Pushing the upper limits of starship maneuverability.
The Pilot Specialization is a Captain Specialization released with Delta Rising as a Secondary Specialization. It was expanded into a full Primary Specialization later, with the release of Season 10. Players trained in this specialization can improve the Turn Rate, Flight Speed and Defense of their starships.
Pilot
Space Skill
While the Pilot specialization is active, you will gain a 10% increase to your Starship Turn Rate.
This bonus increases by a small amount for each point spent in the Specialization.
(You must have at least 1 point spent in this Specialization to gain this bonus.)
Scaling bonus:
Tiers Overview[]
Available by default.
Title | Details | |
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Maneuvering Thrusters I | Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of its base speed and turn rate.
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Maneuvering Thrusters II | Space Skill
While at Full Stop, or if your engines are Offline, you are still able to utilize your ship's maneuvering thrusters as if the ship retained a small portion of its base speed and turn rate.
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Attack Pattern Expertise I | Space Skill
Activating any Attack Pattern Bridge Officer Ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while already under these effects will refresh the pool, not stack them.
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Attack Pattern Expertise II | Space Skill
Activating any Attack Pattern Bridge Officer Ability grants your starship an increase in survivability, represented as temporary hitpoints. Activating an additional Attack Pattern while already under these effects will refresh the pool, not stack them.
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Back Her Off! | Space Skill
Your defense and maximum speed are increased while moving in Reverse. (Only recommended in short bursts.)
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Eat My Dust I | Space Skill
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder to hit.
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Eat My Dust II | Space Skill
When an attacker fires upon the rear arc of your ship, you gain a stacking bonus to your defense, making your ship harder to hit.
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Desperate Flight I | Space Skill
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity, and caps out when you are at 20% Hull.
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Desperate Flight II | Space Skill
As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity, and caps out when you are at 20% Hull.
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Reckless Abandon | Space Skill
Activating Evasive Maneuvers now grants you brief immunity to all movement-impairing effects. This includes any of the following effects: Slow, Root, Hold, Engines Offline, Repel
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Unlocks after choosing 5 abilities from this specialization.
Officer Training R&D School Unlock:
- 10 points spent - unlock:
- Ability to craft Pilot Specialization Qualification for Bridge Officers
Title | Details | |
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Rock and Roll "Active" |
Space Skill
Send your ship into a roll, evading most incoming attacks and rendering your ship temporarily impervious to incoming damage.
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All Shook Up I | Space Skill
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
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All Shook Up II | Space Skill
After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.
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Magic Carpet Ride I | Space Skill
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
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Magic Carpet Ride II | Space Skill
After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.
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Unlocks after choosing 10 abilities from this specialization.
Starship Trait Unlock:
- 15 points spent - unlock:
- Pedal to the Metal (+1% All Damage boost (stacks 10 times) for maintaining 100% throttle)
Title | Details | |
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Turn the Other Cheek I | Space Skill
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
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Turn the Other Cheek II | Space Skill
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
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Turn the Other Cheek III | Space Skill
Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)
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Thick of It I | Space Skill
Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
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Thick of It II | Space Skill
Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.
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Danger Zone | Space Skill
You gain a bonus to your damage output for each Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes)
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Wing Man | Space Skill
Extends the effects of "Danger Zone" to count allies as well. You gain a bonus to your damage output for each Friend or Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes)
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Scratch the Paint | Space Skill
You become immune to one Warp Core Breach, as long as this is active. Being hit by a Warp Core Breach removes the effect, but it automatically refreshes after some time has passed.
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Impulse Drafting I | Space Skill
Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Friend, if "Wing Man" is active).
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Impulse Drafting II | Space Skill
Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Friend, if "Wing Man" is active).
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Unlocks after choosing 15 abilities from this specialization.
Officer Training R&D School Unlock:
- 22 points spent - unlock:
- Ability to craft Pilot Specialization Rank III Training Manuals for Bridge Officers
Starship Trait Unlock:
- 30 points spent - unlock:
- Improved Pedal to the Metal (+2% All Damage boost (stacks 10 times) for maintaining 100% throttle)
Title | Details | |
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Bob and Weave | When an enemy misses you in combat, you take the opportunity to hit them back, right where it hurts. Critical Severity is increased for each stack of "Bob and Weave" (up to 10 max). A successful Critical Hit removes all built up stacks of this buff.
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Lone Wolf I "Active" |
Take on the role of the Lone Wolf, single-handedly defeating the gathered foes and conquering the odds. Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. To survive the inevitable onslaught of incoming fire, the Lone Wolf gains increased Defense and automatic Shield Redistribution for the duration of this ability.
The Placate effect granted to allies is Fragile to their own damage, it will wear off quickly.
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Lone Wolf II "Active" |
Take on the role of the Lone Wolf, single-handedly defeating the gathered foes and conquering the odds. Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. To survive the inevitable onslaught of incoming fire, the Lone Wolf gains increased Defense and automatic Shield Redistribution for the duration of this ability.
The Placate effect granted to allies is Fragile to their own damage, it will wear off quickly.
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Shield Scraping I | Flying at high speed into the shields of an enemy will drain their shield capacity and reduce their shield's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.
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Shield Scraping II | Flying at high speed into the shields of an enemy will drain their shield capacity and reduce their shield's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.
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Pilot Officers[]
Any Tactical, Engineering or Science Bridge Officer can be trained in Pilot specialization by using the [Specialization Qualification - Pilot]. Said item is unlocked for crafting in the Officer Training R&D School once 10 points have been spent in Pilot Specialization, or may be purchased from the Exchange.
Common Pilot Specialist Bridge Officers can also be purchased from Bridge Officer Requisition Officer for a modest dilithium fee.
Bridge Officer Abilities[]
Space is the only playground of a Pilot. These officers focus their efforts exclusively on combat maneuverability in zero-gravity environments.
Space Abilities[]
Attack Pattern Lambda | |
All of your outgoing weapon fire will confuse enemy targeting sensors. This results in reduced Accuracy and Perception for foes hit with weapon fire, as well as a chance to Confuse them into being unable to tell friend from foe for a short time. While active, you also benefit from an increase to your own Accuracy and Perception. | |
Clean Getaway | |
Get out while you can! Initiate a sensor burst that will give you a small window to flee from an ongoing firefight, while briefly increasing your own flight speed to help make good on your escape. | |
Coolant Ignition | |
Eject a trail of impulse engine coolant in your wake, which will ignite after several seconds. Although more effective at both slowing and damaging ships than standard Warp Plasma trails, Coolant trails are unable to do both simultaneously. | |
Deploy Countermeasures | |
Release a swarm of target-masking probes that will instantly detonate any nearby torpedoes. Your ship will become temporarily immune to smaller projectiles that might slip through the probe swarm. Enemy small craft may also become Confused. | |
Fly Her Apart | |
Activating this toggle will give your ship a speed that gradually increases the longer it is maintained, but will degrade your hull each second that passes. When the toggle ends, or is deactivated, you gain a damage buff that scales up with the amount of time the toggle was maintained. | |
Form Up | |
Instantly jump into a formation position with the targeted ally. Both you and the targeted ally will receive a damage bonus as long as you remain within a short distance of one another for the duration of the ability. |
Hold Together | |
Regenerate your hull over time, while also removing hazardous debuffs from your vessel. This effect is increased by high speeds, so remaining at full Throttle grants a much larger effectiveness. | |
Lock Trajectory | |
Expert control over thrust vectors allows you to send your starship into a controlled skid, maintaining its current trajectory and speed, but allowing it to turn freely. | |
Pilot Team | |
Enhance the speed and turn rate of yourself or one ally within 10km. While used on the target, it also grants a short-term immunity to all movement-impairing effects. | |
Reinforcements Squadron | |
Call in a squadron of small craft to aid you, or the targeted ally, in their current combat. These nimble allies will assist who ever they are designated to at the time of activation, and will continue engaging enemies in the area for up to 45 seconds, or until shortly after combat ends. | |
Energy Weapons: Reroute Reserves to Weapons | |
By shunting the impulse manifolds into your weapons arrays, the drain usually associated with energy weapon activation can pull from your Engine Subsystem instead of Weapons. While this effect is in place, the firing cycles of all active energy weapons will cycle more quickly. | |
Subspace Boom | |
Initiate a sudden and violent warp burst that sends out shockwaves in subspace. These distortions will deal minor damage to foes that scales up with your Throttle value at the time of activation. The area remains hazardous to travel for several seconds, inflicting defense and movement debuffs on any enemies caught in the region. |
Pilot Starships[]
The following playable starships can be classified as Pilot Starships:
Pilot Maneuvers[]
All Pilot starships are capable of performing four special Pilot Maneuvers: Afterburners, Left and Right Barrel Roll, and Retrorockets.
Much like how players are able to perform active dodging/rolls on ground, these starships can perform these maneuvers by double tapping in the direction they’d like to perform a special maneuver. These maneuvers can be rebound to different keys, or activated manually from a UI element if the player so desires. After activating a Pilot Maneuver player will be briefly immune to damage.
Hybrid Seating[]
All Pilot Starships feature a Commander Pilot Bridge Officer seat. Some of these ships feature an additional, lower ranking Pilot BOff seating.
Other playable ships with Pilot BOff seat[]
A large number of playable Tier 6 starships come with either an Ensign, Lieutenant or Lieutenant Commander Pilot BOff seating. However, these ships lack the built-in Pilot Maneuvers, and are thus not considered to be Pilot Starships.
Captain Specializations | |
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Primary & Secondary | Secondary |
Command Officer • Intelligence Officer • Miracle Worker • Pilot • Temporal Operative | Constable • Commando • Strategist |