Lvl 50: | 47438 |
Lvl 55: | 51219 |
Lvl 60: | 55000 |
Lvl 65: | 61875 |
- Tier 1 Variants
- Tier 2 Variants
- Tier 6 Variants
- Temporal Light Cruiser (TOS)
- Legendary Miracle Worker Light Cruiser (TOS)
- Miracle Worker Flight Deck Carrier (DSC)
- Mirror Warship (DSC)
- Legendary Temporal Flight Deck Carrier (DSC)
- Heavy Command Cruiser (Kelvin)
- Legendary Intel Battlecruiser (Kelvin)
The Legendary Constitution-class Miracle Worker Light Cruiser is a Tier 6 Cruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen Store. This starship can be used from any level upon completion of the tutorial experience. As you level up, this ship gains additional hull, weapon slots, and console slots.
Players can obtain this starship from the Zen Store as part of the 10th Anniversary Legendary Starship Bundles: Standard bundle for 30,000 , or as part of the Premium bundle for 45,000 .
Overview
The Legendary Miracle Worker Light Cruiser is manifestation of Starfleet’s dedication to duty, exploration and problem solving. Based on standards set by Chief Engineer Montgomery Scott during his service on the Constitution class U.S.S. Enterprise, the Legendary Miracle Worker Light Cruiser features Innovation Mechanics, a Cruiser Command Array, 4 fore and aft weapons, a Corbomite Device and Ionized Gas Sensor, and a Universal Console Slot. The Legendary Miracle Worker Light Cruiser is the true definition of a legend, and because of its exploits, history will never forget the name Enterprise.
Class variants
Class | Information |
---|---|
This Constitution-class variant is the classic pre-refit model of the U.S.S. Enterprise (NCC-1701) as seen in The Original Series. | |
"Where No Man has Gone Before" Variant. Based on the slightly different studio model that appeared in the second Pilot episode for 'Star Trek: The Original Series'. | |
The Jefferies’ Phase II Constitution Refit: Before Star Trek became a major motion picture in 1979, there were plans to make a new television series titled 'Star Trek: Phase II.' For this series, Matt Jefferies was given the task of designing an upgraded version of the U.S.S. Enterprise. Jefferies was the same artist who designed the original Enterprise, and his Phase II refit design showed a logical technological progression from the ship’s appearance in Star Trek: The Original Series. While Phase II was scrapped in favor of the big-budget movie, the Jefferies’ design would inspire the changes made to the ship as she appeared in Star Trek: The Motion Picture.
This design is exclusive to this ship. Players may also select the "Jefferies Beta" hull, which has a protuding deflector dish like the TOS Constitution. | |
In the late 2260s to early 2270s, the Constitution class underwent its final major refit program. Essential upgrades were made to the Constitution class' critical systems, some of which would be reflected on in Starfleet designs in the 25th century.
Players may also select the "Constitution Refit Beta" nacelles, which are permanently lit. | |
The Excalibur class is well-suited for cargo or transport missions. Its expansive cargo holds make it indispensable to Starfleet as a vessel used to resupply planets, space stations, and other starships. The power systems make it possible to run industrial replicators indefinitely, making this class the ideal choice for evacuation and mercy missions. | |
The Exeter class is a variant on the famed Constitution Class. The Exeter honors the 400 crew members of the U.S.S. Exeter who were killed by a biological agent in 2268. The Exeter class has the white hull texture common to Federation refit vessels. | |
The Vesper class is reminiscent of the Excelsior class line of ships. However the general layout reflects that of the more traditional Cruiser. The saucer, unlike that of the Excalibur, is completely round. |
Starship Mastery
Starship Mastery CRUISER | ||
---|---|---|
I II III IV V VI | ||
Level | Name | Description |
I | Absorptive Hull Plating | +25 Physical Damage Resistance Rating. +25 Kinetic Damage Resistance Rating. |
II | Rapid Repairs | Regenerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat. |
III | Enhanced Hull Plating | +25 All Energy Damage Resistance Rating. +25 Radiation Damage Resistance Rating. |
IV | Armored Hull | +10% Hull Hitpoints. |
V | Built To Last | Activating a Hull Healing Bridge Officer ability will apply a weapon power cost reduction and a hull regeneration buff. The hull regeneration buff's effectiveness will increase when trigged at low hull strength. |
VI | The Best Diplomat | During Beam Overload and Fire at Will, beam weapons enjoy additional damage based on Engine, Shield, and Aux power ratings. Once unlocked on one character, this trait is unlocked account-wide. |
Abilities
Universal consoles
The Legendary Constitution Miracle Worker Light Cruiser comes equipped with the Ominous Device and Ionized Gas Sensor universal consoles.
Cruiser commands
The Legendary Constitution-class Miracle Worker Light Cruiser supports the following cruiser commands:
Specialization seating
The Legendary Constitution-class Miracle Worker Light Cruiser features the following specialist seats:
- Commander Engineering/Miracle Worker
- Lieutenant Engineering/Miracle Worker
Cyclical Quantum Slipstream Drive
Cyclical Quantum Slipstream Drive is a built-in ability which allows improved Sector Space travel speed of 107.8 (approx Warp 23) for 90 seconds instead of normal 30 seconds. Re-initializing it takes 30 seconds instead of the normal 120 seconds.
Innovation Effects
The Legendary Constitution-class Miracle Worker Light Cruiser features built-in Innovation mechanic which requires activation of three bridge officer abilities corresponding to colors on the Innovation display window. Successfully matching the colors will automatically trigger the available Innovation effect for 10 seconds. One of six possible Innovation effects will be randomly selected each time the Innovation mechanic refreshes.
- Instinctive Rerouting (Bonus to All Subsystem Power)
- Containment Layering (Temporary Hull based on Max Hull)
- Heisenberg Decoupling (Secondary Shields based on Max Shields)
- Plasma Conduit Purge (Self-Targeted AOE Plasma Damage-over-Time)
- Ingenious Solutions (Bonus to Recharge Speeds for Bridge Officer and Captain Abilities)
- Barclay Maneuver (Photonic Copy of your starship which uses Ramming Speed on a nearby foe)
Standard configuration
Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style. Standard Issue gear cannot be upgraded.
Equipment
Fore Weapons
Aft Weapons
Scaling starship
This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.
Equipment slots and seating
As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities:
Level | Boff seats | |||||
---|---|---|---|---|---|---|
0-9 | 2 | 2 | 1 | 2 | 2 | |
10-19 | 2 | 2 | 2 | 3 | 2 | |
20-29 | 3 | 3 | 2 | 3 | 3 | |
30-39 | 3 | 3 | 3 | 4 | 4 | |
40+ | 4 | 4 | 3 |
This starship's universal console slot is available immediately.
Hull strength
This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.375 for the Legendary Constitution-class Miracle Worker Light Cruiser), and then multiplied by the scaling multiplier below at each level.
Level | Multiplier | Hull HP | Level | Multiplier | Hull HP | Level | Multiplier | Hull HP | Level | Multiplier | Hull HP | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 13750 | 20 | 2 | 27500 | 40 | 3 | 41250 | 60 | 4 | 55000 | |||
1 | 1.05 | 14438 | 21 | 2.05 | 28188 | 41 | 3.05 | 41938 | 61 | 4.1 | 56375 | |||
2 | 1.1 | 15125 | 22 | 2.1 | 28875 | 42 | 3.1 | 42625 | 62 | 4.2 | 57750 | |||
3 | 1.15 | 15813 | 23 | 2.15 | 29563 | 43 | 3.15 | 43313 | 63 | 4.3 | 59125 | |||
4 | 1.2 | 16500 | 24 | 2.2 | 30250 | 44 | 3.2 | 44000 | 64 | 4.4 | 60500 | |||
5 | 1.25 | 17188 | 25 | 2.25 | 30938 | 45 | 3.25 | 44688 | 65 | 4.5 | 61875 | |||
6 | 1.3 | 17875 | 26 | 2.3 | 31625 | 46 | 3.3 | 45375 | ||||||
7 | 1.35 | 18563 | 27 | 2.35 | 32313 | 47 | 3.35 | 46063 | ||||||
