5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Compression Bolt Setting
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Polaron Compression Pistol: →
Polaron Compression Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Compression Bolt Setting
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
+10 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Polaron Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Bolt Spray
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
5 sec recharge
Value: __
Polaron Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Polaron Dual Pistols: →
Polaron Dual Pistols
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Dual Bolt Setting
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Bolt Spray
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
5 sec recharge
Value: __
Polaron Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Polaron Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Stun Beam Setting
Expose Attack
Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Polaron Stun Pistol: →
Polaron Stun Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Stun Beam Setting
Expose Attack
Stuns Target
__ Polaron Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Polaron Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Wide Beam Setting
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Polaron Wide Beam Pistol: →
Polaron Wide Beam Pistol
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Wide Beam Setting
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
4 sec recharge
Value: __
Polaron Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Polaron Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Polaron Full Auto Rifle: →
Polaron Full Auto Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Burst
Polaron Damage
__ Polaron Damage x3 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Polaron Damage
__ Polaron Damage x5 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Polaron High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
High Density Beam
Exploit Attack
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Polaron High Density Beam Rifle: →
Polaron High Density Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
High Density Beam
Exploit Attack
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
+25 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Polaron Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Sniper Shot
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Polaron Sniper Rifle: →
Polaron Sniper Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Sniper Shot
Exploit Attack
Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Polaron Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Auto-Targeting Beam
Exploit Attack
Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Polaron Split Beam Rifle: →
Polaron Split Beam Rifle
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Setting
Polaron Damage
__ Polaron Damage x2 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Auto-Targeting Beam
Exploit Attack
Cone AoE Polaron Damage
__ Polaron Damage on up to three targets.
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
6 sec recharge
Value: __
Polaron Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Polaron Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Polaron Damage
__ Polaron Damage x4 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Beam Sweep
Expose Attack
Cone AoE Polaron Damage
11 pulses: __ Polaron Damage
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
• Polaron Assault Minigun: →
Polaron Assault Minigun
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Beam Burst
Polaron Damage
__ Polaron Damage x4 (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Beam Sweep
Expose Attack
Cone AoE Polaron Damage
11 pulses: __ Polaron Damage
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.
Polaron Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Energy Blast
Expose Attack
Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Polaron Blast Assault: →
Polaron Blast Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Bolt Setting
Polaron Damage
__ Polaron Damage (__ DPS)
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Energy Blast
Expose Attack
Targeted AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
12 sec recharge
Value: __
Polaron Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Polaron Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Arcwave Setting
Expose Attack
Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Polaron Pulsewave Assault: →
Polaron Pulsewave Assault
Common Ground Weapon
Salvageable
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Polaron Damage and Repel
__ Polaron Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
Arcwave Setting
Expose Attack
Cone AoE Polaron Damage and Knockback
__ Polaron Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
8 sec recharge
Value: __
Polaron Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Polaron ground weapons have a chance to cause the target's weapons to malfunction for a brief time. They can be obtained as a mission rewards and drops, or R&D crafting system.
Uncommon Polaron weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
[CritD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
[DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
[DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB1]: 2.5% chance: Knocks back +5 meters
[KB2]: 5% chance: Knocks back +10 meters
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier:
This modifier can appear once when crafting a ground weapon of Rare quality and higher:
[Run]: Increases run speed by 15%
Epic Modifier:
All ground weapons upgraded to Epic quality receive: