5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Compression Bolt Setting
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
+10 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Plasma Compression Pistol: →
Plasma Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Compression Bolt Setting
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
+10 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Plasma Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Bolt Spray
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
5 sec recharge
Value: __
Plasma Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Plasma Dual Pistols: →
Plasma Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Bolt Spray
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
5 sec recharge
Value: __
Plasma Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Plasma Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Stun Beam Setting
Expose Attack
Stuns Target
__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Plasma Stun Pistol: →
Plasma Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Stun Beam Setting
Expose Attack
Stuns Target
__ Plasma Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Plasma Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Wide Beam Setting
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Plasma Wide Beam Pistol: →
Plasma Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Wide Beam Setting
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
4 sec recharge
Value: __
Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Plasma Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Plasma Full Auto Rifle: →
Plasma Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Plasma Damage
__ Plasma Damage x3 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Plasma Damage
__ Plasma Damage x5 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Plasma High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
High Density Beam
Exploit Attack
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
+25 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Plasma High Density Beam Rifle: →
Plasma High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
High Density Beam
Exploit Attack
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
+25 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Plasma Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Sniper Shot
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Plasma Sniper Rifle: →
Plasma Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Sniper Shot
Exploit Attack
Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
50% chance: Knocks back +12 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Plasma Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Auto-Targeting Beam
Exploit Attack
Cone AoE Plasma Damage
__ Plasma Damage on up to three targets.
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Plasma Split Beam Rifle: →
Plasma Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Plasma Damage
__ Plasma Damage x2 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Auto-Targeting Beam
Exploit Attack
Cone AoE Plasma Damage
__ Plasma Damage on up to three targets.
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
6 sec recharge
Value: __
Plasma Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Plasma Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Plasma Damage
__ Plasma Damage x4 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Beam Sweep
Expose Attack
Cone AoE Plasma Damage
11 pulses: __ Plasma Damage
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Plasma Assault Minigun: →
Plasma Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Plasma Damage
__ Plasma Damage x4 (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Beam Sweep
Expose Attack
Cone AoE Plasma Damage
11 pulses: __ Plasma Damage
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
Plasma Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Energy Blast
Expose Attack
Targeted AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Plasma Blast Assault: →
Plasma Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Plasma Damage
__ Plasma Damage (__ DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Energy Blast
Expose Attack
Targeted AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
66% chance: Knocks back +8 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
12 sec recharge
Value: __
Plasma Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Plasma Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Arcwave Setting
Expose Attack
Cone AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Plasma Pulsewave Assault: →
Plasma Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Plasma Damage and Repel
__ Plasma Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Arcwave Setting
Expose Attack
Cone AoE Plasma Damage and Knockback
__ Plasma Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
8 sec recharge
Value: __
Plasma Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Uncommon Plasma weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
[CritD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
[DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
[DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB1]: 2.5% chance: Knocks back +5 meters
[KB2]: 5% chance: Knocks back +10 meters
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
[Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive: