Key Binds are associations that 'bind' hardware buttons/controls to in game actions and the user interface. They are used to speed up gameplay and simplify access to the many UI elements.
Players can customise these bindings in the "Key Binds", found under the Options menu, Keybinds.
Advanced Keybind Scripting[]
After learning about in-game keybinding from this article; advanced skills are available at the following link. Guide: Keybinds (a scripting guide): learn to create, save and load keybind scripting files. The files can then be loaded into your console to have greater customization and combinations. There is also a List of console commands.
Ground[]
Movement & Camera[]
Movement & Camera Key Binds | |||
---|---|---|---|
Action | Key #1 | Key #2 | Description |
Move Forward | W | Up | Moves you forward. With Walk or Run key pressed will cause you to move forward with that action. |
Move Back | S | Down | Moves you backward. |
Move Left | Q | Strafe Left, In other words, move to the left sideways | |
Move Right | E | Strafe Right, In other words, move to the right sideways | |
Turn Left | A | Left | Rotates your character Left (counterclockwise) |
Turn Right | D | Right | Rotates your character Right (Clockwise) |
Auto Move Forward | R | Same as forward, but without needing to continuously hold the key down. | |
Jump | Space | Enables your character to jump over objects, low walls, or on top of low objects. | |
Walk | While pressing a movement key, like forward, causes your character to move in that direction smoothly, like walking. | ||
Run | Shift | While pressing a movement key, like forward, causes your character to move in that direction quickly, like running. | |
Roll | Shift+Space | Causes your character to make a roll, then pop up onto their feet. | |
Aim Mode | C | Middle Click | |
Follow Target | Alt | After selecting a target character, causes you to follow it. | |
Toggle Follow Target | Toggles Follow Target, to make it an active key, or non-active key. | ||
Switch Weapon | Z | Allows your character, who can have two weapons to switch between them. If only one weapon is in a slot, toggles between Fist Fighting and the Weapon. (Useful for incapacitating a NPC character for capture. | |
Holster Toggle | H | Takes out, or puts away your weapon. | |
Stop Time Toggle | T | Causes the game to pause, or restart if there is time left in your pause counter. | |
Reset Camera | Home | Causes your camera to come back to the forward facing position, useful if you have 'mouse looked' in a different direction to 'reset' the camera view. | |
Cycle Camera Distance | Joy4 | align="center" | Each click moves you through the different camera positions. |
Enable Mouse Look | Right Drag | Enables the mouse to look around by holding down and dragging the mouse to what you want to see. | |
Toggle Mouse Look | Toggles whether the movement keys move or look. | ||
Enable Camera Rotation | Left Drag | While pressing left mouse button, moves camera to look around. | |
Toggle Camera Rotation | Toggles whether the mouse movement moves ship or rotates the camera. | ||
Zoom In Medium | Page Up | Zooms the view from behind the character closer to the character. (Options can be enabled to switch camera view to side of character or through character in another options menu.) | |
Zoom Out Medium | Page Down | Same as zoom in; but zooms out instead. | |
Zoom Out Fast | End | Zooms out quickly to furthest away. | |
Zoom In Slow | Mouse Scroll Up | Uses Mouse wheel, if present, to zoom In in smaller steps than Zoom In medium. (Fine control) | |
