- See also: List of embassy projects, dilithium mine projects, spire projects, research lab projects, K-13 projects, colony world projects.
In the Fleet Advancement System, numerous projects can be chosen for the Fleet Station K-13 holding. These offer either experience points or some aesthetic change. Two regular projects can be active at any given time, as well as one special project and one upgrade project.
Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits for each contributing fleet member.
- All costs listed are the base values. There are discounts available from the dilithium mine as well as the armada.
Main Projects[]
Xenotech[]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
K-13 Xenotech Research Support I Research and Develop old documented Xenotechnologies into functioning prototypes. This project generates a large amount of operations experience for your spire. |
20h |
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Xenotech Facilities Tier 0 |
Salvage Xenotechnology Schematics I Salvage old schematics and research documents based on Xenotechnology. This project generates a small amount of operations experience for your spire. |
20h |
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Xenotech Facilities Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Xenotech Provisioning Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xenotechnology Research. This includes provisions for [insert thing]. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
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Xenotech Facilities Tier I |
K-13 Xenotech Research Support II Research and Develop old documented Xenotechnologies into functioning prototypes. This project generates a large amount of operations experience for your spire. |
20h |
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Xenotech Facilities Tier I |
Provision Xenotech Supplies I Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xeno-Tech rank. This includes provisions for [insert things here]. |
20h |
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Xenotech Facilities Tier I |
Salvage Xenotechnology Schematics II Salvage old schematics and research documents based on Xenotechnology. This project generates a small amount of operations experience for your spire. |
20h |
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Xenotech Facilities Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Xenotech Research Support III Research and Develop old documented Xenotechnologies into functioning prototypes. This project generates a large amount of operations experience for your spire. |
20h |
|
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Xenotech Facilities Tier II |
Provision Xenotech Supplies II Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xeno-Tech rank. This includes provisions for [insert things here]. |
20h |
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Xenotech Facilities Tier II |
Salvage Xenotechnology Schematics III Salvage old schematics and research documents based on Xenotechnology. This project generates a small amount of operations experience for your spire. |
20h |
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Xenotech Facilities Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Provision Xenotech Supplies III Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Xeno-Tech rank. This includes provisions for [insert things here]. |
20h |
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Xenotech Facilities Tier III |
Retrofit Engineering[]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
Retrofit Engineering Technologies I Begin retrofitting old broken down technology. This project generates a large amount of research experience for the K-13 starbase. |
20h |
|
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Retrofit Facilities Tier 0 |
Catalog Disfunctional Technology I Catalog old technology that requires a retrofit found within K-13. This project generates a small amount of research experience for K-13. |
20h |
|
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Retrofit Facilities Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Retrofit Engineering Provisioning Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank. This includes provisions for [insert things]. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience |
30m |
|
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Retrofit Facilities Tier I |
Retrofit Engineering Technologies II Begin retrofitting old broken down technology. This project generates a large amount of research experience for the K-13 starbase. |
20h |
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Retrofit Facilities Tier I |
Provision Retrofit Engineering Supplies I Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank. |
20h |
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Retrofit Facilities Tier I |
Catalog Disfunctional Technology II Catalog old technology that requires a retrofit found within K-13. This project generates a small amount of research experience for K-13. |
20h |
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Retrofit Facilities Tier I |
Tier II | ||||
Retrofit Engineering Technologies III Begin retrofitting old broken down technology. This project generates a large amount of research experience for K-13. |
20h |
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Retrofit Facilities Tier II |
Provision Retrofit Engineering Supplies II Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank. This includes provisions for [insert cool stuff]. |
20h |
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Retrofit Facilities Tier II |
Catalog Disfunctional Technology III Catalog old technology that requires a retrofit found within K-13. This project generates a small amount of research experience for K-13. |
20h |
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Retrofit Facilities Tier II |
Tier III | ||||
Provision Retrofit Engineering Supplies III Supply K-13 with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Retrofit Engineering rank. This includes provisions for [insert cool stuff]. |
20h |
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Retrofit Facilities Tier III |
Other Projects[]
Upgrades[]
K-13[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade K-13 I Upgrade K-13 to Tier 1. |
5d |
|
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1,000 K-13 XP |
Construct Personal Transwarp Transporter Allow fleet members to Transwarp directly to the K-13 interior from anywhere in know space. |
20h |
|
|
K-13 Tier I |
Upgrade K-13 II Upgrade K-13 to Tier 2. |
7d |
|
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3,000 K-13 XP |
Upgrade: K-13 Transwarp Allow fleet members to travel directly to the Fleet Starbase from K-13 by contacting the Traffic Controller. Additionally, you can transport from your Starbase to K-13. |
20h |
|
|
K-13 Tier II |
Upgrade K-13 III Upgrade K-13 to Tier 3. |
10d |
|
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6,000 K-13 XP |
Contract Specialty Tailor Recruit a Tailor that can provide fleet members with the Exo III Jumpsuit costume as a new costume option |
20h |
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K-13 Tier III |
Xenotech[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Xenotech Facilities I Upgrade K-13's Xenotech Research amenities to Tier 1. |
5d |
|
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8,500 K-13 Xenotech XP |
Upgrade Xenotech Facilities II Upgrade K-13's Xenotech Research amenities to Tier 2. |
7d |
|
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25,500 K-13 Xenotech XP |
Upgrade Xenotech Facilities III Upgrade K-13's Xenotech Research amenities to Tier 3. |
10d |
|
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59,500 K-13 Xenotech XP |
Retrofit Engineering[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Retrofit Engineering Facilities I Upgrade K-13's Retrofitting amenities to Tier 1. |
5d |
|
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8,500 K-13 Retrofit XP |
Upgrade Retrofit Engineering Facilities II Upgrade K-13's Retrofitting amenities to Tier 2. |
7d |
|
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25,500 K-13 Retrofit XP |
Upgrade Retrofit Engineering Facilities III Upgrade K-13's Retrofitting amenities to Tier 3. |
10d |
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59,500 K-13 Retrofit Engineering XP |
Special[]
Limited Time[]
Name & Description | Time | Requirements | Rewards | Availability |
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K-13 Bar Completing this project will repair the K-13 Bar. |
2h |
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Xenotech Research Artifact Display Completing this project will place artifacts on display in the Xenotech Research Facility on K-13. |
2h |
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K-13 Lounge and Centerpiece Completing this project will establish a lounge with a focal centerpiece on K-13. |
2h |
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Retrofit Engineering Equipment Racks Completing this project will place vintage gear on display in the Retrofit Engineering Facility. |
2h |
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K-13 Bar Window Shutters Completing this project will place shutters over the K-13 Bar's windows. |
2h |
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K-13 Decorative Additions Completing this project will add multiple decorative additions to K-13, including banners, floral decorations, and art. |
2h |
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K-13 Second Floor Access Completing this project will grant access to the second floor of K-13. |
2h |
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K-13 Exterior Patrol Ships Completing this project will establish patrol ships around K-13. |
2h |
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