Star Trek Online Wiki

Overview[]

Mine Launchers don't have a firing arc per se, but are launched and are stationary until an enemy ship comes within a 2km proximity of them (this range can be increased to 4kms), at which time they will pursue and detonate upon impact. Mines are not affected by weapon power.

Mine Launchers share a cooldown, like all cannons and torpedo launchers, preventing the player from laying large minecarpets.

Types[]

There are several types of Mine Launcher available in the game which are listed below. Each type of mine holds a different bonus (often referred to as a proc). The damage done by these weapons is modified by several Captain skills from the skill tables and also by other means such as Tactical Consoles. The baseline damage is dependant on the meta-level of the launcher and its rarity. For more information on the base damage done by mine launcher weapons, see the respective weapon type articles.

  • Photon: High DPS, 14.3 second reload
  • Quantum: High Damage per mine, 20 second reload
  • Plasma: Plasma dot, 15.3 second reload
  • Transphasic: +80% Bonus Shield Penetration, 20 second reload
  • Chroniton: Significantly reduced Flight Speed and Turn rate for 10 sec per mine, 20 second reload
  • Tricobalt: Highest Damage, disables target for 2 sec, repel, 28.6 second reload

Performance[]

Modifiers[]

Skills[]

Skill Rank Effects
Starship Weapons Training Ensign All weapons damage, innate skill increased by leveling.
Projectile Weapon Training Lieutenant Projectile weapon damage.
Weapon Specialization Commander Projectile weapon critical severity.
Weapon Amplification Commander Proijectile weapon critical hit chance.

BOff Skills[]

Name Level/Rank Description
Ability: Dispersal Pattern Alpha II, III, IV Lays a series of small mine clusters behind your ship.
Ability: Dispersal Pattern Beta II, III, IV Lays a wide net of mines behind your ship.
Ability: Kinetic Magnet II, III, IV Confuses and drags all mines within 5km of the targeted enemy toward that enemy.
Ability: Relocate Mines Level 38 Transports all of your Space Mines to an area around the target enemy ship, minimum distance 2km, maximum 5km.

Consoles[]

Consoles increasing damage[]

v · d · e · +
+Mine Damage consoles
Icon Console name Effects
Variable Geometry Detonators Mine damage.
Auto Targeting Module
 Dyson Joint Task Force Reputation item.
It can enhance specific damage type
or weapon type (+Mine damage).
Vulnerability Exploiter [+Mine]
 Requires access to Tier II Fleet Spire.
+__ Mine Damage
+__% Critical Severity.
Vulnerability Locator [+Mine]
 Requires access to Tier II Fleet Spire.
+__ Mine Damage
+__% Critical Chance.
Defense Platform
 Limited to Command Battlecruisers/Warbirds.
+25% Mine and Torpedo Damage.
Heavy Phaser Assault Platform
 Limited to Temporal Battlecruisers.
+15% Mine and Torpedo Damage.
Microprojectile Barrage Launcher
 Limited to Pilot Escorts/Raptors/Warbirds.
+25% Mine and Torpedo Damage.
Multi-Directional Artillery Barrage
 Not limited to a specific ship.
+20% All Damage with Projectile Weapons.
Ordnance Accelerator
 Gamma Task Force Tier 2 Reputation Reward.
+20% Projectile Weapon Damage.
Parasitic Ice Containment Vessel
 Discovery: Far From Home Lock Box item.
+15% Projectile Weapon Damage.
Tricobalt Tear Launcher
 Not limited to a specific ship.
+19% Mine and Torpedo Damage.
Rule 62 Multipurpose Combat Console
 Lobi Store item.
+11.4% Mine and Torpedo Damage.
Swarmer Matrix
 Kelvin Divergence Lock Box item.
+50 Projectile Weapon Training.
Hull Image Refractors
 Kelvin Divergence Lock Box item.
+20% All Damage.
Interphasic Instability
 Time-limited event reward.
+5% Damage.
Ominous Device
 Limited to a specific ship.
+20% All Damage.
Sustained Radiant Field
 Iconian Resistance Tier 1 Reputation reward.
+10% All Weapon Damage.
Deconstructive Resonance Emitter
 Infinity Lock Box item.
+15% Kinetic Damage.

Consoles increasing CrtH/CrtD[]

v · d · e
+Critical Chance/Severity consoles
Category Icon Console name Effects
Mission
Temporal Disentanglement Suite
 Part of a set (Krenim Temporal Manipulation).
+0-2.5% Critical Chance
+0-10% Critical Severity
based on Auxiliary Power level
Reputation system
Assimilated Module
 Part of a set (Omega Adapted Borg Technology Set).
+0.92% Critical Chance
+9.2% Critical Severity
Lorca's Custom Fire Controls
 Part of a set (Lorca's Ambition).
+3% Critical Chance
Zero Point Energy Conduit
 Part of a set (Romulan Singularity Harness).
+1.8% Critical Chance
Lobi store
Altamid Modified Swarm Processor
 Part of a set (Altamid Adaptation).
+3% Critical Chance
Bioneural Infusion Circuits
 Part of a set (Silent Enemy).
+15.2% Critical Severity
Tachyokinetic Converter
 Part of a set (Temporal Warfare).
+0.76% Critical Chance
+7.6% Critical Severity
Lock box
Approaching Agony
 Obtained from the Emperor's Lock Box.
+1.5% Critical Chance
Delphic Tear Generator
 Stand-alone console.
+5% Critical Severity
Sensor Burnout
 Stand-alone console.
+1.5% Critical Chance
Starship
Enhanced Soliton Wave Generator
 Part of a set (Exotic Particle Generators).
+6.3% Critical Severity with Exotic Damage
Ambush Gateway Generator
 Part of a set (Herald Tactics).
+1% Critical Chance
Battle Module 4000
 Part of a set (Expedited Delivery).
+1% Critical Chance
Bombing Run
 NOT limited to a any ship. Stand-alone console.
+2.5% Critical Chance
with Projectile Weapons
Chroniton Fragmentation Warhead Launcher
 Part of a set (Delphic Particle Accelerators).
+1% Critical Chance
Decentralized Immunity
 NOT limited to a any ship. Stand-alone console.
+12% Critical Severity
(scales with Exotic Particle Generators skill)
Dominion Defense Screen
 Part of a set (Dominion Console).
+1.2% Critical Chance
+12.5% Critical Severity
Dominion Targeting Synchronizer
 NOT limited to a any ship. Part of a set.
+2.5% Critical Chance
with Projectile Weapons
Enhanced Breen Energy Dissipator
 Part of a set (Hypercooled Technology).
+1% Critical Chance
Enhanced Dominion Coordination Protocol
 NOT limited to a any ship. Part of a set.
+8% Critical Severity
Enhanced Dynamic Tactical System (Federation)
 Stand-alone console.
+12% Critical Severity
Harasser Probes
 Part of a set (Vorgon Weapon Expertise).
+8% Critical Severity
I.F.F. Manipulator
 Stand-alone console.
+10% Critical Severity
with Directed Energy Weapons
Incremental Phase Cloaking Device
 Part of a set (Starfleet Assault Cruiser Technology).
+1% Critical Chance
Interphasic Rift Generator
  NOT bound to the Mirror Constitution Warship.
+15% Critical Severity
Isometric Dispersal Array
 Part of a set (Alliance Multi-Mission Systems).
+8% Critical Severity
Linked Command Matrix
 NOT limited to a any ship. Part of a set.
+2.5% Critical Chance
with Energy Weapons
Miradorn Sensor Baffler
 Part of a set (Privateer Weapon Modifications).
+1.5% Critical Chance
Photonic Cannon
 NOT limited to a any ship. Stand-alone console.
+15% Critical Severity
with Exotic Damage
Plasma Discharge Array
 Part of a set (Na'kuhl Plasma Technologies).
+1% Critical Chance
Power Dispersal Channel
  NOT limited to a any ship. Part of a set.
+10% Critical Severity
Protomatter Barrage Launcher
 Part of a set (Shell Shock Set).
+10% Critical Severity
Sensor Suspension Burst
 NOT limited to any ship. Stand-alone console.
+2.9% Critical Chance
Sheshar Assault Craft
 Part of a set (Improved Crescent Wave Cannon).
+8% Critical Severity
Temporal Distress Beacon
 Part of a set (Na'kuhl Plasma Technologies).
+12% Critical Severity
Timestream Rift Warhead
 Stand-alone console.
+8% Critical Severity
Weaponized Helical Torsion
 NOT limited to a any ship. Stand-alone console.
+15% Critical Severity
Wing Torpedo Platforms
 Part of a set (Allied Dogfighters).
+2.5% Crt Chance with Projectile W.
+20% Crt Severity with Projectile W.

