Star Trek Online Wiki
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Star Trek Online Wiki
20,301
pages
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
Editing
List of colony world projects
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
List of colony world projects
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<div style="float: right; margin-left: 12px;">__TOC__</div> : ''See also: List of [[List of starbase projects|starbase projects]], [[List of embassy projects|embassy projects]], [[List of dilithium mine projects|dilithium mine projects]], [[List of spire projects|spire projects]], [[List of research lab projects|research lab projects]], [[List of K-13 projects|K-13 projects]].'' Numerous '''projects''' can be chosen for a [[Fleet Colony World|colony world]]. These offer either experience points or some aesthetic change. Three regular projects can be active at any given time, as well as one special project and one upgrade project. Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of [[fleet credit]]s {{FC}} for each contributing fleet member. :[[Image:icon-warning-22x22.png|Attention]] ''All costs listed are the base values. There are discounts available from the [[dilithium mine]] as well as the [[Fleet#Fleet Armadas|armada]].'' {{clear}} =Main Projects= ==Morale== <small> {| border="2" class="wikitable" width="100%" |- ! colspan=5 | Tier 0 <small><span style="float: right;" id="showHide-T0Mor" class="showHideByClass"></span></small> |- class="T0Mor" | ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- class="T0Mor" | | <span style="color:#a7262f">'''Raise Morale'''</span><br/>Raise Morale by holding gatherings This project generates Moral experience for your fleet. || 20h || <small> * 180 {{FM}} * 1,650 {{dil}} * 10,000 {{exp}} * 140,000 {{EC}} * 1,230 {{item|Colony Luxury Provisions}} </small> | * 1,000 Colony Morale XP | Morale Center Tier 0 |- class="T0Mor" | | <span style="color:#a7262f">'''Develop Morale'''</span><br/>Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. || 20h || <small> * 180 {{FM}} * 9,450 {{dil}} * 12,000 {{exp}} * 150,000 {{EC}} * 730 {{item|Colony Luxury Provisions}} </small> | * 500 Colony Morale XP * 3 Colony Morale Fleet Provisioning | Morale Center Tier 0 |- ! colspan=5 | Tier I <small><span style="float: right;" id="showHide-T1Mor" class="showHideByClass"></span></small> |- class="T1Mor" | ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- class="T1Mor" | | <span style="color:#a7262f">'''Basic Morale Provisioning'''</span><br/>Provision fleet stores with personal equipment requisitioned from the Morale Center. Includes <br/><br/>This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. || 30m || <small> * 200,000 {{dil}} </small> | * 5 Colony Morale Fleet Requisition Provisioning | Morale Center Tier I-V |- class="T1Mor" | | <span style="color:#a7262f">'''Raise Morale I'''</span><br/>Raise Morale by holding gatherings. This project generates Morale experience for your fleet. || 20h || <small> * 300 {{FM}} * 27,750 {{dil}} * 20,000 {{exp}} * 240,000 {{EC}} * 2,100 {{item|Colony Battery Provisions}} </small> | * 1,000 Colony Morale XP | Morale Center Tier I |- class="T1Mor" | | <span style="color:#a7262f">'''Develop Morale I'''</span><br/>Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. || 20h || <small> * 300 {{FM}} * 16,330 {{dil}} * 20,000 {{exp}} * 250,000 {{EC}} * 1,250 {{item|Colony Luxury Provisions}} </small> | * 500 Colony Morale XP * 5 Colony Morale Fleet Provisioning | Morale Center Tier I |- ! colspan=5 | Tier II <small><span style="float: right;" id="showHide-T2Mor" class="showHideByClass"></span></small> |- class="T2Mor" | ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- class="T2Mor" | | <span style="color:#a7262f">'''Raise Morale II'''</span><br/>Raise Morale by holding gatherings. This project generates Morale experience for your fleet. || 20h || <small> * 600 {{FM}} * 58,750 {{dil}} * 40,000 {{exp}} * 500,000 {{EC}} * 4,450 {{item|Colony Luxury Provisions}} </small> | * 1,000 Colony Morale XP | Morale Center Tier II |- class="T2Mor" | | <span style="color:#a7262f">'''Develop Morale II'''</span><br/>Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. || 20h || <small> * 600 {{FM}} * 34,600 {{dil}} * 40,000 {{exp}} * 500,000 {{EC}} * 2,600 {{item|Colony Luxury Provisions}} </small> | * 500 Colony Morale XP * 7 Colony Morae Fleet Provisioning | Morale Center Tier II |- ! colspan=5 | Tier III <small><span style="float: right;" id="showHide-T3Mor" class="showHideByClass"></span></small> |- class="T3Mor" | ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- class="T3Mor" | | <span style="color:#a7262f">'''Raise Morale III'''</span><br/>Raise Morale by holding gatherings. This project generates Morale experience for your fleet. || 20h || <small> * 900 {{FM}} * 89,750 {{dil}} * 60,000 {{exp}} * 750,000 {{EC}} * 6,800 {{item|Colony Luxury Provisions}} </small> | * 1,000 Colony Morale XP | Morale Center Tier III |- class="T3Mor" | | <span style="color:#a7262f">'''Develop Morale III'''</span><br/>Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. || 20h || <small> * 900 {{FM}} * 52,800 {{dil}} * 60,000 {{exp}} * 750,000 {{EC}} * 4,000 {{item|Colony Luxury Provisions}} </small> | * 500 Colony Morale XP * 10 Colony Morale Fleet Provisioning | Morale Center Tier III |- ! colspan=5 | Tier IV <small><span style="float: right;" id="showHide-T4Mor" class="showHideByClass"></span></small> |- class="T4Mor" | ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- class="T4Mor" | | <span style="color:#a7262f">'''Raise Morale IV'''</span><br/>Raise Morale by holding gatherings. This project generates Morale experience for your fleet. || 20h || <small> * 1,200 {{FM}} * 118,300 {{dil}} * 80,000 {{exp}} * 990,000 {{EC}} * 9,000 {{item|Colony Luxury Provisions}} </small> | * 1,000 Colony Morale XP | Morale Center Tier IV |- class="T4Mor" | | <span style="color:#a7262f">'''Develop Morale IV'''</span><br/>Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. || 20h || <small> * 960 {{FM}} * 69,600 {{dil}} * 80,000 {{exp}} * 1,000,000 {{EC}} * 5,600 {{item|Colony Luxury Provisions}} </small> | * 500 Colony Morale XP * 13 Colony Morale Fleet Provisioning | Morale Center Tier IV |- ! colspan=5 | Tier V <small><span style="float: right;" id="showHide-T5Mor" class="showHideByClass"></span></small> |- class="T5Mor" | ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- class="T5Mor" | | <span style="color:#a7262f">'''Develop Morale V'''</span><br/>Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. || 20h || <small> * 1,200 {{FM}} * 86,500 {{dil}} * 100,000 {{exp}} * 1,250,000 {{EC}} * 6,550 {{item|Colony Luxury Provisions}} </small> | * 500 Colony Morale XP * 18 Colony Morale Fleet Provisioning | Morale Center Tier V |- |} </small> ==Infrastructure== <small> {| border="2" class="wikitable" width="100%" |- ! colspan=5 | Tier 0 |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Infrastructure Projects'''</span><br/>Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. || 20h || <small> * 180 {{FM}} * 1,650 {{dil}} * 10,000 {{exp}} * 140,000 {{EC}} * 1,230 {{item|Colony Ore Provisions}} </small> | * 1,000 Colony Infrastructure XP | Infrastructure Tier 0 |- | <span style="color:#eec10d">'''Develop Infrastructure'''</span><br/>Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. || 20h || <small> * 180 {{FM}} * 9,450 {{dil}} * 12,000 {{exp}} * 150,000 {{EC}} * 730 {{item|Colony Ore Provisions}} </small> | * 500 Colony Infrastructure XP * 3 Colony Infrastructure Provisioning | Infrastructure Tier 0 |- ! colspan=5 | Tier I |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Basic Infrastructure Provisioning'''</span><br/>Provision fleet stores with personal equipment requisitioned from the Infrastructure Department's facilities. Includes<br/><br/>This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. || 30m || <small> * 200,000 {{dil}} </small> | * 5 Colony Infrastructure Provisioning | Infrastructure Tier I-V |- | <span style="color:#eec10d">'''Infrastructure Projects I'''</span><br/>Engage in Infrastructure Projects. This project generates Infrastructure experience for your fleet. || 20h || <small> * 300 {{FM}} * 27,750 {{dil}} * 20,000 {{exp}} * 240,000 {{EC}} * 2,100 {{item|Colony Ore Provisions}} </small> | * 1,000 Colony Infrastructure XP | Infrastructure Tier I |- | <span style="color:#eec10d">'''Develop Infrastructure I'''</span><br/>Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. || 20h || <small> * 300 {{FM}} * 16,330 {{dil}} * 20,000 {{exp}} * 250,000 {{EC}} * 1,250 {{item|Colony Ore Provisions}} </small> | * 500 Colony Infrastructure XP * 5 Colony Infrastructure Provisioning | Infrastructure Tier I |- ! colspan=5 | Tier II |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Infrastructure Projects II'''</span><br/>Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. || 20h || <small> * 600 {{FM}} * 58,750 {{dil}} * 40,000 {{exp}} * 500,000 {{EC}} * 4,450 {{item|Colony Ore Provisions}} </small> | * 1,000 Colony Infrastructure XP | Infrastructure Tier II |- | <span style="color:#eec10d">'''Develop Infrastructure II'''</span><br/>Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. || 20h || <small> * 600 {{FM}} * 34,600 {{dil}} * 40,000 {{exp}} * 500,000 {{EC}} * 2,600 {{item|Colony Ore Provisions}} </small> | * 500 Colony Infrastructure XP * 7 Colony Infrastructure Requisition Provisioning | Infrastructure Tier II |- |- ! colspan=5 | Tier III |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Infrastructure Projects III'''</span><br/>Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. || 20h || <small> * 900 {{FM}} * 89,750 {{dil}} * 60,000 {{exp}} * 750,000 {{EC}} * 6,800 {{item|Colony Ore Provisions}} </small> | * 1,000 Colony Infrastructure XP | Infrastructure