- To affected targets: After 4 seconds, Deals __ Radiation damage (50% Shield Penetration)
Inhibiting Secondary Deflectors cause Science Bridge Officer abilities that apply a control effect to cause a burst of radiation damage after a few seconds.
Passive Ability[ | ]
Your Science Bridge Officer abilities that apply a control effect will cause a moderate amount of Radiation damage after a few seconds with 50% shield penetration. Affected abilities include:
- Gravity Well
- Photonic Shock Wave
- Jam Sensors
- Scramble Sensors
- Tractor Beam
- Tractor Beam Repulsors
- Electromagnetic Pulse Probe Electromagnetic Pulse Probe
- Ionic Turbulence Ionic Turbulence
Skills that affect this ability: Starship Exotic Particle Generator (Improves Exotic Damage)
Gear Upgrade[ | ]
The Inhibiting Secondary Deflector can be upgraded through the Gear Upgrade System, and requires Tech Upgrade Kits from the Science School, or Universal Tech Upgrades.
Secondary Deflector modifiers[]
Like standard Deflectors, Uncommon, Rare, Ultra Rare, and Epic Secondary Deflectors gain additional modifiers, however these items also gain a single special enhancement at Very Rare rarity. All Epic Secondary Deflectors have [EPG/ShdHeal] as their default fifth modifier, though this can be re-engineered into a different modifier. The amount the skill is boosted at a given Mk level seems to be about 14/15, or halfway between what a primary deflector gets innately, and what it gets from a mod. It is possible for a Secondary Deflector to have the same modifier more than once, up to a max of 3 times (at Uncommon, Rare, and Ultra Rare). The following is a list of possible Secondary Deflector modifiers:
Standard | |||
---|---|---|---|
Modifier | Effect | Modifier | Effect |
[CtrlX] | +X Starship Control Expertise | [DrainX] | +X Starship Drain Expertise |
[ShdHeal] | +X Starship Shield Restoration | [EPG] | +X Starship Exotic Particle Generator |
[HullCap] | +X Starship Hull Capacity | [ShCap] | +X Starship Shield Capacity |
Very Rare | |||
[SA -Def] | Sensor Analysis (-Defense): The enemy target of your Sensor Analysis ability will also receive a Defense debuff that increases in effectiveness the longer you have the target under the effect of that ability. The debuff is -2% per stack, up to a maximum of -12% at six stacks. | ||
[SA +Heal] | Sensor Analysis (+Heal): Improves the healing buff of Sensor Analysis when used on a friendly target by 20%. | ||
[SA +Dmg] | Sensor Analysis (+Damage): Improves the damage buff of Sensor Analysis when used on an enemy target by 20%. | ||
[+Chance] | Precision Sub-System Targeting: Improves the chance for Subsystem Targeting abilities to knock a subsystem offline by 25%. | ||
[-Recharge] | Accelerated Sub-System Targeting: Reduces the recharge time of Subsystem Targeting abilities by 25%. | ||
Fleet Strategic Secondary Deflectors | Fleet Colony World Secondary Deflectors | ||
[Acc] | +Z Accuracy Rating | [HullCap] [1] | +Z Starship Hull Capacity |
[Def] | +Z Defense Rating | [ShCap] [1] | +Z Starship Shield Capacity |
[EnDmg] | +Z% Energy Weapon Damage | [ProjDmg] | +Z% Projectile Weapon Damage |
Epic Secondary Deflectors 14 options: two of the six standard modifiers combined. | |||
[EPG/ShdHeal] Default |
+Y Starship Exotic Particle Generator +Y Starship Shield Restoration |
[EPG/HullCap] | +Y Starship Exotic Particle Generator +Y Starship Hull Capacity |
[CtrlX/EPG] | +Y Starship Control Expertise +Y Starship Exotic Particle Generator |
[ShCap/EPG] | +Y Starship Shield Capacity +Y Starship Exotic Particle Generator |
[CtrlX/DrainX] | +Y Starship Control Expertise +Y Starship Drain Expertise |
[ShCap/DrainX] | +Y Starship Shield Capacity +Y Starship Drain Expertise |
[CtrlX/ShdHeal] | +Y Starship Control Expertise +Y Starship Shield Restoration |
[ShCap/ShdHeal] | +Y Starship Shield Capacity +Y Starship Shield Restoration |
[CtrlX/HullCap] | +Y Starship Control Expertise +Y Starship Hull Capacity |
[ShCap/HullCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShdHeal] | +Y Starship Hull Capacity +Y Starship Shield Restoration |
[ShdHeal/DrainX] | +Y Starship Shield Restoration +Y Starship Drain Expertise |
[HullCap/DrainX] | +Y Starship Hull Capacity +Y Starship Drain Expertise |
Mark level of item | X [2] | Y [3] | Z [4] |
---|---|---|---|
Mk I | 2.8 | 1.9 | |
Mk II | 3.8 | 2.5 | |
Mk III | 4.7 | 3.1 | |
Mk IV | 5.6 | 3.8 | |
Mk V | 6.6 | 4.4 | |
Mk VI | 7.5 | 5 | |
Mk VII | 8.4 | 5.6 | |
Mk VIII | 9.4 | 6.3 | |
Mk IX | 10.3 | 6.9 | |
Mk X | 11.2 | 7.5 | |
Mk XI | 12.2 | 8.1 | |
Mk XII | 13.1 | 8.8 | 5.3 |
Mk XIII | 14.1 | 9.4 | 5.6 |
Mk XIV | 15 | 10 | 6 |
Mk XV | 15.9 | 10.6 | 6.4 |
- ↑ 1.0 1.1 The [HullCap] and [ShCap] mods found on the Fleet Colony World secondary deflectors give less skill than the normal modifiers, despite having the same name. Thus, a Colony World secondary deflector with "[HullCap]x2" will give X+Z Starship Hull Capacity.
- ↑ X = (Mk + 2) * 0.9375
Values in-game are shown rounded to the nearest tenth. - ↑ Y = (Mk + 2) * 0.625 = 2/3X
Values in-game are shown rounded to the nearest tenth. - ↑ Z ≈ (Mk + 2) * 0.375
Not enough data points to be exactly certain.