Maximum number of mines[]

For a given type of mine—mines with the same name—you are limited to having a certain amount of mines out at once. This limitation is based on the firing mode:

  • When using standard fire without any bridge officer abilities, you are allowed to have four groups out at once, with two exceptions. Launching more will cause the oldest previously fired group to despawn.
  • When using a bridge officer ability, you are allowed to have one group out per ability and tier. For example, if you use Dispersal Pattern Alpha I twice, any from the first group will be despawned upon firing it a second time; however, you may use Dispersal Pattern Alpha II and it will not despawn the mines from Dispersal Pattern Alpha I.
  • Mines spawned from Cluster Torpedoes are all counted separately and will not despawn each other, even if spawned from the same firing mode on the Cluster Torpedo Launcher.

Thus, the maximum amount of mines you are allowed to have out at once is the sum of the standard fire mines, plus a single set each of Dispersal Pattern Alpha I, Alpha II, Alpha III, Beta I, Beta II, and Beta III per named type of mine, as well as any cluster torpedo-spawned mines. Ability cooldowns and mine expiration permitting, of course. Deep Space Mine is also a separate group of mines, though it only works with the Advanced Inhibiting Chroniton Rapid Mine Launcher, allowing more of those types of mines out at once than any other.

Notes[]

  • Advanced and Elite Fleet Mine Launchers, purchased from the Fleet Starbase and Fleet Colony World, respectively, have the same names as the standard versions and share the same limit group.
  • Conversely, Thoron Infused Quantum Mines are named "Quantum Mine" but are still counted separately from other Quantum mines.
  • The Black Ops Mine Launcher launches two different types of mine--Blackout and Blade--but for limitation purposes they are treated as having the same name, as if both were "Black Ops Mines".

Special Mine Launchers[]

Icon Name Effect
rare
rare
[Breen Transphasic Cluster Torpedo] Launches a destructible torpedo that detonates into a spread of transphasic mines.
veryRare
veryRare
[Vaadwaur Cluster Torpedo] Launces a destructible torpedo that detonates into a spread of tricobalt mines.
very rare
very rare
[Nukara Web Mine Launcher] Nukara Web Mines entrap an enemy vessel in a constricting web that deals kinetic damage.
rare
rare
[Tractor Beam Mine Launcher] Tractor Beam Mines deal no damage, instead using tractor beams to slow and hold enemy vessels.
rare
rare
[Concentrated Tachyon Mine Launcher] Tachyon mines damage shields instead of hull and reduce energy damage resistance for a short time.
rare
rare
[Tethered Quantum Mine Launcher] Unlike other mines, Tethered Quantum Mines are not dropped normally, instead being pulled along behind the launching ship until an enemy comes in range.



v · d · e
Starship Energy weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy weapons
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Proton    
 
Other
         
Cosmetics Energy Weapons (different visuals)
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons.
Phaser
Disruptor
Plasma
Hybrid Energy Weapons (two standard procs)
Disruptor
-based
Plasma
-based
Tetryon
-based
Polaron
-based
Elite Fleet Energy Weapons (standard + extra proc)
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Special Energy Weapons (standard + extra proc)
Phaser
-based
Disruptor
-based
Plasma
-based
   
     
Tetryon
-based
Antoproton
-based
 
       
Special Energy Weapons (non-standard proc[s])
Phaser
-based
 
   
Phaser
-based
Disruptor
-based
Disruptor
-based
Plasma
-based
Plasma
-based
Plasma
-based
&
Tetryon
-based
 
Tetryon
-based
Polaron
-based
Polaron
-based
Antiproton
-based
Antiproton
-based
See also Fleet Space Weapons23rd Century Space WeaponsSets
v · d · e
Starship Projectile Weapons
Projectile Type → Torpedo Mine Cluster Torpedo
& Missile
↓ Damage Type Sub-type
Kinetic Chroniton
Photon
 
Plasma
 
Quantum
 
Transphasic
Tricobalt
None
Pure Kinetic
Kinetic + Radiation
Kinetic subtype varies, see above
Energy
Energy damage type varies
   
Other
Physical, etc.
 
Starship Experimental Weapons
v · d · e
Build Type →
↓ Damage Type
Standalone With matching console
Proton
Electrical
Kinetic
Physical
Radiation
Fire