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Faction Khitomer.png Crystalline Catastrophe
Given by:
Normal difficultyAdvanced difficulty
You will receive the following reward:
Plus one of the following:
Skill Dilithium Ore icon.png Elite mark R&D
Normal difficulty 480 x Normal Queue R&D Material Reward Package icon.pngCommon icon.png
Advanced difficulty 720 x Normal Queue R&D Material Reward Package icon.pngUncommon icon.png
During the "Crystalline Cataclysm" Featured TFO:

The Crystalline Entity

Crystalline Catastrophe is a PvE Queue event available for all factions in a normal and an advanced mode.

Mission Text[]

Admiral, a crystalline entity has been sighted. Join in the battle against this enormous destroyer of worlds!


Destroy the Crystalline Entity


  • Destroy the Crystalline Entity (0/1)
  • (Optional) Defeat Crystalline Entity Within 5:00
  • (Optional) Don't Lose More than 30% of Ships during Absorb and Pulse (First Pulse)
  • (Optional) Don't Lose More than 30% of Ships during Absorb and Pulse (Second Pulse)
  • Crystalline Entity Destroyed

Mission Dialogue[]

Admiral Grigori Yanishev:

Glad to have your assistance in these efforts, Admiral. I can give you information regarding the Crystalline Entity's combat capabilities and recommended countermeasures.

What is the situation?[]

We're under attack by a massive crystalline lifeform. The U.S.S. Enterprise encountered one of these nearly forty years ago, and the creature was destroyed. At the time, we believed that the creature was one of a kind and hadn't prepared for the eventuality of encountering another.

When this one was discovered traveling through this region of space, attempts at communication were made, but the creature responded by violently destroying the ships that were sent to make contact. As a result, Starfleet and the Klingon Defense Force have both authorized immediate action to end the threat caused by its presence.

The Tholians seem particularly interested in this Entity. Perhaps they hope to communicate with it, based on their biological similarities as crystal-based life-forms. As usual, the Tholians are enigmatic, and we're not really sure what they have planned. We should be prepared to defend ourselves from their forces, as we move to engage the Crystalline Entity.
During the special Crystalline Catastrophe event, you can earn Crystal Shards. These are used with the new Event Reputation to earn special bonus rewards. You may earn one shard every 20 hours for participating in the Crystalline Catastrophe queued event.

What do we know about the entity's combat capabilities?[]

It focuses a Matter Conversion Beam in a similar manner to starship weaponry, and uses this to lash out randomly at nearby vessels. This beam deals substantial damage to starships, it is capable of disabling and killing crew at an alarming rate.

The crystal regenerates at very high speeds, and is incredibly resilient to our fire power -- especially that derived from directed energy weapons. Massive amounts of sustained firepower will be needed over the course of our encounter in order to overcome this.

  • Matter Conversion Beam Weapon (Antiproton damage)
  • High Health Regeneration
  • High Kinetic Resistance
  • Very High Energy Weapon Resistance
There is a high chance that dealing damage to the Entity will cause a Large Crystalline Fragment to break off into space. We've observed these Large Fragments seek out starships and ram into them, destroying them in as little as a single hit. If you find yourself being followed by a Large Fragment, it's recommended that you either destroy it, or outmaneuver it.

Large Fragments that impact a starship will shatter into Small Fragments which return to the entity and apply a "Re-Crystalize" effect that will amplify the magnitude of the entity's attacks. The Small Fragments can be destroyed, but targeting them has proven exceedingly difficult.

  • When damaged, spawns Large Fragments which will attempt to ram vessels, but will ignore smaller targets (mines, fighters, etc).
  • If they impact a ship, will split into Small Fragments. Destroying them before they can impact a ship will prevent Small Fragments from spawning.
  • Small Fragments will apply a buff that will increase the Entity's damage.
As a strange side effect of the Entity's unique crystalline structure, certain combat abilities that are typically used to drain enemy shields and subsystem power, have been proven to break down newly-formed crystals along the entity's surface. These abilities are specifically effective against Small Fragments that have attached to themselves to the entity and applied the "Re-Crystalize" effect.

Use of such abilities is recommended, in hopes of keeping the magnitude of the entity's devastating attacks in check.

The following abilities will periodically remove multiple "Re-Crystalize" charges from the Entity:

  • Tachyon Beam
  • Charged Particle Burst
  • Energy Siphon
  • Tyken's Rift
The entity is also capable of going into a sort of resonance trance. It is nearly immune to energy damage while in this state, and incoming weapons fire only seems to feed its rage. After it has concluded this trance state, any energy absorbed is violently expelled in a shockwave that can be extremely devastating.

It is recommended that our strike force switch targets during this phase to avoid feeding the shockwave, and resume fire on the Entity after it has expelled its shockwave. Allowing it to absorb too much incoming energy will allow its shockwave to potentially vaporize our entire fleet.

  • Can enter an Absorption phase: Any damage dealt during this phase is absorbed by the Entity.
  • This phase lasts 30 seconds, after which all absorbed energy is expelled violently in a massive Antiproton energy shockwave.
  • If the Entity has been allowed to fully charge up with absorbed energy, and has any charges of Re-Crystalize, it's highly likely that this blast will destroy all ships within a 10km range, in a single hit.
  • The shockwave will damage any nearby Fragments and Tholian ships. It may be possible to use this to your advantage, but not recommended.

