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Kentari Mass-Produced Missile Launcher
Very Rare Ship Weapon
Character Bind On Pickup

Kentari Mass-Produced Missile
Kinetic Damage
180' targeting arc
__ Kinetic Damage (__ DPS)
__ Radiation Damage over 3 sec
10% chance: -60% Flight Turn Rate for 5 sec
(100% chance on Torpedo: High Yield)
+2% Critical chance
+20% Critical Severity
2.5 sec recharge
Value: __

Kentari Mass-Produced Missile Launcher is a space weapon that fires several missiles as the target inflicting kinetic damage as well as a short duration radiation DOT.

In-Game Description[]

In an attempt at making cost-effective weaponry, the Kentari have created a missile launcher capable of delivering fast-firing, cheap, rockets. The side effects of the production have allegedly caused considerable pollution to the surrounding land. As a bonus with all purchases the missiles are capable of being fitted as a Nuclear Warhead when fired in higher yield modes.


Kentari Mass-Produced Missile

These missiles are high damage projectiles that are effective against ship hulls, but shields absorb most of the impact.

The Kentari have made thousands of these missile launchers as a precaution only to realize after the fact that there were more cost effective weapons to be made and the process for making these was allegedly affecting the atmosphere and surrounding vegetation.


Obtaining[]

This item is available as a mission reward from the featured episode Mirrors and Smoke.

Modifiers[]

Skill Rank Effects
Projectile Weapon Training Lieutenant Torpedo weapon damage.
Targeting Expertise Lt. Commander Weapon accuracy.
Weapon Specialization Commander Torpedo weapon critical severity.
Weapon Amplification Commander Torpedo weapon critical hit chance.

Gallery[]


v · d · e
Starship Energy weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy weapons
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Proton    
 
Other
         
Cosmetics Energy Weapons (different visuals)
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons.
Phaser
Disruptor
Plasma
Hybrid Energy Weapons (two standard procs)
Disruptor
-based
Plasma
-based
Tetryon
-based
Polaron
-based
Elite Fleet Energy Weapons (standard + extra proc)
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Special Energy Weapons (standard + extra proc)
Phaser
-based
Disruptor
-based
Plasma
-based
   
     
Tetryon
-based
Antoproton
-based
 
       
Special Energy Weapons (non-standard proc[s])
Phaser
-based
 
   
Phaser
-based
Disruptor
-based
Disruptor
-based
Plasma
-based
Plasma
-based
Plasma
-based
&
Tetryon
-based
 
Tetryon
-based
Polaron
-based
Polaron
-based
Antiproton
-based
Antiproton
-based
See also Fleet Space Weapons23rd Century Space WeaponsSets
v · d · e
Starship Projectile Weapons
Projectile Type → Torpedo Mine Cluster Torpedo
& Missile
↓ Damage Type Sub-type
Kinetic Chroniton
Photon
 
Plasma
 
Quantum
 
Transphasic
Tricobalt
None
Pure Kinetic
Kinetic + Radiation
Kinetic subtype varies, see above
Energy
Energy damage type varies
   
Other
Physical, etc.
 
Starship Experimental Weapons
v · d · e
Build Type →
↓ Damage Type
Standalone With matching console
Proton
Electrical
Kinetic
Physical
Radiation
Fire