Pulsewave Assaults are a type of Ground Weapon. Their primary fire method shoots a cone of energy at a target, which can also damage enemies behind the target.
Pulsewave Assaults possess the highest DPS and damage per shot of any basic ground weapon of a given mark and rarity, but unlike every other ranged ground weapon, their damage falls off with distance; they are effectively the "shotguns" of Star Trek Online.
They also have a secondary fire mode that shoots a wide, high-damage cone of energy, which can damage multiple targets in an even larger area of effect than the primary fire and has a good chance to knock back. These shots have a chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
|Phaser||2.5% chance: +2 Stun and -50% Runspeed|
|Disruptor||2.5% chance: -10 All Damage resistance for 10 sec|
|Plasma||2.5% chance: __ Plasma Damage|
|Polaron||2.5% Chance: Weapons Malfunction for 5 sec|
|Tetryon||2.5% chance: -__ All Shields|
|Antiproton||+20 Critical Severity Bonus|
There are currently 3 special Pulsewave Assaults available.
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Pulsewave Assaults will have one modifier suffix, will have two and will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
|[CritD]||+20 Critical Severity|
|[CrtH]||+2% Critical Chance|
|[DoT1]||5% chance: X Radiation Damage over 15 sec|
|[DoT2]||5% chance: X Radiation Damage over 15 sec|
|[DoT3]||Grants Radiation Aura over 15 sec: 5 Radiation Damage|
|[KB1]||5% chance: Knocks back +5 feet|
|[KB2]||10% chance: Knocks back +10 feet|
|[KB3]||10% chance: Knocks back +10 feet|
5% chance: Applies Explosive Impact: Knocks back +5 feet
|[Rch]||-2.5 sec recharge|
|[Run]||Increases run speed by 15%|
|[Borg]||15 Kinetic Damage vs Borg NPCs|
|[Sonic]||7.5 Kinetic Damage vs Tholian NPCs|
|Weapon Proficiency||Increases the base damage of your ground weapons.|
|Weapon Expert||Increases the base damage of your ground weapons.|
|Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Improved Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
|Improved Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
|Energy Harness Armor||+5% All Energy Damage|
|Recoil Compensating Armor||+40% Critical Severity|
|Integrated Targeting Armor||+5% Critical Chance|
|Physical Augmentation Armor||+10% Physical Damage strength|
|Ground Weapons |
|Standard Weapons and Special Weapons|
|Elite Fleet Ground Weapons (standard + extra proc)|
|Reputation and Lock Box (dual-proc and new proc)|
|Damage Type||Pistol||Rifle||Assault||Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons|