5% chance: Root to foes within 5m of target for 4 sec
Compression Bolt Setting
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Inhibiting Polaron Compression Pistol: →
Inhibiting Polaron Compression Pistol Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Compression Bolt Setting
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Inhibiting Polaron Dual Pistols Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Dual Bolt Setting
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Bolt Spray
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
5 sec recharge
Value: __
Inhibiting Polaron Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Inhibiting Polaron Dual Pistols: →
Inhibiting Polaron Dual Pistols Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Dual Bolt Setting
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Bolt Spray
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
5 sec recharge
Value: __
Inhibiting Polaron Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Inhibiting Polaron Stun Pistol
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Stun Beam Setting
Expose Attack
Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Inhibiting Polaron Stun Pistol: →
Inhibiting Polaron Stun Pistol
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Stun Beam Setting
Expose Attack
Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Inhibiting Polaron Wide Beam Pistol Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Wide Beam Setting
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Inhibiting Polaron Wide Beam Pistol: →
Inhibiting Polaron Wide Beam Pistol Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Wide Beam Setting
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
4 sec recharge
Value: __
Inhibiting Polaron Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Inhibiting Polaron Full Auto Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Burst
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Inhibiting Polaron Full Auto Rifle: →
Inhibiting Polaron Full Auto Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Burst
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Inhibiting Polaron High Density Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
High Density Beam
Exploit Attack
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Inhibiting Polaron High Density Beam Rifle: →
Inhibiting Polaron High Density Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
High Density Beam
Exploit Attack
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Inhibiting Polaron Sniper Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Sniper Shot
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Inhibiting Polaron Sniper Rifle: →
Inhibiting Polaron Sniper Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Sniper Shot
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Inhibiting Polaron Split Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Auto-Targeting Beam
Exploit Attack
Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Inhibiting Polaron Split Beam Rifle: →
Inhibiting Polaron Split Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Auto-Targeting Beam
Exploit Attack
Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% chance: Root to foes within 5m of target for 4 sec
6 sec recharge
Value: __
Inhibiting Polaron Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Inhibiting Polaron Blast Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Energy Blast
Expose Attack
Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: Root to foes within 5m of target for 4 sec
12 sec recharge
Value: __
Inhibiting Polaron Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Inhibiting Polaron Blast Assault: →
Inhibiting Polaron Blast Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% chance: Root to foes within 5m of target for 4 sec
Energy Blast
Expose Attack
Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: Root to foes within 5m of target for 4 sec
12 sec recharge
Value: __
Inhibiting Polaron Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Inhibiting Polaron Pulsewave Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: Root to foes within 5m of target for 4 sec
Arcwave Setting
Expose Attack
Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Inhibiting Polaron Pulsewave Assault: →
Inhibiting Polaron Pulsewave Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: Root to foes within 5m of target for 4 sec
Arcwave Setting
Expose Attack
Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: Root to foes within 5m of target for 4 sec
8 sec recharge
Value: __
Inhibiting Polaron Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Inhibiting Polaron weapons can drop from the [Gamma Equipment Requisition] crate, or they can be purchased from the Tier I (rifles) or Tier II (pistols)Gamma Task Force reputation store for 7,500 . At the moment, assault weapons and Full Auto Rifle can only be obtained from the requisition box.
Modifiers
Rare Inhibiting Polaron weapons have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)
[CrtD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT3], [KB3], etc.)
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier:
All ground weapons upgraded to Epic quality receive: