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A hazard in Star Trek Online is an area-of-effect left behind by an ability that cause damage or some other effect on a periodic basis, but only if you remain within the affected radius. This is in contrast to a DoT; players and NPCs can move away from hazards, but not DoTs.
Ground hazards[]
Plasma Grenade - Causes small AoE kinetic damage, but also leaves a plasma damage hazard at the point of detonation.
Cryonic Grenade - A specialty grenade that partially ignores shields, causing kinetic and cold damage and leaves a freezing hazard.
Smoke Grenade - Increases ally stealth; reduces enemy perception
Exothermic Induction Field - Creates a fire damage hazard.
Research Kit Module - Endothermic Induction Field - Creates a cold damage hazard.
Seismic Agitation Field - Creates a kinetic damage hazard that knocks those in range toward the center, and causes them to stumble.
Mechanic Kit Module - Molten Terrain - Creates a fire damage hazard.
Enhanced Crawler Mine from the Na'kuhl Temporal Operative set leaves a toxic damage hazard
Used by enemies:
- Aehallh Worm's Ravishing Toxic Spit
- Bluegill Ravager's Acid Spew - Toxic damage hazard.
Modifers[]
Trait: Temporal Flux Conditioning - +30 All Damage Resistance for Damage-Over-Time and Hazard effects
Space hazards[]
| This article or section is in need of an update Is EPS Corruption treated as a hazard? Please help out STO Wiki by adding the necessary changes! |
In space combat, Hazard Emitters will shield you from the effects of hazards for its duration. The vast majority of abilities that cause hazards deal damage based on your Exotic Particle Generator (EPG) skill, with exceptions noted below.
Note that abilities such as Destabilizing Resonance Beam are channeled, and so while they affect enemies within a radius of the target, they are not considered hazards.
Causal Anchor
Chronometric Inversion Field
Coolant Ignition

Reinforcements Squadron's Kolvoord Starburst
Create Fluidic Rift from the Fluidic Conduit Projector
Trait: Delphic Shockwave - Delphic Expanse Anomaly Radiation damage hazard when using
Photonic Shockwave
Eject Tetryon Plasma from the 
Tetryon-Plasma Impulse Engines lowers speed and turn rate, and disables cloak. Does not deal damage.
Eject Warp Plasma
- Antichroniton Infused Tetryon Discharge's Enhanced Antichroniton Phase Burst, a 2km radius Tetryon damage hazard
Gravity Well- Gravimetric Rifts caused by the Gravimetric Photon Torpedo Launcher
Ionic Turbulence
Particle Emission Plasma Torpedo Launcher - Leaves behind an exotic plasma damage hazard. Torpedo strike uses Projectile Weapon Training skill.- Protomatter Radiation Hazards are left behind by Tzenkethi NPCs after death.
Riker Maneuver
Subspace Ruptures- Tachyon Particle Hazard left by
Trait: Heavy Tachyon Mine - Shield drain hazard
Timeline Collapse
Timestream Rift Warhead - Initial hit is projectile physical damage, which leaves behind a 3km radius EPG physical damage hazard for 15 seconds that also reduces flight speed and has a chance to hold.
Tyken's Rift
Vent Theta Radiation
Modifers[]
Trait: Improved Polarize Hull - Periodically removes Hazard debuffs every 1 sec for 15 sec when using
Polarize Hull- Temporal Defense Initiative Starship Technologies 2-piece set bonus: +25% All Damage for Damage-Over-Time and Hazard effects
Trait: Temporal Flux Dissipators - +30 All Damage Resistance for Damage-Over-Time and Hazard effects
