Assault Drone
Adv. Callisto Light Escorts
Adv. Cestus
Adv. Caitian Support
Ultra Rare Elite 32c. Federation
Elite Class F
Yellowstone
Elite Delta Flyer
Elite Mirror Universe
Elite Type 10
Elite Tactical Flyer Squadrons
Elite Tellarite Adamant
Elite Aeon Timeships
Elite Peregrine
Elite Stalker
  - Elite Stalker Squadron
Armored Shield Repair Units
Elite Kelvin Timeline Assault Drone
Elite Callisto Light Escorts
Elite Cestus
Elite Caitian Support
Klingon Defense Force
Rarity Shuttles Fighters Drones Frigates
Rare Marauding Force
Orion Slavers
Tactical Attack Squadron
DuQwl'
Gorn Heavy
House Mo'Kai Fighters
House Mo'Kai Raiders
Nausicaan Stinger
Orion Cutpurse
Orion Interceptors
Rozhenko Timeships
S'Kul
To'Duj
  - To'Duj Squadron
Power Siphon Drones
Tachyon Drones
Shield Repair Shuttles
B'Rel
Fer'Jai
baSro'
Ning'tao Support
Very Rare Re. Marauding Force
Adv. Orion Slavers
Adv. Tactical Attack Squadron
Adv. DuQwl'
Adv. Gorn Heavy
Adv. House Mo'Kai Fighters
Adv. House Mo'Kai Raiders
Adv. Nausicaan Stinger
Adv. Orion Cutpurse
Adv. Orion Interceptors
Adv. Rozhenko Timeships
Adv. S'Kul
Adv. To'Duj
  - Adv. To'Duj Squadron
Adv. Power Siphon Drones
Adv. Tachyon Drones
Re. Shield Repair Shuttles
B'Rotlh
Adv. Fer'Jai
Adv. baSro'
Adv. Ning'tao Support
Ultra Rare Armored Marauding Force
Elite Orion Slavers
Elite Tactical Attack Squadron
Elite DuQwl'
Elite Gorn Heavy
Elite House Mo'Kai Fighters
Elite House Mo'Kai Raiders
Elite Nausicaan Stinger
Elite Orion Cutpurse
Elite Orion Interceptors
Elite Rozhenko Timeships
Elite S'Kul
Elite To'Duj
  - Elite To'Duj Squadron
Elite Power Siphon Drones
Elite Tachyon Drones
Armored Shield Repair Shuttles
Qaw'Dun
Elite Fer'Jai
Elite baSro'
Elite Ning'tao Support
Romulan Republic
- These hangar pets are restricted to Romulan Republic-exclusive ships.
Rarity Shuttles Fighters Drones Frigates
Rare   Kaleh
Kelvin Timeline Scorpion
Scorpion
  - Scorpion Squadron
Snakehead Squadron
Suliban Veil
Craeul
Malem Support
Romulan Drone Ship
Very Rare   Adv. Kaleh
Adv. Kelvin Timeline Scorpion
Adv. Scorpion
Adv. Snakehead Squadron
Adv. Suliban Veil
  Adv. Craeul
Adv. Malem Support
Advanced Romulan Drone Ship
Dominion
- All Dominion hangar pets are Cross-Faction.
Rarity Shuttles Fighters Drones Frigates
Rare   Jem'Hadar
  - Jem’Hadar Squadron
  Jem'Hadar Attack Ship
Jem'Hadar Support
Jem'Hadar Vanguard Gunboats
Very Rare   Adv. Jem'Hadar
  - Adv. Jem'Hadar Squadron
  Adv. Jem'Hadar Attack Ship
Adv. Jem'Hadar Support
Adv. Jem'Hadar Vanguard Gunboats
Ultra Rare   Elite Jem'Hadar
  - Elite Jem'Hadar Squadron
  Elite Jem'Hadar Attack Ship
Elite Jem'Hadar Support
Elite Jem'Hadar Vanguard Gunboats
Cross-Faction
Rarity Shuttles Fighters Drones Frigates
Rare Elachi Oschu Shuttles Bleth Choas
Epoch
Hur'q Swarmers
Lost Souls of Gre'thor
Son'a Assault Fighters
Sphere Builder Heavy
Tholian Widow
Voth Heavy
Xindi-Insectoid Castroi
Xindi-Primate Nusuti Heavy
Mir
Obelisk Swarmers
Baltim Raider
Breen Plesh Brek Raider
Elachi Qulash
Krenim Heavy Raiders
Shuk-din
Sphere Builder Arehbes
Terran Empire
Tholian Mesh Weavers
Vorgon Echentis
Xindi-Aquatic Mobulai
Yukawa
Very Rare Adv. Elachi Oschu Shuttles Adv. Bleth Choas
Adv. Epoch
Adv. Hur'q Swarmers
Adv. Lost Souls of Gre'thor
Adv. Son'a Assault Fighters
Adv. Sphere Builder Heavy
Adv. Tholian Widow
Adv. Voth Heavy
Adv. Xindi-Insectoid Castroi
Adv. Xindi-Primate Nusuti Heavy
Adv. Mir
Adv. Obelisk Swarmers
Adv. Baltim Raider
Adv. Breen Plesh Brek Raider
Adv. Elachi Qulash
Adv. Krenim Heavy Raiders
Adv. Shuk-din
Adv. Sphere Builder Arehbes
Adv. Terran Empire
Adv. Tholian Mesh Weavers
Adv. Vorgon Echentis
Adv. Xindi-Aquatic Mobulai
Adv. Yukawa
Ultra Rare Elite Elachi Oschu Shuttles Elite Bleth Choas
Elite Epoch
Elite Hur'q Swarmers
Elite Lost Souls of Gre'thor
Elite Son'a Assault Fighters
Elite Sphere Builder Heavy
Elite Tholian Widow
Elite Voth Heavy
Elite Xindi-Insectoid Castroi
Elite Xindi-Primate Nusuti Heavy
Elite Mir
Elite Obelisk Swarmers
Elite Baltim Raider
Elite Breen Plesh Brek Raider
Elite Elachi Qulash
Elite Krenim Heavy Raiders
Elite Shuk-din
Elite Sphere Builder Arehbes
Elite Terran Empire
Elite Tholian Mesh Weavers
Elite Vorgon Echentis
Elite Xindi-Aquatic Mobulai
Elite Yukawa
See main page: Hangar pet