Zoom Out Slow | Mouse Scroll Down | Uses Mouse wheel, if present, to zoom Out in smaller steps than Zoom out medium. (Fine control) |
Targeting[]
Targeting & Interaction Key Binds | |||
---|---|---|---|
Action | Key #1 | Key #2 | Description |
Interact | F | Allows character to interact with scintillating object in the game. (Control Consoles, Force Fields, Boxes, etc.) | |
ContextAction | Right Click | ||
ExecuteAction | Left Double Click | Allows character to do the action indicated when interacting with a person, warp action, etc. | |
Crew Attack My Target | Y | Sends out Ship Boffs (Bridge Officers) to attack enemy targeted. | |
Target Next Exposed Enemy | G | Targets Next Enemy which shows on the screen | |
Set Rally Point | Sets a point on the ground which your Bridge Officers will 'Rally' to when they are finished or not engaging an enemy. Note: Set Rally point can fail when scripting key binds, see also Guide: Keybinds#Rally Point Bug | ||
Scan | V | Scan the surrounding area for anomalies. Scan will activate ending with a bright beam pointing to the closest anomaly. Often points to objective in a mission, when no anomalies nearby. | |
Target Next Enemy | Tab | Targets next enemy even if off screen. | |
Target Prev Enemy | Shift+Tab | Targets previous enemy even if off screen. | |
Target Next Friend | Ctrl+Tab | Targets next friend even if off screen. | |
Target Prev Friend | Targets previous friend even if off screen. | ||
Target Nearest Enemy | Targets Enemy Closest to you regardless of on screen or off. | ||
Target Nearest Friend | Targets Friend closest to you regardless if on screen or off. | ||
Target Cursor | Selects object under cursor; if targetable it will become target. | ||
Show Context Menu | |||
Interact Cursor | Joy8+Joy7 | ||
Clear Target | Joy6+Joy5 | Clears currently selected Target, same as escape. | |
Clear Target/Bring Up Menu | Escape | Clears your target, and/or brings up menu to exit game or other options. | |
Target First Teammate | F2 | When teamed, selects the top Teammate, and targets them. Note: If Autofire set to on, target will not stay selected and will cause target to shift, if you receive damage. | |
Target Second Teammate | F3 | Same as above but for second teammate. | |
Target Third Teammate | F4 | Same as above but for third teammate. | |
Target Fourth Teammate | F5 | Same as above but for fourth or bottom teammate. |
Skills[]
Skills | Refers to weapons in slots, or other skills able to be activated as found in your characters Status, including consumable heals, power ups, personal shield repairs, Tricorder, etc. If no character indicated, weapons target enemy, or self for positive effects. The Personal Menu has two options in the panel to the right: Top- Opens skills to allow click-drag to Personal Menu. Bottom- allows you to select whether '1,2, or 3' rows will show of personal menu. When '4' is selected shows rows '1-3' and disables crew HUD.
(Note: Keys if reassigned indicate selected key in Personal Menu.) | ||
---|---|---|---|
Action | Key #1 | Key #2 | Description |
Skill #1 | 1 | Numpad 1 | Activates 1st skill located in Personal Menu Slot Labeled '1', unless Slot '1' is key mapped to another key on keyboard, shows mapped key in Personal Menu. |
Skill #2 | 2 | Numpad 2 | Same as for Skill #1, but for Skill #3 |
Skill #3 | 3 | Numpad 3 | Same as for Skill #1, but for Skill #3 |
Skill #4 | 4 | Numpad 4 | Same as for Skill #1, but for Skill #4 |
Skill #5 | 5 | Numpad 5 | Same as for Skill #1, but for Skill #5 |
Skill #6 | 6 | Numpad 6 | Same as for Skill #1, but for Skill #6 |
Skill #7 | 7 | Numpad 7 | Same as for Skill #1, but for Skill #7 |
Skill #8 | 8 | Numpad 8 | Same as for Skill #1, but for Skill #8 |
Skill #9 | 9 | Same as for Skill #1, but for Skill #9 | |
Skill #10 | 0 | Same as for Skill #1, but for Skill #0 or '10' | |
Skill #11 | - | unused? | |
Skill #12 | Equals | unused? | |
Skill #1 | Ctrl+1 | Ctrl+Numpad 1 | Same as for skill set above; but, for additional rows as indicated in Personal Menu as controlled by [CTRL+#] (Replace # with appropriate number.) |
Skill #2 | Ctrl+2 | Ctrl+Numpad 2 | Same as for [CTRL+#] skill. |
Skill #3 | Ctrl+3 | Ctrl+Numpad 3 | Same as for [CTRL+#] skill. |
Skill #4 | Ctrl+4 | Ctrl+Numpad 4 | Same as for [CTRL+#] skill. |
Skill #5 | Ctrl+5 | Ctrl+Numpad 5 | Same as for [CTRL+#] skill. |
Skill #6 | Ctrl+6 | Ctrl+Numpad 6 | Same as for [CTRL+#] skill. |
Skill #7 | Ctrl+7 | Ctrl+Numpad 7 | Same as for [CTRL+#] skill. |
Skill #8 | Ctrl+8 | Ctrl+Numpad 8 | Same as for [CTRL+#] skill. |
Skill #9 | Ctrl+9 | Same as for [CTRL+#] skill. | |
Skill #10 | Ctrl+0 | Same as for [CTRL+#] skill. | |
Skill #11 | Ctrl+- | unused? | |
Skill #12 | Ctrl+Equals | unused? | |
Skill #1 | Alt+1 | Alt+Numpad 1 | Same as for skill set above; but, for additional rows as indicated in Personal Menu as controlled by [ALT+#] (Replace # with appropriate numbered skill slot. |
Skill #2 | Alt+2 | Alt+Numpad 2 | Same as for [ALT+#] skill. |
Skill #3 | Alt+3 | Alt+Numpad 3 | Same as for [ALT+#] skill. |
Skill #4 | Alt+4 | Alt+Numpad 4 | Same as for [ALT+#] skill. |
Skill #5 | Alt+5 | Alt+Numpad 5 | Same as for [ALT+#] skill. |
Skill #6 | Alt+6 | Alt+Numpad 6 | Same as for [ALT+#] skill. |
Skill #7 | Alt+7 | Alt+Numpad 7 | Same as for [ALT+#] skill. |
Skill #8 | Alt+8 | Alt+Numpad 8 | Same as for [ALT+#] skill. |
Skill #9 | Alt+9 | Same as for [ALT+#] skill. | |
Skill #10 | Alt+0 | Same as for [ALT+#] skill. | |
Skill #11 | Alt+- | unused? | |
Skill #12 | Alt+Equals | unused |
Gameplay Windows[]
Gameplay Windows | ||||
---|---|---|---|---|
Action | Key #1 | Key #2 | Description | |
Inventory | I | Opens Inventory dialog window for interaction. | ||
Crew Assignments | Opens Crew Assignments dialog window for interaction. | |||
Skills | K | Opens Crew Skills . | ||
Status | U | Opens Crew Status dialog window for interaction. | ||
People | O | Opens Friends and other Game controls. | ||
Missions | J | Opens 'Call Starfleet' Windows Mission. (Note: If you've not just completed a mission, this pops up the menu for selecting New, or Current Missions. ) | ||
Captain's Log | L | Makes Chat HUD visible for your recent actions in game. | ||
Map | M | Opens Local, Galaxy, and Lists of Destinations Map. (Note: List is only available in 'Sector Space'.) | ||
Tickets | Opens your Support tickets to view responses. | |||
Fleet | Opens Fleet dialog window for interaction. | |||
Remote Contacts | ||||
Tray Powers | P | Opens your Powers Tray to click and drag into Personal Menu, or viewing details of skills. |
Miscellaneous[]
Miscellaneous | ||||
---|---|---|---|---|
Action | Key #1 | Key #2 | Description | |
Start Chatting | Enter | Opens chat HUD, if closed, and starts a chat text line. Or closes Chat HUD, if open. | ||
Reply to Tell | Backspace | Auto sets text to reply in chat to last person to send tell. | ||
Toggle Fullscreen | Alt+Enter | Toggles Game Screen from [Window] to Full Screen mode. | ||
Toggle Show Game UI | Alt+F12 | Opens HUD UI to modify positions of HUD displays. |
Space[]
Movement & Camera[]
Movement & Camera Key Binds | |||
---|---|---|---|
Action | Key #1 | Key #2 | Description |
