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Disambig icon.png This article is about equipment level. For for reputation or fleet marks, see Currency.

The Mark, or Mk, level of an item corresponds directly to the minimum rank a player must hold in order to be able to equip the item. The odd-numbered Marks (e.g. I, III, V, VII, IX) correspond to slightly lower-quality versions of the next Mark up. In other words, a Mk III item is a lower-quality version of a Mk IV item, both of which can be used by their corresponding rank (Lt. Commander). The higher the mark number, the greater the items' abilities, and the higher the minimum level of the player that is allowed to equip this item.

Contents

Mark TiersEdit

Each mark has a minimum rank that a player must achieve before items of that mark can be equipped. Marks can also be divided into tiers, based on the maximum tier of starship they are appropriate to. Note though that if desired a player can equip any lower mark of item in any tier of ship.

Levels Starship Tier Gear Mark Rank    Rank   Rank   Rank   Rank   [1] Experience points
0 Tier 1 Standard Issue Cadet Lieutenant Junior Grade Warrior Citizen Fifth 0
1 Tier 1
Tier 6[2]
Tier 4[3]
Mark I-II Lieutenant Fourth 6,500
10 Tier 2 Mark III-IV Lieutenant Commander Centurion Third 33,500
20 Tier 3 Mark V-VI Commander Subcommander Second 93,500
30 Tier 4 Mark VII-VIII Captain Commander First 173,500
40 Tier 5 Mark IX-X Rear Admiral, Lower Half Brigadier General Subadmiral I Master First 263,500
45 Mark XI-XII Rear Admiral, Upper Half Major General Subadmiral II Senior First 313,500
50 Tier 5-U
Tier 6
Mark XIII-XIV Vice Admiral Lieutenant General Vice Admiral Elite First 366,000
55 Admiral General Admiral Revered First 428,500
60 Mark XV Fleet Admiral Dahar Master Fleet Admiral Honored First 491,000
65 578,500
Spec.[4] 155,872[4]
  1. Jem'Hadar captains begin at level 60. NPCs and Bridge Officers use these rank names, and they appear in the rank progression reward list.
  2. Since Rise of Discovery, All Tier 6 ships have become Scaling ships and are now available to all players after finishing their faction's tutorial.
  3. The Prototype Light Exploration Cruiser is the only Tier 4 Scaling ship available to all Federation and Fed-Allied factions since Age of Discovery
  4. Each subsequent specialization level after reaching level 65.


Mark and "(Standard Issue)" items level up as the player does. "Standard Issue-S" likewise levels, but are limited to use on fighters and shuttles.

Standard IssueEdit

When a non-Dominion player gets their first command, or any player commissions a Tier 6 starship, it is equipped with Standard Issue equipment by default. Similarly newly recruited bridge officers are equipped with Standard Issue personal shields and weapons. Federation standard issue is effectively Mark 0, and represents the base for the statistics of each type of item.

Starships come equipped with special equipment that scales with the player. Rather than gaining discreet bonuses as with mark numbered items, the bonuses attributed the these items increases linearly with the player's level. Pieces of this equipment have names ending in "(Standard Issue)" (i.e. in parentheses) to distinguish them from those ending in "Standard Issue" (i.e. without parentheses) that have fixed low-level bonuses that do not increase with the player's level.

Klingon Standard IssueEdit

By contrast, Klingon Standard Issue equipment is equivalent to Mk II. This is probably due to the lack of a tutorial and low level content for Klingon players. Some Klingon starships also come with uncommon standard issue items. These are:

Standard Issue-SEdit

Shuttles and other auxiliary craft come equipped with special equipment that scales with the player. Rather than gaining discreet bonuses as with mark numbered items, the bonuses attributed the these items increases linearly with the player's level. For instance, a basic shield array gains 5% capacity for every mark number, but a shuttle shield array gains 1% for each level of the player. This means that a Shield Array Mark X on a shuttle would have an extra capacity of 50% (1,875 in a basic shuttle), but a Shield Array Standard Issue-S owned by a Vice Admiral level player (level 51) would gain a bonus capacity of 51% (1,888 in a basic shuttle).

Note: there are also Mk I-S and Mk XI-S special items that do not scale with the player.

Tier InfinityEdit

Main article: Level Scaling Equipment

These rare items level up as the player does. Looking at the table of Marks and Ranks above, generally the quality of these items will be better than the lower mark level for your rank, but not as good as the higher mark level of your rank. Many find it cheaper to simply hang on to these rather than purchase new items every rank up.

Upgrading MarksEdit

Most non-Standard Issue items (including even some with infinity tier) can have their Mark increased via the Gear Upgrade System, which will increase both the bonuses they provide, and also the minimum level of the captain that is allowed to equip these items.


v · d · e
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles