High Density Beam Rifles are a type of Ground Weapon. Their primary fire method shoots a beam of energy at a target.
They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target dealing high damage, which can also damage other enemies behind them, with a good chance to knock back. These shots have the ability to deal a large amount of bonus damage if the target(s) is exposed.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
|High Density Beam Rifle|
|Phaser||2.5% chance: +2 Stun and -50% Runspeed|
|Disruptor||2.5% chance: -10 All Damage resistance for 10 sec|
|Plasma||2.5% chance: __ Plasma Damage|
|Polaron||2.5% Chance: Weapons Malfunction for 5 sec|
|Tetryon||2.5% chance: -__ All Shields|
|Antiproton||+20 Critical Severity Bonus|
There is currently one special High Density Beam Rifle available. There is also a pistol that has a similar secondary fire ability to a High Density Beam Rifle.
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
High Density Beam Rifles will have one modifier suffix, will have two and will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
|[CritD]||+20 Critical Severity|
|[CrtH]||+2% Critical Chance|
|[DoT1]||5% chance: X Radiation Damage over 15 sec|
|[DoT2]||5% chance: X Radiation Damage over 15 sec|
|[DoT3]||Grants Radiation Aura over 15 sec: 5 Radiation Damage|
|[KB1]||5% chance: Knocks back +5 feet|
|[KB2]||10% chance: Knocks back +10 feet|
|[KB3]||10% chance: Knocks back +10 feet|
5% chance: Applies Explosive Impact: Knocks back +5 feet
|[Rch]||-2.5 sec recharge|
|[Borg]||15 Kinetic Damage vs Borg NPCs|
|[Sonic]||7.5 Kinetic Damage vs Tholian NPCs|
|Weapon Proficiency||Increases the base damage of your ground weapons.|
|Weapon Expert||Increases the base damage of your ground weapons.|
|Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Improved Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
|Improved Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
|Energy Harness Armor||+5% All Energy Damage|
|Recoil Compensating Armor||+40% Critical Severity|
|Integrated Targeting Armor||+5% Critical Chance|
|Physical Augmentation Armor||+10% Physical Damage strength|
|Ground Weapons |
|Standard Weapons and Special Weapons|
|Elite Fleet Ground Weapons (standard + extra proc)|
|Reputation and Lock Box (dual-proc and new proc)|
|Damage Type||Pistol||Rifle||Assault||Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons|