- See also: List of embassy projects, dilithium mine projects, spire projects, research lab projects, K-13 projects, colony world projects.
Numerous projects can be chosen for a fleet starbase. These offer either experience points or some aesthetic change. Three regular projects can be active at any given time, as well as one special project and one upgrade project.
Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits for each contributing fleet member.
- All costs listed are the base values. There are discounts available from the dilithium mine as well as the armada.
Main Projects[]
Engineering[]
Tier 0 | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Engineering Construction Projects Engage in construction projects. This project generates engineering experience for your fleet. |
20h |
|
|
Industrial Fabricator Tier 0 |
Support Local Systems Local systems near the starbase have been suffering from the effects of a string of natural disasters. Send relief supplies. |
20h |
|
|
Industrial Fabricator Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Engineering Provisioning Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor and Ground Weapons. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Industrial Fabricator Tier I-V |
Engineering Construction Projects I Engage in construction projects. This project generates engineering experience for your fleet. |
20h |
|
|
Industrial Fabricator Tier I |
Provision Engineering Operational Assets I Provision Engineering operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Industrial Fabricator Tier I |
Provision Personal Fleet Equipment from Engineering I Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor and Ground Weapons. |
20h |
|
|
Industrial Fabricator Tier I |
Support Local Systems I Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. |
20h |
|
|
Industrial Fabricator Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Engineering Construction Projects II Engage in construction projects. This project generates engineering experience for your fleet. |
20h |
|
|
Industrial Fabricator Tier II |
Provision Engineering Operational Assets II Provision Engineering operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Industrial Fabricator Tier II |
Provision Personal Fleet Equipment from Engineering II Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor, Engines and both Ground and Ship Weapons. |
20h |
|
|
Industrial Fabricator Tier II |
Support Local Systems II Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. |
20h |
|
|
Industrial Fabricator Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Engineering Construction Projects III Engage in construction projects. This project generates engineering experience for your fleet. |
20h |
|
|
Industrial Fabricator Tier III |
Provision Engineering Operational Assets III Provision Engineering operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Industrial Fabricator Tier III |
Provision Personal Fleet Equipment from Engineering III Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor and Ground Weapons. |
20h |
|
|
Industrial Fabricator Tier III |
Support Local Systems III Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. |
20h |
|
|
Industrial Fabricator Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Engineering Construction Projects IV Engage in construction projects. This project generates engineering experience for your fleet. |
20h |
|
|
Industrial Fabricator Tier IV |
Provision Engineering Operational Assets IV Provision Engineering operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Industrial Fabricator Tier IV |
Provision Personal Fleet Equipment from Engineering IV Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor, Engines and both Ground and Ship Weapons. Also includes Elite Ground Weapons and Engines. |
20h |
|
|
Industrial Fabricator Tier IV |
Support Local Systems IV Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. |
20h |
|
|
Industrial Fabricator Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Engineering Construction Projects V Engage in construction projects. This project generates engineering experience for your fleet. |
20h |
|
|
Industrial Fabricator Tier V |
Provision Engineering Operational Assets V Provision Engineering operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Industrial Fabricator Tier V |
Provision Personal Fleet Equipment from Engineering V Provision fleet stores with personal equipment requisitioned from Main Engineering. Includes Advanced Personal Armor, Engines and both Ground and Ship Weapons. Also includes Elite Ground Weapons and Engines and Space Weapons and Engines. |
20h |
|
|
Industrial Fabricator Tier V |
Support Local Systems V Local systems near the starbase have been suffering the effects of a string of natural disasters. Send relief supplies. |
20h |
|
|
Industrial Fabricator Tier V |
Military[]
Tier 0 | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Practice Tactical Exercises Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. |
20h |
|
|
Shipyard Tier 0 |
Reinforce Local Systems Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. |
20h |
|
|
Shipyard Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Ship Provisioning Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Shipyard Tier I-V |
Practice Tactical Exercises I Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. |
20h |
|
|
Shipyard Tier I |
Provision Fleet Ships I Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. |
20h |
|
|
Shipyard Tier I |
Provision Military Operational Assets I Provision Military operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Shipyard Tier I |
Reinforce Local Systems I Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. |
20h |
|
|
Shipyard Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Practice Tactical Exercises II Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. |
20h |
|
|
Shipyard Tier II |
Provision Fleet Ships II Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. |
20h |
|
|
Shipyard Tier II |
Provision Military Operational Assets II Provision Military operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Shipyard Tier II |
Reinforce Local Systems II Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. |
20h |
|
|
Shipyard Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Practice Tactical Exercises III Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. |
20h |
|
|
Shipyard Tier III |
Provision Fleet Ships III Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. |
20h |
|
|
Shipyard Tier III |
Provision Military Operational Assets III Provision Military operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Shipyard Tier III |
Reinforce Local Systems III Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. |
20h |
|
|
Shipyard Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Practice Tactical Exercises IV Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. |
20h |
|
|
Shipyard Tier IV |
Provision Fleet Ships IV Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. |
20h |
|
|
Shipyard Tier IV |
Provision Military Operational Assets IV Provision Military operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Shipyard Tier IV |
Reinforce Local Systems IV Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. |
20h |
|
|
Shipyard Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Practice Tactical Exercises V Send security teams and patrol ships to engage in practice exercises. This project generates military experience for your fleet. |
20h |
|
|
Shipyard Tier V |
Provision Fleet Ships V Provision the shipyard with fleet ships that will be available to be requisitioned by fleet members. |
20h |
|
|
Shipyard Tier V |
Provision Military Operational Assets V Provision Military operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Shipyard Tier V |
Reinforce Local Systems V Local systems near the starbase have been suffering from depredations from raiders. Reinforce their defenses. |
20h |
|
|
Shipyard Tier V |
Science[]
Tier 0 | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Ongoing Research Projects Continue scientific research in several disciplines. |
20h |
|
|
Communications Array Tier 0 |
Theoretical Modeling Projects Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. |
20h |
|
|
Communications Array Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Science Provisioning Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Advanced Ground Shields. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Communications Array Tier I-V |
Ongoing Research Projects I Continue scientific research in several disciplines. |
20h |
|
|
Communications Array Tier I |
Provision Personal Fleet Equipment from Science I Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Advanced Ground Shields. |
20h |
|
|
Communications Array Tier I |
Provision Science Operational Assets I Provision Science operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Communications Array Tier I |
Theoretical Modeling Projects I Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. |
20h |
|
|
Communications Array Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Ongoing Research Projects II Continue scientific research in several disciplines. |
20h |
|
|
Communications Array Tier II |
Provision Personal Fleet Equipment from Science II Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Advanced Ground Shields and Deflector. |
20h |
|
|
Communications Array Tier II |
Provision Science Operational Assets II Provision Science operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Communications Array Tier II |
Theoretical Modeling Projects II Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. |
20h |
|
|
Communications Array Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Ongoing Research Projects III Continue scientific research in several disciplines. |
20h |
|
|
Communications Array Tier III |
Provision Personal Fleet Equipment from Science III Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Elite Personal Shields. |
20h |
|
|
Communications Array Tier III |
Provision Science Operational Assets III Provision Science operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Communications Array Tier III |
Theoretical Modeling Projects III Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. |
20h |
|
|
Communications Array Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Ongoing Research Projects IV Continue scientific research in several disciplines. |
20h |
|
|
Communications Array Tier IV |
Provision Personal Fleet Equipment from Science IV Provision fleet stores with personal equipment requisitioned from the Science Department's facilities. Includes Advanced Ground Shields and Deflector. Also includes Elite Deflector as well as Ground and Ship Shields. |
20h |
|
|
Communications Array Tier IV |
Provision Science Operational Assets IV Provision Science operational assets that may be deployed during starbase defense scenarios. |
20h |
|
|
Communications Array Tier IV |
Theoretical Modeling Projects IV Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. |
20h |
|
|
Communications Array Tier IV |
