Synopsis[ | ]
With the access codes from Ze'mara, the player heads into the unused maintenance levels of Drozana Station in search of the Devidian 'nest'. When the turbolift stops at the wrong deck, they exit to investigate only to find themselves fighting for their lives against a killer who can move through walls and appear and vanish at will. After managing to survive, they make it to the computer core level where they find the Devidian portal, guarded by a nest of Devidians that must be defeated to learn where the portal leads...
Outline[ | ]
Mission Text[ | ]
Federation[ | ]
It's clear that the Devidians are more of a problem than we initally thought.
We know they're in the Neutral Zone. Now we know that they're on Drozana Station as well, and according to Ze'mara there have already been deaths there. In addition, she indicated that the lower levels of the station were a trouble spot.
Those levels aren't used as part of the club there, and they haven't been maintained for years. And the Ferengi are, of course, quite reticent to put any effort into any maintenance that isn't absolutely necessary. That means we don't really know what's down there.
Ze'mara's code should get you access. Take a lift down and check it out. Previous Starfleet encounters with Devidians have indicated that they will create "nests" around the temporal portals they use, so keep an eye out for anomalies. If we find the portal, we'll know where – and when – the Devidians are feeding.
Oh, and I expect it to be messy down there. Don't forget to take an emergency beacon.
Klingon[ | ]
It's clear that the Devidians are more of a problem than we initially thought.
We know they're in the Neutral Zone. Now we know that they're on Drozana Station as well, and according to Ze'mara there have already been death there. In addition, she indicated that the lower levels of the station were a trouble spot.
Those levels aren't used as part of the club there, and they haven't been maintained for years. And the Ferengi are, of course, quite reticent to put any effort into any maintenance that isn't absolutely necessary. That means we don't really know what's down there. I want you to take a lift down and find out.
I have access to Starfleet records of encounters with Devidians that have indicated that they will create "nests" around the temporal portals they use, so keep an eye out for anomalies. If we find the portal, we'll know where – and when – the Devidians are feeding.
Goal[ | ]
Objectives[ | ]
Federation[ | ]
- The Depths of Drozana
- Go To Drozana Maintenance Levels
- Find the Maintenance Lift
- Take an Emergency Flashlight (Optional)
- [Engineering] Reroute Coupling on Stuck Door (Optional)
- Unlock the Maintenance Lift
- Take the Lift to the Computer Core
- Ghosts and Shadows
- Repair or Reroute Control Relays
- Repair Relay #1
- Reroute Relay #2
- Bypass Relay #3
- Activate Backup Relay #4
- Look for the Encryption Key
- [Science] Activate Remote Override on Plasma Ejectors (Optional)
- Defeat the Killer and Find His Encryption Key
- Take the Lift to the Computer Core
- Repair or Reroute Control Relays
- Spectre of the Past
- Reach Core Access Door
- Investigate Temporal Probe (Temporal Agent)
- Use Secondary Security Console to Access Core
- Descend to the Computer Core
- Recover Data Gathering Device from Old Computer (Delta Recruits)
- [Tactical] Activate Computer Core Defenses (Optional)
- Regulate Core Power Systems (Optional)
- Regulate Core Field Systems (Optional)
- Scan the Devidian Portal
- Depart System
- Use K-7 Computers to Analyze Scan Data
- Go To Deep Space K-7
- Report to Franklin Drake
Klingon[ | ]
- The Depths of Drozana
- Go To Drozana Maintenance Levels
- Find the Maintenance Lift
- Take an Emergency Flashlight (Optional)
- [Engineering] Bypass Power Conduits for Stuck Door (Optional)
- Unlock the Maintenance Lift
- Take the Lift to the Computer Core
- Ghosts and Shadows
- Repair or Reroute Control Relays
- Repair Relay #1
- Reroute Relay #2
- Bypass Relay #3
- Activate Backup Relay #4
- Look for the Encryption Key
- [Science] Activate Remote Override on Plasma Ejectors (Optional)
- Defeat the Killer and Find His Encryption Key
- Take the Lift to the Computer Core
- Repair or Reroute Control Relays
- Spectre of the Past
- Reach Core Access Door
- Use Secondary Security Console to Access Core
- Descend to the Computer Core
- Recover Data Gathering Device from Old Computer (Delta Recruits)
- [Tactical] Activate Computer Core Defenses (Optional)
- Regulate Core Power Systems (Optional)
- Regulate Core Field Systems (Optional)
- Scan the Devidian Portal
- Depart System
- Use Ganalda Station Computers to Analyze Scan Data
- Go To Ganalda Space Station
- Report to K'Men
NPCs[ | ]
Enemies[ | ]
Devidian[ | ]
Arachnid[ | ]
- Talarian Hook Spider
- Large Talarian Hook Spider
- Kartellan Cave Spider
Photonic[ | ]
Accolades[]
- There are no accolades specific to this mission.