8 | 1.4 | 19250 | 28 | 2.4 | 33000 | 48 | 3.4 | 46750 | ||||||
9 | 1.45 | 19938 | 29 | 2.45 | 33688 | 49 | 3.45 | 47438 | ||||||
10 | 1.5 | 20625 | 30 | 2.5 | 34375 | 50 | 3.45 | 47438 | ||||||
11 | 1.55 | 21313 | 31 | 2.55 | 35063 | 51 | 3.505 | 48194 | ||||||
12 | 1.6 | 22000 | 32 | 2.6 | 35750 | 52 | 3.56 | 48950 | ||||||
13 | 1.65 | 22688 | 33 | 2.65 | 36438 | 53 | 3.615 | 49706 | ||||||
14 | 1.7 | 23375 | 34 | 2.7 | 37125 | 54 | 3.67 | 50463 | ||||||
15 | 1.75 | 24063 | 35 | 2.75 | 37813 | 55 | 3.725 | 51219 | ||||||
16 | 1.8 | 24750 | 36 | 2.8 | 38500 | 56 | 3.78 | 51975 | ||||||
17 | 1.85 | 25438 | 37 | 2.85 | 39188 | 57 | 3.835 | 52731 | ||||||
18 | 1.9 | 26125 | 38 | 2.9 | 39875 | 58 | 3.89 | 53488 | ||||||
19 | 1.95 | 26813 | 39 | 2.95 | 40563 | 59 | 3.945 | 54244 |
T6-X upgrade
By using an [Experimental Ship Upgrade Token], the Legendary Constitution-class Miracle Worker Light Cruiser may be upgraded to T6-X, unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait.
Ship comparison
- The following table compares all Tier 6 Constitution-class starships.
Ship | Rank | Tier | Hull | Uni | BOffs | IR | Cost | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Temporal Light Cruiser | 6 | 47438 | 1.375 | 1.175 | 5 | 3 | ✗ | 4 | 4 | 3 | 4 | {{{hangars}}} | 11.5 | 0.15 | 45 | |||||
Miracle Worker Flight Deck Carrier | 6 | 48300 | 1.4 | 1.25 | 5 | 3 | ✓ | 3 | 5 | 3 | 4 | 2 | 9 | 0.18 | 40 | |||||
Legendary Kelvin Constitution Intel Battlecruiser | 6 | 46575 | 1.35 | 1 | 5 | 3 | ✓ | 4 | 5 | 2 | 3 | {{{hangars}}} | 10.5 | 0.17 | 55 | 30,000 | ||||
Legendary Constitution Miracle Worker Light Cruiser | 6 | 47438 | 1.375 | 1.175 | 4 | 4 | ✗ | 4 | 4 | 3 | 4 | {{{hangars}}} | 10 | 0.15 | 40 | 30,000 | ||||
Legendary Constitution Temporal Flight Deck Carrier | 6 | 48300 | 1.4 | 1.3 | 5 | 3 | ✓ | 3 | 4 | 4 | 4 | 2 | 7 | 0.16 | 35 | 30,000 | ||||
Mirror Constitution Warship | 6 | 44850 | 1.3 | 0.95 | 5 | 3 | ✓ | 5 | 4 | 2 | 3 | {{{hangars}}} | 13.5 | 0.18 | 50 | |||||
Kelvin Constitution Heavy Command Cruiser | 6 | 50025 | 1.45 | 1.1 | 4 | 4 | ✗ | 4 | 4 | 3 | 4 | {{{hangars}}} | 8 | 0.15 | 40 | • 29,500 |
Admiralty ship
Admiralty Ship | |||
---|---|---|---|
52 | 38 | 27 | |
+10 ENG and TAC per EngShip |
External links
Playable starships (All Factions)
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Unlocking Cross-Faction Flying will grant the player the ability to use any starship, from any faction. |
Starfleet: (Complete & Detailed List) |
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Klingon Defense Force: (Complete & Detailed List) |
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Small Craft | ||||
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DujHod Chariot • Kivra Shuttle • Rozhenko Timeship • To'Duj Fighter • Toron Shuttle |
Romulan Republic: (Complete & Detailed List) |
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Small Craft | ||||
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Commander's Gig • Tiercel Shuttle • Kestrel Runabout • Scorpion Fighter |