Other Projects[]
Upgrades[]
Starbase[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Starbase I Upgrade the Starbase to Tier I. |
20h |
|
|
1,000 Starbase XP |
Upgrade Starbase II Upgrade the Starbase to Tier II. |
4d |
|
|
4,000 Starbase XP |
Contract for Bartender on Starbase Contract for a Bartender on the Starbase. The Bartender will be able to provide additional duty officer assignments for fleet members as well as provide an array of drinks. |
7d |
|
|
Starbase Tier II |
Upgrade Starbase III Upgrade the Starbase to Tier III. |
7d |
|
|
7,000 Starbase XP |
Contract for Personal Tailor on Starbase Contract for a Personal Tailor on the Starbase. The tailor will be able to provide personal tailoring services for fleet members. |
20h |
|
|
Starbase Tier III |
Station Personnel Officer on Starbase Station a Personnel Officer on the Starbase who will provide standard duty officer recruitment assignments and reassignments. |
20h |
|
|
Starbase Tier III |
Contract for Ship Customization Officer at Starbase Contract for a Ship Customization Officer on the Starbase. The officer will be able to provide cosmetic ship customization services for fleet members. |
20h |
|
|
Shipyard Tier III |
Upgrade Starbase IV Upgrade the Starbase to Tier IV. |
10d |
|
|
10,000 Starbase XP |
Contract for Chef on Starbase Contract for a Chef on the Starbase. |
20h |
|
|
Starbase Tier IV |
Station Andorian Personnel Officer on Starbase Station an Andorian Personnel Officer on the Starbase who will provide Andorian duty officer reassignments. |
20h |
|
|
Starbase Tier IV |
Station Bridge Officer Trainer on Starbase Station a Bridge Officer Trainer on the Starbase who will provide training services to captains seeking new skills for their bridge officers. |
20h |
|
|
Starbase Tier IV |
Station Tellarite Personnel Officer on Starbase Station a Tellarite Personnel Officer on the Starbase who will provide Tellarite duty officer reassignments. |
20h |
|
|
Starbase Tier IV |
Station Vulcan Personnel Officer on Starbase Station a Vulcan Personnel Officer on the Starbase who will provide Vulcan duty officer reassignments. |
20h |
|
|
Starbase Tier IV |
Upgrade Starbase V Upgrade the Starbase to Tier V. |
14d |
|
|
13,000 Starbase XP |
Station Counselor on Starbase Station a Counselor on the Starbase. The Counselor will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Starbase Tier V |
Station Duty Officer Coordinator on Starbase Station a Duty Officer Coordinator on the Starbase who will provide similar services as the Academy duty officer contact. |
20h |
|
|
Starbase Tier V |
Station Skill Respec Officer on Starbase Station a Skill Respec on the Starbase who will provide captains the ability to retrain their skills. |
20h |
|
|
Starbase Tier V |
Military[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Construct Shipyard Build a Shipyard for the starbase. |
20h |
|
|
10,000 Starbase Military XP |
Station Tactical Officer on Starbase Station a Tactical Officer on the Starbase. The Tactical Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Shipyard Tier I |
Upgrade Shipyard II Upgrade the starbase's Shipyard to Tier II. |
4d |
|
|
25,000 Starbase Military XP |
Upgrade Shipyard III Upgrade the starbase's Shipyard to Tier III. |
7d |
|
|
50,000 Starbase Military XP |
Station Security Officer on Starbase Station a Security Officer on the Starbase. The Security Officer will be able to provide additional duty officer assignments for fleet members including turning in contraband. |
20h |
|
|
Shipyard Tier III |
Upgrade Shipyard IV Upgrade the starbase's Shipyard to Tier IV. |
10d |
|
|
100,000 Starbase Military XP |
Upgrade Shipyard V Upgrade the starbase's Shipyard to Tier V. |
14d |
|
|
250,000 Starbase Military XP |
Station Brig Officer on Starbase Station a Brig Officer on the Starbase. The Brig Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Shipyard Tier V |
Engineering[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Construct Industrial Fabricator Build an Industrial Fabricator for the starbase. |
20h |
|
|
10,000 Starbase Engineering XP |
Station Engineering Officer on Starbase Station an Engineering Officer on the Starbase. The Engineering Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Industrial Fabricator Tier I |
Upgrade Industrial Fabricator II Upgrade the starbase's Industrial Fabricator to Tier II. |
4d |
|
|
25,000 Starbase Engineering XP |
Upgrade Industrial Fabricator III Upgrade the starbase's Industrial Fabricator to Tier III. |
7d |
|
|
50,000 Starbase Engineering XP |
Upgrade Industrial Fabricator IV Upgrade the starbase's Industrial Fabricator to Tier IV. |
10d |
|
|
100,000 Starbase Engineering XP |
Upgrade Industrial Fabricator V Upgrade the starbase's Industrial Fabricator to Tier V. |
14d |
|
|
250,000 Starbase Engineering XP |
Science[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Construct Communications Array Build a Communications Array for the starbase. |
20h |
|
|
10,000 Starbase Science XP |
Construct Transwarp Conduit Build a Transwarp Conduit for the starbase. |
2d |
|
|
Communications Array Tier I |
Station Science Officer on Starbase Station a Science Officer on the Starbase. The Science Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Communications Array Tier I |
Upgrade Communications Array II Upgrade the starbase's Communications Array to Tier II. |
4d |
|
|
25,000 Starbase Science XP |
Upgrade Transwarp Conduit II Upgrade the starbase's Transwarp Conduit to Tier II. |
4d |
|
|
Communications Array Tier II |
Upgrade Communications Array III Upgrade the starbase's Communications Array to Tier III. |
7d |
|
|
50,000 Starbase Science XP |
Upgrade Transwarp Conduit III Upgrade the starbase's Transwarp Conduit to Tier III. |
7d |
|
|
Communications Array Tier III |
Upgrade Communications Array IV Upgrade the starbase's Communications Array to Tier IV. |
10d |
|
|
100,000 Starbase Science XP |
Upgrade Transwarp Conduit IV Upgrade the starbase's Transwarp Conduit to Tier IV. |
10d |
|
|
Communications Array Tier IV |
Upgrade Communications Array V Upgrade the starbase's Communications Array to Tier V. |
14d |
|
|
250,000 Starbase Science XP |
Upgrade Transwarp Conduit V Upgrade the starbase's Transwarp Conduit to Tier V. |
14d |
|
|
Communications Array Tier V |
Special[]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Advanced Multidisciplinary Research Conduct advanced research. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Confiscate Contraband Confiscate contraband. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Coordinate Colonization Efforts Assist in mobilizing resources for colonization in nearby star clusters. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Entertain Regional Delegation Entertain a visiting delegation of regional dignitaries. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Establish Involuntary Labor Colony Assist in mobilizing resources for establish an involuntary labor colony in a nearby star cluster. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Host Multicultural Symposium Host a symposium focused on enhancing cross-cultural communication within the member species of the Federation. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Repatriate Displaced Refugees Assist in repatriating displaced refugees to a nearby star cluster. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Trade Mission to Gamma Quadrant Conduct a trade mission into the Gamma Quadrant. This project is useful to ensure a large fleet's ability to generate Fleet Credits. |
30m |
|
|
none |
Limited Time[]
Name & Description | Time | Requirements | Rewards | Availability |
---|---|---|---|---|
Room with a View From the main floor, you’ll be able to look out into the stars in all of their glory. |
2h |
|
|
July 12-26, 2012 November 24-December 1, 2016 (Console) |
Interior Designer Completing this project will add decoration to the Starbase Interior in the form of plants, consoles, and display panels. Completing this project will add decoration to the Starbase Interior, in the form of statues and a special symbol. |
2h |
|
|
July 26-August 9, 2012 |
Tribbles & Targs Completing this project will add Tribbles (Fed) or Targs (KDF) to the starbase. (Individual FED-players can remove the tribbles again by talking to Jones at the bar) |
2h |
|
|
August 9-23, 2012 |
All Work and Some Play Completing this project will add enhancements to the structure of the lounge and bar. Completing this project will add enhancements to the structure of the operations area. |
2h |
|
|
August 23-September 6, 2012 |
History and Movement Completing this project will add decoration to the Starbase interior. Completing this project will add decoration to the Starbase interior. |
2h |
|
|
September 6-20, 2012 |
High Security Completing this project will add guards to all floors of the starbase. |
2h |
|
|
September 20-October 4, 2012 |
Where Decisions Are Made Completing this project will add enhancements to the structure of the conference room. Completing this project will add a fire and other enhancements to the fireplace section of the bar. |
2h |
|
|
October 4-18, 2012 |
For Relaxation Completing this project will add a wall-length fish tank to the starbase interior. Completing this project will add a blood wine fountain, hunting trophies and table improvements to the starbase interior. |
2h |
|
|
October 18-November 1, 2012 |
Welcome Guests Completing this project will add Morn and latinum traders to the starbase interior. Completing this project will add Morn and dancing girls to the starbase interior. |
2h |
|
|
November 1-15, 2012 |
First One, Then the Other Completing this project will a dance floor and DJ to the starbase interior. Completing this project will improve the conference area of the starbase interior. |
2h |
|
|
November 15-29, 2012 |
Works of Art Completing this project will add mannequins displaying historical uniforms to the starbase interior. Completing this project will add weapon trophies, a floor logo and wall mural to the starbase interior. |
2h |
|
|
November 29-December 13, 2012 |
Staffing Completing this project will add additional life to the starbase interior by including Exocomps on each floor. Completing this project will add additional life to the starbase interior by including Ferasans on each floor. |
2h |
|
|
January 17-31, 2013 |
Majestic Construction Completing this project will add a window to the inner workings of the starbase interior. Completing this project will add a new form of staircase and railings with a Sword of Kahless theme to the starbase interior. |
2h |
|
|
February 14-28, 2013 |
Museum Quality Completing this project will add special banners and a United Federation of Planets logo to the starbase interior. Completing this project will add mannequins displaying historical uniforms to the starbase interior. |
2h |
|
|
March 14-28, 2013 |
Winter Event - 20XX Completing this project will grant you a Breen ship ornament to display on your starbase interior. The display of this festive decoration may be toggled on or off once unlocked. |
2h |
|
|
Since December 6, 2012 |