Tier III |- | <span style="color:#eec10d">'''Develop Infrastructure III'''</span><br/>Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. || 20h || <small> * 900 {{FM}} * 52,800 {{dil}} * 60,000 {{exp}} * 750,000 {{EC}} * 4,000 {{item|Colony Ore Provisions}} </small> | * 500 Colony Infrastructure XP * 9 Colony Infrastructure Requisition Provisioning | Infrastructure Tier III |- ! colspan=5 | Tier IV |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Develop Infrastructure IV'''</span><br/>Plan and Develop infrastructure for the Colony. This project generates infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. || 20h || <small> * 960 {{FM}} * 69,600 {{dil}} * 80,000 {{exp}} * 1,000,000 {{EC}} * 5,600 {{item|Colony Ore Provisions}} </small> | * 500 Colony Infrastructure XP * 13 Colony Infrastructure Requisition Provisioning | Infrastructure Tier IV |- | <span style="color:#eec10d">'''Infrastructure Projects IV'''</span><br/>Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. || 20h || <small> * 1,200 {{FM}} * 118,300 {{dil}} * 80,000 {{exp}} * 990,000 {{EC}} * 9,000 {{item|Colony Ore Provisions}} </small> | * 1,000 Colony Infrastructure XP | Infrastructure Tier IV |- ! colspan=5 | Tier V |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Develop Infrastructure V'''</span><br/>Plan and Develop infrastructure for the Colony. This project generates Infastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. || 20h || <small> * 1,200 {{FM}} * 86,500 {{dil}} * 100,000 {{exp}} * 1,250,000 {{EC}} * 6,550 {{item|Colony Ore Provisions}} </small> | * 500 Colony Infrastructure XP * 17 Colony Infrastructure Requisition Provisioning | Infrastructure Tier V |- |} </small> ==Renewable Energy== <small> {| border="2" class="wikitable" width="100%" |- ! colspan=5 | Tier 0 |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Renewable Energy Projects'''</span><br/>Continue scientific research and development on renewable resources. || 20h || <small> * 180 {{FM}} * 1,650 {{dil}} * 10,000 {{exp}} * 140,000 {{EC}} * 1,230 {{item|Colony Battery Provisions}} </small> | * 1,000 Renewable Resources XP | Renewable Resources Tier 0 |- | <span style="color:#00868B">'''Conduct Renewable Energy Research'''</span><br/>Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. || 20h || <small> * 180 {{FM}} * 9,450 {{dil}} * 12,000 {{exp}} * 150,000 {{EC}} * 730 {{item|Colony Battery Provisions}} </small> | * 500 Renewable Resources XP * 3 Colony Renewable Energy Requisition Provisions | Renewable Resources Tier 0 |- ! colspan=5 | Tier I |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Basic Renewable Provisioning'''</span><br/>Provision fleet stores with personal equipment requisitioned from the Renewable Energy Department's facilities.<br/><br/>This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. || 30m || <small> * 200,000 {{dil}} </small> | * 5 Colony Infrastructure Requisition Provisioning | Renewable Resources Tier I-V |- | <span style="color:#00868B">'''Conduct Renewable Energy Research I'''</span><br/>Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. || 20h || <small> * 300 {{FM}} * 16,330 {{dil}} * 20,000 {{exp}} * 250,000 {{EC}} * 1,250 {{item|Colony Battery Provisions}} </small> | * 500 Renewable Resources XP * 5 Colony Renewable Energy Provisioning | Renewable Resources Tier I |- | <span style="color:#00868B">'''Renewable Energy Projects I'''</span><br/>Continue scientific research and development on renewable resources. || 20h || <small> * 300 {{FM}} * 27,750 {{dil}} * 20,000 {{exp}} * 240,000 {{EC}} * 2,100 {{item|Colony Battery Provisions}} </small> | * 1,000 Renewable Resources XP | Renewable Resources Tier I |- ! colspan=5 | Tier II |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Conduct Renewable Energy Research II'''</span><br/>Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. || 20h || <small> * 600 {{FM}} * 34,600 {{dil}} * 40,000 {{exp}} * 500,000 {{EC}} * 2,600 {{item|Colony Battery Provisions}} </small> | * 500 Colony Renewable Resources XP * 7 Colony Renewable Energy Requisition Provisioning | Renewable Resources Tier II |- | <span style="color:#00868B">'''Renewable Energy Projects II'''</span><br/>Continue scientific research and development on renewable resources. || 20h || <small> * 600 {{FM}} * 58,750 {{dil}} * 40,000 {{exp}} * 500,000 {{EC}} * 4,450 {{item|Colony Battery Provisions}} </small> | * 1,000 Colony Renewable Resources XP | Renewable Resources Tier II |- ! colspan=5 | Tier III |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Conduct Renewable Energy Research III'''</span><br/>Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. || 20h || <small> * 900 {{FM}} * 52,800 {{dil}} * 60,000 {{exp}} * 750,000 {{EC}} * 4,000 {{item|Colony Battery Provisions}} </small> | * 500 Colony Renewable Resources XP * 10 Colony Renewable Energy Requisition Provisioning | Renewable Resources Tier III |- | <span style="color:#00868B">'''Renewable Energy Projects III'''</span><br/>Continue scientific research and development on renewable resources. || 20h || <small> * 900 {{FM}} * 89,750 {{dil}} * 60,000 {{exp}} * 750,000 {{EC}} * 6,800 {{item|Colony Battery Provisions}} </small> | * 1,000 Renewable Resources XP | Renewable Resources Tier III |- ! colspan=5 | Tier IV |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Conduct Renewable Energy Research IV'''</span><br/>Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. || 20h || <small> * 960 {{FM}} * 69,600 {{dil}} * 80,000 {{exp}} * 1,000,000 {{EC}} * 5,600 {{item|Colony Battery Provisions}} </small> | * 500 Renewable Resources XP * 13 Colony Renewable Energy Requisition Provisioning | Renewable Resources Tier IV |- | <span style="color:#00868B">'''Renewable Energy Projects IV'''</span><br/>Continue scientific research and development on renewable resources. || 20h || <small> * 1,200 {{FM}} * 118,300 {{dil}} * 80,000 {{exp}} * 990,000 {{EC}} * 9,000 {{item|Colony Battery Provisions}} </small> | * 1,000 Renewable Resources XP | Renewable Resources Tier IV |- ! colspan=5 | Tier V |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Conduct Renewable Energy Research V'''</span><br/>Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. || 20h || <small> * 1,200 {{FM}} * 86,500 {{dil}} * 100,000 {{exp}} * 1,250,000 {{EC}} * 6,550 {{item|Colony Battery Provisions}} </small> | * 500 Renewable Resources XP * 18 Colony Renewable Energy Requisition Provisioning | Renewable Resources Tier V |- |} </small> ==Colony== <small> {| border="2" class="wikitable" width="100%" |- ! colspan=5 | Tier I |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Provision Colony Invasion Defense Simulation Tokens I'''</span><br/>Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.<br/><br/>Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. || 10m || <small> * 50,000 {{FC}} * 5,000 {{dil}} * 200,000 {{exp}} </small> | * 3 Invasion Simulation Key | Colony World Tier I |- ! colspan=5 | Tier II |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Provision Colony Invasion Defense Simulation Tokens II'''</span><br/>Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.<br/><br/>Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. || 10m || <small> * 50,000 {{FC}} * 5,000 {{dil}} * 200,000 {{exp}} </small> | * 6 Invasion Simulation Key | Colony World Tier II |- ! colspan=5 | Tier III |- | <span style="color:#eec10d">'''Provision Colony Invasion Defense Simulation Tokens III'''</span><br/>Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.<br/><br/>Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. || 10m || <small> * 50,000 {{FC}} * 5,000 {{dil}} * 200,000 {{exp}} </small> | * 9 Invasion Simulation Key | Colony World Tier III |- ! colspan=5 | Tier IV |- | <span style="color:#eec10d">'''Provision Colony Invasion Defense Simulation Tokens IV'''</span><br/>Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.<br/><br/>Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. || 10m || <small> * 50,000 {{FC}} * 5,000 {{dil}} * 200,000 {{exp}} </small> | * 12 Invasion Simulation Key | Colony World Tier IV |- ! colspan=5 | Tier V |- | <span style="color:#eec10d">'''Provision Colony Invasion Defense Simulation Tokens V'''</span><br/>Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.<br/><br/>Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. || 10m || <small> * 50,000 {{FC}} * 5,000 {{dil}} * 200,000 {{exp}} </small> | * 15 Invasion Simulation Key | Colony World Tier V |- |} </small> =Other Projects= ==Upgrades== ===Colony=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | '''Upgrade Colony I'''<br/>Upgrade the Colony to Tier I. || 20h || <small> * 1,080 {{FM}} * 45,500 {{dil}} * 48 {{common|Non-Civilian Duty Officers}} * 650,000 {{EC}} * 4,350 {{item|Colony Ore Provisions}} * 4,350 {{item|Colony Battery Provisions}} * 4,350 {{item|Colony Luxury Provisions}} </small> | * 1 Colony Stage * 1,500 Colony Morale XP * 1,500 Colony Infrastructure XP * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1 Colony Tier I | 1,000 Colony World XP |- | '''Construct Personal Transwarp Transporter'''<br/>Allow fleet members to Transwarp directly to the Colony World from anywhere in known space. || 20h || <small> * 420 {{FM}} * 30,000 {{dil}} * 35 {{common|Science or Medical Duty Officers}} * 20,000 {{exp}} * 240,000 {{EC}} </small> | * 1 Transwarp Conduit Stage * Unlock Colony Transwarp | Colony World Tier I |- | '''Upgrade Colony II'''<br/>Upgrade the Colony to Tier II. || 4d || <small> * 3,600 {{FM}} * 151,000 {{dil}} * 180 {{common|Non-Civilian Duty Officers}} * 2,500,000 {{EC}} * 14,500 {{item|Colony Ore Provisions}} * 14,500 {{item|Colony Battery Provisions}} * 14,500 {{item|Colony Luxury Provisions}} </small> | * 1 Colony Stage * 1,500 Colony Morale XP * 1,500 Colony Infrastructure XP * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1 Colony Tier II | 4,000 Colony XP |- | <span style="color:#a7262f">'''Designate Beach Space'''</span><br/>Create a special place for designated beach activities and apparel. || 20h || <small> * 1,020 {{FM}} * 68,000 {{dil}} * 100,000 {{Exp}} * 382,500 {{EC}} </small> | * Beach Access | Colony World Tier II |- | '''Station Personnel Officer on Colony'''<br/>Station a Personnel Officer on the Colony who will provide standard duty officer recruitment assignments and reassignments. || 20h || <small> * 2,295 {{FM}} * 153,000 {{dil}} * {{fedonly}} 9 {{common|Human Tactical Bridge Officer Candidates}} * {{fedonly}} 9 {{common|Human Engineering Bridge Officer Candidates}} * {{fedonly}} 9 {{common|Human Science Bridge Officer Candidates}} * {{klgonly}} 9 {{common|Klingon Tactical Bridge Officer Candidates}} * {{klgonly}} 9 {{common|Klingon Engineering Bridge Officer Candidates}} * {{klgonly}} 9 {{common|Klingon Science Bridge Officer Candidates}} * 180,000 {{Exp}} </small> | * 1,250 Colony Infrastructure XP * Unlock Colony Personnel Officer | Colony Tier II |- | '''Upgrade: Dranuur Colony Transwarp'''<br/>Allow fleet members to travel directly to the Fleet Starbase from the Colony World by contacting the Traffic Controller. Additionally, you can transport from your Starbase to the Colony World. || 20h || <small> * 950 {{FM}} * 60,000 {{dil}} * 100 {{common|Science and Medical Department Duty Officers}} * 30,000 {{Exp}} * 380,000 {{EC}} </small> | * 1 Transwarp Conduit Stage * Colony Transwarp to Starbase | Colony Tier II |- | '''Upgrade Colony III'''<br/>Upgrade the Colony to Tier III. || 7d || <small> * 10,800 {{FM}} * 385,475 {{dil}} * 205 {{common|Non-Civilian Duty Officers}} * 6,800,000 {{EC}} * 55,080 {{item|Colony Ore Provisions}} * 55,080 {{item|Colony Battery Provisions}} * 55,080 {{item|Colony Luxury Provisions}} </small> | * 1 Colony Stage * 1,500 Colony Morale XP * 1,500 Colony Infrastructure XP * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1 Colony Tier III | 7,000 Colony XP |- | '''Station Security Officer on Colony'''<br/>Station a Security Officer on the Colony. The Security Officer will be able to provide additional duty officer assignments for fleet members including turning in contraband. || 20h || <small> * 2,295 {{FM}} * 136,000 {{dil}} * 13 {{common|Tactical and Security Department Duty Officers}} * 13 {{common|Tactical and Security Department Duty Officers}} * 13 {{common|Engineering and Operations Department Duty Officers}} * 180,000 {{Exp}} </small> | * 1,250 Colony Level * Unlock Colony Security Officer | Colony Tier III |- | '''Contract for Personal Tailor on the Colony'''<br/>Contract for a Personal Tailor on the Colony. The tailor will be able to provide personal tailoring services for fleet members. || 20h || <small> * 2,700 {{FM}} * 136,000 {{dil}} * 43 {{common|Civilian Duty Officers}} * 180,000 {{Exp}} * 1,700,000 {{EC}} </small> | * 1,250 Colony Infrastructure XP * Unlock Colony Personal Tailor | Colony Tier III |- | '''Station Duty Officer Coordinator on Colony'''<br/>Station a Duty Officer Coordinator on the Colony who will provide similar services as the Academy duty officer contact. || 20h || <small> * 3,825 {{FM}} * 229,500 {{dil}} * 43 {{common|Security or Tactical Duty Officers}} * 43 {{common|Science or Medical Duty Officers}} * 43 {{common|Engineering or Operations Duty Officers}} * 300,000 {{Exp}} </small> | * 1,250 Colony Infrastructure XP * Unlock Colony Duty Officer | Colony Tier III |- | '''Upgrade Colony IV'''<br/>Upgrade the Colony to Tier IV. || 10d || <small> * 24,000 {{FM}} * 1,130,500 {{dil}} * 277 {{common|Non-Civilian Duty Officers}} * 19,125,000 {{EC}} * 161,500 {{item|Colony Ore Provisions}} * 161,500 {{item|Colony Battery Provisions}} * 161,500 {{item|Colony Luxury Provisions}} </small> | * 1 Colony Stage * 1,500 Colony Morale XP * 1,500 Colony Infrastructure XP * 1,500 Colony Renewable Resource XP * 1 Holding Tier * 1 Colony Tier IV | 10,000 Colony XP |- | '''Station Bridge Officer Trainer on Colony'''<br/>Station a Bridge Officer Trainer on the Colony who will provide training services to captains seeking new skills for their bridge officers. || 20h || <small> * 3,060 {{FM}} * 183,600 {{dil}} * 22 {{common|Security or Tactical Duty Officers}} * 22 {{common|Science or Medical Duty Officers}} * 22 {{common|Engineering or Operations Duty Officers}} * 240,000 {{Exp}} </small> | * 1,250 Colony Infrastructure XP * Colony Bridge Officer Trainer | Colony Tier IV |- | '''Upgrade Colony V'''<br/>Upgrade the Colony to Tier V. || 14d || <small> * 40,800 {{FM}} * 2,142,000 {{dil}} * 341 {{common|Non-Civilian Duty Officers}} * 38,250,000 {{EC}} * 306,000 {{item|Colony Ore Provisions}} * 306,000 {{item|Colony Battery Provisions}} * 306,000 {{item|Colony Luxury Provisions}} </small> | * 1 Colony Stage * 1,500 Colony Morale XP * 1,500 Colony Infrastructure XP * 1 Holding Tier * 1 Colony Tier V | 13,000 Colony XP |- |} </small> ===Morale=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#a7262f">'''Construct Morale Center'''</span><br/>Build a Morale Center for the Colony. || 20h || <small> * 540 {{FM}} * 26,000 {{dil}} * 24 {{common|Tactical or Security Duty Officers}} * 450,000 {{EC}} * 6,500 {{item|Colony Luxury Provisions}} </small> | * 1 Morale Stage * 1,500 Colony Morale XP * 1 Holding Tier * 1,000 Colony Level * Colony Morale Tier I * Luxury Goods Automated Collection I | 10,000 Colony Morale XP |- | <span style="color:#a7262f">'''Station Tactical Officer on Colony'''</span><br/>Station a Tactical Officer on the Colony. The Tactical Officer will be able to provide additional duty officer assignments for fleet members. || 20h || <small> * 765 {{FM}} * 45,900 {{dil}} * 5 {{common|Tactical and Security Department Duty Officers}} * 5 {{common|Tactical and Security Department Duty Officers}} * 5 {{common|Engineering and Operations Department Duty Officers}} * 60,000 {{Exp}} </small> | * 1,250 Colony Morale XP * Colony Tactical Officer Tier I | Morale Center Tier I |- | <span style="color:#a7262f">'''Fleet Upgrade: Requisition Bonus I'''</span><br/>Completing this project will grant all Fleet Requisition Projects a 5% provision bonus. || 20h || <small> * 1,276 {{FM}} * 40,000 {{Exp}} * 1,275,000 {{EC}} * 1,700 {{item|Colony Ore Provisions}} * 1,700 {{item|Colony Battery Provisions}} * 1,700 {{item|Colony Luxury Provisions}} </small> | * Fleet Requisition Bonus I | Morale Center Tier I |- | <span style="color:#a7262f">'''Upgrade Morale II'''</span><br/>Upgrade the Colony's Morale Center to Tier II. || 4d || <small> * 1,800 {{FM}} * 86,500 {{dil}} * 80 {{common|Tactical or Security Duty Officers}} * 1,500,000 {{EC}} * 21,500 {{item|Colony Luxury Provisions}} </small> | * 1 Morale Stage * 1,500 Colony Morale XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Morale Tier II * Luxury Goods Automated Collection II | 25,000 Colony Morale XP |- | <span style="color:#a7262f">'''Fleet Upgrade: Requisition Bonus II'''</span><br/>Completing this project will grant all Fleet Requisition Projects a 10% provision bonus. || 20h || <small> * 1,956 {{FM}} * 45,000 {{Exp}} * 1,912,500 {{EC}} * 2,848 {{item|Colony Ore Provisions}} * 2,848 {{item|Colony Battery Provisions}} * 2,848 {{item|Colony Luxury Provisions}} </small> | * Fleet Requisition Bonus II | Morale Center Tier II |- | <span style="color:#a7262f">'''Upgrade Morale III'''</span><br/>Upgrade the Colony's Morale Center to Tier III. || 7d || <small> * 5,400 {{FM}} * 260,000 {{dil}} * 120 {{common|Tactical or Security Duty Officers}} * 4,500,000 {{EC}} * 65,000 {{item|Colony Luxury Provisions}} </small> | * 1 Morale Stage * 1,500 Colony Morale XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Morale Tier III * Unlock Luxury Goods Automated Collection III | 50,000 Colony Morale XP |- | <span style="color:#a7262f">'''Fleet Upgrade: Requisition Bonus III'''</span><br/>Completing this project will grant all Fleet Requisition Projects a 15% bonus. || 20h || <small> * 2,891 {{FM}} * 50,000 {{Exp}} * 3,017,500 {{EC}} * 4,548 {{item|Colony Ore Provisions}} * 4,548 {{item|Colony Battery Provisions}} * 4,548 {{item|Colony Luxury Provisions}} </small> | * Unlock Fleet Requisition Bonus III | Morale Tier III |- | <span style="color:#a7262f">'''Contract for Ship Customization Officer on Colony'''</span><br/>Contract for a Ship Customization Officer on the Colony. The officer will be able to provide cosmetic ship customization services for fleet members. || 20h || <small> * 2,295 {{FM}} * 136,000 {{dil}} * 51 {{common|Tactical or Security Department Duty Officers}} * 180,000 {{Exp}} * 1,904,000 {{EC}} </small> | * 1,250 Colony Morale XP * Unlock Colony Ship Tailor | Morale Tier III |- | <span style="color:#a7262f">'''Upgrade Morale IV'''</span><br/>Upgrade the Colony's Morale Center to Tier IV. || 10d || <small> * 10,200 {{FM}} * 525,500 {{dil}} * 149 {{common|Tactical or Security Duty Officers}} * 10,625,000 {{EC}} * 229,500 {{item|Colony Luxury Provisions}} </small> | * 1 Morale Stage * 1,500 Colony Morale XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Morale Tier IV * Unlock Luxury Goods Automated Collection IV | 100,000 Colony Morale XP |- | <span style="color:#a7262f">'''Fleet Upgrade: Requisition Bonus IV'''</span><br/>Completing this project will grant all Fleet Requisition Projects a 20% bonus. || 20h || <small> * 4,336 {{FM}} * 55,000 {{Exp}} * 4,037,500 {{EC}} * 6,800 {{item|Colony Ore Provisions}} * 6,800 {{item|Colony Battery Provisions}} * 6,800 {{item|Colony Luxury Provisions}} </small> | * Unlock Fleet Requisition Bonus IV | Morale Tier IV |- | <span style="color:#a7262f">'''Upgrade Morale V'''</span><br/>Upgrade the Colony's Morale Center to Tier V. || 14d || <small> * 20,400 {{FM}} * 1,014,301 {{dil}} * 192 {{common|Tactical or Security Duty Officers}} * 21.250.000 {{EC}} * 459,000 {{item|Colony Luxury Provisions}} </small> | * 1 Morale Stage * 1,500 Colony Morale XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Morale Tier V * Unlock Luxury Goods Automated Collection V | 250,000 Colony Morale XP |- | <span style="color:#a7262f">'''Fleet Upgrade: Requisition Bonus V'''</span><br/>Completing this project will grant all Fleet Requisition Projects a 25% bonus. || 20h || <small> * 6,461 {{FM}} * 60,000 {{Exp}} * 4,675,000 {{EC}} * 10,200 {{item|Colony Ore Provisions}} * 10,200 {{item|Colony Battery Provisions}} * 10,200 {{item|Colony Luxury Provisions}} </small> | * Unlock Fleet Requisition Bonus V | Morale Tier V |- |} </small> ===Infrastructure=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#eec10d">'''Construct Basic Infrastructure'''</span><br/>Upgrade the Colony's Infrastructure to Tier I. || 20h || <small> * 540 {{FM}} * 26,000 {{dil}} * 24 {{common|Engineering or Operations Duty Officers}} * 450,000 {{EC}} * 6,500 {{item|Colony Ore Provisions}} </small> | * 1 Infrastructure Stage * 1,500 Colony Infrastructure XP * 1 Holding Tier * 1,000 Colony Level * Colony Infrastructure Tier I * Ore Automated Collection I * Project Duration Reduction I | 10,000 Colony World Infrastructure XP |- | <span style="color:#eec10d">'''Station Engineering Officer on Colony'''</span><br/>Station an Engineering Officer on the Colony. The Engineering Officer will be able to provide additional duty officer assignments for fleet members. || 20h || <small> * 765 {{FM}} * 45,900 {{dil}} * 5 {{common|Engineering and Operations Department Duty Officers}} * 5 {{common|Engineering and Operations Department Duty Officers}} * 7 {{common|Non-Civilian Duty Officers}} * 60,000 {{Exp}} </small> | * 1,250 Colony Infrastructure XP * Colony Engineering Officer Tier I | Infrastructure Tier I |- | <span style="color:#eec10d">'''Upgrade Infrastructure II'''</span><br/>Upgrade the Colony's Infrastructure to Tier II. || 4d || <small> * 1,800 {{FM}} * 86,500 {{dil}} * 80 {{common|Engineering or Operations Duty Officers}} * 1,500,000 {{EC}} * 21,500 {{item|Colony Ore Provisions}} </small> | * 1 Infrastructure Stage * 1,500 Colony Infrastructure XP * 1 Holding Tier * 1,000 Colony Level * Colony Infrastructure Tier II * Ore Automated Collection II * Project Duration Reduction II | 25,000 Colony Infrastructure XP |- | <span style="color:#eec10d">'''Upgrade Infrastructure III'''</span><br/>Upgrade the Colony's Infrastructure to Tier III. || 7d || <small> * 5,400 {{FM}} * 260,000 {{dil}} * 120 {{common|Engineering or Operations Duty Officers}} * 4,500,000 {{EC}} * 65,000 {{item|Colony Ore Provisions}} </small> | * 1 Infrastructure Stage * 1,500 Colony Infastructure XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Infrastructure Tier III * Ore Automated Collection III * Project Duration Reduction III | 50,000 Colony Infrastructure XP |- | <span style="color:#eec10d">'''Upgrade Infrastructure IV'''</span><br/>Upgrade the Colony's Infrastructure to Tier IV. || 10d || <small> * 12,000 {{FM}} * 535,500 {{dil}} * 149 {{common|Engineering or Operations Duty Officers}} * 10,625,000 {{EC}} * 229,500 {{item|Colony Ore Provisions}} </small> | * 1 Infrastructure Stage * 1,500 Colony Infrastructure XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Infrastructure Tier IV * Unlock Ore Automated Collection IV * Unlock Project Duration Reduction IV | 100,000 Colony Infrastructure XP |- | <span style="color:#eec10d">'''Upgrade Infrastructure V'''</span><br/>Upgrade the Colony's Infrastructure to Tier V. || 14d || <small> * 20,400 {{FM}} * 1,071,000 {{dil}} * 192 {{common|Engineering or Operations Duty Officers}} * 21,250,000 * 459,000 {{item|Colony Ore Provisions}} </small> | * 1 Infrastructure Stage * 1,500 Colony Infrastructure XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Infrastructure Tier V * Unlock Ore Automated Collection V * Unlock Project Duration Reduction V | 250,000 Colony Infrastructure XP |- |} </small> ===Renewable Energy=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | <span style="color:#00868B">'''Construct Initial Renewable Energy supply'''</span><br/>Build a Renewable Resource for the colony. || 20h || <small> * 540 {{FM}} * 26,000 {{dil}} * 24 {{common|Science or Medical Duty Officers}} * 450,000 {{EC}} * 6,500 {{item|Colony Battery Provisions}} </small> | * 1 Renewable Energy Stage * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1,000 Colony Level * Colony Renewable Energy Tier I * Battery Automated Collection I | 10,000 Colony Renewable Energy XP |- | <span style="color:#00868B">'''Station Science Officer on Colony'''</span><br/>Station a Science Officer on the Colony. The Science Officer will be able to provide additional duty officer assignments for fleet members. || 20h || <small> * 765 {{FM}} * 45,900 {{dil}} * 5 {{common|Science and Medical Department Duty Officers}} * 5 {{common|Science and Medical Department Duty Officers}} * 7 {{common|Non-Civilian Duty Officers}} * 60,000 {{Exp}} </small> | * 1,250 Colony Renewable Resources XP * Unlock Colony Science Officer Tier I | Renewable Resources Tier I |- | <span style="color:#00868B">'''Upgrade Renewable Energy Sources II'''</span><br/>Upgrade the Colony's Renewable Resources to Tier II. || 4d || <small> * 1,800 {{FM}} * 86,500 {{dil}} * 80 {{common|Science or Medical Duty Officers}} * 1,500,000 {{EC}} * 21,500 {{item|Colony Battery Provisions}} </small> | * 1 Renewable Energy Stage * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1,000 Colony Level * Colony Renewable Energy Tier II * Battery Automated Collection II | 25,000 Colony Renewable Energy XP |- | <span style="color:#00868B">'''Upgrade Renewable Energy Sources III'''</span><br/>Upgrade the Colony's Renewable Resources to Tier III. || 7d || <small> * 5,400 {{FM}} * 260,000 {{dil}} * 120 {{common|Science or Medical Duty Officers}} * 4,500,000 {{EC}} * 65,000 {{item|Colony Battery Provisions}} </small> | * 1 Renewable Energy Stage * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1,000 Colony Level * Colony Renewable EnergyTier III {{sic}} * Battery Automated Collection III | 50,000 Colony Renewable Energy XP |- | <span style="color:#00868B">'''Upgrade Renewable Energy Sources IV'''</span><br/>Upgrade the Colony's Renewable Resources to Tier IV. || 10d || <small> * 10,200 {{FM}} * 525,500 {{dil}} * 149 {{common|Science or Medical Duty Officers}} * 10,625,000 {{EC]] * 229,500 {{item|Colony Battery Provisions}} </small> | * 1 Renewable Energy Stage * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1,000 Colony Level * Unlock Colony Renewable Energy Tier IV * Unlock Battery Automated Collection IV | 100,000 Renewable Energy XP |- | <span style="color:#00868B">'''Upgrade Renewable Energy Sources V'''</span><br/>Upgrade the Colony's Renewable Energy Sources to Tier V. || 14d || <small> * 20,400 {{FM}} * 1,014,301 {{dil}} * 192 {{common|Science or Medical Duty Officers}} * 21,250,000 {{EC}} * 459,000 {{item|Colony Battery Provisions}} </small> | * 1 Renewable Energy Stage * 1,500 Colony Renewable Resources XP * 1 Holding Tier * 1,000 Colony Level * Unlocks Colony Renewable Energy V * Unlock Battery Automated Collection V | 250,000 Colony Renewable Resources XP |- |} </small> ==Special== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Prerequisites |- | '''Name'''<br/>Description. || 30m || <small> * # {{FM}} * # * # </small> | * # Reward | none |- |} </small> ===Limited Time=== <small> {| border="2" class="wikitable" width="100%" |- ! style="width:32%" | Name & Description ! style="width:5%" | Time ! style="width:35%" | Requirements ! style="width:15%" | Rewards ! style="width:13%" | Availability |- | '''Planters'''<br/>Completing this project will add more plant-life to the colony, beautifying various staircases and halls. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. | * October 3rd - October 19th, 2017 |- | '''Glass Floor'''<br/>Completing this project will replace the lower floor of the colony with a glass floor, to better see the natural corals under the base. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. | * Date |- | '''Communications Tower'''<br/>Completing this project will add a Communications Tower to the far end of the island. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. | * Date |- | '''Space Traffic Allowed'''<br/>Completing this project will open the Dranuur system to appropriate space traffic. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. | * Date |- | '''Lamps'''<br/>Completing this project will add lamps around the colony. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. | * Date |- | '''Bar'''<br/>Completing this project will add a bar to the first floor of the colony. The bar will allow for a Bartender and Chef to be hired. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. * Prerequisite for the Chef and Bartender | * Date |- | '''Statues'''<br/>Completing this project will add some statues commemorating the joint Lukari-Kentari colony. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. | * Date |- | '''Aquarium'''<br/>Completing this project will add aquariums to the second floor of the base. | 2h | <small> * 200,000 {{dil}} </small> | * Colony World special feature upgrade. | * Date |} </small> [[Category:Fleets]] [[Category:Fleet Colony World]] [[Category:Lists of fleet projects]]
Summary:
Please note that all contributions to the Star Trek Online Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Clear
(
view source
)
Template:Common
(
view source
)
Template:Dil
(
view source
)
Template:EC
(
view source
)
Template:Exp
(
view source
)
Template:FC
(
view source
)
Template:FM
(
view source
)
Template:Fedonly
(
view source
)
Template:Item
(
view source
)
Template:Klgonly
(
view source
)
Template:Sic
(
view source
)
Follow on IG
TikTok
Join Fan Lab