- See Ship abilities for the abilities granted by starships.
- See Bridge officer and kit abilities for abilities granted by kit modules, as well as those possessed by Bridge Officers.
Player specific abilities (sometimes referred to in game as powers) are clickable abilities innate to your character. Most are unlocked as you level up, while a few others are granted by specific traits, or by gaining diplomacy/marauding XP.
General player abilities[ | ]
Listed levels indicate the availability of an ability's primary rank. Secondary and tertiary ranks of the ability are gained as the player earns rank, in most cases 10 and 20 levels after the primary ability is unlocked, respectively.
Activatable traits[ | ]
Certain personal and racial traits as well as all Tier V Reputation traits unlock a clickable ability for space or ground combat.
Diplomacy abilities[ | ]
Players can earn space abilities by advancing in the diplomacy (Federation) and marauding systems (Klingon Empire).
Unlocked at | Federation ability | Klingon ability |
---|---|---|
15,000 Consul/Privateer |
Transwarp Drive (Deep Space K-7) | Transwarp Drive (Alpha Centauri) |
50,000 Envoy/Pirate |
Transwarp Drive (Starbase 39-Sierra) Grant Diplomatic Immunity |
Transwarp Drive (Regulus) Assign Raiding Party |
100,000 Ambassador/Marauder |
Transwarp Drive (Deep Space Nine) | Transwarp Drive (Beta Ursae) |