Bepi 113 System[]
Past Out[]
It has been decided that you need to go back in time to destroy Driffen's Comet.
Go To Bepi 113 System[]
You need to go to the Bepi 113 System in order to perform the legendary Slingshot Maneuver, which will send you to the past.
Science Officer:
Do you want me to put it on the main viewscreen?
Federation
Franklin Drake:This star is ideal for what starship pilots call a "slingshot." Section 31 uses it from time to time to deal with problems that take ... a more creative approach to solve.
Your best chance of getting back to the point in time where you need to be is to use the star's gravity to accelerate your ship to such a high speed that you will be able to access the time continuum.
I've taken the liberty of having the light-speed breakaway calcuations added to your ship's database.
You will need to hit a series of points as you move around the star. After you make your approach, you should see a navigational beacon. Aim for it, and you will have the correct trajectory for the slingshot.
This is a tricky maneuver, <Name>. If you don't hit each point in the correct order and time, it won't work. I hope your helm officer is up to the task.
One more thing before you start. I also added a holoemitter to your vessel. You will appear to be a Klingon D7 with the appropriate access codes for the time period, but still have access to all of the 25th century firepower you will need to deal with the comet.
Don't alter the timeline any more than you have to. Destroy the comet and stop the Devidians, but other than that, try to stay out of trouble.
I'd wish you luck, but I have a feeling you wouldn't think I was being sincere.Klingon
K'men:This star is ideal for what starship pilots call a "slingshot." You may not have heard of the maneuver, because my organization has been working for decades to keep all knowledge of time travel technology secret.
There's simply too much temptation to meddle in the past. It's better for the Empire if people believe that time travel is the stuff of holonovels and Starfleet boasts.
Your best chance of getting back to the point in time where you need to be is to use the star's gravity to accelerate your ship to such a high speed that you will be able to access the time continuum.
I've taken the liberty of having the light-speed breakaway calcuations added to your ship's database.
You will need to hit a series of points as you move around the star. After you make your approach, you should see a navigational beacon. Aim for it, and you will have the correct trajectory for the slingshot.
This is a tricky maneuver, <Name>. If you don't hit each point in the correct order and time, it won't work. I hope your helm officer is up to the task.
One more thing before you start. I also added a holoemitter to your vessel. You will appear to be a D7 loyal to the House of Duras with all of the appropriate access codes for the time period. I would have acquired an actual D7 for you, but you will need your ship's modern firepower and shields to complete your mission.
Don't alter the timeline any more than you have to. Destroy the comet and stop the Devidians, but other than that, try to stay out of trouble.
I'm risking a great deal allowing you to undertake this mission without Klingon Intelligence operatives on your bridge. Do not abuse my trust.
Good luck, and good hunting.
Science Officer:
Activate Holoemitter[]
To make your ship "blend in", your intelligence contact has equipped your ship with a Holo Emitter, disguising you as Klingon D7 Battlecruiser.
Slingshot Around the Star[]
Referencing a time travel method in Star Trek IV: The Voyage Home, you are required to navigate your ship along a displayed path around the Bepi 113 System, a red giant star system in the Eta Eridani Sector Block, near the Klingon Neutral Zone. Flying through five circular waypoints located along the path will accelerate your ship to proper time travel velocity.
[]
The following maneuver is quite difficult when piloting using the keyboard. After reaching each waypoint, the ship's speed increases significantly.
Use the alternative steering method of pressing down and holding both mouse buttons. Keep the target in the center of your screen, your ship will turn as fast as possible in that direction. With this technique, the maneuver should become a bit easier. In addition you can reduce your ship's impulse speed.
- Fly Through Graviton Catapult 1
- Fly Through Graviton Catapult 2
- Fly Through Graviton Catapult 3
- Fly Through Graviton Catapult 4
- Fly Through Graviton Catapult 5
- Maintain Trajectory Towards The Nav Beacon - When you have come this far, hitting the beacon should be a piece of cake.
If you fail to complete the maneuver, the Ops officer will offer the option to set up the ship for another pass.
OBS: There is a bug at the new 2013 patch where the ship doesn't speed up when it passes the 1st Graviton Catapult.
[]
A patch during the week of November 16, 2010 added an "autopilot" feature to this mission segment. To activate the autopilot, try two attempts at manual navigation.
After the manual navigation attempts are unsuccessful, one of your Bridge Officers (most likely the Science Officer, if you have one) will offer to engage the autopilot to complete the Slingshot maneuver.
- Captain, we've gathered enough data during our last two attempts to program the autopilot to perform the proper navigation.
Would you like to engage the autopilot?
Choose Autopilot or Set up for another pass for manual navigation.
Drozana System[]
Playing the Part[]
Defeat U.S.S. Reuben James[]
Arriving in the Drozana system in the 23rd Century (again), you are hailed by a Starfleet vessel. Looks like your disguise is causing you trouble right off the bat.
Federation
Science Officer:Sir, incoming hail. It's from a Constitution class starship identifying itself as the U.S.S. Reuben James.
Putting it onscreen now:Klingon
Science Officer:Incoming hail. It's from a Federation starship, Constitution class. It is identifying itself as the U.S.S. Reuben James.
Putting it onscreen now:
Commodore Ross:
We have been searching for a Klingon vessel reported to have attacked a colony in the Gliese system. You fit the description of the ship we are looking for. Unless you can prove that you are not, we will take immediate action.
Federation
Science Officer:We cannot seriously damage Commodore Ross's ship without risking damage to the timeline, but we must defend ourselves and complete our mission.
Recommend we fight to disable.
Klingon
Science Officer:I would rather destroy this troublesome human and his ship, but K'men warned us not to damage the timeline. However, he cannot be allowed to stop us from completing our mission.
Fight the Reuben James until it is disabled.
Beam to Station[]
There's trouble on Drozana Station. Beam aboard and assist them.
Drozana Station:
Please! We need help!
I don't know what these things are, but they're all over the station! They're killing people! Please, you have to help us!Tactical Officer:
The people on that station don't have any way to fight them. We will have to help, or they'll all die.
Drozana Station[]
Reliving the Past[]
This is a 23rd century revamp of the social Drozana Station map. You should have no problem orientating, if you know your way around the 25th century map.
Tactical Officer:
Defeat Devidians on Drozana Station (6)[]
As always try to hit the Devidians with your [Synchronic Proton Distortion Prototype Assault Rifle] when phase shifted. Target Eidolons first and try to hit as many Visitor with the rifle's secondary chain attack, when they stand close to each other.
If you have trouble locating the sixth group of Devidians, head back to the shipyard (beam in).
Break Up Bar Fight[]
Upon entering, the Federation and Klingon customers were entertaining a bar fight before being attacked by the Devidians, leaving all parties hostile. You have to defeat not only the Devidians, but stun the customers as well.
Federation
Tactical Officer:I'm detecting weapons fire, broken glass and signs of a struggle ... it's a bar fight, sir, and we'll need to quell it if we want any chance at stopping the Devidians.
The Temporal Prime Directive is in effect, sir. Recommend we set all weapons to stun to minimize possible damage to the timeline.
Klingon
Tactical Officer:I'm detecting weapons fire, broken glass and signs of a struggle ... there's little threat to us, sir, but the Devidians could use the conflict as a cover. We should quell it and then continue our hunt.
K'men warned against unnecessary bloodshed. Recommend we set all weapons to stun to minimize possible damage to the timeline.
Rescue Hostages[]
The chief villain, the Shrouded Phantasm, has taken hostages and barricaded the area that will become the Dabo casino in the 25th century.
Shrouded Phantasm:
We hunger. We must feed!
Leave immediately or I will amplify the time distortion and destroy this station. You will not survive.Federation
Bartender:Those ... things are holed up in the lounge, and they've got some of my customers in there with them!
The door is barricaded, but a few hits with a phaser should take care of that.
Get my people out of there!Klingon
Bartender:Those ... things are holed up in the lounge, and they've got some of my customers in there with them!
The door is barricaded, but a few hits with a disruptor should take care of that.
Get my people out of there!
Destroy Door to Lounge[]
Approach the casino, your way is blocked by a destructible door. Some hits with your hand weapon should be sufficient to break through.
Defeat Devidian Captain[]
The boss is the same creature you encountered in “Skirmish” and “What Lies Beneath”. Try to kill the less powerful Devidians when the Phantasm is "in phase" and use the secondary attack of the Proton Rifle against him when he is out of phase.
Talk to Lieutenant Commander Scott[]
One of the hostages is Montgomery Scott. The legendary engineer tried to remodulate the station's shield to protect the crew against the triolic energy before the Devidians showed up.
Federation
Klingon
Montgomery Scott:
Montgomery Scott:
Damn spirits snuck up on me. I noticed a spike in triolic energy and was working to adjust the station's shields to compensate. I went to fetch a hyperspanner and I was attacked!
If you help me, I can finish my repairs before the triolic energy reaches lethal levels!
By the way, you can call me Scotty.
Accompany Scotty to the Shipyard[]
Walk with Scotty to the shipyard.
Scotty is apparently in a conversational mood, and will make a few comments as you walk together.
Lieutenant Commander Scott:
Lieutenant Commander Scott:
Lieutenant Commander Scott:
Lieutenant Commander Scott:
Lieutenant Commander Scott:
Talk to Scotty[]
He will tell you that he needs a Quantum Flux Regulator to complete his work on the shields.
Scotty:
There's a wee store on this station. The lass who runs it -- Cassidy -- said they might be getting in a supply of the new quantum flux regulators. The Mark II versions. If we had one of those regulators, I could modify the flux coordinating sensors and use them to modulate the shields protecting the station. That would buy us some time.
Go find Cassidy. She'll know where they are.
Get a Quantum Flux Regulator[]
Now, getting that Regulator again requires a lot of reading, but the solution is completely logical, if you read through all the dialog carefully and use the Communication Log (default key "L", then switch the tab).
Talk to Cassidy[]
The station's shop keeper Cassidy theoretically can provide you with the Regulator. The problem is, that Cassidy is a complete mess after the Devidian attack and needs a drink to calm down.
Cassidy:
They were floating, and then one looked at me and I feel so weak ... and then it lifted me up, and ...
It was horrible!
Are you looking for something from the store? A quantum what?
I'm sorry -- I'm just too scared right now to think about selling anything.
I'm closing down until I get my wits about me. Maybe it would be best if I packed up and went back to Sherman's Planet!- What can I do to help?
Cassidy:
Can you get one for me?
Get Cassidy a Nerve Tonic[]
Your first stop should be the Bartender in the center of the bar. He will tell you, that there are too many nerve tonics to choose from and you have to narrow it down for him.
Bartender:
- I need a nerve tonic.
Bartender:
Almost every culture in the galaxy has nerve tonics. Most worlds have multiple variations. And everyone thinks the one that their grandmother made is better than all the rest.
Look, I tend bar at a commerce station in the middle one of this quadrant's busiest trade routes. It's my job to be able to make anything you want, but you have to be specific. I could make you 14,647 different nerve tonics, 18,397 if you're Bolian.
So what kind do you want?
Tell you what -- one of the waitresses should be able to help you narrow down what kind of nerve tonic would be best.
Talk to one of them and then come back. I'm sure we can make exactly what you need.He sends you to Selei on the other side of the counter, but she is too occupied with her love interest Captain McQueen who was beaten up in the bar fight. However, she reveals that Scotty is an expert on booze.
Selei:
First the lights go all strange, then these weird creatures show up and worst of all, you're here picking fights with my best customers!
Look at dear, brave, handsome Captain McQueen here. He could have been killed!
You should be ashamed of yourself!- About the Nerve Tonics?
Selei:
If you want to know about any sort of exotic beverage, go ask that drunken Scotsman ... I mean Lieutenant Commander Scott. He knows more about alcohol than anyone I've ever met.
While you do that, I'm going to make my sweet prince all better ....Random Selei fussing:
Selei:
Selei:
Selei:
Selei:
So head back to the shipyard and talk with Scotty. It turns out, that he and Cassidy had a number of drinks together on several occasions and he knows everything about her taste in liquor. Read through the six dialog options and Scotty tells you what Cassidy likes and what she dislikes.
Scotty:
- Do you know about nerve tonics?
Scotty:
Ack, you don't look like you need one of those! These wee beasties are troublesome, but they're not as bad as a ship full of angry Romulans!
Now, I've been known to enjoy the occasional nip of Scotch whiskey. That's the only nerve tonic you'll ever need!
Why do you need to know about them?- I'm looking for a nerve tonic for Cassidy.
Scotty:
Now that makes sense! She's a bonny lass, that Cassidy, and more than willing to spend a little time with the right Starfleet officer, if you know what I mean. But she hasn't got the stomach for fighting.
Is she alright? I'd hate for anything to have happened to her.- She's shaken up, but she'll be fine.
Scotty:
Sounds like she needs something to take a wee bit of the edge off. And that happens to be one of my specialties, along with transwarp transporter technology and warp field mechanics.
Cassidy has been meeting me every evening in the bar for a spot of cheer, but I've never seen her order a nerve tonic. Perhaps if I told you what she likes, you'll be able to figure out the right mix. The bartender will help you.- What does Cassidy like to drink?
Scotty:
Alvanian Brandy:
Bah -- garnishes get in the way of a fine beverage, if you ask me. Can you imagine putting a wee piece of pineapple in a glass of 20-year single malt? It's preposterous!
