Leck's Throwing Knives Mk XII [CritD] [CritH] [Dmg]
Very Rare Ground Weapon
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers
Throw Knife
Exploit Attack
Single Target Ranged Attack
- 130.6 Physical Damage (130.6 DPS) (100% Shield Penetration)
- +2% Critical Chance
- +20% Critical Severity
Blade Fan
Exploit attack
Targetted Cone AoE Damage
130.6 Physical Damage (130.6 DPS) (100% Shield Penetration)
+2% Critical Chance
+20% Critical Severity
8 sec recharge
Leck's Throwing Knives is a ground weapon which can be acquired from “Quark's Lucky Seven”.
Game description[]
A set of Leck's legendary throwing knives, granted to you as a gift from Leck himself. These throwing knives can cause deep wounds that heavily bleed for a short duration.
Primary attack[]
Throw a single knife at a target, that deals a high amount of shield-bypassing physical damage.
- Affects Foe
- 15 meter Range
- 1 sec activate
- (stats in the infobox)
Skills that affect this ability:
- Weapon Proficiency (Improves Ground Weapon)
- Combat Specialist (Improves Ground Weapons and Unarmed Attacks)
Secondary attack[]
Throw a fan of knives that can hit up to 6 targets in a cone that deals a high amount of shield-bypassing physical damage.
- Affects Foe (6 max)
- 15.24 meter Range; 45 degree Cone
- 8 sec recharge
- (stats in the infobox)
Skills that affect this ability:
- Weapon Proficiency (Improves Ground Weapon)
- Combat Specialist (Improves Ground Weapons and Unarmed Attacks)
Melee attack[]
The Palm Strike melee attack knocks back and may Stun the opponent.
- 2 meter Range;
- 90 degree Cone
- 0.75 sec activate
- 10.4 Physical Damage (13.9 DPS) (80% Shield Penetration)
- Knocks back +8 feet
- 10% chance: Stun + for 3 sec
- 10% Chance: 9.1 Bleeding Damage Per Second for 10 sec (Ignores Shields)
- +2% Critical Chance
- +20% Critical Severity
Skills that affect this ability:
- Combat Specialist (Improves Ground Weapons and Unarmed Attacks)
Notes[]
- This weapon is one of the few ranged weapons that the Borg cannot adapt to, as it does physical damage.
Ground Weapons
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Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
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Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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