Pitch Up | W | Pitches the nose of your spacecraft UP | |
Pitch Down | S | Pitches the nose of your spacecraft DOWN | |
Turn Left | A | Rotates your spacecraft on the horizontal plane counter clockwise | |
Turn Right | D | Rotates your spacecraft on the horizontal plane clockwise | |
Throttle Forward | E | Increases speed one bar or +20% ex: Speed = 20%, increases to 40% | |
Throttle Back | Q | Same as increase; but, decreases speed by 20% | |
Throttle Toggle | R | Toggles to 100% if 0% or 0% if 100% | |
Reset Camera | Home | Centers camera to view direction of travel. | |
Cycle Camera Distance | Joy4 | Increments or Decrements Camera distance (Not reliable) | |
Enable Mouse Look | Right Drag | Activates ability to "Toggle Mouse Look" below. | |
Toggle Mouse Look | Toggle whether movement or mouse keys look around instead of maneuver ship. | ||
Enable Camera Rotation | |||
Toggle Camera Rotation | |||
Zoom Out Slow | Moves camera behind ship 15 units | ||
Zoom In Slow | Moves camera toward ship 15 units | ||
Zoom Out Medium | Mouse Scroll Up | Moves camera behind ship 30 units | |
Zoom In Medium | Mouse Scroll Down | Moves camera toward ship 30 units | |
Zoom Out Fast | Page Down | Moves camera behind ship 50 units | |
Camera Turn to Focus | Left+Right Click | Sets camera POV towards pointer focus | |
Camera Target Look | X | Sets camera POV towards target focus | |
Full Impulse | Shift+R | Toggles Full Impulse - Not Available in Sector Space or in Battle! |
Targeting & Interaction[]
Targeting & Interaction Key Binds | |||
---|---|---|---|
Action | Key #1 | Key #2 | Description |
Interact | F | Interacts with scintillating objects | |
ContextAction | Right Click | Accepts an option in pop-up window. EX: Warp to Sector Space Captain? Completes: "OK". | |
ExecuteAction | Left Double Click | Similar to Interact or Context, when those fail. | |
Distribute Shields | Delete | Redistributes power evenly to all shields | |
Reroute Shields Forward | Up | Transfers power from other shields to Fully Energize Forward Shields | |
Reroute Shields Right | Right | Transfers power from other shields to Fully Energize Right Shields | |
Reroute Shields Left | Left | Transfers power from other shields to Fully Energize Left Shields | |
Reroute Shields Rear | Down | Transfers power from other shields to Fully Energize Rear Shields | |
Power Levels Preset 1 (Attack) | Set Weapons, Shields, Engine & Aux Power levels and Mode to Attack | ||
Power Levels Preset 2 (Defense) | Set Weapons, Shields, Engine & Aux Power levels and Mode to Defense (Shields) | ||
Power Levels Preset 3 (Speed) | Set Weapons, Shields, Engine & Aux Power levels and Mode to Engines | ||
Power Levels Preset 4 (Balanced) | Set Weapons, Shields, Engine & Aux Power levels and Mode to Equal for all. | ||
Fire All Phasers | Space | Fires all phaser/beam devices | |
Fire All Torpedoes | Ctrl+Space | Fires all torpedos | |
Fire All Weapons | Alt+Space | Fires all beam/torpedos/mine weapons | |
Scan | V | Scans surrounding area for Anomalies or if set by episode, and interactive objects relevant to game play, and indicates general direction by emitted beam from scanner | |
Target Next Enemy | Tab | Targets the next enemy visible in screen | |
Target Prev Enemy | Shift+Tab | Targets the previous enemy visible in screen. | |
Target Next Friend | Ctrl+Tab | Targets the next friend visible in screen. | |
Target Prev Friend | Targets the previous friend visible in screen. | ||
Target Nearest Enemy | Targets the enemy nearest to ship | ||
Target Nearest Friend | Targets the friendly ship nearest to you. | ||
Target Cursor | Left Click | Selects the object visible under the cursor friend or foe and targets them. | |
Show Context Menu | Shows the object targeted's actionable menu. ex: Follow, info, etc. | ||
Interact Cursor | Joy8+Joy7 | Interact with object under cursor. | |
Clear Target | Joy6+Joy5 | Clear's the object targeted, so it is no longer a target. | |
Clear Target/Bring Up Menu | Escape | Clear's a target, if it exists, or brings up Main Menu. | |
Target First Teammate | F2 | Targets the first teammate's reticule at the top of the list. | |
Target Second Teammate | F3 | Same as above; but for 2nd Teammate | |
Target Third Teammate | F4 | Same as above; but for 3rd Teammate | |
Target Fourth Teammate | F5 | Same as above; but for Last Teammate |
Skills or Power Tray[]
Skills or Power Tray Key Binds | |||
---|---|---|---|
Action | Key #1 | Key #2 | Description: These refer to the skills located in the Power Trays showing in the HUD of the ship or person. |
Skill #1 | 1 | Numpad 1 | Key activates skill/or power located in Power Tray 1 1 |
Skill #2 | 2 | Numpad 2 | Same as above but for Power Tray 1 2 |
Skill #3 | 3 | Numpad 3 | Same as above but for Power Tray 1 3 |
Skill #4 | 4 | Numpad 4 | Same as above but for Power Tray 1 4 |
Skill #5 | 5 | Numpad 5 | Same as above but for Power Tray 1 5 |
Skill #6 | 6 | Numpad 6 | Same as above but for Power Tray 1 6 |
Skill #7 | 7 | Numpad 7 | Same as above but for Power Tray 1 7 |
Skill #8 | 8 | Numpad 8 | Same as above but for Power Tray 1 8 |
Skill #9 | 9 | Numpad 9 | Same as above but for Power Tray 1 9 |
Skill #10 | 0 | Numpad 0 | Same as above but for Power Tray 1 0 aka '10' |
Skill #11 | - | Numpad - | No Tray available for this action |
Skill #12 | Equals | Numpad = | No Tray available for this action |
Action | Key #1 | Key #2 | Description |
Skill #1 | Ctrl+1 | Ctrl+Numpad 1 | Same as above but for Power Tray Row 2 Column 1 |
Skill #2 | Ctrl+2 | Ctrl+Numpad 2 | Same as above but, column 2 |
Skill #3 | Ctrl+3 | Ctrl+Numpad 3 | Same as above but, column 3 |
Skill #4 | Ctrl+4 | Ctrl+Numpad 4 | Same as above but, column 4 |
Skill #5 | Ctrl+5 | Ctrl+Numpad 5 | Same as above but, column 5 |
Skill #6 | Ctrl+6 | Ctrl+Numpad 6 | etc. |
Skill #7 | Ctrl+7 | Ctrl+Numpad 7 | |
Skill #8 | Ctrl+8 | Ctrl+Numpad 8 | |
Skill #9 | Ctrl+9 | Ctrl+Numpad 9 | |
Skill #10 | Ctrl+0 | Ctrl+Numpad 0 | |
Skill #11 | Ctrl+- | Ctrl+Numpad - | N/A |
Skill #12 | Ctrl+Equals | Ctrl+Numpad = | N/A |
Action | Key #1 | Key #2 | Description |
Skill #1 | Alt+1 | Alt+Numpad 1 | Same as above but activates Row 3, Column 1 |
Skill #2 | Alt+2 | Alt+Numpad 2 | Same but Row 3, Column 2 |
Skill #3 | Alt+3 | Alt+Numpad 3 | Same but Row 3, Column 3 |
Skill #4 | Alt+4 | Alt+Numpad 4 | Etc. |
Skill #5 | Alt+5 | Alt+Numpad 5 | |
Skill #6 | Alt+6 | Alt+Numpad 6 | |
Skill #7 | Alt+7 | Alt+Numpad 7 | |
Skill #8 | Alt+8 | Alt+Numpad 8 | |
Skill #9 | Alt+9 | Alt+Numpad 9 | |
Skill #10 | Alt+0 | Alt+Numpad 0 | |
Skill #11 | Alt+- | Alt+Numpad - | N/A |
Skill #12 | Alt+Equals | Alt+Numpad = | N/A |
Gameplay Windows[]
Gameplay Windows Key Binds | |||
---|---|---|---|
Action | Key #1 | Key #2 | Description |
Inventory | I | Pops up window showing Inventory, and Tab for Assets | |
Crew Assignments | Pops up Crew Window focused on Assignments. | ||
Skills | K | Pops up Crew Window focused on their skills | |
Status | U | Pops up Crew Window focused on their status | |
People | O | Pops up people window for Social interactions such as setting privacy, team invites, etc. | |
Missions | J | Pops up Starfleet Menu showing current Missions | |
