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Pulsewave Assaults are a type of Ground Weapon. Their primary fire method shoots a cone of energy at a target, which can also damage enemies behind the target.

Pulsewave Assaults possess the highest DPS and damage per shot of any basic ground weapon of a given mark and rarity, but unlike every other ranged ground weapon, their damage falls off with distance; they are effectively the "shotguns" of Star Trek Online.

They also have a secondary fire mode that shoots a wide, high-damage cone of energy, which can damage multiple targets in an even larger area of effect than the primary fire and has a good chance to knock back. These shots have a chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Rifle Types[]

Pulsewave Assault
Damage Types Icon Effect
Phaser 2.5% chance: +2 Stun and -50% Runspeed
Disruptor 2.5% chance: -10 All Damage resistance for 10 sec
Plasma 2.5% chance: __ Plasma Damage
Polaron 2.5% Chance: Weapons Malfunction for 5 sec
Tetryon 2.5% chance: -__ All Shields
Antiproton +20 Critical Severity Bonus

Special Weapons[]

There are currently 3 special Pulsewave Assaults available.

Modifiers[]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[]

Uncommon Pulsewave Assaults will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Run] Increases run speed by 15%
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Skills[]

Player Skills
Skill Rank Effects
Weapon Proficiency
Increases the base damage of your ground weapons.
Weapon Expert
Increases the base damage of your ground weapons.
Weapon Criticals
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Armor[]

Icon Armor Effects
Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor +10% Physical Damage strength



v · d · e
Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Antiproton
Disruptor
Phaser
Plasma
Polaron
Tetryon
Non-Standard
Q's Winter
Wonderland
?
 
Elite Fleet Ground Weapons (standard + extra proc)
Damage Type Pistol Rifle Assault Melee
Physical damage
Expose Exploit Expose Exploit Expose
Phaser
 
Disruptor
Plasma
   
Tetryon
   
Polaron
   
Antiproton
   
Reputation and Lock Box (dual-proc and new proc)
Damage Type Pistol Rifle Assault Set Items
& Other
Expose Exploit Expose Exploit Expose
Antiproton
-based
Disruptor
-based
Phaser
-based
Plasma
-based
Polaron
-based
Tetryon
-based
 
 
Non-Standard          
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons
v · d · e
Equipment      
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
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Set: Solanae
Fleet: Strategic Secondary Deflectors
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Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
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Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
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Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
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Hangar Bays All: Hangar pet
Personal Equipment
Kits
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Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles
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