- See also: List of starbase projects, embassy projects, dilithium mine projects, spire projects, research lab projects, K-13 projects.
Numerous projects can be chosen for a colony world. These offer either experience points or some aesthetic change. Three regular projects can be active at any given time, as well as one special project and one upgrade project.
Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits for each contributing fleet member.
- All costs listed are the base values. There are discounts available from the dilithium mine as well as the armada.
Main Projects[]
Morale[]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale Raise Morale by holding gatherings This project generates Moral experience for your fleet. |
20h |
|
|
Morale Center Tier 0 |
Develop Morale Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
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Morale Center Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Morale Provisioning Provision fleet stores with personal equipment requisitioned from the Morale Center. Includes This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Morale Center Tier I-V |
Raise Morale I Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier I |
Develop Morale I Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
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Morale Center Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale II Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier II |
Develop Morale II Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
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Morale Center Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale III Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier III |
Develop Morale III Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
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Morale Center Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale IV Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier IV |
Develop Morale IV Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
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Morale Center Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Develop Morale V Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier V |
Infrastructure[]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
Infrastructure Projects Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier 0 |
Develop Infrastructure Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
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|
Infrastructure Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Infrastructure Provisioning Provision fleet stores with personal equipment requisitioned from the Infrastructure Department's facilities. Includes This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Infrastructure Tier I-V |
Infrastructure Projects I Engage in Infrastructure Projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier I |
Develop Infrastructure I Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
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Infrastructure Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Infrastructure Projects II Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier II |
Develop Infrastructure II Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
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Infrastructure Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Infrastructure Projects III Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier III |
Develop Infrastructure III Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
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Infrastructure Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Develop Infrastructure IV Plan and Develop infrastructure for the Colony. This project generates infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
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Infrastructure Tier IV |
Infrastructure Projects IV Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
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Infrastructure Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Develop Infrastructure V Plan and Develop infrastructure for the Colony. This project generates Infastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
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Infrastructure Tier V |
Renewable Energy[]
Tier 0 | ||||
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Name & Description | Time | Requirements | Rewards | Prerequisites |
Renewable Energy Projects Continue scientific research and development on renewable resources. |
20h |
|
|
Renewable Resources Tier 0 |
Conduct Renewable Energy Research Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Renewable Provisioning Provision fleet stores with personal equipment requisitioned from the Renewable Energy Department's facilities. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Renewable Resources Tier I-V |
Conduct Renewable Energy Research I Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. |
20h |
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Renewable Resources Tier I |
Renewable Energy Projects I Continue scientific research and development on renewable resources. |
20h |
|
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Renewable Resources Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research II Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier II |
Renewable Energy Projects II Continue scientific research and development on renewable resources. |
20h |
|
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Renewable Resources Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research III Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
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|
Renewable Resources Tier III |
Renewable Energy Projects III Continue scientific research and development on renewable resources. |
20h |
|
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Renewable Resources Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research IV Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier IV |
Renewable Energy Projects IV Continue scientific research and development on renewable resources. |
20h |
|
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Renewable Resources Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research V Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
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|
Renewable Resources Tier V |
Colony[]
Tier I | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Provision Colony Invasion Defense Simulation Tokens I Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Provision Colony Invasion Defense Simulation Tokens II Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier II |
Tier III | ||||
Provision Colony Invasion Defense Simulation Tokens III Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier III |
Tier IV | ||||
Provision Colony Invasion Defense Simulation Tokens IV Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier IV |
Tier V | ||||
Provision Colony Invasion Defense Simulation Tokens V Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier V |
Other Projects[]
Upgrades[]
Colony[]
Morale[]
Infrastructure[]
Renewable Energy[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Construct Initial Renewable Energy supply Build a Renewable Resource for the colony. |
20h |
|
|
10,000 Colony Renewable Energy XP |
Station Science Officer on Colony Station a Science Officer on the Colony. The Science Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Renewable Resources Tier I |
Upgrade Renewable Energy Sources II Upgrade the Colony's Renewable Resources to Tier II. |
4d |
|
|
25,000 Colony Renewable Energy XP |
Upgrade Renewable Energy Sources III Upgrade the Colony's Renewable Resources to Tier III. |
7d |
|
|
50,000 Colony Renewable Energy XP |
Upgrade Renewable Energy Sources IV Upgrade the Colony's Renewable Resources to Tier IV. |
10d |
|
|
100,000 Renewable Energy XP |
Upgrade Renewable Energy Sources V Upgrade the Colony's Renewable Energy Sources to Tier V. |
14d |
|
|
250,000 Colony Renewable Resources XP |
Special[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Name Description. |
30m |
|
|
none |
Limited Time[]
Name & Description | Time | Requirements | Rewards | Availability |
---|---|---|---|---|
Planters Completing this project will add more plant-life to the colony, beautifying various staircases and halls. |
2h |
|
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|
Glass Floor Completing this project will replace the lower floor of the colony with a glass floor, to better see the natural corals under the base. |
2h |
|
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Communications Tower Completing this project will add a Communications Tower to the far end of the island. |
2h |
|
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Space Traffic Allowed Completing this project will open the Dranuur system to appropriate space traffic. |
2h |
|
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Lamps Completing this project will add lamps around the colony. |
2h |
|
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Bar Completing this project will add a bar to the first floor of the colony. The bar will allow for a Bartender and Chef to be hired. |
2h |
|
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Statues Completing this project will add some statues commemorating the joint Lukari-Kentari colony. |
2h |
|
|
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Aquarium Completing this project will add aquariums to the second floor of the base. |
2h |
|
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