Captain's Log | L | Pops up chat window showing the log of gave actions. | |
Map | M | Pops up Map showing tabs for Local, Galaxy, Lists of travel destinations (only in Sector Space) | |
Tickets | Shows GM Tickets you have sent for resolution of game issues. | ||
Fleet | Shows Fleet status, actions, projects, etc. | ||
Remote Contacts | |||
Tray Powers | Pops up window which has Box for Locking your Powers Tray so game can't make changes (suggested); and all powers available with current crew configuration which can be dragged into your power trays, when tray is not locked. |
Miscellaneous[]
Miscellaneous Key Binds | |||
---|---|---|---|
Action | Key #1 | Key #2 | Description |
Start Chatting | Enter | Opens chat window with Cursor located in Chat box for typing. Note: Take care not to activate while in combat or under alert, all keyboard actions are entered into chat window and will not activate on ship until window is closed. | |
Reply to Tell | Backspace | Reply to a personal tell with the person's name queued for response. | |
Toggle Fullscreen | Alt+Enter | Sets your Windowed Mode to Full Screen if Windowed, and visa versa. | |
Toggle Show Game UI | Alt+F12 | Toggles all clickable powers and ship actions on or off, to clear viewscreen for unhindered view of the beauty which surrounds you in space. |
Notes[]
Key Binding Starship Power Presets[]
By default the game does not allow assigning key binds to the starship power preset buttons through the options menu. Key binds can be assigned however by using the chat window and the following commands;
- /bind <key> StatsPreset_Load Preset_1 [Attack]
- /bind <key> StatsPreset_Load Preset_2 [Defense]
- /bind <key> StatsPreset_Load Preset_3 [Speed]
- /bind <key> StatsPreset_Load Preset_4 [Balanced]
Where <key> is the desired key for the bind you wish to use. If you are unsure how the key you wish to use is defined within the game, it's recommended that you try assigning it to a command that can be set in the options menu before attempting to rebind it to a power preset.
Copying Key Binds[]
If you have multiple characters and wish to copy key binds from one to another or wish to backup your key binds, you can use the following method.
This method requires typing console commands into the chat window. It also requires saving and loading ground and space key binds separately.
Saving Key Bind sets[]
- When in the location whose bindings you wish to save, hit the ENTER key or click in the chat text box.
- Type the following:
- /bind_save_file DefaultGround.txt or /bind_save_file DefaultSpace.txt depending on the location.
- Hit ENTER.
This saves file(s) in your STO directory with your character's current key bindings.
Loading Key Bind sets[]
The files you created in the save procedure can be used to restore key binds to an existing character or apply them to a new one.
- When in the location whose bindings you wish to load, hit the ENTER key or click in the chat text box.
- Type the following:
- /bind_load_file DefaultGround.txt or /bind_load_file DefaultSpace.txt depending on the location.
- Hit ENTER.
These procedures can be used for all characters created, you can also exchange these files with other players to try out their key binds.
You can change the names of the text files in the load and save commands and you can include a drive and path if you don't want them directly in your STO folder.
Using the DefaultGround.txt and DefaultSpace.txt names will assign these key binds to all new characters created.
This information was provided by Wolfiesden on the STO Forums.