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See also: List of embassy projects, dilithium mine projects, spire projects, research lab projects, K-13 projects, colony world projects.

In the Fleet Advancement System, numerous projects can be chosen for the Fleet Station K-13 holding. These offer either experience points or some aesthetic change. Two regular projects can be active at any given time, as well as one special project and one upgrade project.

Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits Fleet Credits for each contributing fleet member.


Attention All costs listed are the base values. There are discounts available from the dilithium mine as well as the armada.


Main Projects[]

Xenotech[]

Tier 0
Name & Description Time Requirements Rewards Prerequisites
K-13 Xenotech Research Support I
Research and Develop old documented Xenotechnologies into functioning prototypes. This project generates a large amount of operations experience for your spire.
20h

  • 420 Fleet Marks
  • 12,500 Refined dilithium icon
  • 25 Science and Medical Duty Officers
  • 20,000 Expertise icon
  • 240,000 Energy credit icon
  • 13 [K-13 Provisions]

  • 1,200 K-13 Xenotech XP
Xenotech Facilities Tier 0
Salvage Xenotechnology Schematics I
Salvage old schematics and research documents based on Xenotechnology. This project generates a small amount of operations experience for your spire.
20h

  • 500 K-13 Xenotechnology XP
Xenotech Facilities Tier 0
Tier I
Name & Description Time Requirements Rewards Prerequisites
Basic Xenotech Provisioning
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xenotechnology Research. This includes provisions for [insert thing].

This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience.
30m

  • 100,000 Refined dilithium icon

  • 4 K-13 Xenotech Personal Requisition Provisioning
Xenotech Facilities Tier I
K-13 Xenotech Research Support II
Research and Develop old documented Xenotechnologies into functioning prototypes. This project generates a large amount of operations experience for your spire.
20h

  • 630 Fleet Marks
  • 21,000 Refined dilithium icon
  • 30 Science and Medical Duty Officers
  • 30,000 Expertise icon
  • 380,000 Energy credit icon
  • 20 [K-13 Provisions]

  • 1,200 K-13 Xenotech XP
Xenotech Facilities Tier I
Provision Xenotech Supplies I
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xeno-Tech rank. This includes provisions for [insert things here].
20h

  • 210 Fleet Marks
  • 12,500 Refined dilithium icon
  • 10 Science and Medical Duty Officers
  • 15 Duty Officers
  • 248,000 Energy credit icon
  • 7 [K-13 Provisions]

  • 5 K-13 Xenotech Personal Requisition Provisioning
  • 200 K-13 Xenotech XP
Xenotech Facilities Tier I
Salvage Xenotechnology Schematics II
Salvage old schematics and research documents based on Xenotechnology. This project generates a small amount of operations experience for your spire.
20h

  • 500 K-13 Xenotech XP
Xenotech Facilities Tier I
Tier II
Name & Description Time Requirements Rewards Prerequisites
Xenotech Research Support III
Research and Develop old documented Xenotechnologies into functioning prototypes. This project generates a large amount of operations experience for your spire.
20h

  • 840 Fleet Marks
  • 30,000 Refined dilithium icon
  • 35 Science and Medical Duty Officers
  • 40,000 Expertise icon
  • 500,000 Energy credit icon
  • 25 [K-13 Provisions]

  • 1,200 K-13 Xenotech XP
Xenotech Facilities Tier II
Provision Xenotech Supplies II
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xeno-Tech rank. This includes provisions for [insert things here].
20h

  • 315 Fleet Marks
  • 18,000 Refined dilithium icon
  • 15 Science and Medical Duty Officers
  • 25 Duty Officers
  • 384,000 Energy credit icon
  • 15 [K-13 Provisions]

  • 8 K-13 Xenotech Personal Requisition Provisioning
  • 200 K-13 Xenotech XP
Xenotech Facilities Tier II
Salvage Xenotechnology Schematics III
Salvage old schematics and research documents based on Xenotechnology. This project generates a small amount of operations experience for your spire.
20h

  • 500 K-13 Xenotech XP
Xenotech Facilities Tier II
Tier III
Name & Description Time Requirements Rewards Prerequisites
Provision Xenotech Supplies III
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xeno-Tech rank. This includes provisions for [insert things here].
20h

  • 420 Fleet Marks
  • 25,000 Refined dilithium icon
  • 25 Science and Medical Duty Officers
  • 35 Duty Officers
  • 512,000 Energy credit icon
  • 20 [K-13 Provisions]

  • 10 K-13 Xenotech Personal Requisition Provisioning
  • 200 K-13 Xenotech XP
Xenotech Facilities Tier III

Retrofit Engineering[]

Tier 0
Name & Description Time Requirements Rewards Prerequisites
Retrofit Engineering Technologies I
Begin retrofitting old broken down technology. This project generates a large amount of research experience for the K-13 starbase.
20h

  • 420 Fleet Marks
  • 12,500 Refined dilithium icon
  • 25 Engineering and Operations Duty Officers
  • 20,000 Expertise icon
  • 240,000 Energy credit icon
  • 13 [K-13 Provisions]

  • 1,200 K-13 Retrofit XP
Retrofit Facilities Tier 0
Catalog Disfunctional Technology I
Catalog old technology that requires a retrofit found within K-13. This project generates a small amount of research experience for K-13.
20h

  • 500 K-13 Retrofit XP
Retrofit Facilities Tier 0
Tier I
Name & Description Time Requirements Rewards Prerequisites
Basic Retrofit Engineering Provisioning
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank. This includes provisions for [insert things].

This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience
30m

  • 100,000 Refined dilithium icon

  • 4 K-13 Retrofit Personal Requisition Provisioning
Retrofit Facilities Tier I
Retrofit Engineering Technologies II
Begin retrofitting old broken down technology. This project generates a large amount of research experience for the K-13 starbase.
20h

  • 630 Fleet Marks
  • 21,000 Refined dilithium icon
  • 30 Engineering and Operations Duty Officers
  • 30,000 Expertise icon
  • 380,000 Energy credit icon
  • 20 [K-13 Provisions]

  • 1,200 K-13 Retrofit XP
Retrofit Facilities Tier I
Provision Retrofit Engineering Supplies I
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank.
20h

  • 210 Fleet Marks
  • 12,500 Refined dilithium icon
  • 10 Engineering and Operations Duty Officers
  • 15 Civilian Duty Officers
  • 248,000 Energy credit icon
  • 7 [K-13 Provisions]

  • 5 K-13 Retrofit Personal Requisition Provisioning
  • 200 K-13 Retrofit XP
Retrofit Facilities Tier I
Catalog Disfunctional Technology II
Catalog old technology that requires a retrofit found within K-13. This project generates a small amount of research experience for K-13.
20h

  • 500 K-13 Retrofit XP
Retrofit Facilities Tier I
Tier II
Retrofit Engineering Technologies III
Begin retrofitting old broken down technology. This project generates a large amount of research experience for K-13.
20h

  • 840 Fleet Marks
  • 30,000 Refined dilithium icon
  • 35 Engineering and Operations Duty Officers
  • 40,000 Expertise icon
  • 500,000 Energy credit icon
  • 25 [K-13 Provisions]

  • 1,200 K-13 Retrofit XP
Retrofit Facilities Tier II
Provision Retrofit Engineering Supplies II
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank. This includes provisions for [insert cool stuff].
20h

  • 315 Fleet Marks
  • 18,000 Refined dilithium icon
  • 15 Engineering and Operations Duty Officers
  • 25 Civilian Duty Officers
  • 384,000 Energy credit icon
  • 15 [K-13 Provisions]

  • 8 K-13 Retrofit Personal Requisition Provisioning
  • 200 K-13 Retrofit XP
Retrofit Facilities Tier II
Catalog Disfunctional Technology III
Catalog old technology that requires a retrofit found within K-13. This project generates a small amount of research experience for K-13.
20h

  • 500 K-13 Retrofit XP
Retrofit Facilities Tier II
Tier III
Provision Retrofit Engineering Supplies III
Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank. This includes provisions for [insert cool stuff].
20h

  • 420 Fleet Marks
  • 25,000 Refined dilithium icon
  • 20 Engineering and Operations Duty Officers
  • 30 Duty Officers
  • 496,000 Energy credit icon
  • 20 [K-13 Provisions]

  • 10 K-13 Retrofit Personal Requisition Provisioning
  • 200 K-13 Retrofit XP
Retrofit Facilities Tier III

Other Projects[]

Upgrades[]

K-13[]

Name & Description Time Requirements Rewards Prerequisites
Upgrade K-13 I
Upgrade K-13 to Tier 1.
5d

  • 1 K-13 Level
  • 1 Holding Tier
  • Unlock K-13 Tier I
1,000 K-13 XP
Construct Personal Transwarp Transporter
Allow fleet members to Transwarp directly to the K-13 interior from anywhere in know space.
20h

  • 420 Fleet Marks
  • 30,000 Refined dilithium icon
  • 35 Science or Medical Duty Officers
  • 20,000 Expertise icon
  • 125 [Basic Raw Materials]
  • 240,000 Energy credit icon

  • Receive 1 Transwarp Transporter Stage
  • Unlock K-13 Transwarp
K-13 Tier I
Upgrade K-13 II
Upgrade K-13 to Tier 2.
7d

  • 1 K-13 Level
  • 1 Holding Tier
  • Unlock K-13 Tier II
3,000 K-13 XP
Upgrade: K-13 Transwarp
Allow fleet members to travel directly to the Fleet Starbase from K-13 by contacting the Traffic Controller. Additionally, you can transport from your Starbase to K-13.
20h

  • 950 Fleet Marks
  • 60,000Refined dilithium icon
  • 100 Science or Medical Duty Officers
  • 30,000 Expertise icon
  • 375 [Basic Raw Materials]
  • 380,000 Energy credit icon

  • Receive 1 Transwarp Transporter Stage
  • Unlock Starbase Shuttle to K-13
K-13 Tier II
Upgrade K-13 III
Upgrade K-13 to Tier 3.
10d

  • 1 K-13
  • 1 Holding Tier
  • Unlock K-13 Tier III
6,000 K-13 XP
Contract Specialty Tailor
Recruit a Tailor that can provide fleet members with the Exo III Jumpsuit costume as a new costume option
20h

  • 1,260 Fleet Marks
  • 90,000 Refined dilithium icon
  • 100 Science or Medical Duty Officers
  • 40,000 Expertise icon
  • 1,912,500 Energy credit icon

  • Unlock K-13 Tailor
K-13 Tier III

Xenotech[]

Name & Description Time Requirements Rewards Prerequisites
Upgrade Xenotech Facilities I
Upgrade K-13's Xenotech Research amenities to Tier 1.
5d

  • 1,890 Fleet Marks
  • 78,000 Refined dilithium icon
  • 120 Science and Medical Duty Officers
  • 180,000 Expertise icon
  • 2,240,000 Energy credit icon
  • 90 [K-13 Provisions]

  • 1 K-13 Xenotech Stage
  • 1 Holding Tier
  • 1,000 K-13 XP
  • K-13 Xeno-Tech Facilities Tier I
8,500 K-13 Xenotech XP
Upgrade Xenotech Facilities II
Upgrade K-13's Xenotech Research amenities to Tier 2.
7d

  • 5,250 Fleet Marks
  • 350,000 Refined dilithium icon
  • 600 Science and Medical Duty Officers
  • 500,000 Expertise icon
  • 5,240,000 Energy credit icon
  • 250 [K-13 Provisions]

  • 1 K-13 Xenotech Stage
  • 1 Holding Tier
  • 1,000 K-13 XP
  • K-13 Xeno-Tech Facilities Tier II
25,500 K-13 Xenotech XP
Upgrade Xenotech Facilities III
Upgrade K-13's Xenotech Research amenities to Tier 3.
10d

  • 10,500 Fleet Marks
  • 750,000 Refined dilithium icon
  • 1000 Science and Medical Duty Officers
  • 1,000,000 Expertise icon
  • 12,480,000 Energy credit icon
  • 500 [K-13 Provisions]

  • 1 K-13 Xenotech Stage
  • 1 Holding Tier
  • 1,000 K-13 XP
  • K-13 Xeno-Tech Facilities Tier III
59,500 K-13 Xenotech XP

Retrofit Engineering[]

Name & Description Time Requirements Rewards Prerequisites
Upgrade Retrofit Engineering Facilities I
Upgrade K-13's Retrofitting amenities to Tier 1.
5d

  • 1,890 Fleet Marks
  • 78,000 Refined dilithium icon
  • 120 Engineering and Operations Duty Officers
  • 180,000 Expertise icon
  • 2,240,000 Energy credit icon
  • 90 [K-13 Provisions]

  • 1 K-13 Retrofit Stage
  • 1 Holding Tier
  • 1,000 K-13 XP
  • Unlock K-13 Retrofit Engineering Facilities Tier I
8,500 K-13 Retrofit XP
Upgrade Retrofit Engineering Facilities II
Upgrade K-13's Retrofitting amenities to Tier 2.
7d

  • 5,250 Fleet Marks
  • 350,000 Refined dilithium icon
  • 600 Engineering and Operations Duty Officers
  • 500,000 Expertise icon
  • 6,240,000 Energy credit icon
  • 250 [K-13 Provisions]

  • 1 K-13 Retrofit Stage
  • 1 Holding Tier
  • 1,000 K-13 XP
  • K-13 Retrofit Engineering Facilities Tier II
25,500 K-13 Retrofit XP
Upgrade Retrofit Engineering Facilities III
Upgrade K-13's Retrofitting amenities to Tier 3.
10d

  • 10,500 Fleet Marks
  • 750,000 Refined dilithium icon
  • 1000 Engineering and Operations Duty Officers
  • 1,000,000 Expertise icon
  • 12,480,000 Energy credit icon
  • 500 [K-13 Provisions]

  • 1 K-13 Retrofit Stage
  • 1 Holding Tier
  • 1,000 K-13 XP
  • K-13 Retrofit Engineering Facilities Tier III
59,500 K-13 Retrofit Engineering XP

Special[]

Limited Time[]

Name & Description Time Requirements Rewards Availability
K-13 Bar
Completing this project will repair the K-13 Bar.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • October 25th - November 10th, 2016
Xenotech Research Artifact Display
Completing this project will place artifacts on display in the Xenotech Research Facility on K-13.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • November 11th - November 24th, 2016
K-13 Lounge and Centerpiece
Completing this project will establish a lounge with a focal centerpiece on K-13.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • November 24th - December 8th, 2016
Retrofit Engineering Equipment Racks
Completing this project will place vintage gear on display in the Retrofit Engineering Facility.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • December 8th - December 22th, 2016
K-13 Bar Window Shutters
Completing this project will place shutters over the K-13 Bar's windows.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • December 22th, 2016 - January 5th, 2017
K-13 Decorative Additions
Completing this project will add multiple decorative additions to K-13, including banners, floral decorations, and art.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • January 5th - January 19th, 2017
K-13 Second Floor Access
Completing this project will grant access to the second floor of K-13.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • January 19th - February 2nd, 2017
K-13 Exterior Patrol Ships
Completing this project will establish patrol ships around K-13.
2h

  • 200,000 Refined dilithium icon

  • K-13 Special Feature Upgrade.
  • February 2nd - February 16th, 2017
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