Walkthrough
- For a walkthrough of this mission, visit the Walkthrough page.
Mission Replay[ | ]
This mission is repeatable through Mission Replay, although the Rewards for completing will be reduced. Items scale to a player appropriate level (Scaling Rewards), as followed:
- You choose 1 of the following:
- [Triolic Pattern Enhancer]
- [Polyalloy Weave Armor Mk IV [Dis] [HP]] [Lv 13–19]
- [Polyalloy Weave Armor Mk VI [HP] [Pla]] [Lv 20–29]
- [Polyalloy Weave Armor Mk VIII [HP] [Tet]] [Lv 30–39]
- [Polyalloy Weave Armor Mk X [Ap] [HP]] [Lv 40–49]
- [Polyalloy Weave Armor Mk XI [HP] [Pol]] [Lv 50]
- [Energy Dampening Armor Mk IV [Dis] [HP]] [Lv 13–19]
- [Energy Dampening Armor Mk VI [HP] [Pla]] [Lv 20–29]
- [Energy Dampening Armor Mk VIII [HP] [Tet]] [Lv 30–39]
- [Energy Dampening Armor Mk X [Ap] [HP]] [Lv 40–49]
- [Energy Dampening Armor Mk XI [HP] [Pol]] [Lv 50]
- [Current Lock Box]
Level | Rank | SP | Exp | Mark <> |
---|---|---|---|---|
13–19 | Lt. Commander | 1158 | 675 | IV |
20–29 | Commander | 1552 | 1338 | VI |
30–39 | Captain Commander |
1743 | 1878 | VIII |
40–49 | Rear Admiral Brig. & Maj. General Subadmiral |
1935 | 1856 | X |
50 | Vice Admiral | 2126 | 1856 | XI |
Feature Episode Notes[ | ]
- Third of five missions, of the second Feature Episode The Devidians released in fall 2010. The missions were later included in the Federation storyline episode Klingon War, but still form the separate episode Spectres in the Klingon and Romulan Republic storylines.
- The mission is part of the Featured Episode re-runs, and as such eligible for limited time, special mission rewards.
- For the first Featured Episode Rerun week (May 12-19, 2011) new mission rewards were added to this episode, including making the rewards previously only available through mission replay ([Polyalloy Weave Armor [Dis] [HP]] and [Energy Dampening Armor [Dis] [HP]]) available for selection on the first run and adding the choice of level-appropriate badges for the duration of the Rerun week.
- During the fourth Feature Episode re-run (October 31 to December 5, 2013) the mission was eligible for the daily Lobi Crystal reward (once 15 per player account and day).
Notes[ | ]
- Being released close to "Halloween", the mission uses lighting, voice-overs and enemy groups that create a dramatic atmosphere.
- The mission is the first to employ a number of new game mechanics:
- Career specific objectives
- Display of dialog in HUD interface
- Optional objectives that impact the difficulty of other objectives
- Reaction/time based obstacles
- Player-controlled dynamic light sources
- Sliding doors
- "What Lies Beneath" is the first mission designed by Jesse Heinig.
- There is a possible bug where during the fight with Gein, a Devidian may remain stuck in the ceiling fans. It can still be shot at from the centre of the room by looking upwards and shooting through the fan blades, allowing the mission to progress.
- Gein is possibly named after Ed Gein, a serial killer.
- As of Season 4 the mission is no longer available at level 6 and above, but level 21 and above.
- To access the mission with a Dominion character first find "Spectres" from Admiral Quinn/appropriate contact in the available tab. This will start the Spectres story arc.