5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Compression Bolt Setting
Exploit Attack
Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
+10 Repel
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
4 sec recharge
Value: __
Phaser Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Phaser Compression Pistol: →
Phaser Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Phaser Damage
__ Phaser Damage (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Compression Bolt Setting
Exploit Attack
Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
+10 Repel
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
4 sec recharge
Value: __
Phaser Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Phaser Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Phaser Damage
__ Phaser Damage x3 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Bolt Spray
Expose Attack
Cone AoE Phaser Damage
__ Phaser Damage x5 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
5 sec recharge
Value: __
Phaser Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Phaser Dual Pistols: →
Phaser Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Phaser Damage
__ Phaser Damage x3 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Bolt Spray
Expose Attack
Cone AoE Phaser Damage
__ Phaser Damage x5 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
5 sec recharge
Value: __
Phaser Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Phaser Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Stun Beam Setting
Expose Attack
Stuns Target
__ Phaser Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
6 sec recharge
Value: __
Phaser Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Phaser Stun Pistol: →
Phaser Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Stun Beam Setting
Expose Attack
Stuns Target
__ Phaser Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
6 sec recharge
Value: __
Phaser Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Phaser Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Wide Beam Setting
Expose Attack
Cone AoE Phaser Damage
__ Phaser Damage (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
4 sec recharge
Value: __
Phaser Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Phaser Wide Beam Pistol: →
Phaser Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Wide Beam Setting
Expose Attack
Cone AoE Phaser Damage
__ Phaser Damage (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
4 sec recharge
Value: __
Phaser Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Phaser Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Phaser Damage
__ Phaser Damage x3 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Phaser Damage
__ Phaser Damage x5 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
8 sec recharge
Value: __
Phaser Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Phaser Full Auto Rifle: →
Phaser Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Phaser Damage
__ Phaser Damage x3 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Phaser Damage
__ Phaser Damage x5 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
8 sec recharge
Value: __
Phaser Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Phaser High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
High Density Beam
Exploit Attack
Cylindrical AoE Phaser Damage and Repel
__ Phaser Damage (__ DPS)
+25 Repel
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
6 sec recharge
Value: __
Phaser High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Phaser High Density Beam Rifle: →
Phaser High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
High Density Beam
Exploit Attack
Cylindrical AoE Phaser Damage and Repel
__ Phaser Damage (__ DPS)
+25 Repel
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
6 sec recharge
Value: __
Phaser High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Phaser Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Phaser Damage
__ Phaser Damage (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Sniper Shot
Exploit Attack
Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
8 sec recharge
Value: __
Phaser Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Phaser Sniper Rifle: →
Phaser Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Phaser Damage
__ Phaser Damage (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Sniper Shot
Exploit Attack
Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
8 sec recharge
Value: __
Phaser Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Phaser Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Auto-Targeting Beam
Exploit Attack
Cone AoE Phaser Damage
__ Phaser Damage on up to three targets.
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
6 sec recharge
Value: __
Phaser Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Phaser Split Beam Rifle: →
Phaser Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Phaser Damage
__ Phaser Damage x2 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Auto-Targeting Beam
Exploit Attack
Cone AoE Phaser Damage
__ Phaser Damage on up to three targets.
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
6 sec recharge
Value: __
Phaser Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Phaser Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Phaser Damage
__ Phaser Damage x4 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Beam Sweep
Expose Attack
Cone AoE Phaser Damage
11 pulses: __ Phaser Damage
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
12 sec recharge
Value: __
Phaser Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Phaser Assault Minigun: →
Phaser Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Phaser Damage
__ Phaser Damage x4 (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Beam Sweep
Expose Attack
Cone AoE Phaser Damage
11 pulses: __ Phaser Damage
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
12 sec recharge
Value: __
Phaser Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
Phaser Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Phaser Damage
__ Phaser Damage (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Energy Blast
Expose Attack
Targeted AoE Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
12 sec recharge
Value: __
Phaser Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Phaser Blast Assault: →
Phaser Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Phaser Damage
__ Phaser Damage (__ DPS)
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Energy Blast
Expose Attack
Targeted AoE Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
12 sec recharge
Value: __
Phaser Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Phaser Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Phaser Damage and Repel
__ Phaser Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Arcwave Setting
Expose Attack
Cone AoE Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
8 sec recharge
Value: __
Phaser Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Phaser Pulsewave Assault: →
Phaser Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Phaser Damage and Repel
__ Phaser Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
Arcwave Setting
Expose Attack
Cone AoE Phaser Damage and Knockback
__ Phaser Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: Stun and -50% Run Speed for 4 sec (half duration vs player)
8 sec recharge
Value: __
Phaser Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Uncommon Phaser weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
[CritD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
[DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
[DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB1]: 2.5% chance: Knocks back +5 meters
[KB2]: 5% chance: Knocks back +10 meters
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
[Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive:
The Phaser Full Auto, Sniper and Split Beam Rifles feature different visuals for each of the following Mk levels: Mk I, Mk II, Mk IV, Mk VI, Mk VIII, Mk X
Gallery
Mk I visuals of a Phaser Full Auto / Sniper / Split Beam Rifle
Mk II visuals of a Phaser Full Auto / Sniper / Split Beam Rifle
Mk IV visuals of a Phaser Full Auto / Sniper / Split Beam Rifle
Mk VI visuals of a Phaser Full Auto / Sniper / Split Beam Rifle
Mk VIII visuals of a Phaser Full Auto / Sniper / Split Beam Rifle
Mk X visuals of a Phaser Full Auto / Sniper / Split Beam Rifle