- __ Plasma Damage
- Increasing Chance (5-15%) while maintained to cause: __ Plasma Damage Per Second (Ignores Shields)
- 5% chance: __ Plasma Damage Per Second (Ignores Shields)
The Plasma Piercing Beam Rifle is a Ground Weapon.
Piercing Beam Rifles have a primary fire that can be maintained by holding down the primary attack key. While maintaining the Incendiary Beam Barrage, there is an escalating chance of causing a plasma damage over time effect on the target.
The Piercing Beam Rifle's secondary fire blasts all targets in a cone while the attack key is held and deals damage with increasing Shield Penetration over time.
Plasma ground weapons have a chance to slow the target and apply a weak plasma damage over time effect.
This weapon uses Plasma Energy as ammunition. Attacking with this weapon's secondary attack consumes Plasma Energy. Its Plasma Energy will gradually refill over time.
Obtaining[]
Common Plasma Piercing Beam Rifles can be purchased from the following vendors:
- Ground Equipment Vendor (Romulan Flotilla)
- Away Team Equipment (New Romulus Command)
- Away Team Equipment (Dyson Joint Command)
- Away Team Equipment (Delta Quadrant Command)
Performance[]
There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.
Modifiers[]
Uncommon Plasma Piercing Beam Rifles have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CrtD]x4, etc)
- CrtD: +20 Critical Severity
- CrtH: +2% Critical Chance
- Dmg: +X Damage
- DoT_: X% chance: __ Radiation Damage over 15 sec
- KB_: X% chance: Knocks back +5*_ meters
Epic Modifier: All ground weapons upgraded to Epic quality receive:
- Dm/CrH: +X Damage, +X% Critical Chance
Skills[]
Plasma Piercing Beam Rifles can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Personal Equipment[]
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Pla] | +20% Plasma Weapon Damage | Energy | |
Xindi Career-Specific Kit [ExpDmg] | +__ Increased Exploit Damage | Both | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
Ground Weapons
| ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
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Disruptor -based |
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Phaser -based |
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Plasma -based |
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Polaron -based |
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Tetryon -based |
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Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
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