Do you have any load-out recommendations?[]

This is a creature we're dealing with, not a starship. Weapons and abilities which impact starship subsystems will generally have no effect on the entity, except where previously noted to remove Re-Crystalize buffs.

Abilities which can control the movement of Large or Small Fragments, or deal damage over a large area, could both come in handy to control the number of targets on the battlefield.

Maneuverability is also important to avoid collision with Large Fragments.

  • Weapons: The special abilities found on Phasers, Tetryons and Polarons will not affect the entity. (It does not possess Shields or Subsystems)
  • Weapons: The entity is less resistant to Kinetic Weapons than it is to Energy Weapons.
  • Abilities: Subsystem Offline abilities have no effect on the Entity or Fragments. (Boarding Party and Viral Matrix, for example)
  • Abilities: Jam Sensors, Scramble Sensors and other similar effects are unlikely to affect the Entity, but will befuddle the Large Fragments.
  • Abilities: Movement control and multi-target damaging abilities recommended for use on shards. (Gravity Well and Photonic Shockwave, for example)
  • Abilities: If you can't destroy the Large Fragments, find a way to outrun them. They will find a new target once you are far away from them.

What are all of these strange energy readings?[]

As far as we can tell, the entity is throwing off a large amount of strange subspace distortion. As a result, we're seeing various spatial anomalies. Be careful -- as the entity changes energy states, it's likely that the anomalies will change as well.


Icon Name Requirements Points Unlocks
Shattered icon.png Shattered 1st Place in the Crystalline Entity Fleet Action 10 "Crystalline Entity" floor trophy


For a walkthrough of this mission, visit the Walkthrough page.




  • This is a medium-size Fleet Action. A minimum of 10 players are required to start the mission. The zone will cap off at 10 players.
  • The Tholian ships present in this mission do not seem to use their web abilities, such as the Mesh Weavers' web wall and the web trap used by Orb Weavers. Currently after the most current update (post 04/20/2013) the web weavers can form webs and all players now receive full damage from attacks from the entity.
  • For a description of the infamously difficult original mission as it existed before the April 2013 overhaul, see Crystalline Catastrophe/Walkthrough - Original Mission.
  • Like in some other Fleet Actions, the players with the most heal will receive a Rare for 2nd and 3rd or 2 Very Rare rewards for 1st place.
Coming in first place results in the accolade Shattered and the following floor trophy:


Date (PC) Date (Console) Unique reward
11 April - 2 May 2013 N/A Crystalline Shard non-combat space pet
20 September - 21 October 2013 N/A Mariah Kilara Marr
21 August - 11 September 2014 N/A Emergency Conn Hologram
5 March - 26 March 2015 29 September - 20 October 2016 Crystalline Energy Torpedo Launcher
13 August - 3 September 2015 11 May - 2 June 2017 Universal Kit Module - Crystalline Spike
19 May - 9 June 2016 N/A Console - Universal - Crystalline Absorption Matrix
3 November - 24 November 2016 N/A Crystal Radiation Projector
16 August - 6 September 2018 13 September - 10 October 2018 Antiproton Matter Conversion Dual Heavy Cannons and Beam Array
6 June - 27 June 2019 TBD Black Ops Mine Launcher

External link[]

v · d · e
List of Task Force Operations
Mission name Region Type Team Reputation Location
5 “Starbase Fleet Defense” QueueSpace.png Standard 20 None Fleet Starbase
5 “Fleet Alert” QueueSpace.png Standard 5 None Fleet Starbase
5 “Fleet Transport Defense” QueueSpace.png Standard 5 None Fleet Starbase
5 “Starbase Incursion” QueueGround.png Standard 5 None Fleet Starbase
10 “Romulan Imperial Minefield” QueueSpace.png Standard 5 None Romulan Imperial Minefield
50 “Crystalline Catastrophe” QueueSpace.png Standard + Featured 10 None Teneebia Sector
50 “Colony Invasion” QueueGround.png Standard 5 None Federation Colony
10 “Arena of Sompek” QueueGround.png Standard + Featured 5 None Qo'noS Holodeck
50 “Kobayashi Maru” QueueSpace.png Standard + Featured 5 None Gamma Hydra Simulation
50 “Infected: The Conduit” QueueSpace.png Standard 5 Omega Starbase 82
50 “Infected: Manus” QueueGround.png Standard 5 Omega Starbase 82
50 “Cure Applied” QueueGround.png Standard 5 Omega Vorn System
50 “Cure Found” QueueSpace.png Standard 5 Omega Vorn System
50 “Khitomer Vortex” QueueSpace.png Standard 5 Omega Quadra Sigma System
50 “Khitomer in Stasis” QueueGround.png Standard 5 Omega Vega IX
50 “Into the Hive” QueueGround.png Standard 5 Omega Borg Unicomplex
50 “Hive Onslaught” QueueSpace.png Standard 5 Omega Borg Unicomplex
50 “Transdimensional Tactics” QueueGround.png Standard 5 Nukara Nukara Prime
50 “Self Destructive Tendencies” QueueGround.png Standard 5 Nukara Nukara Prime
50 “Azure Nebula Rescue” QueueSpace.png Standard 5 Romulus/Nukara Azure Nebula
50 “Vault: Ensnared” QueueSpace.png Standard 5 Romulus/Nukara The Vault
50 “Vault Shuttle Event” QueueShuttle.png Standard 5 Romulus The Vault
50 “Atmosphere Assault” QueueShuttle.png Standard 5 Romulus Rhi System
50 “Defend Rh'Ihho Station” QueueGround.png Standard 5 Romulus Rh'Ihho Station
50 “Storming the Spire” QueueSpace.png Standard 5 Dyson Solanae Dyson Sphere
50 “Breach” QueueSpace.png Standard 5 Dyson Solanae Dyson Sphere
50 “Undine Assault” QueueSpace.png Standard 5 8472 Various
50 “Undine Infiltration” QueueGround.png Standard 5 8472 Bajor: Hathon
50 “Viscous Cycle” QueueSpace.png Standard 5 8472 Fluidic Space
50 “Borg Disconnected” QueueSpace.png Standard 5 Delta/8472/
Borg Unimatrix
50 “Bug Hunt” QueueGround.png Standard 5 Delta/Iconian Delta Quadrant
60 “Battle of Korfez” QueueSpace.png Standard 5 Delta/Iconian Delta Quadrant
50 “Brotherhood of the Sword” QueueGround.png Standard 5 Iconian Qo'noS: First City
50 “Gateway to Gre'thor” QueueSpace.png Standard 5 Iconian Qo'noS System
50 “Herald Sphere” QueueSpace.png Standard 5 Iconian Herald Sphere
50 “Assault on Terok Nor” QueueGround.png Standard 5 Terran Terok Nor
50 “Counterpoint” QueueSpace.png Standard 5 Terran Deep Space 9
50 “Days of Doom” QueueSpace.png Standard 5 Temporal 23rd Century
50 “Battle of Procyon V” QueueSpace.png Standard 5 Temporal Procyon V
50 “Miner Instabilities” QueueGround.png Standard 5 Temporal Edren System
60 “Gravity Kills” QueueSpace.png Standard 5 Lukari Microquasar Hypermass
60 “Tzenkethi Front” QueueSpace.png Standard 5 Lukari Eta Serpentis II
50 “Dranuur Beach Assault” QueueGround.png Cooperative 10 Lukari Dranuur System
60 “Dranuur Gauntlet” QueueSpace.png Standard 5 Lukari Dranuur System
50 “Binary Circuit” QueueGround.png Competitive 10 Competitive Borg Cooperative Cube
50 “Core Assault” QueueSpace.png Competitive 10 Competitive Adelphous System
50 “Twin Tribulations” QueueSpace.png Competitive 10 Competitive Omega Leonis System
60 “Swarm” QueueSpace.png Standard 5 Gamma Gamma Quadrant
10 “Battle at the Binary Stars” QueueSpace.png Standard 5 Discovery Unnamed Binary Star System
10 “Best Served Cold” QueueSpace.png Standard 5 Discovery Rura Penthe
10 “Defense of Starbase One” QueueSpace.png Standard 5 Discovery Starbase One
10 “Mycelial Realm” QueueGround.png Standard 5 Discovery Mycelial network
10 “Operation Riposte” QueueSpace.png Standard 5 Discovery Priors World
10 “Pahvo Dissension” QueueGround.png Standard 5 Discovery Pahvo System
10 “Peril Over Pahvo” QueueSpace.png Standard 5 Discovery Pahvo System
10 “Remain Klingon” QueueSpace.png Standard 5 Discovery Qo'noS System
10 “To Hell With Honor” QueueSpace.png Standard 5 Discovery Beta Lankal System
Time-limited events
10 “Cat's Tale” QueueGround.png Seasonal 5 Events Pyris VII
10 “First Contact Day Re-Enactment” QueueGround.png Seasonal 5 Events Bozeman, Montana
10 “Winter Invasion” QueueGround.png Seasonal 5 Events Winter Event
50 “Mirror Invasion” QueueSpace.png Featured 5 Events Vauthil Station
10 “Synth Wave” QueueSpace.png Featured 5 Events Mars
65 “Operation Wolf” QueueGround.png Featured 5 Events Star Fortress
65 “Iuppiter Iratus” QueueSpace.png Featured 5 Events Jupiter
50 “Red Alert: Borg” QueueSpace.png Red Alert 5 None Alpha and Beta Quadrant
50 “Red Alert: Elachi” QueueSpace.png Red Alert 5 None Jouret System
50 “Red Alert: Na'kuhl” QueueSpace.png Red Alert 5 None Alpha, Beta, Delta Quadrants
50 “Red Alert: Tzenkethi” QueueSpace.png Red Alert 5 None Alpha Quadrant
50 "Red Alert: Tholian" QueueSpace.png Red Alert 5 None Azure Nebula