Bloodwine:
She liked that it was served warm, but she hated those blasted heavy metal mugs the Klingons use and the potency of it was a bit much for her to handle. A girl like Cassidy needs something with a little less kick.
Denevian Mead:
Cassidy didn't like the cloying sweetness and the wee bairn broke out into hives because she was allergic to the fruit garnish.
I'm not ordering any of that stuff again!Firewine:
It's not as good as Scotch, mind you, but it's better than drinking warp coil coolant.
The next morning, after she picked herself up off of the floor, Cassidy told me that the firewine was so spicy that she was afraid it had eaten a hole through her stomach. I had to send her to see Bones for a check-up.
Also, she said that drinking from those shallow bowls made her feel like someone's pet Targ!Martini:
She appreciates that a martini should be served as cold as possible, but since she nurses her drinks the cold tends to dissipate and she doesn't get the full effect. She's quite fond of those fancy stemmed glasses, though!
Samarian Sunset:
She hates that the drink is so weak and has been trying to convince the bartender to add a garnish to it to make the happy feeling last longer, but he won't because then it wouldn't be a Samarian Sunset.
Me? I say a drink is a drink. If the lady wants a garnish, give her one!Skagaran Whiskey:
Whoever heard of putting a wee paper umbrella in a glass of whiskey! It's sacrilege! If I ever go to Skagara, I'm going to give them a piece of my mind ...
With this information, go back and ask the bartender to prepare a drink. The order should be:
- Hot
- Sour
- A little pick-me-up should do it.
- In a stemmed glass
- A drop of honey
Bartender:
- I need a nerve tonic.
Bartender:
So, do you want it to be hot or cold?
- Hot
Bartender:
- Sour
Bartender:
- A little pick-me-up should do it.
Bartender:
- In a stemmed glass
Bartender:
- A drop of honey
Bartender:
I'll put the drink on the bar when I'm done, and I'll put the bill on your tab.
Pick up the Nerve Tonic from the counter and go back to Cassidy. She will comment on all choices you made when ordering the drink. So if you did something wrong, you will know what the mistake was.
Cassidy:
- Try this.
Cassidy:
- I'm glad you find the temperature so plesant.
Cassidy:
- I'm glad. I thought this would be right for you.
Cassidy:
- You looked like you could use a little pick-me-up.
Cassidy:
- Aesthetics are important. The right glass makes the right drink even better.
Cassidy:
Ooh, that bit of sweetness is just perfect. It adds the most delightful note to each sip.
- I'm glad even the last drop of this drink is making you happy.
Cassidy:
What tool was it you needed? A Quantum Flux Regulator Mark II? I have one of those right here. Please take it as a thank you.
All of a sudden, she has no problem at all getting you the Quantum Flux Regulator.
Return to Scotty[]
When you head back to the shipyard, the station becomes out of phase again and everything is dipped in blue. Scotty tells you that the Regulator buys them a little bit of time, but Driffen's Comet has to be destroyed as fast as possible. Otherwise, the triolic energy will kill everyone on the station.
Scotty:
I'll start making the adjustments, but I don't know if I've got enough time! You canna change the laws of physics!
The triolic energy levels keep rising, and sensors show that blasted comet is to blame. Modulating the shields is not going to be enough. Something needs to be done about the comet if we're going to live to see the morning.Return to Ship[]
So you beam up to your ship to blow up the comet.
Science Officer:
If the Devidians are able to harness its energy, then they will be able to pull most of this sector into their phase variance! Past, present -- it will all be disrupted!
Drozana Station[]
Becoming the Future[]
Back in space you are greeted by B'vat and a Klingon armada of D7 Battlecruisers. Intelligence had poor taste in creating your fake Klingon identity. It turns out that B'vat has a feud with the House of Duras. Unluckily, your ship is disguised as a Duras vessel.
Tactical Officer:
We need to destroy the comet while we still have time!
Science Officer:
The lead ship is hailing us, sir. Putting it onscreen now:
Captain B'vat:
I am Captain B'vat, son of Warat and leader of my House. My brother died due to Duras treachery. I will avenge his death with the destruction of a hundred Duras ships!
Prepare to die!Tactical Officer:
He'll be calling for reinforcements. We need to destroy the comet and return to our time before we're overwhelmed.
The battle against the comet is difficult, since there is a steady flow of D7 Battlecruiser reinforcements. However you may fight any D7s you want, including the Quv, they will only be disabled.
Aside from the initial set of cruisers (and the Quv), more appear to arrive when you destroy the comet, then again when you destroy the first fragment,
Destroy the Devidian Comet[]
Players with a cloaking device have a clear advantage in this situation. Approach the comet cloaked from the far side of the Klingon ships and blow it up, then hit Evasive Maneuvers and cloak again. Repeat this cat and mouse game 13 times in order to destroy the comet, the three comet fragments and the nine comet shards.
Destroy Comet Fragments (3)[]
When destroyed, Driffen's Comet splits up in three Comet Fragments. You have to take these down as well.
Destroy Comet Shards (9)[]
Each Comet Fragment in turn spawns three Comet Shards. When the shards are destroyed, the mission is complete. If the shards dont apear its a good time to restart the mission.
Don't Alter the Timeline[]
When all Fragments are broken up, you will be notified, that attacking B'vat's ship I.K.S. Quv is not permissible anymore, since he has to survive the battle. To make things worse, the ship is trying to ram you, so evade the Quv, to the best of your ability. If the ship is destroyed, the objective will fail. Although this should force you to repeat the mission, it seems, that you are still given the full mission reward.
Captain B'vat:
Captain B'vat:
Tactical Officer:
Since B'vat doesn't try to ram you until the last comet Fragment has been destroyed, a good strategy is to destroy everything else but the last Fragment, then destroy it and the three Shards which it spawns. If you're fast enough, you can do that before B'vat can even reach you, avoiding any danger of accidentally destroying his ship.
If you do destroy his ship, the mission fails.
Tactical Officer:
Reports indicate that this ship was involved in several key engagements that helped to shape the course of Federation-Klingon relationships in the late 23rd century, and that the captain of this vessel has been a notable figure in Klingon history.
The alterations to the timeline from this act will be too great. For all we know, this could change the history of the entire quadrant!
We'll need to come back to the past and attempt to destroy Driffen's Comet again, but this time without altering the timeline.
As of Sep 24, 2020, there is somehow serious glitch, making player unable to complete the mission without destroying the I.K.V. Quv. However, as a 13 May 2021, if you allow B'Vat to ram you so his ship is destroyed from the ram (and not from your ship's weapons) then the mission will complete with success.
Return to the Present[]
After all shards are destroyed, it is revealed to you that a Borg temporal node has been secretly installed on your ship, which will take you back to the 25th century.
Tactical Officer:
The remaining comet debris is too small to be a threat. Now we just need to find a way to ....
One moment, sir. I'm detecting a temporal anomaly. It's forming inside the <Shipname>!Federation
Franklin Drake:You've done well. And, to prove that I'm not the immoral monster that some make me out to be, I'm going to help you.
When you last docked at Deep Space K-7, I had some modifications made to your vessel. One of those is the addition of a Borg temporal node salvaged from a cube in the B'Tran Cluster. It's set to return you to our time.
Congratulations on a job well done.
Drake out.Klingon
K'men:I thank you for your service to Klingon Intelligence. And, because I will never leave one of my people behind, I have found a way to assist you in return.
When you last docked at Ganalda Station, I had some modifications made to your vessel. One of those is the addition of a Borg temporal node salvaged from a cube in the B'Tran Cluster. It's set to return you to our time.
Congratulations on a job well done.
Donatu Sector[]
Report to Neutral Zone Contact[]
Now you have the difficult choice between a TOS [Klingon Disruptor Pistol], [Federation Type 2 Phaser] or [Federation Type 3 Phaser Rifle]
Federation
Franklin Drake:The disappearance of Driffen's Comet in the 23rd century will be a scientific curiosity. I've taken steps to suppress information that might reveal our involvement, and I trust that you and your crew will refrain from telling stories about what happened here.
After all, we're getting along so well ...
One thing I hope you'll take away from all of this is that any opinion you may have of the immorality of so called "rogue elements" like Section 31 is a bit ... naive. Contrary to popular opinion among some Starfleet officers, we do not spend our days plotting evil and committing random acts of villainy like characters in a bad holonovel.
We protect the Federation from threats. Thanks to you, the Devidians are no longer on that list.
If you think about it, everything we do is to preserve the freedoms you so enjoy. You should be grateful.
Drake out.Klingon
K'men:Driffen's Comet is a memory. I'm sure a Federation scientist will do some meaningless study into its disappearance in the 23rd century, but, like so many of the minutia those "explorers" are so fascinated with, it will be of no consequence.
What matters is that you acted to protect your Empire. You did a warrior's duty. There is no greater reward than that.
It would be best for the Empire to keep the details of what transpired here secret. Time travel is so troublesome. But while the loresingers will never tell the tale of the I.K.S. <Shipname> and the comet, know that those in power recognize and appreciate your achievements.
Go with honor, my friend. I will call on you again in the future, should the need arise.